diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt deleted file mode 100644 index 35ac51ca95c01f10e7d62cadd247a14782b81f52..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/current_session.txt +++ /dev/null @@ -1 +0,0 @@ -session_20260515_234744 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md deleted file mode 100644 index a5ed848adb29e556c8848a9bfe4bcdc2933377cd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md +++ /dev/null @@ -1,197 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_191756 -**Started:** 2026-05-15 19:17:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:17:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4684 (in:3506 out:237) | **Cost:** $0.002464 - -**Thinking:** After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief] - -**Note to Self:** Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards. - -**Says:** "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:18:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1230 (in:977 out:253) | **Cost:** $0.001248 - -**Thinking:** I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief] - -**Note to Self:** I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game. - -**Says:** "pointing my road towards the port, gotta think ahead!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:25:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1701 (in:1369 out:332) | **Cost:** $0.001680 - -**Thinking:** Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief] - -**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production. - -**Says:** "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:27:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1723 (in:1430 out:293) | **Cost:** $0.001594 - -**Thinking:** I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. - -Node 44 has three neighbors: 43, 45, and 52. -- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9). -- Node 52 leads towards the 3:1 ports at 51 and 53. -- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. - -Given that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief] - -**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production. - -**Says:** "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - -**Action:** **place_starting_road** - {"from": 44, "to": 45} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 19:27:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1641 (in:1457 out:184) | **Cost:** $0.001280 - -**Thinking:** I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief] - -**Note to Self:** Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35. - -**Says:** "alright, let's see what the dice have in store for us. good luck everyone!" - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 19:27:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4137 (in:3646 out:284) | **Cost:** $0.002675 - -**Thinking:** I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief] - -**Note to Self:** Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target. - -**Says:** "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - -**Action:** **buy_dev_card** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 19:28:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: buy dev card - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1943 (in:1712 out:231) | **Cost:** $0.001549 - -**Thinking:** I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief] - -**Note to Self:** I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources. - -**Says:** "alright, nothing else I can do this turn. let's see some more numbers rolling!" - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json deleted file mode 100644 index 97bdf0cf0f94b83fa00798e975b0d56562c340e6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,190 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:17:59.669588", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt deleted file mode 100644 index a1168fef7f18fefb4c007c3a2b1638874e101440..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,91 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T19:17:59.672103 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json deleted file mode 100644 index 9eead75dcb5c375ccaf8335c055e891d7837fd68..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,201 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:18:26.102272", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - } - ] - }, - "memory": { - "note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt deleted file mode 100644 index dad2dc705c752c6afa0eec6ac6a4b355c3c21601..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,102 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T19:18:26.105623 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - } - ] - }, - "memory": { - "note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json deleted file mode 100644 index e19cb1ea7fe35de8f584156a8a672881e960884e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:25:37.880461", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt deleted file mode 100644 index 03ef3ec4fa0011906f12f406d4b18a9a8d8fb60e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T19:25:37.882085 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json deleted file mode 100644 index 2252fc7864d46389ce7b43df4021c9b712ce9a16..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:27:11.878397", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt deleted file mode 100644 index c2f8b3210236af2fc7d8581a1240f7fa839ee443..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T19:27:11.879992 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json deleted file mode 100644 index 78f1f7d22ed392169945ddf928cc62533285e6dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:27:34.274002", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt deleted file mode 100644 index 8994b5fe62b452879b20fc4ed53a6a2cffb2d44e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T19:27:34.275486 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json deleted file mode 100644 index 2ee1fada9e5b0741eeb451b0fb5a377809df8d3a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,307 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:27:46.952869", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt deleted file mode 100644 index 16433a7b98c0cfb89aeb790beb3fa137fd13aaef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T19:27:46.955731 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json deleted file mode 100644 index 17e74bf560b85fb04360965308e2b6e2624b7a37..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,307 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:28:54.334449", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: buy dev card", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt deleted file mode 100644 index e4054bb8b30703cedc0ac582f9a4f63d3c2b3493..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T19:28:54.336688 -Active Turn: True - ---- What Happened --- -alice performed action: buy dev card - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index f00855f96df75b93d925c3b2112d4e083a544a76..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:18:06.472147", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 845, - "completion": 0, - "thinking": 0, - "total": 845 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json deleted file mode 100644 index a933bf8d822e0a1a1d031f176337cdd9de95c7ea..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T19:28:02.962989", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 10, - "reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1680, - "completion": 0, - "thinking": 0, - "total": 1680 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json deleted file mode 100644 index 7ff72f88a525e7b2742a160dd838f0b908ccf8e6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:18:26.085498", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game.\",\n \"note_to_self\": \"Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.\",\n \"say_outloud\": \"hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief]", - "note_to_self": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.", - "say_outloud": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3506, - "completion": 237, - "thinking": 0, - "total": 4684 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json deleted file mode 100644 index 33c4c5fc351c84750f6132d79c3f4887f41f68c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:18:56.202650", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy.\",\n \"note_to_self\": \"I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.\",\n \"say_outloud\": \"pointing my road towards the port, gotta think ahead!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief]", - "note_to_self": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.", - "say_outloud": "pointing my road towards the port, gotta think ahead!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 977, - "completion": 253, - "thinking": 0, - "total": 1230 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json deleted file mode 100644 index 6d07ff131df8169db02795f1544ba6148c81c587..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:27:11.870863", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief]", - "note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.", - "say_outloud": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1369, - "completion": 332, - "thinking": 0, - "total": 1701 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json deleted file mode 100644 index f0af74f86fc3479ebcf163d7021f76f65704feec..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:27:34.266933", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \\n\\nNode 44 has three neighbors: 43, 45, and 52. \\n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\\n- Node 52 leads towards the 3:1 ports at 51 and 53.\\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \\n\\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \n\nNode 44 has three neighbors: 43, 45, and 52. \n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\n- Node 52 leads towards the 3:1 ports at 51 and 53.\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \n\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief]", - "note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.", - "say_outloud": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 45 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1430, - "completion": 293, - "thinking": 0, - "total": 1723 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json deleted file mode 100644 index ebf1a01a0deaeb6e93794ec6be3f933624c8f9a7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:27:46.939173", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety.\",\n \"note_to_self\": \"Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. good luck everyone!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief]", - "note_to_self": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.", - "say_outloud": "alright, let's see what the dice have in store for us. good luck everyone!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1457, - "completion": 184, - "thinking": 0, - "total": 1641 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json deleted file mode 100644 index a09f169c362fc6a565a12bf6d77c8c763cc00a49..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:28:54.326184", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster.\",\n \"note_to_self\": \"Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.\",\n \"say_outloud\": \"not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief]", - "note_to_self": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.", - "say_outloud": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3646, - "completion": 284, - "thinking": 0, - "total": 4137 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json deleted file mode 100644 index 10a3abf28e24e83b347a78caa290ffaabe39bea3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:29:20.534306", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.\",\n \"say_outloud\": \"alright, nothing else I can do this turn. let's see some more numbers rolling!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief]", - "note_to_self": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", - "say_outloud": "alright, nothing else I can do this turn. let's see some more numbers rolling!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1712, - "completion": 231, - "thinking": 0, - "total": 1943 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md deleted file mode 100644 index a310c935573308b4950381b5e2c85f768b1efbc0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md +++ /dev/null @@ -1,411 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_191756 -**Started:** 2026-05-15 19:17:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:18:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4776 (in:3615 out:258) | **Cost:** $0.002582 - -**Thinking:** Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement. [Response was too brief] - -**Note to Self:** Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31. - -**Says:** "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:19:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1272 (in:1065 out:207) | **Cost:** $0.001154 - -**Thinking:** I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on. [Response was too brief] - -**Note to Self:** Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later. - -**Says:** "pointing towards the brick, definitely gonna need some of that to get moving." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:23:19 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3137 (in:2684 out:340) | **Cost:** $0.002362 - -**Thinking:** Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep. [Response was too brief] - -**Note to Self:** I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed. - -**Says:** "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:25:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1618 (in:1379 out:239) | **Cost:** $0.001406 - -**Thinking:** I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10). [Response was too brief] - -**Note to Self:** Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production. - -**Says:** "pointing this one back towards my other spot. early connection feels good." - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 19:29:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1675 (in:1456 out:219) | **Cost:** $0.001385 - -**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with. [Response was too brief] - -**Note to Self:** Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield. - -**Says:** "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 19:29:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1618 (in:1403 out:215) | **Cost:** $0.001347 - -**Thinking:** A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well. [Response was too brief] - -**Note to Self:** Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next. - -**Says:** "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 19:30:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1593 (in:1410 out:183) | **Cost:** $0.001254 - -**Thinking:** I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources. [Response was too brief] - -**Note to Self:** Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later. - -**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 19:30:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3876 (in:3330 out:209) | **Cost:** $0.002292 - -**Thinking:** I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build. [Response was too brief] - -**Note to Self:** Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon. - -**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 19:31:13 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1592 (in:1410 out:182) | **Cost:** $0.001251 - -**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out. [Response was too brief] - -**Note to Self:** Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6. - -**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 19:31:27 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1574 (in:1405 out:169) | **Cost:** $0.001210 - -**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need. [Response was too brief] - -**Note to Self:** Blocked Charlie's Brick 6 and stole from him. He's ahead on card count. - -**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #11 - 🎯 ACTIVE TURN - -**Time:** 19:31:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1533 (in:1370 out:163) | **Cost:** $0.001174 - -**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size. [Response was too brief] - -**Note to Self:** Charlie is hoarding resources; keep an eye on his Wheat production. - -**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #12 - 🎯 ACTIVE TURN - -**Time:** 19:31:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1567 (in:1362 out:205) | **Cost:** $0.001296 - -**Thinking:** I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone. [Response was too brief] - -**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities. - -**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #13 - 🎯 ACTIVE TURN - -**Time:** 19:32:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_13.json](prompts/prompt_13.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1589 (in:1380 out:209) | **Cost:** $0.001317 - -**Thinking:** The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction. [Response was too brief] - -**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities. - -**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #14 - 🎯 ACTIVE TURN - -**Time:** 19:32:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_14.json](prompts/prompt_14.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1614 (in:1364 out:250) | **Cost:** $0.001432 - -**Thinking:** The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting. [Response was too brief] - -**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card. - -**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #15 - 🎯 ACTIVE TURN - -**Time:** 19:32:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_15.json](prompts/prompt_15.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1603 (in:1366 out:237) | **Cost:** $0.001394 - -**Thinking:** The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack. [Response was too brief] - -**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card. - -**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #16 - 🎯 ACTIVE TURN - -**Time:** 19:32:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Game is starting. Place your first settlement. - -### Prompt Sent -See: [prompt_16.json](prompts/prompt_16.json) - diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json deleted file mode 100644 index 519053014d3d01879e7b4ae8a258e6d0d5370e98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:18:56.211426", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt deleted file mode 100644 index 5c3e4e7c9da0a937cdb7435cc95222a9b80dfd78..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,103 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T19:18:56.213350 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json deleted file mode 100644 index 2b2ed071924017afbb1cbd54f88b7dff6dc06f9c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T19:31:27.060682", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt deleted file mode 100644 index b65df6f572566ef372242b025e0039724680b8ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-05-15T19:31:27.062266 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json deleted file mode 100644 index 7b4f52d477cd6bbc17f616e95cac6c839b654d70..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T19:31:39.991540", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt deleted file mode 100644 index 1912debcf3f36d7d573323f71ec2a5397ea4d8da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #11 for Bob === -Timestamp: 2026-05-15T19:31:39.994970 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json deleted file mode 100644 index 5e710181e102188ebabf3b2ed7f9af9bd5db7b08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T19:31:53.810547", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt deleted file mode 100644 index 7b67b05fcdc9f5f35a6235e1bc8784b9fd49ab45..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #12 for Bob === -Timestamp: 2026-05-15T19:31:53.814659 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json deleted file mode 100644 index 1f446511b22282bf60cd7c2e082f1380a04fca33..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T19:32:07.115536", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt deleted file mode 100644 index f9d31d90e6bc65e8373064c7e111eb701ee23c82..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #13 for Bob === -Timestamp: 2026-05-15T19:32:07.118787 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json deleted file mode 100644 index 13dd98ef69f4494222fd03eecee8afb8ca53ea62..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T19:32:23.657732", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt deleted file mode 100644 index 9f84ca73575487ea284a753ce372e883fbebf3f2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #14 for Bob === -Timestamp: 2026-05-15T19:32:23.660615 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json deleted file mode 100644 index eab20ededfe375c00e5d616a34184979445d5f92..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T19:32:40.102095", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt deleted file mode 100644 index 4545110ce31151128ec8c9625be564bef51c4085..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #15 for Bob === -Timestamp: 2026-05-15T19:32:40.103773 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json deleted file mode 100644 index ab23e25b33ebd8406a8e2cb54db05b8986591b96..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 16, - "timestamp": "2026-05-15T19:32:55.926642", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt deleted file mode 100644 index bb420d04ce230f233f83b0f9d031e68de3537aa4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #16 for Bob === -Timestamp: 2026-05-15T19:32:55.927922 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "from": "Bob", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json deleted file mode 100644 index ca94cc6b3f4235690030a1e93a1243d5182eff43..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:19:42.418586", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt deleted file mode 100644 index a8b21903ff3a3dd0de532f77a333b37089b86aa7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,110 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T19:19:42.420277 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json deleted file mode 100644 index 41d64f290149c99538f53bf0a1f198975d92a8fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,229 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:23:19.406194", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt deleted file mode 100644 index 0c3a30bcd3a8cfa50878556f5197539e54924db2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T19:23:19.408454 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - } - ] - }, - "memory": { - "note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json deleted file mode 100644 index 412399a3e45e13202e53ccbbacaf963345dbc8b7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,233 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:25:16.220486", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt deleted file mode 100644 index 036a400a22d39d355f6ad2e535e92388f5fd5b31..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,134 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T19:25:16.222805 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json deleted file mode 100644 index 22a2759824f6828818a1e2196fa2c41fe5e21784..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,247 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:29:20.541798", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - } - ] - }, - "memory": { - "note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt deleted file mode 100644 index b993b35a0a32084bb55c57db5f633aec78013226..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,143 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T19:29:20.545355 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - } - ] - }, - "memory": { - "note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json deleted file mode 100644 index 26ee0985e6a8973613b66813515864d96c2c2110..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:29:43.281733", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt deleted file mode 100644 index 169a35c353f46316c5b1bb66b6febc0b361ade01..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T19:29:43.284878 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json deleted file mode 100644 index 65a382e0872b5ceed443e8d4906e6b2fb417ad54..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:30:34.702386", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - } - ] - }, - "memory": { - "note_from_last_turn": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: robber move", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt deleted file mode 100644 index ad193b172195c093dc8771d50baf22314ffe4ec2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T19:30:34.703764 -Active Turn: True - ---- What Happened --- -bob performed action: robber move - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - } - ] - }, - "memory": { - "note_from_last_turn": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json deleted file mode 100644 index 704e67e7226e9861d904586bb166ffce9abd7e2e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T19:30:48.779289", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt deleted file mode 100644 index 2f8c8ed3e65133a6f94bdf6092306ccb2b8a7b3d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T19:30:48.782829 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json deleted file mode 100644 index 9e77cecc64446238eff05a39224bebbe1ce9589c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T19:31:13.536193", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Game is starting. Place your first settlement.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt deleted file mode 100644 index 5e113f394c6f34e7622f2192e7c5a3abc1fca999..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-05-15T19:31:13.538134 -Active Turn: True - ---- What Happened --- -Game is starting. Place your first settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Game is starting. Place your first settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "from": "Alice", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "from": "Alice", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "from": "Alice", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "from": "Alice", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "from": "Bob", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "from": "Bob", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 462dd5634e5a9b0371f4bdb4a77d2c0842a93e14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:19:06.024570", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 940, - "completion": 0, - "thinking": 0, - "total": 940 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index db7ca47998fe742a25ecf3b7fd1d3e7fcda21133..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T19:24:01.231522", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", - "min_pips": 11 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1264, - "completion": 0, - "thinking": 0, - "total": 1264 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json deleted file mode 100644 index d57421d1b677fa42bec5e8d27c954fb081ff178d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T19:30:59.199000", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5.", - "node_id": 12 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5.", - "node_id": 20 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1427, - "completion": 0, - "thinking": 0, - "total": 1427 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json deleted file mode 100644 index 0f5b362c1ec35d8ae7bd823766eb4485bc1d4463..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:19:42.390157", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement.\",\n \"note_to_self\": \"Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31.\",\n \"say_outloud\": \"nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement. [Response was too brief]", - "note_to_self": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31.", - "say_outloud": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3615, - "completion": 258, - "thinking": 0, - "total": 4776 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json deleted file mode 100644 index 9d36871ec2cf9f7408f8b4d78dbd23efb4885567..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_10.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T19:31:39.981853", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need.\",\n \"note_to_self\": \"Blocked Charlie's Brick 6 and stole from him. He's ahead on card count.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need. [Response was too brief]", - "note_to_self": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count.", - "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1405, - "completion": 169, - "thinking": 0, - "total": 1574 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json deleted file mode 100644 index ea566084ebee9d21aa246f6f82e040f06f6e9e85..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_11.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T19:31:53.799005", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size.\",\n \"note_to_self\": \"Charlie is hoarding resources; keep an eye on his Wheat production.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size. [Response was too brief]", - "note_to_self": "Charlie is hoarding resources; keep an eye on his Wheat production.", - "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1370, - "completion": 163, - "thinking": 0, - "total": 1533 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json deleted file mode 100644 index c1d6f9524a3cb382373f895b9844c5e03b38ffac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_12.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T19:32:07.105058", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone.\",\n \"note_to_self\": \"Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone. [Response was too brief]", - "note_to_self": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.", - "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1362, - "completion": 205, - "thinking": 0, - "total": 1567 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json deleted file mode 100644 index c60f07bb71abd8422f955d0b2994fb610b4cb09b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_13.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T19:32:23.651824", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction.\",\n \"note_to_self\": \"Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction. [Response was too brief]", - "note_to_self": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.", - "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1380, - "completion": 209, - "thinking": 0, - "total": 1589 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json deleted file mode 100644 index 84b3f4b849661e1ac2009bce25806228bb8db83d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_14.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 14, - "timestamp": "2026-05-15T19:32:40.095460", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting.\",\n \"note_to_self\": \"Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting. [Response was too brief]", - "note_to_self": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", - "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1364, - "completion": 250, - "thinking": 0, - "total": 1614 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json deleted file mode 100644 index 2d91a1d9dcdaf83c2dde0a871fbf32995110dd25..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_15.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 15, - "timestamp": "2026-05-15T19:32:55.920971", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack.\",\n \"note_to_self\": \"Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.\",\n \"say_outloud\": \"sorry again charlie, just trying to keep the card counts somewhat balanced.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack. [Response was too brief]", - "note_to_self": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", - "say_outloud": "sorry again charlie, just trying to keep the card counts somewhat balanced.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1366, - "completion": 237, - "thinking": 0, - "total": 1603 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json deleted file mode 100644 index 4b86990a09b523ad271563434d6e960638f08711..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:19:59.151996", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on.\",\n \"note_to_self\": \"Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later.\",\n \"say_outloud\": \"pointing towards the brick, definitely gonna need some of that to get moving.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on. [Response was too brief]", - "note_to_self": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later.", - "say_outloud": "pointing towards the brick, definitely gonna need some of that to get moving.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1065, - "completion": 207, - "thinking": 0, - "total": 1272 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json deleted file mode 100644 index 4efe077aaf85cb83c199ff1ae89f02a5500aa121..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:25:16.209751", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep.\",\n \"note_to_self\": \"I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed.\",\n \"say_outloud\": \"alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep. [Response was too brief]", - "note_to_self": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed.", - "say_outloud": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2684, - "completion": 340, - "thinking": 0, - "total": 3137 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json deleted file mode 100644 index 838229111927ffa1a667a62702230879e70ee9dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:25:37.870069", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10).\",\n \"note_to_self\": \"Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production.\",\n \"say_outloud\": \"pointing this one back towards my other spot. early connection feels good.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10). [Response was too brief]", - "note_to_self": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production.", - "say_outloud": "pointing this one back towards my other spot. early connection feels good.", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1379, - "completion": 239, - "thinking": 0, - "total": 1618 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json deleted file mode 100644 index 9c1308fffdd38c273c6f828f91d98534f924b7ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:29:43.267731", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with.\",\n \"note_to_self\": \"Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with. [Response was too brief]", - "note_to_self": "Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield.", - "say_outloud": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1456, - "completion": 219, - "thinking": 0, - "total": 1675 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json deleted file mode 100644 index e5df964eb0a6eec61fba9d03d4965656021b2a31..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_6.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:30:34.695185", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well.\",\n \"note_to_self\": \"Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next.\",\n \"say_outloud\": \"seven already? man. sorry guys, but that brick spot is just too good to leave open right now.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n}", - "parsed": { - "internal_thinking": "A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well. [Response was too brief]", - "note_to_self": "Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next.", - "say_outloud": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1403, - "completion": 215, - "thinking": 0, - "total": 1618 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json deleted file mode 100644 index 474aa19346d753a6f33997fbfd4e71a6037d936e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_7.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:30:48.768447", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources.\",\n \"note_to_self\": \"Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources. [Response was too brief]", - "note_to_self": "Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later.", - "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1410, - "completion": 183, - "thinking": 0, - "total": 1593 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json deleted file mode 100644 index 3ecde5335077ce465be91bf355cf658f64384a45..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_8.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T19:31:13.528802", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build.\",\n \"note_to_self\": \"Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build. [Response was too brief]", - "note_to_self": "Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon.", - "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3330, - "completion": 209, - "thinking": 0, - "total": 3876 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json deleted file mode 100644 index fc595afb68e00c740e1da403823f3908cf0ddfad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Bob/responses/response_9.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T19:31:27.053390", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out.\",\n \"note_to_self\": \"Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6.\",\n \"say_outloud\": \"sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out. [Response was too brief]", - "note_to_self": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6.", - "say_outloud": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1410, - "completion": 182, - "thinking": 0, - "total": 1592 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md deleted file mode 100644 index 46c74273575656000c54d95050e967347cda7cc3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/Charlie.md +++ /dev/null @@ -1,112 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_191756 -**Started:** 2026-05-15 19:17:56 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:19:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3854 (in:3052 out:273) | **Cost:** $0.002345 - -**Thinking:** After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion. [Response was too brief] - -**Note to Self:** I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7. - -**Says:** "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:21:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1438 (in:1178 out:260) | **Cost:** $0.001369 - -**Thinking:** I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources. [Response was too brief] - -**Note to Self:** I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat. - -**Says:** "pointing towards the middle, hope to snag some of that wheat later on!" - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:21:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1446 (in:1173 out:273) | **Cost:** $0.001406 - -**Thinking:** In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important. [Response was too brief] - -**Note to Self:** I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26. - -**Says:** "going to grab this spot over here, really need to balance out my resources for the start." - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:22:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1528 (in:1258 out:270) | **Cost:** $0.001439 - -**Thinking:** I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26. [Response was too brief] - -**Note to Self:** I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port. - -**Says:** "pointing towards the port, might come in handy if the ore starts rolling in!" - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json deleted file mode 100644 index fb3f33213442c4cacf4da8a5a95ee0bedf8a1bcd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:19:59.160682", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 192b50d0de987d786184a18e745ca27dd066d1df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,111 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T19:19:59.162192 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json deleted file mode 100644 index 74831a974e9e7b2f87dd4e566a28139ba116bb18..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:21:05.821266", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - } - ] - }, - "memory": { - "note_from_last_turn": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt deleted file mode 100644 index ea7b25e82dd8f186470f0aaa0076282fec80ab7c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T19:21:05.823137 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - } - ] - }, - "memory": { - "note_from_last_turn": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json deleted file mode 100644 index 3e150886029ae25aff24ddc69cf5d58cb70ba4bb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,221 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:21:21.502054", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 5bd39287bbe3e53c02c218ae4fd403ea0fd15cd2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T19:21:21.503282 -Active Turn: True - ---- What Happened --- -It's your turn. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - } - ] - }, - "memory": { - "note_from_last_turn": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json deleted file mode 100644 index 7c68508b43ddc75c0d76ee5da68cc9271f1251fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,225 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:22:25.163357", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt deleted file mode 100644 index 75571b04926dd82c48a66c98024bd67b4963e730..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T19:22:25.165068 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "from": "Bob", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "from": "Bob", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "from": "Charlie", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "from": "Charlie", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - } - ] - }, - "memory": { - "note_from_last_turn": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "wait_for_response", - "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 548d1cfe3f341a4e8f408f4f8332736f6d7e8865..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:20:07.542757", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1032, - "completion": 0, - "thinking": 0, - "total": 1032 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json deleted file mode 100644 index 9eb5bbae220fa58a193b763cc551a9113a5ef64e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:21:05.812154", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion.\",\n \"note_to_self\": \"I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7.\",\n \"say_outloud\": \"hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 12 stands out as the highest yield available (11 pips) with a strong mix of starting resources: Brick (6), Sheep (5), and Wood (3). Alice has already taken a 12-pip spot (Node 20), and Bob has taken another (Node 42). Since I am the third player in a 3-player game, I will have the opportunity to place my second settlement immediately after this round, which will allow me to balance my resources with Wheat and Ore (likely at Node 25 or Node 44). Node 12 provides the essential Wood and Brick needed for early expansion. [Response was too brief]", - "note_to_self": "I am planning to follow up this placement with a second settlement on a Wheat-heavy node like 25 or 44 to ensure I have all five resources. I should also point my road from Node 12 toward Node 13 to keep the path open toward the Wheat 8 on Hex 7.", - "say_outloud": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3052, - "completion": 273, - "thinking": 0, - "total": 3854 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json deleted file mode 100644 index 868f43dbbedd48849a1163fc295828624ea17cb5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:21:21.491737", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources.\",\n \"note_to_self\": \"I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat.\",\n \"say_outloud\": \"pointing towards the middle, hope to snag some of that wheat later on!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 12, giving me access to Wood (3), Brick (6), and Sheep (5). This is a strong start for building roads. Now, I need to decide where to point my road. Looking at the board, my primary goal is to secure Wheat and Ore in the next placement or through expansion. Node 13 leads toward Node 14, which sits on Hex 7 (Wheat 8) and Hex 3 (Wood 4). Securing a spot on that Wheat 8 would be huge for my early game development. Alternatively, I could head toward Node 11, but Alice is already nearby at Node 20, which might lead to a race. Heading toward Node 13 seems like the safest and most productive path to balance my resources. [Response was too brief]", - "note_to_self": "I am pointing my road toward Node 13 to eventually reach Node 14 for the Wheat 8. My next settlement should prioritize Ore and more Wheat.", - "say_outloud": "pointing towards the middle, hope to snag some of that wheat later on!", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1178, - "completion": 260, - "thinking": 0, - "total": 1438 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json deleted file mode 100644 index a148b2c6e0540a87dfa0bd087f1f8f168a5c5704..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:22:25.156554", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important.\",\n \"note_to_self\": \"I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26.\",\n \"say_outloud\": \"going to grab this spot over here, really need to balance out my resources for the start.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", - "parsed": { - "internal_thinking": "In the second round of setup, I need to prioritize resources I don't have yet, specifically Wheat and Ore. Looking at the board, Node 25 is an excellent choice as it borders Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips). This gives me a total of 10 pips and ensures I have all five resources when combined with my first settlement at Node 12 (Brick 6, Wood 3, Sheep 5). Additionally, Node 25 is adjacent to Node 26, which is an Ore port, providing a long-term strategic advantage if I can expand there. Wheat 8 is the best Wheat tile on the board, and since Ore is scarce this game, getting the 3-tile early is important. [Response was too brief]", - "note_to_self": "I now have access to all five resources. My next goal is to complete the road from Node 12 to Node 13 and then to Node 14 to secure more Wood (4) and Wheat (8). I should also look at the Ore port at Node 26.", - "say_outloud": "going to grab this spot over here, really need to balance out my resources for the start.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1173, - "completion": 273, - "thinking": 0, - "total": 1446 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json deleted file mode 100644 index 9f83168547462e1c9d299d6a43077aa4afee39ca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/Charlie/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:23:19.396836", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26.\",\n \"note_to_self\": \"I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.\",\n \"say_outloud\": \"pointing towards the port, might come in handy if the ore starts rolling in!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have just placed my second settlement on Node 25, which gives me Sheep (4), Ore (3), and Wheat (8). Combined with my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5), I now have access to all five resources. My current goal is to secure a path for expansion. Node 26 is an Ore port (2:1), and although my Ore production is currently low (Ore 3), securing a port early is a strong strategic move for long-term flexibility. Alternatively, I could point towards Node 24 to move toward the center, but since my first road is already heading that way (12 to 13), going for the port at 26 balances my expansion. I'll place the road from 25 to 26. [Response was too brief]", - "note_to_self": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.", - "say_outloud": "pointing towards the port, might come in handy if the ore starts rolling in!", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1258, - "completion": 270, - "thinking": 0, - "total": 1528 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json b/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json deleted file mode 100644 index de5229d360c44d312a1c325512d4fa53ec5fcb9b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/agent_memories.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "Alice": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", - "Bob": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", - "Charlie": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port." -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/chat_history.json b/examples/ai_testing/my_games/session_20260515_191756/chat_history.json deleted file mode 100644 index b71e8230d5d2662d6b127ef8ec5877a3009d4e2c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/chat_history.json +++ /dev/null @@ -1,160 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T19:18:26.093952", - "from": "Alice", - "to": "all", - "message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early." - }, - { - "timestamp": "2026-05-15T19:18:56.205536", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the port, gotta think ahead!" - }, - { - "timestamp": "2026-05-15T19:19:42.396035", - "from": "Bob", - "to": "all", - "message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work." - }, - { - "timestamp": "2026-05-15T19:19:59.155788", - "from": "Bob", - "to": "all", - "message": "pointing towards the brick, definitely gonna need some of that to get moving." - }, - { - "timestamp": "2026-05-15T19:21:05.817417", - "from": "Charlie", - "to": "all", - "message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on." - }, - { - "timestamp": "2026-05-15T19:21:21.495662", - "from": "Charlie", - "to": "all", - "message": "pointing towards the middle, hope to snag some of that wheat later on!" - }, - { - "timestamp": "2026-05-15T19:22:25.158867", - "from": "Charlie", - "to": "all", - "message": "going to grab this spot over here, really need to balance out my resources for the start." - }, - { - "timestamp": "2026-05-15T19:23:19.401389", - "from": "Charlie", - "to": "all", - "message": "pointing towards the port, might come in handy if the ore starts rolling in!" - }, - { - "timestamp": "2026-05-15T19:25:16.214616", - "from": "Bob", - "to": "all", - "message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting." - }, - { - "timestamp": "2026-05-15T19:25:37.876136", - "from": "Bob", - "to": "all", - "message": "pointing this one back towards my other spot. early connection feels good." - }, - { - "timestamp": "2026-05-15T19:27:11.874696", - "from": "Alice", - "to": "all", - "message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!" - }, - { - "timestamp": "2026-05-15T19:27:34.268926", - "from": "Alice", - "to": "all", - "message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement." - }, - { - "timestamp": "2026-05-15T19:27:46.945339", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. good luck everyone!" - }, - { - "timestamp": "2026-05-15T19:28:54.330823", - "from": "Alice", - "to": "all", - "message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!" - }, - { - "timestamp": "2026-05-15T19:29:20.537130", - "from": "Alice", - "to": "all", - "message": "alright, nothing else I can do this turn. let's see some more numbers rolling!" - }, - { - "timestamp": "2026-05-15T19:29:43.272771", - "from": "Bob", - "to": "all", - "message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!" - }, - { - "timestamp": "2026-05-15T19:30:34.698225", - "from": "Bob", - "to": "all", - "message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now." - }, - { - "timestamp": "2026-05-15T19:30:48.774062", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "timestamp": "2026-05-15T19:31:13.531531", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "timestamp": "2026-05-15T19:31:27.057031", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "timestamp": "2026-05-15T19:31:39.986850", - "from": "Bob", - "to": "all", - "message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand." - }, - { - "timestamp": "2026-05-15T19:31:53.804758", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "timestamp": "2026-05-15T19:32:07.109851", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "timestamp": "2026-05-15T19:32:23.654411", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "timestamp": "2026-05-15T19:32:40.097990", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - }, - { - "timestamp": "2026-05-15T19:32:55.923190", - "from": "Bob", - "to": "all", - "message": "sorry again charlie, just trying to keep the card counts somewhat balanced." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json b/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json deleted file mode 100644 index fa86827c1dc55fdb171dd708409b8b932f02122d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_191756", - "start_time": "2026-05-15T19:17:56.587520", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/session_summary.json b/examples/ai_testing/my_games/session_20260515_191756/session_summary.json deleted file mode 100644 index 657e48e0b64b4fe71c680f98f4607a1570608c78..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/session_summary.json +++ /dev/null @@ -1,944 +0,0 @@ -{ - "session_id": "session_20260515_191756", - "start_time": "2026-05-15T19:17:56.587520", - "end_time": "2026-05-15T19:33:06.672591", - "duration_seconds": 910.085075, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.", - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778862560.5387645 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778862560.5392938 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778862583.2741678 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778862583.2741756 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778862583.2753184 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - "timestamp": 1778862634.6991045 - }, - { - "type": "steal_available", - "message": "🎯 Bob can steal from: Charlie, Alice", - "timestamp": 1778862634.6991155 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778862634.699633 - } - ], - "last_prompt_number": 7, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 7, - "successful_requests": 7, - "failed_requests": 0, - "total_tokens_used": 17059, - "success_rate": "100.0%" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.", - "chat_summaries": [], - "recent_events": [], - "last_prompt_number": 16, - "stats": { - "player_name": "Bob", - "player_id": 1, - "total_requests": 16, - "successful_requests": 15, - "failed_requests": 0, - "total_tokens_used": 30637, - "success_rate": "93.8%" - } - }, - "Charlie": { - "player_name": "Charlie", - "player_id": 2, - "player_color": "White", - "memory": "I have all five resources. Next steps: build a road from 13 to 14 to grab the high-yield Wood/Wheat spot, and eventually build a settlement at Node 16 or beyond to utilize the Ore port.", - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778862199.4026804 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778862199.4032426 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778862316.2169168 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778862337.8773494 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778862337.8781745 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778862431.8757727 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778862454.2698166 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778862454.270286 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778862454.27029 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed.", - "timestamp": 1778862466.9462657 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778862466.946776 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778862534.3322163 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778862560.5387666 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778862560.5392947 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778862583.2741706 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778862583.2741768 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778862583.2753215 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - 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], - "Alice" - ], - [ - [ - 42, - 41 - ], - "Bob" - ], - [ - [ - 12, - 13 - ], - "Charlie" - ], - [ - [ - 25, - 26 - ], - "Charlie" - ], - [ - [ - 31, - 41 - ], - "Bob" - ], - [ - [ - 44, - 45 - ], - "Alice" - ] - ] - }, - "players": { - "Alice": { - "vp": 2, - "res": { - "Wh": 1 - }, - "dev": { - "h": [ - "road" - ] - } - }, - "Bob": { - "vp": 2, - "res": { - "W": 1, - "B": 1, - "Wh": 1 - } - }, - "Charlie": { - "vp": 2, - "res": { - "S": 1, - "O": 1, - "Wh": 2 - } - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_191756/tool_executions.json b/examples/ai_testing/my_games/session_20260515_191756/tool_executions.json deleted file mode 100644 index 44bb02ef259338065214620fa4e6a2557a96e4fb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_191756/tool_executions.json +++ /dev/null @@ -1,1366 +0,0 @@ -[ - { - "timestamp": "2026-05-15T19:18:06.970156", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 39, - "output": 902, - "total": 941 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability." - }, - "result": { - "llm_reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.26, - "tokens": { - "input": 39, - "output": 902, - "total": 941 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:19:06.522270", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 35, - "output": 868, - "total": 903 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce." - }, - "result": { - "llm_reasoning": "Looking for high pip value nodes with a good mix of resources, specifically looking for Wheat and Ore which are often scarce.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.26, - "tokens": { - "input": 35, - "output": 868, - "total": 903 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:20:08.041331", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.43, - "tokens": { - "input": 42, - "output": 487, - "total": 529 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting settlements with good resource diversity (Wood, Brick, Wheat). Alice took the 6-8-11, Bob took the 9-5-9.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 42, - "output": 487, - "total": 529 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:24:01.728502", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 41, - "output": 72, - "total": 113 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes to compare against my current choice of Node 31. I need to ensure I'm not missing a 11-12 pip powerhouse.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 0, - "nodes": [] - }, - "success": true, - "error": null, - "execution_time_ms": 0.31, - "tokens": { - "input": 41, - "output": 72, - "total": 113 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:28:03.461027", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.12, - "tokens": { - "input": 49, - "output": 158, - "total": 207 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 10, - "reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." - }, - "result": { - "node_id": 10, - "exists": true, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 49, - "output": 158, - "total": 207 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:30:59.694336", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.31, - "tokens": { - "input": 58, - "output": 279, - "total": 337 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5.", - "node_id": 12 - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Checking Charlie's settlement location to confirm it's adjacent to the robber at Hex 5." - }, - "success": true, - "error": null, - "execution_time_ms": 0.1, - "tokens": { - "input": 29, - "output": 140, - "total": 169 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5.", - "node_id": 20 - }, - "result": { - "node_id": 20, - "exists": true, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Checking Alice's settlement location to confirm it's adjacent to the robber at Hex 5." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 29, - "output": 139, - "total": 168 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md deleted file mode 100644 index 763358534b25338cd357cdf65019cc56f4836921..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/Alice.md +++ /dev/null @@ -1,267 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_194515 -**Started:** 2026-05-15 19:45:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:45:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4605 (in:3441 out:204) | **Cost:** $0.002332 - -**Thinking:** I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20. [Response was too brief] - -**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production. - -**Says:** "hey everyone! good luck. i'll start us off right here in the middle." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:45:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1192 (in:916 out:276) | **Cost:** $0.001286 - -**Thinking:** I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. - -- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production. -- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11). -- Node 21 leads toward the Desert (Hex 10). - -I'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs. [Response was too brief] - -**Note to Self:** Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start. - -**Says:** "pointing my road towards the middle. gotta keep those options open." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:53:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1578 (in:1286 out:292) | **Cost:** $0.001519 - -**Thinking:** I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion. [Response was too brief] - -**Note to Self:** Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed. - -**Says:** "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:54:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1622 (in:1387 out:235) | **Cost:** $0.001399 - -**Thinking:** I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed. [Response was too brief] - -**Note to Self:** Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now. - -**Says:** "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 19:54:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1553 (in:1392 out:161) | **Cost:** $0.001179 - -**Thinking:** It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it. [Response was too brief] - -**Note to Self:** Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up. - -**Says:** "alright, let's see some good numbers! come on 8 or 6." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 19:55:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1898 (in:1621 out:277) | **Cost:** $0.001642 - -**Thinking:** The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast. [Response was too brief] - -**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. - -**Says:** "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - -**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 19:56:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1942 (in:1638 out:304) | **Cost:** $0.001731 - -**Thinking:** After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port. [Response was too brief] - -**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27. - -**Says:** "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - -**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 19:57:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1964 (in:1670 out:294) | **Cost:** $0.001717 - -**Thinking:** Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses. [Response was too brief] - -**Note to Self:** Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27. - -**Says:** "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - -**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 19:59:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4106 (in:3591 out:330) | **Cost:** $0.002785 - -**Thinking:** The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick. [Response was too brief] - -**Note to Self:** Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next. - -**Says:** "sent that sheep for wood trade, charlie. let me know if it works for you!" - -**Action:** **trade_propose** - {"offer": {"sheep": 1}, "request": {"wood": 1}} - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 20:00:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json deleted file mode 100644 index 35f3d93cf60cdb04864a6d609d244300a7b03c08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:45:18.239955", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt deleted file mode 100644 index 48eb97d9e2c33836d1f45940bf240ac32f56bfbc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T19:45:18.243047 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json deleted file mode 100644 index 4abeb36a19c1a6f4c75aae902420c87ce557f2b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.json +++ /dev/null @@ -1,297 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T20:00:42.305768", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - }, - { - "from": "Alice", - "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - }, - { - "from": "Alice", - "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt deleted file mode 100644 index c615bf410bd3db344c324bbe986b9285f779a83e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_10.txt +++ /dev/null @@ -1,168 +0,0 @@ -=== Prompt #10 for Alice === -Timestamp: 2026-05-15T20:00:42.307027 -Active Turn: True - ---- What Happened --- -Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - }, - { - "from": "Alice", - "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - }, - { - "from": "Alice", - "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json deleted file mode 100644 index 90641db5a2b27968ed261a67a7d8c9f44c363e94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,191 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:45:42.437412", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt deleted file mode 100644 index cf830260ba60741deb96a856a97c01c2a3118ca3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,98 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T19:45:42.440694 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json deleted file mode 100644 index 0cd7edd1ca8e407be849f3cb58155f435b526bff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:53:10.964384", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt deleted file mode 100644 index 2d7fc49d616a9cedd85dcc0a4664598adf0df577..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T19:53:10.965717 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json deleted file mode 100644 index ef08403a4f9f35736acba964d83c7067a38b1071..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,227 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:54:23.635132", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt deleted file mode 100644 index 7786996815eaa778ba78b7c2065fa0fd809a5f8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,134 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T19:54:23.636712 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json deleted file mode 100644 index 7762d2d15e85c9a9a612144f94b45a9fddab41df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,237 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:54:50.832871", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt deleted file mode 100644 index b31f61a9b2ddd8d78134d67e45d3bad6b24a88c6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,139 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T19:54:50.834101 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json deleted file mode 100644 index 873c08c412f83572fe2c57b49469d035a259523b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,297 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:55:02.948963", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - } - ] - }, - "memory": { - "note_from_last_turn": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt deleted file mode 100644 index 86bfd45de7e449d226069c374910f620f5884d20..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,169 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T19:55:02.950565 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - } - ] - }, - "memory": { - "note_from_last_turn": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json deleted file mode 100644 index 1c51779fbdfdeee550b151b63ada0cbab4374265..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,297 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:56:02.302727", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt deleted file mode 100644 index f65d721226e060adc80535d01483af47698dbab0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,168 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T19:56:02.305510 -Active Turn: True - ---- What Happened --- -Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json deleted file mode 100644 index d7b2c791743ad1076933063161e23a10bffac99f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,297 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T19:57:24.307532", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt deleted file mode 100644 index 9d1e7b75b1c6edd077f224591c3ac33823751452..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,168 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T19:57:24.309231 -Active Turn: True - ---- What Happened --- -Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json deleted file mode 100644 index c436ac920397d4e1c0f8828035e39e0030dd2f30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.json +++ /dev/null @@ -1,297 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T19:59:01.669252", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - }, - { - "from": "Alice", - "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt deleted file mode 100644 index a0a81595144e10f8c75678eb353593a0b237a46a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/prompts/prompt_9.txt +++ /dev/null @@ -1,168 +0,0 @@ -=== Prompt #9 for Alice === -Timestamp: 2026-05-15T19:59:01.670940 -Active Turn: True - ---- What Happened --- -Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"],[[44,45],\"Bob\"],[[25,26],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "from": "Bob", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "from": "Alice", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "from": "Alice", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "from": "Alice", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "from": "Alice", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - }, - { - "from": "Alice", - "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 3f27ec2902d203ab4caf76982226ee3bfc6c0efe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:45:25.760986", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 803, - "completion": 0, - "thinking": 0, - "total": 803 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json deleted file mode 100644 index e3d6019bb79cdc14c9ca1e5b8c4f0d897036482e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T19:59:19.109506", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 26, - "reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1669, - "completion": 0, - "thinking": 0, - "total": 1669 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json deleted file mode 100644 index 34e6fac8b7153fd734a820adcf507a700318b9b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:45:42.426213", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production.\",\n \"say_outloud\": \"hey everyone! good luck. i'll start us off right here in the middle.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am the first player to place a settlement in the setup phase. I'm looking for high-yield nodes with a good balance of resources. Node 20 stands out with 12 pips (Wood 11, Brick 6, Sheep 8). Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but Node 20 provides the essential Brick 6 and Sheep 8, which are great for early growth. I'll take Node 20. [Response was too brief]", - "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Need to look for Wheat and Ore with my second settlement to balance production.", - "say_outloud": "hey everyone! good luck. i'll start us off right here in the middle.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3441, - "completion": 204, - "thinking": 0, - "total": 4605 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json deleted file mode 100644 index f1ab451f6500a953fede6acafacf22100509f125..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:46:03.190762", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. \\n\\n- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production.\\n- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11).\\n- Node 21 leads toward the Desert (Hex 10).\\n\\nI'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs.\",\n \"note_to_self\": \"Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start.\",\n \"say_outloud\": \"pointing my road towards the middle. gotta keep those options open.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on Node 20, which gives me excellent coverage on Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Node 20 has neighbors 19, 21, and 10. \n\n- Node 10 leads towards Hex 1 (W12) and Hex 2 (S5), plus it's near Node 11 which has decent production.\n- Node 19 leads towards Hex 8 (B10) and Hex 9 (W11).\n- Node 21 leads toward the Desert (Hex 10).\n\nI'll point my road towards Node 10. This direction keeps me in a high-probability area and moves me closer to the Wood 12 and Sheep 5, which could be useful for expansion if the Wheat/Ore situation is tight later. Since I place my second settlement last, I'll have to see what's left for my Wheat and Ore needs. [Response was too brief]", - "note_to_self": "Placed first settlement on 20. Road pointing to 10. Need to prioritize Wheat and Ore for the second settlement to balance the Wood/Brick/Sheep start.", - "say_outloud": "pointing my road towards the middle. gotta keep those options open.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 916, - "completion": 276, - "thinking": 0, - "total": 1192 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json deleted file mode 100644 index 2eb385a47d4d992b00b0e93fdf03149848f1b476..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:54:23.626706", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion.\",\n \"note_to_self\": \"Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed.\",\n \"say_outloud\": \"alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've analyzed the board and my current position. My first settlement at Node 20 gives me Wood (11), Brick (6), and Sheep (8). To balance my economy, I desperately need Wheat and Ore. Looking at the remaining high-pip spots, Node 25 stands out. It provides Wheat (8), Ore (3), and Sheep (4) for a total of 10 pips. While Node 14 also offers 10 pips, it provides more Wood, which I already have. Node 25 is strategically superior as it diversifies my resources and puts me only one road away from the Ore 2:1 port at Node 26. This placement ensures I start the game with all five resource types and a clear path for expansion. [Response was too brief]", - "note_to_self": "Secured a balanced start with all five resources. Next goal is to build a road to the Ore port at Node 26 to capitalize on the Ore 3 hex. Charlie has a very strong Wheat income, so I should be wary of his expansion speed.", - "say_outloud": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1286, - "completion": 292, - "thinking": 0, - "total": 1578 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json deleted file mode 100644 index 28f2bf3d54f7a3a631d18e011e8bd525d7d01a60..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:54:50.825581", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed.\",\n \"note_to_self\": \"Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now.\",\n \"say_outloud\": \"pointing my road towards the coast. that ore port looks way too good to pass up with this setup.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my second settlement at Node 25, which gives me access to Wheat 8, Ore 3, and Sheep 4. This is a very strong production base. My immediate priority is to secure the Ore port at Node 26. Since I have decent Ore production and a solid spread of other resources, the 2:1 Ore port will be a game-changer for flexibility. Placing my road toward Node 26 is the most direct path to that goal. I've also noted that Charlie has a massive Wheat income (two 9s), so I'll need to watch his expansion speed. [Response was too brief]", - "note_to_self": "Headed for the Ore port at Node 26. Charlie has double Wheat 9s, so expect him to buy lots of dev cards or expand quickly. I have a good balance of all resources now.", - "say_outloud": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup.", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1387, - "completion": 235, - "thinking": 0, - "total": 1622 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json deleted file mode 100644 index 6769765384df035c2b99b25be43a17514877bb89..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T19:55:02.942949", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it.\",\n \"note_to_self\": \"Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up.\",\n \"say_outloud\": \"alright, let's see some good numbers! come on 8 or 6.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "It's the start of my turn and I have no development cards to play. My main objective is to roll the dice and see what resources I get. I'm currently positioned well with access to Wood, Brick, Sheep, Ore, and Wheat. My road is already pointing towards the Ore port at Node 26, which will be very useful once I get more Ore production or can trade for it. [Response was too brief]", - "note_to_self": "Still aiming for the Ore port at Node 26. I need more Ore (Hex 11) and Wheat (Hex 7) to build up.", - "say_outloud": "alright, let's see some good numbers! come on 8 or 6.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1392, - "completion": 161, - "thinking": 0, - "total": 1553 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json deleted file mode 100644 index f97a98a5b9f996392468f5de6761e7f07fb898e9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_6.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T19:56:02.295953", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there.\",\n \"say_outloud\": \"yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "The dice roll was an 8 (5+3), which is great for me because I have settlements on Hex 4 (Sheep 8) and Hex 7 (Wheat 8). My current resources are 1 Ore, 2 Sheep, and 2 Wheat. My goal is to expand to the Ore port at Node 16, but I need a road first (1 Wood, 1 Brick) and then a settlement (1 Wood, 1 Brick, 1 Sheep, 1 Wheat). I'm currently missing Wood and Brick. Charlie has 1 Wood and 1 Brick and no Sheep production, so I'll propose a trade: my Sheep for his Wood. This is a fair 1-for-1 trade and helps us both. If he accepts, I'll be one step closer to building my road towards the coast. [Response was too brief]", - "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there.", - "say_outloud": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?", - "action_type": "trade_propose", - "parameters": { - "offer": { - "sheep": 1 - }, - "request": { - "wood": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1621, - "completion": 277, - "thinking": 0, - "total": 1898 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json deleted file mode 100644 index e4d188a14ad674175cb9bb9c99a704e81e941ea7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_7.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T19:57:24.298798", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.\",\n \"say_outloud\": \"sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "After the dice roll of 8, I've gained one sheep and one wheat, bringing my totals to 2 sheep, 2 wheat, and 1 ore. I'm currently well-positioned on the board with production for all resources, but I haven't rolled any wood (11) or brick (6) yet. To expand, I need to build more roads because my existing settlements at 20 and 25 block me from building at nodes 10 and 26 (due to the distance rule). Charlie has wood and brick but no sheep production, making him an ideal trading partner. I'll follow through on my chat message and propose a 1:1 trade of my sheep for his wood, which will help me start building toward the ore port or the 3:1 port. [Response was too brief]", - "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.", - "say_outloud": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production.", - "action_type": "trade_propose", - "parameters": { - "offer": { - "sheep": 1 - }, - "request": { - "wood": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1638, - "completion": 304, - "thinking": 0, - "total": 1942 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json deleted file mode 100644 index accf2302915aca4181596cf452a0b559822965ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_8.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T19:59:01.663086", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses.\",\n \"note_to_self\": \"Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.\",\n \"say_outloud\": \"there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice just rolled an 8, which is great because both her settlements are on 8s (Hex 4 for Sheep and Hex 7 for Wheat). She now has 1 Ore, 2 Sheep, and 2 Wheat. Her current goal is to expand towards the Ore port at Node 16, which requires Wood and Brick. Charlie has both Wood and Brick and currently lacks any Sheep production, making him the perfect trading partner. Alice already suggested a 1:1 Sheep-for-Wood trade in the chat, so I will now execute that proposal using the trade_propose action. This trade is mutually beneficial and leaves Alice with enough resources to still buy a development card later this turn if she chooses. [Response was too brief]", - "note_to_self": "Charlie needs Sheep and has the Wood/Brick I need. Bob has Ore and Wheat but no building materials. I should keep an eye on the 6 and 11 rolls since I produce Brick and Wood there. I need two roads to reach the next buildable spots at 9/11 or 16/27.", - "say_outloud": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie.", - "action_type": "trade_propose", - "parameters": { - "offer": { - "sheep": 1 - }, - "request": { - "wood": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1670, - "completion": 294, - "thinking": 0, - "total": 1964 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json deleted file mode 100644 index a11771144b18fb67c3bcc711f0aeb792f024e1ca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Alice/responses/response_9.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T20:00:42.300257", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick.\",\n \"note_to_self\": \"Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.\",\n \"say_outloud\": \"sent that sheep for wood trade, charlie. let me know if it works for you!\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice roll was an 8 (5+3), which is great for me as I have settlements on both the Sheep 8 (Hex 4) and Wheat 8 (Hex 7) hexes. This gives me 1 Sheep and 1 Wheat, bringing my total resources to 1 Ore, 2 Sheep, and 2 Wheat. My current goal is to expand towards the Ore port (Node 27 or 16) or the 3:1 port (Node 9 or 11), but I need Wood and Brick to build roads and settlements. Charlie has Wood and Brick and currently lacks Sheep production. I've already discussed a 1:1 Sheep-for-Wood trade with him in the chat, which benefits both of us—he gets the sheep he needs for a future settlement, and I get the wood I need for my next road. I'll formalize this trade proposal now. After this, I'll still have enough resources (1 Ore, 1 Wheat, 1 Sheep) to potentially buy a development card or save for a road once I acquire some brick. [Response was too brief]", - "note_to_self": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.", - "say_outloud": "sent that sheep for wood trade, charlie. let me know if it works for you!", - "action_type": "trade_propose", - "parameters": { - "offer": { - "sheep": 1 - }, - "request": { - "wood": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3591, - "completion": 330, - "thinking": 0, - "total": 4106 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md deleted file mode 100644 index 9ceac7fe7499411b0b1890f6b3ad279db4686318..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/Bob.md +++ /dev/null @@ -1,123 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_194515 -**Started:** 2026-05-15 19:45:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:46:03 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4306 (in:3249 out:290) | **Cost:** $0.002495 - -**Thinking:** Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. - -Node 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. - -Another high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer. [Response was too brief] - -**Note to Self:** Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy. - -**Says:** "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:46:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3455 (in:2755 out:278) | **Cost:** $0.002211 - -**Thinking:** I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later. [Response was too brief] - -**Note to Self:** Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources. - -**Says:** "pointing towards the shore, maybe i can find some wheat over there." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:51:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2953 (in:2637 out:207) | **Cost:** $0.001940 - -**Thinking:** I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start. [Response was too brief] - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:52:18 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1641 (in:1269 out:372) | **Cost:** $0.001750 - -**Thinking:** I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. - -Now I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. -- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). -- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips. -- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. - -Given my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35. [Response was too brief] - -**Note to Self:** I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot. - -**Says:** "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - -**Action:** **place_starting_road** - {"from": 44, "to": 45} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json deleted file mode 100644 index c1b2f56d13cf914ce7a7846e6ed929d1a837767b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:46:03.201984", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt deleted file mode 100644 index ce541549e0e19d3ab5fbe2387e7e3d97beef46ec..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T19:46:03.204332 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json deleted file mode 100644 index 574ce7569835fc41d848314874dc2ddb2b3d6b09..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,199 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:46:42.104176", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt deleted file mode 100644 index dc806f8a6879f2346b7c8d5e46b905a47525ec94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,106 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T19:46:42.107851 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json deleted file mode 100644 index 675ebeea7b02b453e1ce0ba9e9e96ace163ddc13..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,219 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:51:18.091587", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt deleted file mode 100644 index 1b0c6cf47be05ac1a0552cafd82a8812de9e3b8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T19:51:18.094635 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json deleted file mode 100644 index 5912f848b56c4cec91e65127b98256ffb4356d30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,219 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:52:18.703481", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt deleted file mode 100644 index 925823780d14451450f92d54414452c9fc68cdf2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,126 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T19:52:18.706642 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"],[44,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[31,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "from": "Charlie", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 8a1e6c191765376680f1e3575aaafbffad124f63..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:46:09.070641", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 891, - "completion": 0, - "thinking": 0, - "total": 891 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index edb6fd233b874f9b1cca80b1255fdd025c36e8c4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T19:47:01.835869", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", - "from_node": 12 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1005, - "completion": 0, - "thinking": 0, - "total": 1005 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index cb185b4c97323228a3895869c533ebe55eb30f8c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T19:51:26.774519", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", - "must_have_resource": "Wh" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1243, - "completion": 0, - "thinking": 0, - "total": 1243 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json deleted file mode 100644 index da73fb76fb547953d2335b9cf156fb0cc4c2d55e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:46:42.087313", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. \\n\\nNode 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. \\n\\nAnother high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer.\",\n \"note_to_self\": \"Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy.\",\n \"say_outloud\": \"nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the board for the first settlement placement. Alice has already taken node 20 (9-5-4, Wood-Brick-Sheep), which is a strong 12-pip spot. I'm looking for high-pip nodes with good resource diversity, specifically prioritizing Wood and Brick for early expansion. \n\nNode 12 is an excellent choice: it offers Wood (3), Brick (6), and Sheep (5) for a total of 11 pips. While it shares the 6-Brick with Alice, Brick is scarce on this board, and securing the highest probability hex is crucial. \n\nAnother high-pip option is Node 42 (12 pips: Ore 5, Wheat 9, Wheat 9), but since I'm the second player, I'll likely have a chance to grab a strong Wheat/Ore spot on my second placement. Securing the Wood/Brick foundation now is safer. [Response was too brief]", - "note_to_self": "Alice is also on the 6-Brick (Node 20). We'll be competing for that resource. I should look for a Wheat/Ore heavy spot for my second settlement to balance my economy.", - "say_outloud": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3249, - "completion": 290, - "thinking": 0, - "total": 4306 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json deleted file mode 100644 index 97fac6b5009221495d3b3f63a48b87b520f93bc2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:47:24.902035", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later.\",\n \"note_to_self\": \"Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources.\",\n \"say_outloud\": \"pointing towards the shore, maybe i can find some wheat over there.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 12, giving me a solid start with Wood (3), Brick (6), and Sheep (5). Now I need to decide which way to point my road. Looking at the board, Alice has already placed her settlement at Node 20 and pointed her road toward Node 10, which is a very strong spot. If I go toward Node 11, I'll be competing directly with her for that space, and she's already closer. Instead, I'll point my road toward Node 13. This path leads me toward Node 14, which has Wheat (8) and more Wood (4). Since I currently lack Wheat, Node 14 is a high-priority target for my expansion to ensure I can build more settlements and buy development cards later. [Response was too brief]", - "note_to_self": "Alice is aiming for Node 10 (B6, S8, W11). I am heading toward Node 14 to pick up Wheat (8) and Wood (4). I should prioritize getting Wheat and Ore in my second settlement placement to balance my resources.", - "say_outloud": "pointing towards the shore, maybe i can find some wheat over there.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2755, - "completion": 278, - "thinking": 0, - "total": 3455 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json deleted file mode 100644 index 39a05a8c144d6ff560265bc4cf63beda41d341fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:52:18.692695", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "I am in the second round of the setup phase. My first settlement at Node 12 provides Wood, Brick, and Sheep. I now need to prioritize Wheat and Ore. Charlie has already taken the best Wheat/Ore spot (Node 42). After analyzing the remaining options, Node 44 (H19, H18, H15) stands out. It offers Ore (2), Wheat (9), and Wheat (6) for a total of 10 pips. While the Ore is low-yield (2), the double Wheat (9 and 6) provides a strong foundation. Another option was Node 25, which has slightly better Ore (3) but much less Wheat. I'll choose Node 44 to secure the high Wheat yield and some starting Ore. This placement will also give me 2 Wheat and 1 Ore as starting resources, matching Charlie's strong start. [Response was too brief]", - "note_to_self": null, - "say_outloud": null, - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2637, - "completion": 207, - "thinking": 0, - "total": 2953 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json deleted file mode 100644 index 57d0d60ac1a2edbad00a24e88e5fb54bcde73b28..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Bob/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:53:10.958304", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. \\n\\nNow I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. \\n- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). \\n- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips.\\n- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. \\n\\nGiven my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35.\",\n \"note_to_self\": \"I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.\",\n \"say_outloud\": \"alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have just placed my second settlement at Node 44, which provides Ore (2), Wheat (9), and Wheat (6). This gives me a strong production base for the late game, especially since my first settlement at Node 12 already provides Wood (3), Brick (6), and Sheep (5). I now have access to all five resources. \n\nNow I need to place my starting road. Node 44 has three neighbors: 43, 45, and 52. \n- Node 43 leads toward Charlie's settlement at 42 and the desert (H10). \n- Node 45 leads toward Node 35, which has Sheep (11), Wheat (6), and Ore (3). This is a strong expansion spot with 9 pips.\n- Node 52 leads toward the 3:1 ports at Nodes 51 and 53. \n\nGiven my high Wheat and Ore production from Node 44, a 3:1 port will be very useful later, but securing more production at Node 35 is also tempting. However, pointing toward Node 45 also keeps the option for the coast open and moves me away from Charlie. I'll point my road toward Node 45 to prepare for expansion toward Node 35. [Response was too brief]", - "note_to_self": "I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.", - "say_outloud": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 45 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1269, - "completion": 372, - "thinking": 0, - "total": 1641 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md deleted file mode 100644 index ad0e17d6b7b5c41626c87c050f455f2c80c4a0f3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/Charlie.md +++ /dev/null @@ -1,116 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_194515 -**Started:** 2026-05-15 19:45:15 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 19:47:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4909 (in:3718 out:251) | **Cost:** $0.002612 - -**Thinking:** After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production. [Response was too brief] - -**Note to Self:** Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber. - -**Says:** "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 19:48:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1332 (in:1100 out:232) | **Cost:** $0.001246 - -**Thinking:** I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41. [Response was too brief] - -**Note to Self:** I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10. - -**Says:** "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 19:49:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4364 (in:3403 out:319) | **Cost:** $0.002659 - -**Thinking:** My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion. [Response was too brief] - -**Note to Self:** The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port. - -**Says:** "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 19:50:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1549 (in:1217 out:332) | **Cost:** $0.001605 - -**Thinking:** I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes. [Response was too brief] - -**Note to Self:** I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon. - -**Says:** "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json deleted file mode 100644 index 86677b055262aa687394619f4f50359440e0a43a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:47:24.916217", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt deleted file mode 100644 index c9e7711c78bb4303432f34c47b05917b5718c7dd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T19:47:24.919579 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json deleted file mode 100644 index aa8d59dbf97fb3ddfed2ceb7210f25a91e2496f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,207 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:48:50.524039", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 6b27e80c933960525349728d29b5ce7db3b5d4d4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,114 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T19:48:50.527345 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json deleted file mode 100644 index 50fe042b306f5970316fc6b45447069b5b8b8364..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,211 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:49:08.205202", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - } - ] - }, - "memory": { - "note_from_last_turn": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 1112ec51b630d0ffa11a4e7171cae58acd4767b5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,118 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T19:49:08.207070 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - } - ] - }, - "memory": { - "note_from_last_turn": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json deleted file mode 100644 index 49bab675098fa9f565fd2490d0d611bf552d448b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:50:32.444881", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt deleted file mode 100644 index bcc8026f29f427b90200c25baa58015d3764ab68..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T19:50:32.446381 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 1000 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[31,\"Charlie\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "from": "Alice", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "from": "Bob", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "from": "Charlie", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "from": "Charlie", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "from": "Charlie", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port." - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 137fcca61c368e9b7f89e2c67e71829e13aee65d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T19:47:56.311618", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 973, - "completion": 0, - "thinking": 0, - "total": 973 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 2ce15a33bd18a462b47c368c16b7220712490bb1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T19:49:14.967202", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", - "must_have_resource": "Brick" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1112, - "completion": 0, - "thinking": 0, - "total": 1112 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json deleted file mode 100644 index 6906f3255de9f0bc0e1350e6e86320478f8c3b43..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T19:48:50.514093", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production.\",\n \"note_to_self\": \"Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber.\",\n \"say_outloud\": \"hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 42 is the strongest available spot with a total of 12 pips (Ore 5, Wheat 9, Wheat 9). Since Alice and Bob have already secured high-production Wood and Brick spots (Nodes 20 and 12), I need to secure the best Ore and Wheat production to compete. Node 42 is far enough from my opponents to avoid being blocked early and gives me a solid foundation for an Ore-Wheat-Sheep (OWS) strategy. My next placement will likely target Wood or Brick to balance my resources, or a port to leverage my high Wheat production. [Response was too brief]", - "note_to_self": "Alice and Bob both have strong Wood/Brick/Sheep setups. I am currently the only player with strong Ore production (Ore 5). This makes me a key trading partner later, but also a target for the robber.", - "say_outloud": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3718, - "completion": 251, - "thinking": 0, - "total": 4909 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json deleted file mode 100644 index 2ce8ab336153acdb1085be25473f79376a9bd67f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T19:49:08.194151", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41.\",\n \"note_to_self\": \"I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10.\",\n \"say_outloud\": \"pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have placed my first settlement on node 42, which gives me excellent access to Wheat (9, 9) and Ore (5). My priority now is to find a path toward Wood and Brick to ensure I can build roads and more settlements. Node 41 is a strong adjacent option because it borders the Brick 10 hex (Hex 13) and leads toward Wood 11 (Hex 9). Node 43 would give me even more Wheat (Wheat 6), but I already have plenty. Node 50 is a 3:1 port, which is useful later, but expansion is more important right now. I'll place my road toward node 41. [Response was too brief]", - "note_to_self": "I'm focusing on balancing my high Ore/Wheat production with some Brick and Wood. Node 41 is the gateway to Brick 10.", - "say_outloud": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1100, - "completion": 232, - "thinking": 0, - "total": 1332 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json deleted file mode 100644 index f16174ed2929b01b1433410febc6cbac4dc6247c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_3.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T19:50:32.434722", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion.\",\n \"note_to_self\": \"The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port.\",\n \"say_outloud\": \"alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement at Node 42 gives me high production of Wheat (9, 6) and Ore (5), which is a great foundation for an Ore-Wheat-Sheep (OWS) strategy. However, I currently lack Brick and Wood, which are essential for early expansion. Looking at the board, the 6-Brick hex is completely blocked by Alice and Bob's placements, making Brick extremely scarce. Node 31 is the strongest remaining spot that provides Brick (10), while also giving me Wood (11) and more Wheat (9). Additionally, Node 31 is only two steps away from my first settlement (via Node 41), which will allow me to connect my roads early and compete for the Longest Road. While Node 14 has higher total pips (12 vs 9), the lack of Brick there would severely handicap my early game expansion. [Response was too brief]", - "note_to_self": "The 6-Brick hex (Hex 5) is completely blocked from expansion. Brick will be a very valuable resource this game. Node 31 secures a piece of the Brick 10 hex. My next goal should be to connect 42 and 31 and then look for a Sheep source or a port.", - "say_outloud": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3403, - "completion": 319, - "thinking": 0, - "total": 4364 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json deleted file mode 100644 index 6f75758649f0ad5f6c0316c6d2d06e0faf8385d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/Charlie/responses/response_4.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T19:51:18.085389", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes.\",\n \"note_to_self\": \"I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.\",\n \"say_outloud\": \"alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have just placed my second settlement at Node 31, which provides me with Wheat (9), Brick (10), and Wood (11). Combined with my first settlement at Node 42 (Wheat 9, Ore 5, Wheat 9), I have a strong foundation for Wheat and some access to building materials and Ore. My previous strategy was to connect these two settlements to establish a solid base for the Longest Road and to consolidate my position. Placing a road from Node 31 to Node 41 achieves this, as I already have a road from 42 to 41. This connection also places me just one road away from the Wood port at Node 40, which will be essential for trading my Wood 11 production. This move aligns with my previous table talk about expanding near the brick and wood hexes. [Response was too brief]", - "note_to_self": "I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.", - "say_outloud": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1217, - "completion": 332, - "thinking": 0, - "total": 1549 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json b/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json deleted file mode 100644 index 2000c683043ecf916546e0d03f14ef1a9e55027a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/agent_memories.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "Alice": { - "note_to_self": "Charlie accepted the idea of a sheep-for-wood trade in the chat. I still need to get some brick to build my next road. I should watch for a 6 roll (Brick) or try to trade my extra wheat for brick later this turn or next.", - "last_updated": "2026-05-15T20:00:42.301980" - }, - "Bob": { - "note_to_self": "I have a balanced resource income now. My next goal should be to secure a 3:1 port or expand to Node 35 to upgrade my Ore and Wheat production. Alice is likely to take Node 10 for her second settlement, which is a high-pip spot.", - "last_updated": "2026-05-15T20:00:42.301999" - }, - "Charlie": { - "note_to_self": "I now have a connected path between my two settlements. My next priorities are: 1) Expand to the Wood port at Node 40 to leverage my Wood 11 production. 2) Look for a Sheep source, as I currently have 0% production for it. 3) Consider the 3:1 port at Node 50 if I can't get to a Sheep hex soon.", - "last_updated": "2026-05-15T20:00:42.302000" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/chat_history.json b/examples/ai_testing/my_games/session_20260515_194515/chat_history.json deleted file mode 100644 index 5fe0f20cb452d70f217f757dd7b25f11f28c33be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/chat_history.json +++ /dev/null @@ -1,100 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T19:45:42.432801", - "from": "Alice", - "to": "all", - "message": "hey everyone! good luck. i'll start us off right here in the middle." - }, - { - "timestamp": "2026-05-15T19:46:03.195204", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the middle. gotta keep those options open." - }, - { - "timestamp": "2026-05-15T19:46:42.095456", - "from": "Bob", - "to": "all", - "message": "nice spot alice. i think i'll grab this spot by the forest and the hills. good luck everyone!" - }, - { - "timestamp": "2026-05-15T19:47:24.908341", - "from": "Bob", - "to": "all", - "message": "pointing towards the shore, maybe i can find some wheat over there." - }, - { - "timestamp": "2026-05-15T19:48:50.519923", - "from": "Charlie", - "to": "all", - "message": "hey everyone! those are some solid starts. i'll take this spot down by the ore and wheat. good luck!" - }, - { - "timestamp": "2026-05-15T19:49:08.199198", - "from": "Charlie", - "to": "all", - "message": "pointing my road towards that brick hex. definitely gonna need some building materials to go with all this wheat!" - }, - { - "timestamp": "2026-05-15T19:50:32.439780", - "from": "Charlie", - "to": "all", - "message": "alright, sticking to the plan. grabbing this spot by the brick and wood to help me expand. good luck everyone!" - }, - { - "timestamp": "2026-05-15T19:51:18.087970", - "from": "Charlie", - "to": "all", - "message": "alright, connecting my two spots. should give me a good little path to start with. good luck with the rest of your placements guys!" - }, - { - "timestamp": "2026-05-15T19:53:10.960498", - "from": "Bob", - "to": "all", - "message": "alright, placing my road towards the coast. that spot by the wheat looks like a good place to expand later on." - }, - { - "timestamp": "2026-05-15T19:54:23.630760", - "from": "Alice", - "to": "all", - "message": "alright, round two! i'm gonna grab this spot on the east. gets me some ore and wheat to balance things out. good luck everyone, let's get this game moving!" - }, - { - "timestamp": "2026-05-15T19:54:50.828536", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the coast. that ore port looks way too good to pass up with this setup." - }, - { - "timestamp": "2026-05-15T19:55:02.945430", - "from": "Alice", - "to": "all", - "message": "alright, let's see some good numbers! come on 8 or 6." - }, - { - "timestamp": "2026-05-15T19:56:02.299711", - "from": "Alice", - "to": "all", - "message": "yes!! an 8! that's exactly what i needed. charlie, i noticed you don't have any sheep production yet. want to swap a wood for one of my sheep?" - }, - { - "timestamp": "2026-05-15T19:57:24.303643", - "from": "Alice", - "to": "all", - "message": "sending that trade over now, charlie. my sheep for your wood? should help us both out since you're missing sheep production." - }, - { - "timestamp": "2026-05-15T19:59:01.665562", - "from": "Alice", - "to": "all", - "message": "there we go, it's in your inbox! 1 sheep for 1 wood. let me know if that works for you, charlie." - }, - { - "timestamp": "2026-05-15T20:00:42.302841", - "from": "Alice", - "to": "all", - "message": "sent that sheep for wood trade, charlie. let me know if it works for you!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json b/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json deleted file mode 100644 index 28444f935b1fd2ac71e93ee1f1976fa7c8ca9432..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_194515", - "start_time": "2026-05-15T19:45:15.153216", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_194515/tool_executions.json b/examples/ai_testing/my_games/session_20260515_194515/tool_executions.json deleted file mode 100644 index 2d4eb334f3617036013fe216bc13c7dad908fe20..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_194515/tool_executions.json +++ /dev/null @@ -1,1787 +0,0 @@ -[ - { - "timestamp": "2026-05-15T19:45:26.256077", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.73, - "tokens": { - "input": 49, - "output": 911, - "total": 960 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "I'm looking for high-yield nodes (10+ pips) to place my first settlement. I want a good balance of resources, ideally including Brick and Wood for early expansion.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.5, - "tokens": { - "input": 49, - "output": 911, - "total": 960 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:46:09.566769", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.44, - "tokens": { - "input": 39, - "output": 728, - "total": 767 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-pip locations with good resource diversity for the first settlement. Priority on Wood/Brick and Wheat/Ore.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.31, - "tokens": { - "input": 39, - "output": 728, - "total": 767 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:47:02.334505", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.44, - "tokens": { - "input": 52, - "output": 370, - "total": 422 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", - "from_node": 12 - }, - "result": { - "llm_reasoning": "I'm looking for the best direction to expand from my first settlement (Node 12). I need to see which path leads to better resources, specifically Wheat or Ore, or useful ports.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.31, - "tokens": { - "input": 52, - "output": 370, - "total": 422 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:47:56.807455", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.52, - "tokens": { - "input": 54, - "output": 886, - "total": 940 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed." - }, - "result": { - "llm_reasoning": "Looking for the highest pip value nodes to secure a strong start. Node 43 looks like a 13-pip Wheat powerhouse, but I want to verify if there are better balanced options or higher pip totals I missed.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 54, - "output": 886, - "total": 940 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:49:15.465281", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 37, - "output": 605, - "total": 642 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", - "must_have_resource": "Brick" - }, - "result": { - "llm_reasoning": "I have strong Ore/Wheat, so I need Brick and Wood to expand. Looking for high-probability Brick nodes.", - "query": { - "min_pips": 0, - "must_have_resource": "Brick", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 30, - "resources": { - "Brick": [ - 10, - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 29, - 31, - 19 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 29, - "resources": { - "Brick": [ - 10, - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 6, - "port": null, - "neighbors": [ - 28, - 30, - 39 - ], - "score": 6.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 17, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": "S2", - "neighbors": [ - 18, - 28 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 28, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": "S2", - "neighbors": [ - 29, - 17 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 39, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 40, - 29 - ], - "score": 3.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 37, - "output": 605, - "total": 642 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:51:27.273209", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 41, - "output": 68, - "total": 109 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", - "must_have_resource": "Wh" - }, - "result": { - "llm_reasoning": "I need to find a high-yield wheat location for my second settlement to balance my resource production, ideally near ore.", - "query": { - "min_pips": 0, - "must_have_resource": "Wh", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 0, - "nodes": [] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 41, - "output": 68, - "total": 109 - } - } - ] - }, - { - "timestamp": "2026-05-15T19:59:19.606521", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 45, - "output": 140, - "total": 185 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 26, - "reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." - }, - "result": { - "node_id": 26, - "exists": true, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 25", - "llm_reasoning": "I want to confirm the port location and buildability. My road 25-26 ends here. I need to know if 26 is the port node or if I need to go to 16 or 27." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 45, - "output": 140, - "total": 185 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json b/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json deleted file mode 100644 index 375ac1a1032de1412789c75cbc167b8cf09cd99d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_200851/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_200851", - "start_time": "2026-05-15T20:08:51.733427", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json b/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json deleted file mode 100644 index 03bd3a35fb6a62f8e0498a7440014c338299a689..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_201930/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_201930", - "start_time": "2026-05-15T20:19:30.602043", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md deleted file mode 100644 index 2da81429bef3391e41470aa6fcc5cb934d7a7d74..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/Alice.md +++ /dev/null @@ -1,62 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_202759 -**Started:** 2026-05-15 20:27:59 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:28:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3741 (in:2667 out:255) | **Cost:** $0.002099 - -**Thinking:** Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly. - -**Note to Self:** Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities. - -**Says:** "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:28:27 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3957 (in:2766 out:231) | **Cost:** $0.002076 - -**Thinking:** I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round. - -**Note to Self:** Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials. - -**Says:** "pointing this road up towards the port, gotta keep my options open!" - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json deleted file mode 100644 index c5e1addde45af61a49fc77f5ff230e58de5a774c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:28:02.975763", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt deleted file mode 100644 index 35f1e95540080b41435100852fe55eec95e43d27..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T20:28:02.977492 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json deleted file mode 100644 index b51c58ac81669c4f3bed09e4ca2777dcabc5bf42..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:28:27.296896", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - } - ] - }, - "memory": { - "note_from_last_turn": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", - "recent_notes": [ - "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt deleted file mode 100644 index 53dfbaa6cc026fee826fe1adb1e310547c4edb08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T20:28:27.298644 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - } - ] - }, - "memory": { - "note_from_last_turn": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", - "recent_notes": [ - "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 51ee748c59ae9bc044b7306c4edfeef714039fe4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:28:10.462881", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the highest yield starting positions to maximize resource production from the start. Priority is on diversity and high pip counts (6, 8, 5, 9).", - "limit": 5, - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 84, - "total": 919 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 5b8cecc4fd16110ea17cc4f4db4428ec8feabda0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:28:40.120529", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", - "from_node": 20 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1016, - "completion": 0, - "thinking": 373, - "total": 1389 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json deleted file mode 100644 index 07416cd1283817a6d47f5fc8ce9673055e13f954..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:28:27.290268", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly.\",\n \"note_to_self\": \"Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.\",\n \"say_outloud\": \"hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "Analyzing the available nodes based on the tool results. Node 20 stands out with 12 pips and a great resource mix of Wood (11), Brick (6), and Sheep (8). This provides two of the most important early-game resources (Wood/Brick) at high probabilities. While Node 43 has a higher pip count (13), it is entirely Wheat, which is extremely unbalanced for a first settlement. Node 20 offers a much more versatile start for expansion. Node 42 is also strong with Ore and Wheat, but Node 20's focus on building materials makes it the better first-round choice to ensure I can build roads and settlements quickly.", - "note_to_self": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", - "say_outloud": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2667, - "completion": 255, - "thinking": 277, - "total": 3741 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json deleted file mode 100644 index f4d4d5ce214fe3a63e97bdd34bf3e8f25eb2e905..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:28:56.242330", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round.\",\n \"note_to_self\": \"Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.\",\n \"say_outloud\": \"pointing this road up towards the port, gotta keep my options open!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 20, which gives me a strong start with Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the analysis, the path toward node 10 is the most promising. It leads toward node 11 (10 pips) and a 3:1 port at node 9. Node 11 would give me even more Brick and Wood, plus Sheep, which is a solid expansion for a road-building strategy. While I need Ore and Wheat, heading toward the port first provides flexibility if I can't secure a good Ore/Wheat spot in the second round.", - "note_to_self": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", - "say_outloud": "pointing this road up towards the port, gotta keep my options open!", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2766, - "completion": 231, - "thinking": 554, - "total": 3957 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md deleted file mode 100644 index 65f26ed21b367d9ebbb81ec8278edc9db55d80bf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/Bob.md +++ /dev/null @@ -1,82 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_202759 -**Started:** 2026-05-15 20:27:59 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:28:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:29:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:30:14 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 20:30:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json deleted file mode 100644 index e12aabfc1f15c4f0bf0f43ad4605f1bd19bb3d4f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:28:56.249706", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt deleted file mode 100644 index 7a661caf59e8c525ef3d8bb38b1945c49122f815..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T20:28:56.250946 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json deleted file mode 100644 index 4aa49fde5946c25265097261cd4f0c4c717a3433..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:29:36.309693", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt deleted file mode 100644 index 7106cec74dd47bffbd0d57a9066ccaa75006ff94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T20:29:36.311058 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json deleted file mode 100644 index 0fea4f6106678bec84a9549d83ec7051b377e70b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:30:14.885749", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt deleted file mode 100644 index 1aab733adedba6d118603516f7033eb4b3c09ef6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T20:30:14.886970 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json deleted file mode 100644 index 5b6fbc2c40ce3157bf099a46c0be510b1b914dff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:30:53.304584", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt deleted file mode 100644 index ea6a18724912eabfd1d9fa6321c29517d4047d9c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T20:30:53.306461 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "from": "Alice", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 6ecf01b5bb38ef1ea731b158fffd2907c33811c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:29:09.080256", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 927, - "completion": 0, - "thinking": 383, - "total": 1310 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 03b7a469c2b4a0ac749709363b5a1751b880ef8c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:29:47.505849", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 959, - "completion": 0, - "thinking": 276, - "total": 1235 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 9a1e549138396ce68f9bf70f402df31f13f760e4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T20:30:25.669429", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 959, - "completion": 0, - "thinking": 371, - "total": 1330 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json deleted file mode 100644 index d2120eb69b90f4718125f89f57d9e98e915c9090..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_1.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:29:36.305425", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as a high-production, balanced starting position. It offers access to Brick (6), Wood (3), and Sheep (5), totaling 11 pips. The 6-Brick is particularly valuable as it's the best brick source on the board. While Node 43 has higher total pips (13), it is exclusively Wheat, which is too specialized for a first placement without a guaranteed port. Node 12 gives me a solid foundation for road building and expansion. I also noted Node 14 (Wheat 8, Wood 3, Wood 4) as a potential target for my second settlement to round out my resources.\",\n \"note", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3609, - "completion": 154, - "thinking": 1256, - "total": 5942 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json deleted file mode 100644 index 7a9731466ba34c83cd85ca36a1b7b391600cad6d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_2.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:30:14.878505", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the tool results, Node 42 stands out as an exceptionally strong starting position. It offers a total of 12 pips across Ore (5) and Wheat (9, 9). Securing a high-yield Ore spot early is crucial for late-game city upgrades and development cards. Additionally, Node 42 is adjacent to Node 43 (the highest yield node on the board at 13 pips of Wheat), so placing here effectively claims the most productive area of the board for myself while denying it to others. While Node 12 is a tempting Wood/Brick/Sheep spot, the Ore/Wheat synergy at Node 42 is too powerful to ignore, especially with two '9", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3369, - "completion": 162, - "thinking": 1099, - "total": 5381 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json deleted file mode 100644 index dc9af19d1267388fe578f56db5b67449ed46de98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/Bob/responses/response_3.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:30:53.297556", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm looking for a strong opening settlement. Node 12 stands out with 11 pips and a good mix of resources: Wood (3), Brick (6), and Sheep (5). In this game, Wood seems relatively scarce (highest number is 4, others are 3, 11, 12), so securing a 6-Brick allows me to trade for what I need. Alice has already taken a strong 6/8/11 spot at node 20. Node 12 is far enough from Alice to be legal and provides a solid foundation for expansion towards the 8-Wheat at node 14 or the 5-Sheep/6-Brick/12-Wood at", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3445, - "completion": 131, - "thinking": 1175, - "total": 5576 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json b/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json deleted file mode 100644 index d750a45849b6e42f3888fb24572028389dba91ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/agent_memories.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "Alice": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials." -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/chat_history.json b/examples/ai_testing/my_games/session_20260515_202759/chat_history.json deleted file mode 100644 index 99bc5e7b6ae0f0eda62abe2fab405953c613d60c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/chat_history.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T20:28:27.292854", - "from": "Alice", - "to": "all", - "message": "hey everyone! going to grab this spot with the 6 and 8, seems like a solid foundation." - }, - { - "timestamp": "2026-05-15T20:28:56.245300", - "from": "Alice", - "to": "all", - "message": "pointing this road up towards the port, gotta keep my options open!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json b/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json deleted file mode 100644 index 4bf22e03a74d23a1aa552178114d3794f130bde2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_202759", - "start_time": "2026-05-15T20:27:59.520914", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_202759/session_summary.json b/examples/ai_testing/my_games/session_20260515_202759/session_summary.json deleted file mode 100644 index d33641d240f3f43c14501e8cca28b6a5a03442c5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_202759/session_summary.json +++ /dev/null @@ -1,865 +0,0 @@ -{ - "session_id": "session_20260515_202759", - "start_time": "2026-05-15T20:27:59.520914", - "end_time": "2026-05-15T20:30:58.906902", - "duration_seconds": 179.385993, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", - "memory_updated_at": 1778866136.2446685, - "memory_history": [ - { - "note": "Starting with strong Wood and Brick on Node 20. I'll need to prioritize Wheat and Ore in the second round to balance my production for development cards and cities.", - "timestamp": 1778866107.292274 - }, - { - "note": "Headed toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore in the second placement to ensure I'm not just stuck with basic materials.", - "timestamp": 1778866136.2446685 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866136.2462866 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778866136.2467816 - } - ], - "last_prompt_number": 2, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 2, - "successful_requests": 2, - "failed_requests": 0, - "total_tokens_used": 7698, - "success_rate": "100.0%" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": null, - "memory_updated_at": null, - "memory_history": [], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 3fa7a0ff-f2bd-406c-8858-1049578008a0 has started with 3 players!", - "timestamp": 1778866082.969891 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778866082.9699337 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866107.2944105 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866136.246288 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778866136.2467823 - }, - { - "type": "action_failed", - "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866176.307023, - "data": { - "action_type": "END_TURN", - "parameters": { - "player_name": "Bob", - "turn_number": 1, - "player_state": { - "victory_points": 0, - "card_count": 0, - "roads": 0, - "settlements": 0, - "cities": 0 - } - }, - "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866214.8829422, - "data": { - "action_type": "END_TURN", - "parameters": { - "player_name": "Bob", - "turn_number": 1, - "player_state": { - "victory_points": 0, - "card_count": 0, - "roads": 0, - "settlements": 0, - "cities": 0 - } - }, - "error": "Action END_TURN is not allowed in the current phase. 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{ - "timestamp": "2026-05-15T20:28:10.957408", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.64, - "tokens": { - "input": 51, - "output": 491, - "total": 542 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the highest yield starting positions to maximize resource production from the start. 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Priority is on diversity and high pip counts (6, 8, 5, 9).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.43, - "tokens": { - "input": 51, - "output": 491, - "total": 542 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:28:40.618820", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 43, - "output": 363, - "total": 406 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "I need to decide which direction to point my first road. I'm looking for a path toward Wheat or Ore to balance my strong Wood/Brick start.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 43, - "output": 363, - "total": 406 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:29:09.578542", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 45, - "output": 878, - "total": 923 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat)." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes with good resource diversity for the first settlement placement. Priority on pips and essential starting resources (Wood, Brick, Wheat).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.27, - "tokens": { - "input": 45, - "output": 878, - "total": 923 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:29:48.004353", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.28, - "tokens": { - "input": 31, - "output": 720, - "total": 751 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base." - }, - "result": { - "llm_reasoning": "Searching for high-yield starting locations (10+ pips) to establish a strong resource base.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.18, - "tokens": { - "input": 31, - "output": 720, - "total": 751 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:30:26.166919", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.48, - "tokens": { - "input": 68, - "output": 757, - "total": 825 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "I'm looking for high-yield starting settlements with a good mix of resources, specifically focusing on Wood/Brick for expansion or Wheat/Ore for a city-heavy strategy. Node 42 and 12 look promising, but I want to see if there are better ones.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.36, - "tokens": { - "input": 68, - "output": 757, - "total": 825 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json deleted file mode 100644 index f1d42f33cfadd3522323214a18f00f0ff91d1c13..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203221/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_203221", - "start_time": "2026-05-15T20:32:21.837855", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md deleted file mode 100644 index 0c4eceb9ad973e5c17451da2440395f2b30d7324..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/Alice.md +++ /dev/null @@ -1,67 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_203358 -**Started:** 2026-05-15 20:33:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:34:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4579 (in:3447 out:215) | **Cost:** $0.002368 - -**Thinking:** After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement. - -**Note to Self:** Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards. - -**Says:** "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:34:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3509 (in:2796 out:272) | **Cost:** $0.002214 - -**Thinking:** I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: -1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). -2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips). -3. To node 21: This path is the weakest due to the desert hex (10). - -Since node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production. - -**Note to Self:** Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore. - -**Says:** "pointing my road towards the port, gotta keep those options open for later." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json deleted file mode 100644 index 8557f463d79775e104f5b62acd8d92b70db1ff06..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:34:01.133889", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt deleted file mode 100644 index 83e15b2278a6e850f894fcf0762763afcdb7c873..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T20:34:01.135640 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json deleted file mode 100644 index 0c5b0f2e9aa4eebe44de71197b3967ee3839df47..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:34:25.308827", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - } - ] - }, - "memory": { - "note_from_last_turn": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", - "recent_notes": [ - "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt deleted file mode 100644 index 5bccfcb23a0bef5c5c9bccff8997582ee194d0d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T20:34:25.310761 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - } - ] - }, - "memory": { - "note_from_last_turn": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", - "recent_notes": [ - "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 4632acede89be45d9307d76281163d70744f93b8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:34:09.053091", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 835, - "completion": 0, - "thinking": 0, - "total": 835 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 83cd7385b7cf8e83fdb2901c88f4c912397e8001..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:34:39.642605", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", - "from_node": 20 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1013, - "completion": 0, - "thinking": 0, - "total": 1013 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json deleted file mode 100644 index 27bc41a27bc1654512524974fcc50d0d1fd27676..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_1.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:34:25.295249", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement.\",\n \"note_to_self\": \"Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.\",\n \"say_outloud\": \"hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "After evaluating the board, Node 20 stands out as a premier starting location. It offers a strong balance of expansion resources with Brick 6 and Sheep 8, providing 10 pips on high-probability numbers alone, plus an additional 2 pips from Wood 11. While Node 43 has higher total pips, it is mono-resource (Wheat), which is less flexible for the initial expansion phase. Node 20 sets me up well for early road building and settlement placement.", - "note_to_self": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", - "say_outloud": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3447, - "completion": 215, - "thinking": 0, - "total": 4579 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json deleted file mode 100644 index 81242b22d4465e60043249fc6846118c53253bda..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:34:58.391276", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: \\n1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). \\n2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips).\\n3. To node 21: This path is the weakest due to the desert hex (10).\\n\\nSince node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production.\",\n \"note_to_self\": \"Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.\",\n \"say_outloud\": \"pointing my road towards the port, gotta keep those options open for later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement at node 20, which gives me access to Brick (6), Sheep (8), and Wood (11). Now I need to place the road. Analyzing the paths from node 20: \n1. To node 10: This path has the highest immediate pip value (12) and leads toward a 3:1 port at node 9 and another decent spot at node 11 (10 pips). \n2. To node 19: This path has 10 pips and leads toward nodes 18 and 30, which have lower yields (8 pips).\n3. To node 21: This path is the weakest due to the desert hex (10).\n\nSince node 10 offers the best expansion potential and leads towards a port, I will place my road toward it. My long-term goal for the second settlement remains finding Wheat and Ore to balance my production.", - "note_to_self": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", - "say_outloud": "pointing my road towards the port, gotta keep those options open for later.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2796, - "completion": 272, - "thinking": 0, - "total": 3509 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md deleted file mode 100644 index b4569f6dea780428d79e7e9c98f9828816a595e7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/Bob.md +++ /dev/null @@ -1,185 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_203358 -**Started:** 2026-05-15 20:33:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:34:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4317 (in:3375 out:133) | **Cost:** $0.002086 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:35:32 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4414 (in:3401 out:224) | **Cost:** $0.002373 - -**Thinking:** Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board. - -**Note to Self:** Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production. - -**Says:** "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:35:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3512 (in:2872 out:218) | **Cost:** $0.002090 - -**Thinking:** I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat. - -**Note to Self:** Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10. - -**Says:** "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 20:40:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5131 (in:4117 out:143) | **Cost:** $0.002488 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 20:41:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3518 (in:3052 out:148) | **Cost:** $0.001970 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 20:42:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 20:42:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 20:43:19 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json deleted file mode 100644 index c2d42481148da0ee31d6f99861e8c464e2c91d24..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:34:58.404726", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt deleted file mode 100644 index 58a0ac8fd930a775ae5859ced3f7b1669f97dcd6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T20:34:58.407288 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json deleted file mode 100644 index 53dc85a289ae087eee80e3706097c25b6dcdf6be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:35:32.397997", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt deleted file mode 100644 index 02f824619b0523b4cd3a7ebf83432cef54254d61..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T20:35:32.400800 -Active Turn: True - ---- What Happened --- -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [2, 3]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json deleted file mode 100644 index d2ea468bcd236d9ab011675ac0645f60f3ca4608..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:35:55.142129", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt deleted file mode 100644 index 7a1c9019910230e16f2bdbff6e00bf30fae729c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,109 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T20:35:55.144124 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json deleted file mode 100644 index c695efec4d8498b77c09a1704e9a27179b83de99..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:40:53.127538", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt deleted file mode 100644 index 8cda6e55bc69ab7c9f5eff40f687538c8dcd0188..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T20:40:53.129276 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json deleted file mode 100644 index 91cfc66f5b028aa9948b39a812306dd4e609f933..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T20:41:26.621187", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt deleted file mode 100644 index fcbfb18b5e2f0316369b3d733a46752c9cc632dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T20:41:26.623724 -Active Turn: True - ---- What Happened --- -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json deleted file mode 100644 index b5427629f76b7682b0b30213f3feec24ce092d15..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T20:42:10.624918", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt deleted file mode 100644 index 67ea06e48c6f2e1601a9d61047883a9892942db0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T20:42:10.627346 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json deleted file mode 100644 index a36326bffab115788ee940ece23d85cb5cf0a9ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T20:42:46.620358", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt deleted file mode 100644 index c055a93ef8653c9c28c0bd9282524aa3c6292315..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T20:42:46.623382 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json deleted file mode 100644 index 903908214567b6f03b25ee133c32ca72a281e9bc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T20:43:19.376813", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt deleted file mode 100644 index c5a7e430a9cff406d9b40ae9c4a3f1a7a6dcfaff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T20:43:19.378214 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Bob\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"],[[14,24],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "from": "Charlie", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "recent_notes": [ - "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 6342d8a594e5a0be073b7449c371841697a516ee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:35:04.288854", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 932, - "completion": 0, - "thinking": 0, - "total": 932 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index d069191fb27147d5e1eed9fd78d420ff775a7671..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:35:38.161084", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 955, - "completion": 0, - "thinking": 0, - "total": 955 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 325fb63996a625d6a3e3f16981d3c95fb729506c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T20:36:05.610675", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1064, - "completion": 0, - "thinking": 0, - "total": 1064 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json deleted file mode 100644 index 20fa59b24184f8b90e87379ceca129ac4199ea2a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T20:40:59.510105", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", - "must_have_resource": "Wheat" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1239, - "completion": 0, - "thinking": 0, - "total": 1239 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json deleted file mode 100644 index c612b2f804fa1dd21f5818c482e0cfcf214d6363..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T20:41:46.308402", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", - "min_pips": 10, - "must_have_resource": "Ore" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1262, - "completion": 0, - "thinking": 0, - "total": 1262 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json deleted file mode 100644 index 94e1c638bef74fc3958b493c3b79cb3d71f01270..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T20:42:19.542840", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25.", - "node_id": 25 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1253, - "completion": 0, - "thinking": 0, - "total": 1253 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json deleted file mode 100644 index eaf2620a8a25919759b07841db2e750b9aa7a463..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T20:42:52.713452", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1266, - "completion": 0, - "thinking": 0, - "total": 1266 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json deleted file mode 100644 index 2c7e72fa7abcea066f49a7ace9b96e0d965a2c55..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T20:43:29.865091", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1266, - "completion": 0, - "thinking": 0, - "total": 1266 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json deleted file mode 100644 index 147d918f51578450dacad2497c2715df35c8947b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:35:32.393130", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong position on the 6-Brick and 8-Sheep (Node 20). I need to secure high-yield resources that complement her position or give me a strong alternative. Looking at the board, Node 43 has an incredible 13 pips (Wheat 9, 6, 9), but it's very specialized. Node 42 offers 12 pips with a better balance of Ore (5) and Wheat (9, 9). Node 12 is also strong with 11 pips (Wood 3, Brick 6, Sheep 5), providing essential expansion resources. Given that Ore is often the scarcest resource and Node ", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3375, - "completion": 133, - "thinking": 0, - "total": 4317 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json deleted file mode 100644 index 08f39745834f73fd9b00fab1104f0f880006af33..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_2.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:35:55.128202", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board.\",\n \"note_to_self\": \"Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.\",\n \"say_outloud\": \"nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n} ", - "parsed": { - "internal_thinking": "Analyzing the board for the best starting position. Node 43 has the highest pip count (13) but is entirely Wheat, which is poor for early expansion. Node 42 (12 pips) has a good Ore/Wheat mix but lacks building materials. Node 12 (11 pips) offers a high-yield Brick 6, Wood 3, and Sheep 5. Given that Alice has already taken a spot on the 6-Brick at node 20, securing the other side of that 6-Brick at node 12 is a strong move to ensure I have the resources needed for roads and settlements. The Brick 6 is one of the best production tiles on the board.", - "note_to_self": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "say_outloud": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3401, - "completion": 224, - "thinking": 0, - "total": 4414 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json deleted file mode 100644 index 20c7faebd485a926eacab5a45c832eac75092d90..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:36:21.083837", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat.\",\n \"note_to_self\": \"Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.\",\n \"say_outloud\": \"pointing my road towards the woods. definitely going to need that lumber to go with all this brick.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 12, which gives me great access to Brick 6 and Sheep 5. Now I need to decide where to point my road. Looking at the path analysis, node 13 leads towards node 14, which has a Wheat 8. Since I currently lack Wheat, this is a priority for my second settlement or future expansion. Node 11 is also strong, but Alice is already building towards node 10, so I'd rather head towards node 13 to avoid a potential conflict and secure more wood (3 and 4) and wheat.", - "note_to_self": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "say_outloud": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2872, - "completion": 218, - "thinking": 0, - "total": 3512 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json deleted file mode 100644 index dbca3a9645fcbb25e510ccf06580ad378b9acd2f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_4.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:41:26.608794", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at node 12 provides a strong Brick 6 (5 pips) and Sheep 5 (4 pips), but my Wood 12 is very weak. To compete, I need to secure Wheat and Ore for city upgrades and development cards. Charlie has already taken node 14, which was my previous target, so I need a new plan. Looking at the board, node 25 is excellent: it offers the highest-probability Wheat (8) and a decent Ore 3, plus Sheep 4. Alternatively, node 44 provides massive Wheat income with both the 6 and 9 hexes, though the Ore is only a 2. I'll go with node 25 because", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4117, - "completion": 143, - "thinking": 0, - "total": 5131 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json deleted file mode 100644 index 5fb8b3dbc25c529d39d0812956a5867f2feae6ba..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_5.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T20:42:10.617604", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After reviewing the board and the tool results, I've identified node 25 as the strongest available spot for my second settlement. It provides a 10-pip yield with Wheat 8 (5 pips), Sheep 4 (3 pips), and Ore 3 (2 pips). This perfectly complements my first settlement at node 12, which gives me Brick, Sheep, and Wood. By securing node 25, I'll have access to all five resources, with a particularly strong income of Wheat and Brick. While node 44 was also an option, the Wheat 8 at node 25 is the best wheat on the board, and the Ore 3 is slightly better than the Ore 2", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3052, - "completion": 148, - "thinking": 0, - "total": 3518 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json deleted file mode 100644 index 3d6e4501cfd80c716b933c2173204ed0742a3140..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T20:42:46.610433", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 25, which gives me a solid spread of Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. My options are nodes 24, 26, and 36. Node 24 is already being approached by Charlie from node 14, so building that way would lead to an immediate conflict. Node 26 leads toward an Ore port (node 16), but my Ore production is currently quite low (only the 3-hex). Node 36 looks more promising as it leads toward node 35, which offers a high-yield 6-Wheat and 11-Sheep, and node ", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3470, - "completion": 136, - "thinking": 0, - "total": 4182 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json deleted file mode 100644 index cfcf7b20e61996c18ff7e2fad8d0166ead8b769a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Bob/responses/response_7.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T20:43:19.371979", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My second settlement is at node 25, which gives me access to Sheep 4, Ore 3, and Wheat 8. I need to place my starting road now. Looking at the options from node 25 (24, 26, and 36), node 26 offers an Ore port, but since my Ore production is quite low (two 3s), a 3:1 port might be more versatile. Heading towards node 36 opens up the path to node 35, which has a high-production Wheat 6, and node 37, which is a 3:1 port. Given that wood and brick are scarce for me, securing a 3:1", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3300, - "completion": 126, - "thinking": 0, - "total": 3865 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md deleted file mode 100644 index 0871dc746f249ad5087f2c3481d8eadae9285be8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/Charlie.md +++ /dev/null @@ -1,176 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_203358 -**Started:** 2026-05-15 20:33:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:36:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4880 (in:3814 out:126) | **Cost:** $0.002285 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:36:53 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3978 (in:3220 out:156) | **Cost:** $0.002078 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:37:27 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3489 (in:2846 out:221) | **Cost:** $0.002086 - -**Thinking:** My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: -- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40. -- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials. -- Node 50 offers a 3:1 port but has lower total pips. - -I'll prioritize resource diversity and build toward node 41 to secure a source of Brick. - -**Note to Self:** Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon. - -**Says:** "going for the brick at 10, definitely need some materials if i want to get anywhere." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 20:37:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4874 (in:3902 out:137) | **Cost:** $0.002362 - -**Thinking:** Recovered from an incomplete JSON response by using the first node explicitly discussed. - -**Action:** **place_starting_settlement** - {"node": 14} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 20:38:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 20:39:33 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Failed ❌ - -**Error:** Unknown error -**Latency:** 0.00s - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 20:40:07 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3968 (in:3189 out:284) | **Cost:** $0.002446 - -**Thinking:** I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing. - -**Note to Self:** Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10). - -**Says:** "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - -**Action:** **place_starting_road** - {"from": 14, "to": 24} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json deleted file mode 100644 index 32761040492e32b311338148253d1d897a22c6f8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:36:21.092505", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 31493068ab3390e97bd6bced740120151b8345e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T20:36:21.094096 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json deleted file mode 100644 index de2f97cf3e5f021e6b9bb360d0c25e7a99660ed9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:36:53.810999", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 0ca06472015262fe6403792c2e81f7e7ed4b39f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T20:36:53.813088 -Active Turn: True - ---- What Happened --- -Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: PLACE_STARTING_SETTLEMENT {'point_coords': [1, 4]}. Error: Location is blocked\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json deleted file mode 100644 index db0cff66a149ae4ee166c55cb7d9beb18d6c5251..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:37:27.788646", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt deleted file mode 100644 index ec372d8c7325451a66ca0653994f18da810ae5ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T20:37:27.789928 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json deleted file mode 100644 index 3e0fc2fb40a4496d8ad139fbd20cae321bd903cb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:37:58.419236", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt deleted file mode 100644 index 74449434a626564a43bee524cbec7b1c64e5c118..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T20:37:58.421155 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json deleted file mode 100644 index d582bec59446677f0b78e34365e77c97dc4c04a8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T20:38:37.162654", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt deleted file mode 100644 index 794d838d268cdc4a5358069b5a4f342b079ebff4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-05-15T20:38:37.163995 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json deleted file mode 100644 index 28a538c1d357cdf2d70cedfde5687a8ccb78bb58..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T20:39:33.286002", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt deleted file mode 100644 index 0156ef778dc525bd3a59737d6b45435b50609fe3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-05-15T20:39:33.288897 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json deleted file mode 100644 index 46fec4ccb8767e557a5ca3aaf553f33179a30a8b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T20:40:07.451340", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt deleted file mode 100644 index f3b0dc1cda39648b249220dca6f243d7e25cab91..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-05-15T20:40:07.452907 -Active Turn: True - ---- What Happened --- -Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[14,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"],[[42,41],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "from": "Alice", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "from": "Bob", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "from": "Bob", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "from": "Charlie", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - } - ] - }, - "memory": { - "note_from_last_turn": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "recent_notes": [ - "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 9bdfef999265a1bbb04ad2b5482d50b853a1eccc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:36:27.761826", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1021, - "completion": 0, - "thinking": 0, - "total": 1021 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 8eee6553f1ed853423a0b622443fe11fa10804a5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:37:00.098578", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1044, - "completion": 0, - "thinking": 0, - "total": 1044 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index fa0eeae5826f0b06829319416419c6049c7b4ca4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T20:37:35.726514", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1048, - "completion": 0, - "thinking": 0, - "total": 1048 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json deleted file mode 100644 index c61527784b72e3d660831da0ac221906d1af9445..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T20:38:11.924740", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wood", - "reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1159, - "completion": 0, - "thinking": 0, - "total": 1159 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json deleted file mode 100644 index 25d2c66f46613d679143b6e4eb97764023c53607..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T20:38:43.461264", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1172, - "completion": 0, - "thinking": 0, - "total": 1172 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json deleted file mode 100644 index a50a3ab7a92ec1a42ca43d330844cbfa42af44c4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_5_iter2.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 5, - "iteration": 2, - "timestamp": "2026-05-15T20:39:07.408197", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", - "from_node": 14 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1906, - "completion": 0, - "thinking": 0, - "total": 1906 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json deleted file mode 100644 index 5d8db205f6e60f01dbee7c16d61b5ef35aa4bf5f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T20:39:42.242395", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 14, - "reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1185, - "completion": 0, - "thinking": 0, - "total": 1185 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json deleted file mode 100644 index 0f90f82ce387cdfd56aaeb38bca83b0de3bd9470..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T20:40:23.711067", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", - "from_node": 14 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1185, - "completion": 0, - "thinking": 0, - "total": 1185 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json deleted file mode 100644 index 58595c8973921e461b2034c76259fb1f938eeea0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_1.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:36:53.805790", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, I've identified that the highest yield nodes are concentrated in the bottom-right and center-left. Bob has already claimed a strong 12-pip spot at node 12 (Wood 3, Brick 6, Sheep 5), which blocks the other high-yield 12-pip node at 13. Alice has taken node 20, a 10-pip spot (Wheat 11, Brick 6, Sheep 8), blocking the high-yield nodes at 10, 19, and 21.\\n\\nLooking at the remaining options, node 42 stands out as an exceptional choice. It offers 12 pips", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3814, - "completion": 126, - "thinking": 0, - "total": 4880 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json deleted file mode 100644 index 423e86f43639afb173b0e15b3678c18f10d0c940..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_2.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:37:27.782170", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 42 stands out as a top-tier placement. It offers a total of 12 pips across Wheat (9, 9) and Ore (5), which provides a strong foundation for a city-heavy strategy. While Node 43 has 13 pips, it is entirely concentrated in Wheat, making it less versatile and more susceptible to the robber. Node 42 also has a direct path to Node 50, which houses a 3:1 port, allowing me to mitigate the lack of resource diversity early on. My strategy will be to secure this high-production node and then look for Wood and Brick in the second round to facilitate expansion.\",\n \"note_", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3220, - "completion": 156, - "thinking": 0, - "total": 3978 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json deleted file mode 100644 index e8f6ad4f369625fc364fdaf5ccabc97514a1e4ce..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:37:58.413961", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: \\n- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40.\\n- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials.\\n- Node 50 offers a 3:1 port but has lower total pips.\\n\\nI'll prioritize resource diversity and build toward node 41 to secure a source of Brick.\",\n \"note_to_self\": \"Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.\",\n \"say_outloud\": \"going for the brick at 10, definitely need some materials if i want to get anywhere.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "My settlement at node 42 provides strong Ore (5) and Wheat (9, 9) production. To expand effectively, I need Brick and Wood. Comparing the available paths: \n- Node 41 offers Brick (10) and keeps the Ore/Wheat production, plus it leads toward a Wood port at node 40.\n- Node 43 has extremely high pips (13) but is purely Wheat (9, 6, 9), which would leave me without building materials.\n- Node 50 offers a 3:1 port but has lower total pips.\n\nI'll prioritize resource diversity and build toward node 41 to secure a source of Brick.", - "note_to_self": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "say_outloud": "going for the brick at 10, definitely need some materials if i want to get anywhere.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2846, - "completion": 221, - "thinking": 0, - "total": 3489 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json deleted file mode 100644 index a91f68c052bc5e293a8582ef85596f1c7ca78ed2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_4.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:38:37.156820", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at 42 provided excellent Ore (5) and Wheat (9, 9), so I'm set for the late game, but I desperately need Wood and Brick to expand. Node 14 is a high-yield spot (10 pips) with Wheat 8 and double Wood (3 and 4). Node 31 is also strong (9 pips) and provides Brick 10 and Wood 11, which would diversify my resources better. However, looking at Bob's placement at 12 and his road towards 13, he's clearly eyeing that Wood cluster. By taking Node 14, I secure a high-yield wood source and potentially block Bob's", - "parsed": { - "internal_thinking": "Recovered from an incomplete JSON response by using the first node explicitly discussed.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3902, - "completion": 137, - "thinking": 0, - "total": 4874 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json deleted file mode 100644 index 7aa72b2b1fc677970e58d821a85af03acd2bf441..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_5.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T20:39:33.280899", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My second settlement is at node 14, providing Ore (3) and Wood (3). My first settlement at node 42 gives me Ore (5) and Wheat (9, 9). I'm currently lacking Brick and Sheep. I've already pointed my first road toward node 41 to secure the Brick 10 hex. Now I need to decide where to point the road from node 14. Looking at the neighbors: node 13 is a dead end because Bob is at node 12, making node 13 unbuildable and node 5 a likely race I'd lose. Node 15 leads to ports but low production. Node 24 leads to", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5747, - "completion": 133, - "thinking": 0, - "total": 6726 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json deleted file mode 100644 index 4d1b6c096a2a2d42298baf538ba96c49207aac88..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_6.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T20:40:07.446354", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement at node 14, which gives me access to Wheat 8 (5 pips), Wood 3 (2 pips), and Wood 4 (3 pips). My first settlement at node 42 provides a high yield of Ore 5 (4 pips) and Wheat 9 (4 pips + 4 pips). This setup gives me a very strong production of Wheat and Ore, but I am currently lacking Brick. My road from node 42 is already heading towards node 41 to secure the Brick 10 spot. For my second road from node 14, I need to decide between expanding towards more resources or securing a port. Node 15 leads", - "parsed": null, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3118, - "completion": 140, - "thinking": 0, - "total": 3681 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json deleted file mode 100644 index 2ee7ab9f1e4a742181069042027c34ea044d523b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/Charlie/responses/response_7.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T20:40:53.115790", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing.\",\n \"note_to_self\": \"Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).\",\n \"say_outloud\": \"heading down towards that wheat and ore. hopefully i can snag a sheep spot soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 14, \\\"to\\\": 24}\"\n }\n}", - "parsed": { - "internal_thinking": "I just placed my second settlement at node 14, which gives me access to Wheat (8) and Wood (3, 4). My first settlement at 42 provides Ore (5) and Wheat (9). I am currently missing Sheep and a reliable source of Brick, although my road from node 42 is already pointing towards node 41, which sits on Brick 10. Analyzing the paths from node 14: Path 13 is blocked by Bob's settlement at 12. Path 15 leads towards the coast and node 16 (Sheep 4, Wheat 8, Ore port). Path 24 leads towards node 25, which is a very strong expansion spot with Sheep 4, Ore 3, and Wheat 8 (10 total pips). Node 25 also opens up a path to node 36, which has double sheep (11 and 4). Choosing the road to 24 provides the best long-term expansion for the resources I'm missing.", - "note_to_self": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).", - "say_outloud": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon.", - "action_type": "place_starting_road", - "parameters": { - "from": 14, - "to": 24 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3189, - "completion": 284, - "thinking": 0, - "total": 3968 - }, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json b/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json deleted file mode 100644 index 98a641d2f72e9a65af88dd0b31fc14eff53de7e7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/agent_memories.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "Alice": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", - "Bob": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "Charlie": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10)." -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/chat_history.json b/examples/ai_testing/my_games/session_20260515_203358/chat_history.json deleted file mode 100644 index 3309afd2ef702a6f7118f4830ccad3c204a18b7a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/chat_history.json +++ /dev/null @@ -1,40 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T20:34:25.302063", - "from": "Alice", - "to": "all", - "message": "hey everyone! going to start things off over by the 6 and 8. looks like a solid spot to get moving." - }, - { - "timestamp": "2026-05-15T20:34:58.400174", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the port, gotta keep those options open for later." - }, - { - "timestamp": "2026-05-15T20:35:55.135018", - "from": "Bob", - "to": "all", - "message": "nice spot alice. i think i'll grab this 6-brick over here, looks too good to pass up." - }, - { - "timestamp": "2026-05-15T20:36:21.086565", - "from": "Bob", - "to": "all", - "message": "pointing my road towards the woods. definitely going to need that lumber to go with all this brick." - }, - { - "timestamp": "2026-05-15T20:37:58.416320", - "from": "Charlie", - "to": "all", - "message": "going for the brick at 10, definitely need some materials if i want to get anywhere." - }, - { - "timestamp": "2026-05-15T20:40:53.121560", - "from": "Charlie", - "to": "all", - "message": "heading down towards that wheat and ore. hopefully i can snag a sheep spot soon." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json deleted file mode 100644 index 278b4bf65366b70bc22be9e7b30788800b83bec8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_203358", - "start_time": "2026-05-15T20:33:58.040552", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/session_summary.json b/examples/ai_testing/my_games/session_20260515_203358/session_summary.json deleted file mode 100644 index d045a2b4f4fd1c3229aecb066c12147e15a70426..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/session_summary.json +++ /dev/null @@ -1,956 +0,0 @@ -{ - "session_id": "session_20260515_203358", - "start_time": "2026-05-15T20:33:58.040552", - "end_time": "2026-05-15T20:43:57.905023", - "duration_seconds": 599.864475, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", - "memory_updated_at": 1778866498.3992693, - "memory_history": [ - { - "note": "Secured high-yield Brick and Sheep. Need to prioritize Wheat and Ore for the second settlement to balance the economy for cities and development cards.", - "timestamp": 1778866465.3012533 - }, - { - "note": "Placed first settlement on 20 (Brick 6, Sheep 8, Wood 11). Road pointing to 10. Second settlement needs to prioritize Wheat and Ore.", - "timestamp": 1778866498.3992693 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866498.4011166 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778866498.401623 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866555.1367512 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866581.0890937 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778866581.0898407 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866647.7859373 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866678.417254 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778866678.4177284 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778866678.4177322 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866717.1593149 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866853.1229665 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778866853.1236565 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866930.6211479 - } - ], - "last_prompt_number": 2, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 2, - "successful_requests": 2, - "failed_requests": 0, - "total_tokens_used": 8088, - "success_rate": "100.0%" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "memory_updated_at": 1778866581.0852559, - "memory_history": [ - { - "note": "Alice is on the 6-Brick as well. I need to prioritize wood to pair with my brick production.", - "timestamp": 1778866555.1341517 - }, - { - "note": "Headed towards node 13 to eventually secure the Wheat 8 at node 14. Alice is already moving towards node 10.", - "timestamp": 1778866581.0852559 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866930.6211486 - }, - { - "type": "response_parse_failed", - "message": "Your previous response could not be parsed as valid JSON. Use exactly one of these allowed actions: ['PLACE_STARTING_ROAD'].", - "timestamp": 1778866966.6143544, - "data": { - "allowed_actions": [ - "PLACE_STARTING_ROAD" - ] - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD", - "timestamp": 1778866966.6145465, - "data": { - "action_type": "END_TURN", - "parameters": { - "player_name": "Bob", - "turn_number": 4, - "player_state": { - "victory_points": 2, - "card_count": 3, - "roads": 0, - "settlements": 0, - "cities": 0 - } - }, - "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD" - } - }, - { - "type": "response_parse_failed", - "message": "Your previous response could not be parsed as valid JSON. Use exactly one of these allowed actions: ['PLACE_STARTING_ROAD'].", - "timestamp": 1778866999.37378, - "data": { - "allowed_actions": [ - "PLACE_STARTING_ROAD" - ] - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: END_TURN {}. Error: Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD", - "timestamp": 1778866999.3738894, - "data": { - "action_type": "END_TURN", - "parameters": { - "player_name": "Bob", - "turn_number": 4, - "player_state": { - "victory_points": 2, - "card_count": 3, - "roads": 0, - "settlements": 0, - "cities": 0 - } - }, - "error": "Action END_TURN is not allowed in the current phase. Allowed actions: PLACE_STARTING_ROAD" - } - } - ], - "last_prompt_number": 8, - "stats": { - "player_name": "Bob", - "player_id": 1, - "total_requests": 8, - "successful_requests": 5, - "failed_requests": 2, - "total_tokens_used": 28939, - "success_rate": "62.5%" - } - }, - "Charlie": { - "player_name": "Charlie", - "player_id": 2, - "player_color": "White", - "memory": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).", - "memory_updated_at": 1778866853.1204543, - "memory_history": [ - { - "note": "Settlement 1 at 42 (O5, Wh9, Wh9). Heading to 41 for Brick 10. Need to find a source of Wood soon.", - "timestamp": 1778866678.4156666 - }, - { - "note": "Settlement 2 at 14 (Wh8, W3, W4). Road to 24 aiming for node 25 (S4, O3, Wh8). First settlement at 42 already has a road to 41 (B10).", - "timestamp": 1778866853.1204543 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778866853.1229684 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778866853.1236582 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778866930.6211495 - } - ], - "last_prompt_number": 7, - "stats": { - "player_name": "Charlie", - "player_id": 2, - "total_requests": 7, - "successful_requests": 5, - "failed_requests": 2, - "total_tokens_used": 31596, - "success_rate": "71.4%" - } - } - }, - "final_game_state": { - "meta": { - "curr": "Bob", - "phase": "SETUP_SECOND_ROUND", - "robber": 10, - "dice": null - }, - "H": [ - "", - "W12", - "S5", - "W4", - "S8", - "B6", - "W3", - "Wh8", - "B10", - "W11", - "D", - "O3", - "S4", - "B10", - "Wh9", - "Wh6", - "S11", - "O5", - "Wh9", - "O2" - ], - "N": [ - null, - [ - [ - 2, - 9 - ], - [ - 1 - ] - ], - [ - [ - 1, - 3 - ], - [ - 1 - ], - "Wh2" - ], - [ - [ - 2, - 4, - 11 - ], - [ - 2, - 1 - ], - "Wh2" - ], - [ - [ - 3, - 5 - ], - [ - 2 - ] - ], - [ - [ - 4, - 6, - 13 - ], - [ - 3, - 2 - ] - ], - [ - [ - 5, - 7 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 6, - 15 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 9, - 18 - ], - [ - 4 - ], - "?3" - ], - [ - [ - 8, - 10, - 1 - ], - [ - 4, - 1 - ], - "?3" - ], - [ - [ - 9, - 11, - 20 - ], - [ - 5, - 4, - 1 - ] - ], - [ - [ - 10, - 12, - 3 - ], - [ - 5, - 2, - 1 - ] - ], - [ - [ - 11, - 13, - 22 - ], - [ - 6, - 5, - 2 - ] - ], - [ - [ - 12, - 14, - 5 - ], - [ - 6, - 3, - 2 - ] - ], - [ - [ - 13, - 15, - 24 - ], - [ - 7, - 6, - 3 - ] - ], - [ - [ - 14, - 16, - 7 - ], - [ - 7, - 3 - ] - ], - [ - [ - 15, - 26 - ], - [ - 7 - ], - "O2" - ], - [ - [ - 18, - 28 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 17, - 19, - 8 - ], - [ - 8, - 4 - ] - ], - [ - [ - 18, - 20, - 30 - ], - [ - 9, - 8, - 4 - ] - ], - [ - [ - 19, - 21, - 10 - ], - [ - 9, - 5, - 4 - ] - ], - [ - [ - 20, - 22, - 32 - ], - [ - 10, - 9, - 5 - ] - ], - [ - [ - 21, - 23, - 12 - ], - [ - 10, - 6, - 5 - ] - ], - [ - [ - 22, - 24, - 34 - ], - [ - 11, - 10, - 6 - ] - ], - [ - [ - 23, - 25, - 14 - ], - [ - 11, - 7, - 6 - ] - ], - [ - [ - 24, - 26, - 36 - ], - [ - 12, - 11, - 7 - ] - ], - [ - [ - 25, - 27, - 16 - ], - [ - 12, - 7 - ], - "O2" - ], - [ - [ - 26, - 38 - ], - [ - 12 - ] - ], - [ - [ - 29, - 17 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 28, - 30, - 39 - ], - [ - 13, - 8 - ] - ], - [ - [ - 29, - 31, - 19 - ], - [ - 13, - 9, - 8 - ] - ], - [ - [ - 30, - 32, - 41 - ], - [ - 14, - 13, - 9 - ] - ], - [ - [ - 31, - 33, - 21 - ], - [ - 14, - 10, - 9 - ] - ], - [ - [ - 32, - 34, - 43 - ], - [ - 15, - 14, - 10 - ] - ], - [ - [ - 33, - 35, - 23 - ], - [ - 15, - 11, - 10 - ] - ], - [ - [ - 34, - 36, - 45 - ], - [ - 16, - 15, - 11 - ] - ], - [ - [ - 35, - 37, - 25 - ], - [ - 16, - 12, - 11 - ] - ], - [ - [ - 36, - 38, - 47 - ], - [ - 16, - 12 - ], - "?3" - ], - [ - [ - 37, - 27 - ], - [ - 12 - ], - "?3" - ], - [ - [ - 40, - 29 - ], - [ - 13 - ] - ], - [ - [ - 39, - 41, - 48 - ], - [ - 17, - 13 - ], - "W2" - ], - [ - [ - 40, - 42, - 31 - ], - [ - 17, - 14, - 13 - ] - ], - [ - [ - 41, - 43, - 50 - ], - [ - 18, - 17, - 14 - ] - ], - [ - [ - 42, - 44, - 33 - ], - [ - 18, - 15, - 14 - ] - ], - [ - [ - 43, - 45, - 52 - ], - [ - 19, - 18, - 15 - ] - ], - [ - [ - 44, - 46, - 35 - ], - [ - 19, - 16, - 15 - ] - ], - [ - [ - 45, - 47, - 54 - ], - [ - 19, - 16 - ] - ], - [ - [ - 46, - 37 - ], - [ - 16 - ] - ], - [ - [ - 49, - 40 - ], - [ - 17 - ], - "W2" - ], - [ - [ - 48, - 50 - ], - [ - 17 - ] - ], - [ - [ - 49, - 51, - 42 - ], - [ - 18, - 17 - ], - "?3" - ], - [ - [ - 50, - 52 - ], - [ - 18 - ], - "?3" - ], - [ - [ - 51, - 53, - 44 - ], - [ - 19, - 18 - ] - ], - [ - [ - 52, - 54 - ], - [ - 19 - ], - "?3" - ], - [ - [ - 53, - 46 - ], - [ - 19 - ], - "?3" - ] - ], - "state": { - "bld": [ - [ - 12, - "Bob", - "S" - ], - [ - 14, - "Charlie", - "S" - ], - [ - 20, - "Alice", - "S" - ], - [ - 25, - "Bob", - "S" - ], - [ - 42, - "Charlie", - "S" - ] - ], - "rds": [ - [ - [ - 20, - 10 - ], - "Alice" - ], - [ - [ - 12, - 13 - ], - "Bob" - ], - [ - [ - 42, - 41 - ], - "Charlie" - ], - [ - [ - 14, - 24 - ], - "Charlie" - ] - ] - }, - "players": { - "Alice": { - "vp": 1, - "res": {} - }, - "Bob": { - "vp": 2, - "res": { - "O": 1, - "S": 1, - "Wh": 1 - } - }, - "Charlie": { - "vp": 2, - "res": { - "W": 2, - "Wh": 1 - } - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json b/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json deleted file mode 100644 index 756576c249fb522a01ee83108a2271ae822b5f44..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203358/tool_executions.json +++ /dev/null @@ -1,4426 +0,0 @@ -[ - { - "timestamp": "2026-05-15T20:34:09.548870", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.63, - "tokens": { - "input": 31, - "output": 886, - "total": 917 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips." - }, - "result": { - "llm_reasoning": "Finding initial settlement locations with high yield (pips) and good resource variety. Looking for 10+ pips.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 54, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.47, - "tokens": { - "input": 31, - "output": 886, - "total": 917 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:34:40.140255", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 60, - "output": 381, - "total": 441 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "Checking directions from my first settlement at node 20. I want to see which path leads to the best expansion spots, specifically looking for high-yield wheat or ore for my second settlement, or a useful port.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.13, - "tokens": { - "input": 60, - "output": 381, - "total": 441 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:35:04.785024", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.3, - "tokens": { - "input": 60, - "output": 749, - "total": 809 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Searching for high-yield nodes (10+ pips) to establish a strong starting position with good resource diversity. Wood and Brick are priorities for expansion, but Wheat and Ore are essential for long-term growth.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 60, - "output": 749, - "total": 809 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:35:38.659677", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.29, - "tokens": { - "input": 50, - "output": 739, - "total": 789 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Searching for high-yield starting locations with good resource diversity. I want to identify the strongest available nodes before checking specific resource availability.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 50, - "output": 739, - "total": 789 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:36:06.107820", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.2, - "tokens": { - "input": 52, - "output": 370, - "total": 422 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement." - }, - "result": { - "llm_reasoning": "I need to decide which direction to point my road from node 12. I'm looking for the best path to high-pip nodes or useful resources like Wheat or Ore for my second settlement.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 52, - "output": 370, - "total": 422 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:36:28.259479", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.43, - "tokens": { - "input": 54, - "output": 886, - "total": 940 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion." - }, - "result": { - "llm_reasoning": "Looking for high-yield nodes (pips 10+) with good resource diversity, specifically focusing on 6s and 8s that aren't blocked. Priority on Ore and Wheat for late game, but need Wood/Brick for expansion.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 46, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.32, - "tokens": { - "input": 54, - "output": 886, - "total": 940 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:37:00.596862", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.28, - "tokens": { - "input": 41, - "output": 561, - "total": 602 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high pip nodes with balanced resources to start strong. Priority on Wheat and Ore since they are crucial for later game.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 41, - "output": 561, - "total": 602 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:37:36.224524", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.2, - "tokens": { - "input": 43, - "output": 379, - "total": 422 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port." - }, - "result": { - "llm_reasoning": "Analyzing paths from my settlement at 42 to decide where to build my road. Node 41 adds brick, 43 adds more wheat, and 50 goes toward a port.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 43, - "output": 379, - "total": 422 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:38:12.423085", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 38, - "output": 797, - "total": 835 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Wood", - "reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots." - }, - "result": { - "llm_reasoning": "I need wood and brick to complement my wheat/ore heavy first settlement. Looking for high-yield wood spots.", - "query": { - "min_pips": 0, - "must_have_resource": "Wood", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 14, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 30, - "resources": { - "Brick": [ - 10, - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 29, - 31, - 19 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 32, - "resources": { - "Wheat": [ - 9 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 6, - "port": null, - "neighbors": [ - 31, - 33, - 21 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 6, - "resources": { - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 3, - "port": "B2", - "neighbors": [ - 5, - 7 - ], - "score": 6.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 38, - "output": 797, - "total": 835 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:38:43.958907", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.23, - "tokens": { - "input": 36, - "output": 371, - "total": 407 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 42, - "reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port." - }, - "result": { - "llm_reasoning": "Checking where roads from my new settlement at node 42 lead. Looking for brick or wood sources or a good port.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 36, - "output": 371, - "total": 407 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:39:07.906193", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.27, - "tokens": { - "input": 57, - "output": 382, - "total": 439 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", - "from_node": 14 - }, - "result": { - "llm_reasoning": "I just placed my second settlement at node 14. I need to decide which direction to point my road. Neighbors are 13, 15, and 24. Node 13 is near Bob, node 24 has Ore, and node 15 is on the coast.", - "from_node": 14, - "total_directions": 3, - "paths": [ - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 12, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 12, - "best_pips": 11 - }, - "highlights": [], - "score": 14.5 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 25, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 25, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 15, - "depth_1": { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - }, - { - "node_id": 7, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 2 (node 16)", - "Port (B2) at depth 2 (node 7)" - ], - "score": 13.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.16, - "tokens": { - "input": 57, - "output": 382, - "total": 439 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:39:42.737405", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 49, - "output": 374, - "total": 423 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 14, - "reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates." - }, - "result": { - "llm_reasoning": "I need to decide where to place my second starting road from node 14. I'm looking for high-yield nodes or useful ports. Node 15 and 24 seem like the main candidates.", - "from_node": 14, - "total_directions": 3, - "paths": [ - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 12, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 12, - "best_pips": 11 - }, - "highlights": [], - "score": 14.5 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 25, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 25, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 15, - "depth_1": { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - }, - { - "node_id": 7, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 2 (node 16)", - "Port (B2) at depth 2 (node 7)" - ], - "score": 13.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 49, - "output": 374, - "total": 423 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:40:24.206310", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.34, - "tokens": { - "input": 85, - "output": 410, - "total": 495 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", - "from_node": 14 - }, - "result": { - "llm_reasoning": "I just placed my second settlement at node 14. I need to place a road. I'm looking at neighbors 15 and 24 to see which leads to better expansion opportunities, specifically for resources I'm missing like Brick or Sheep. Node 13 is adjacent to Bob's settlement at 12, so it's blocked for a future settlement.", - "from_node": 14, - "total_directions": 3, - "paths": [ - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 12, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 12, - "best_pips": 11 - }, - "highlights": [], - "score": 14.5 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 25, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 25, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 15, - "depth_1": { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - }, - { - "node_id": 7, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 2 (node 16)", - "Port (B2) at depth 2 (node 7)" - ], - "score": 13.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.22, - "tokens": { - "input": 85, - "output": 410, - "total": 495 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:41:00.007992", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.79, - "tokens": { - "input": 48, - "output": 823, - "total": 871 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", - "must_have_resource": "Wheat" - }, - "result": { - "llm_reasoning": "I need to secure Wheat and Ore for a balanced economy, as my first settlement provides Wood, Brick, and Sheep. Looking for high-pip Wheat nodes.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 12, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 16, - "resources": { - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "O2", - "neighbors": [ - 15, - 26 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 32, - "resources": { - "Wheat": [ - 9 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 6, - "port": null, - "neighbors": [ - 31, - 33, - 21 - ], - "score": 7.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.62, - "tokens": { - "input": 48, - "output": 823, - "total": 871 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:41:46.804163", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.38, - "tokens": { - "input": 65, - "output": 253, - "total": 318 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", - "min_pips": 10, - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "I need to find a strong second settlement that provides Ore and Wheat to complement my first settlement's Wood, Brick, and Sheep. Node 44 looks promising, but I want to see if there are better options.", - "query": { - "min_pips": 10, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 2, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.29, - "tokens": { - "input": 65, - "output": 253, - "total": 318 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:42:20.036826", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.31, - "tokens": { - "input": 69, - "output": 507, - "total": 576 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25.", - "node_id": 25 - }, - "result": { - "node_id": 25, - "exists": true, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying neighbors and resources for my newly placed settlement at node 25." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 27, - "output": 134, - "total": 161 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful." - }, - "result": { - "llm_reasoning": "Evaluating which direction to point my road from node 25. Candidates are 24, 26, and 36. Node 26 has an Ore port which might be useful.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 42, - "output": 373, - "total": 415 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:42:53.209413", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 54, - "output": 385, - "total": 439 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie." - }, - "result": { - "llm_reasoning": "Checking the best direction for my second road from node 25. Candidates are 24, 26, and 36. 26 has an Ore port, 36 leads towards more sheep/ore, and 24 is near the desert and Charlie.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 54, - "output": 385, - "total": 439 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:43:30.362326", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 60, - "output": 391, - "total": 451 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3)." - }, - "result": { - "llm_reasoning": "I just placed my second settlement at node 25 (Wh8, S4, O3). I need to decide where to point my road. Node 24 is blocked by Charlie at 14. Node 26 is an Ore port. Node 36 leads towards node 35 (Wh6, S11, O3).", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 60, - "output": 391, - "total": 451 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json b/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json deleted file mode 100644 index e0d5564fbe4b0225de3e517e4c1e8f309c33d436..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_203740/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_203740", - "start_time": "2026-05-15T20:37:40.155324", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md deleted file mode 100644 index e5453ded0824e4cae47f83fd7517d551c77aeb16..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/Alice.md +++ /dev/null @@ -1,271 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_205233 -**Started:** 2026-05-15 20:52:33 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:52:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4802 (in:3555 out:270) | **Cost:** $0.002587 - -**Thinking:** After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move. - -**Note to Self:** I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9). - -**Says:** "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:53:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3516 (in:2853 out:260) | **Cost:** $0.002207 - -**Thinking:** I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. - -Direction 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. -Direction 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips). -Direction 21 is the weakest with only 7 pips at the first step. - -Node 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10. - -**Note to Self:** Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port. - -**Says:** "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:59:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5701 (in:4550 out:314) | **Cost:** $0.003217 - -**Thinking:** For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice. - -**Note to Self:** I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production. - -**Says:** "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 21:01:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4652 (in:3910 out:314) | **Cost:** $0.002897 - -**Thinking:** I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road. - -**Note to Self:** I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly. - -**Says:** "pointing my road towards the coast, definitely gonna need a port with all this wheat." - -**Action:** **place_starting_road** - {"from": 44, "to": 52} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 21:01:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1833 (in:1641 out:192) | **Cost:** $0.001397 - -**Thinking:** It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now. - -**Note to Self:** Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there. - -**Says:** "alright, let's see some big numbers. daddy needs some brick!" - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 21:02:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6584 (in:5427 out:314) | **Cost:** $0.003655 - -**Thinking:** The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card. - -**Note to Self:** I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep. - -**Says:** "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - -**Action:** **trade_propose** - {"target_player": "Bob", "offer": {"S": 1}, "request": {"B": 1}} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 21:02:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7927 (in:6375 out:225) | **Cost:** $0.003862 - -**Thinking:** The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads. - -**Note to Self:** Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51. - -**Says:** "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - -**Action:** **roll** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 21:03:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 9002 (in:7024 out:311) | **Cost:** $0.004445 - -**Thinking:** Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade. - -**Note to Self:** I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty. - -**Says:** "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - -**Action:** **buy_dev_card** - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 21:05:24 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: buy dev card -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4820 (in:4335 out:280) | **Cost:** $0.003008 - -**Thinking:** Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources. - -**Note to Self:** I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them. - -**Says:** "alright, let's see if we can get some good numbers this time. come on, brick!" - -**Action:** **roll** - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 21:06:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json deleted file mode 100644 index 322b7927dc286d64c919d6d9e2868ce1be6bbf08..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:52:36.680050", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt deleted file mode 100644 index fdda764f435a8269eee9f5f19ae59772cd908862..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T20:52:36.682964 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json deleted file mode 100644 index 4f175f21d4b9cb8ae6bbae03b7b6ea23748a3722..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T21:06:58.706215", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - }, - { - "from": "Alice", - "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers this time. come on, brick!" - } - ] - }, - "memory": { - "note_from_last_turn": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "recent_notes": [ - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt deleted file mode 100644 index 66e2f0edabf6104ce5904d9ad6039ee7c7805357..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_10.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #10 for Alice === -Timestamp: 2026-05-15T21:06:58.710020 -Active Turn: True - ---- What Happened --- -Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - }, - { - "from": "Alice", - "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers this time. come on, brick!" - } - ] - }, - "memory": { - "note_from_last_turn": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "recent_notes": [ - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json deleted file mode 100644 index 45a6cdcea9c73d4256f689cbb051227fb916dc19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:53:21.823219", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt deleted file mode 100644 index 3e68688f44ef01dde80c8172e7a49d3bb7e078bd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T20:53:21.826127 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json deleted file mode 100644 index b40585b67f6cd5464f86699ea3f2e51f98b823e4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:59:36.156250", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt deleted file mode 100644 index 8a2392b2c5760fc22ccc7d71dccabbaa1835e2e8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T20:59:36.158619 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json deleted file mode 100644 index e1d77e6e8e8d83e72d822c9e73b1ce76cdfa4ef5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,232 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:01:01.005565", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt deleted file mode 100644 index 4f4da443a3ecb9e7fa0c3b8d62a0f2e289082c7a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,139 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T21:01:01.007733 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - } - ] - }, - "memory": { - "note_from_last_turn": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json deleted file mode 100644 index 598fe52f7019e74fe35b42cd00bcc8e997bc58ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,243 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:01:54.210922", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - } - ] - }, - "memory": { - "note_from_last_turn": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt deleted file mode 100644 index c10b3bfbe11263441a58e144391198812a2c50f3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,145 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T21:01:54.212643 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - } - ] - }, - "memory": { - "note_from_last_turn": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json deleted file mode 100644 index df6fc921dc56cc0a3572e9ae7b74d57cd1e09f32..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:02:08.154763", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - } - ] - }, - "memory": { - "note_from_last_turn": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt deleted file mode 100644 index b892021e8e78f45a6cac6f9fd45b704e3fba7d92..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T21:02:08.156983 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - } - ] - }, - "memory": { - "note_from_last_turn": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "recent_notes": [ - "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json deleted file mode 100644 index cc4c41f5e6c4a9d0819f8ae81f7154d0d790bd53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:02:59.249778", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - } - ] - }, - "memory": { - "note_from_last_turn": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "recent_notes": [ - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt deleted file mode 100644 index 3e2618b25a977ad6c983a2f503e92edd7eb60bfa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T21:02:59.251375 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'S': 1}, 'request': {'B': 1}, 'target_player': 1, 'trade_id': 'trade_6_1'}. Error: You don't have the required cards to offer\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - } - ] - }, - "memory": { - "note_from_last_turn": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "recent_notes": [ - "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json deleted file mode 100644 index 8eb3ede26bf606d5f2e9e98a15bd5d6b2e0b5a4f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:03:59.648163", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "recent_notes": [ - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt deleted file mode 100644 index 044e4abf9b827354286a48222f3fe6b3543f1d2e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T21:03:59.650927 -Active Turn: True - ---- What Happened --- -Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "recent_notes": [ - "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json deleted file mode 100644 index ebde2783bcc485fc45d214f214a99d622a4d36e6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:05:24.052721", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - }, - { - "from": "Alice", - "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - } - ] - }, - "memory": { - "note_from_last_turn": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "recent_notes": [ - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt deleted file mode 100644 index ff794665b47f4eeb857770da7cb281cbd9cdc05d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/prompts/prompt_9.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #9 for Alice === -Timestamp: 2026-05-15T21:05:24.054489 -Active Turn: True - ---- What Happened --- -alice performed action: buy dev card -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "from": "Alice", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "from": "Alice", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "from": "Alice", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "from": "Alice", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "from": "Alice", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - }, - { - "from": "Alice", - "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - } - ] - }, - "memory": { - "note_from_last_turn": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "recent_notes": [ - "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json deleted file mode 100644 index 2692ff889b5dbbec5c3f6ebeb27930e00a8098c5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_10_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 10, - "iteration": 1, - "timestamp": "2026-05-15T21:07:24.857289", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2046, - "completion": 0, - "thinking": 0, - "total": 2046 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index bdfdd669e0cb998148a236803e3fe02acad91dc0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:52:54.811601", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Initial search for high-yield nodes (10+ pips) to identify the best starting positions for the first settlement. Looking for a balance of early-game (Wood/Brick) and late-game (Wheat/Ore) resources.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 851, - "completion": 0, - "thinking": 0, - "total": 851 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 8c77585f988810402598dd329aa55945fd96f263..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:53:32.632511", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking all three directions from my starting settlement at node 20. I'm looking for a path towards Wheat or Ore, or a useful port.", - "from_node": 20 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1061, - "completion": 0, - "thinking": 0, - "total": 1061 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 93217f73a9c21d402d5db44c6e92fe5a9d771ffc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T21:00:25.926579", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Ore", - "reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1500, - "completion": 0, - "thinking": 0, - "total": 1500 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json deleted file mode 100644 index e067fd0d3b9241fa894dc6c2a24d3e3242a9c3ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T21:01:08.908877", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", - "from_node": 44 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1578, - "completion": 0, - "thinking": 0, - "total": 1578 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json deleted file mode 100644 index be8e2104224d08ed0c55ebad52e47d888aedb91c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T21:02:35.518797", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1937, - "completion": 0, - "thinking": 0, - "total": 1937 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json deleted file mode 100644 index 7b0a9d1e359666fb2b701a1bc02999f3a514b297..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T21:03:40.262506", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production." - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12.", - "node_id": 11 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", - "from_node": 52 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2010, - "completion": 0, - "thinking": 0, - "total": 2010 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json deleted file mode 100644 index bc34ec368df8d530505dba084cfe965055e53a5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T21:04:15.622103", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", - "from_node": 52 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 10, - "reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep." - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2035, - "completion": 0, - "thinking": 0, - "total": 2035 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json deleted file mode 100644 index 0d6d651582ef15df4c1fd773d374b2380b93a22d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T21:06:13.703995", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 21, - "reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2031, - "completion": 0, - "thinking": 0, - "total": 2031 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json deleted file mode 100644 index efd018eb60032212ec11b6759569f02eeec593ad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:53:21.813087", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move.\",\n \"note_to_self\": \"I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).\",\n \"say_outloud\": \"hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ", - "parsed": { - "internal_thinking": "After analyzing the board, node 20 stands out as the most balanced high-yield starting position. It offers a total of 12 pips (Brick 6, Sheep 8, and Wood 11), which provides an excellent foundation for early-game expansion. While node 43 has a slightly higher pip count (13), it is heavily concentrated in Wheat, which is less ideal for the very first placement when Wood and Brick are essential for building roads and subsequent settlements. Node 20's proximity to high-probability numbers (6 and 8) makes it the strongest strategic choice for Alice's first move.", - "note_to_self": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "say_outloud": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3555, - "completion": 270, - "thinking": 0, - "total": 4802 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json deleted file mode 100644 index 3d3ff50f08a8ad8fab13a0cfb9aa6f4c94934159..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:53:48.646248", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. \\n\\nDirection 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. \\nDirection 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips).\\nDirection 21 is the weakest with only 7 pips at the first step.\\n\\nNode 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10.\",\n \"note_to_self\": \"Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.\",\n \"say_outloud\": \"going to point my road towards 10, those 6s and 8s are definitely going to help early on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement on node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. Now I need to place my road. Looking at the analysis for node 20, the three possible directions are 10, 19, and 21. \n\nDirection 10 leads to a node with 11 pips (Hexes 5, 4, and 1) and provides a path toward node 11 (10 pips) or a 3:1 port at node 9. \nDirection 19 leads to a node with 10 pips (Hexes 9, 8, 4) and follows toward node 18 or 30 (both 8 pips).\nDirection 21 is the weakest with only 7 pips at the first step.\n\nNode 10 is the strongest immediate direction and gives me the best expansion flexibility toward the center of the board or a port. I'll place the road towards 10.", - "note_to_self": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "say_outloud": "going to point my road towards 10, those 6s and 8s are definitely going to help early on.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2853, - "completion": 260, - "thinking": 0, - "total": 3516 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json deleted file mode 100644 index 1e591472aa8c886b809966c31544ea48b65e247e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:01:00.996876", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice.\",\n \"note_to_self\": \"I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.\",\n \"say_outloud\": \"thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "For my second settlement, I need to prioritize Ore and Wheat since my first settlement at node 20 provides strong Wood, Brick, and Sheep (W11, B6, S8). Looking at the board, node 44 is the strongest available candidate for these resources. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), giving me a total of 10 pips and ensuring I have production in all five resource types. While the Ore is a low probability (2), the high-yield Wheat (6 and 9) will be essential for buying development cards and upgrading to cities. Node 44 is also strategically positioned to expand toward the 3:1 port at node 53. I've considered other options like node 35 (9 pips) and node 40 (7 pips with a Wood port), but node 44's superior pip count and resource diversity make it the optimal choice.", - "note_to_self": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "say_outloud": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4550, - "completion": 314, - "thinking": 0, - "total": 5701 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json deleted file mode 100644 index bdea8d706b01d682b091c5055fd6c2f44d2035d4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:01:54.199316", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road.\",\n \"note_to_self\": \"I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.\",\n \"say_outloud\": \"pointing my road towards the coast, definitely gonna need a port with all this wheat.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement at node 44, which gives me access to Wheat 9, Wheat 6, and Ore 2. My first settlement at node 20 provides Wood 11, Brick 6, and Sheep 8. Since I have a surplus of Wheat production, securing a port is a high priority. Analyzing the paths from node 44 using the tool results, the path towards node 52 leads to two 3:1 port options at nodes 51 and 53. Node 51 is particularly attractive because it also touches the Ore 5 and Wheat 9 hexes (though I'll need to compete with Bob who is nearby at node 42). The other directions lead toward high-pip nodes like 35, but the utility of a 3:1 port to manage my Wheat production makes the coastal route the strongest strategic choice for my second starting road.", - "note_to_self": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "say_outloud": "pointing my road towards the coast, definitely gonna need a port with all this wheat.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 52 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3910, - "completion": 314, - "thinking": 0, - "total": 4652 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json deleted file mode 100644 index b9d9d16c2e6f220e216281118c7cb9ab908c1547..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:02:08.144665", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now.\",\n \"note_to_self\": \"Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.\",\n \"say_outloud\": \"alright, let's see some big numbers. daddy needs some brick!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's the start of my turn and the only available action is to roll the dice since I don't have any development cards. My current resource situation is 1 Ore and 2 Wheat. I'm hoping for a 6 (Brick) or an 11 (Wood) so I can start building towards that 3:1 port at node 51. Node 20 is providing my base materials while node 44 is my main wheat/ore source. No one has played a knight yet, and the robber is currently on the desert, so production isn't being hindered for anyone right now.", - "note_to_self": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "say_outloud": "alright, let's see some big numbers. daddy needs some brick!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1641, - "completion": 192, - "thinking": 0, - "total": 1833 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json deleted file mode 100644 index 360a3f96749e166281a4defa2588a8d327a73399..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_6.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:02:59.241248", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card.\",\n \"note_to_self\": \"I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.\",\n \"say_outloud\": \"nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Bob\\\", \\\"offer\\\": {\\\"S\\\": 1}, \\\"request\\\": {\\\"B\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "The dice roll was an 8 (5+3). Looking at the board, hex 4 (Sheep 8) and hex 7 (Wheat 8) are producing. My settlement at node 20 is adjacent to hex 4, so I receive 1 Sheep. My current resources are now 2 Sheep, 1 Ore, and 2 Wheat. I currently lack Wood and Brick, which are essential for reaching the 3:1 port at node 51 or 53. Bob has 1 Wood and 1 Brick, and he might be looking for Sheep to complete his settlement requirements (Wood, Brick, Wheat, Sheep). I will propose a trade to Bob: my Sheep for his Brick. If that fails, I have enough resources (1 Ore, 1 Wheat, 1 Sheep) to buy a development card, which could give me a Knight to move the robber or a useful progress card.", - "note_to_self": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "say_outloud": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?", - "action_type": "trade_propose", - "parameters": { - "target_player": "Bob", - "offer": { - "S": 1 - }, - "request": { - "B": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5427, - "completion": 314, - "thinking": 0, - "total": 6584 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json deleted file mode 100644 index 8ce1f8fea0a82a74916b31978e7d8021b536fa75..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:03:59.636671", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads.\",\n \"note_to_self\": \"Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.\",\n \"say_outloud\": \"oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn.\",\n \"action\": {\n \"type\": \"roll\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "The previous trade failed, and the game state indicates I need to roll to start my turn. My expansion plan for node 11 is blocked by Charlie's settlement at node 12. I need to reconsider my path from node 10; node 21 (Brick 10, Wheat 9, Ore 2) or node 9 (Sheep 8, Wood 12, 3:1 Port) are the most logical pivots. Alternatively, I'm still pushing toward the 3:1 port at node 51 from my settlement at 44. I currently have Sheep, Ore, and Wheat, but I'm desperate for Wood and Brick to build more roads.", - "note_to_self": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "say_outloud": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn.", - "action_type": "roll", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6375, - "completion": 225, - "thinking": 0, - "total": 7927 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json deleted file mode 100644 index e5d93ef124bd8c0b625ba5334cd03ea45764a70d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:05:24.041481", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade.\",\n \"note_to_self\": \"I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.\",\n \"say_outloud\": \"decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Alice currently has 1 Sheep, 1 Ore, and 2 Wheat. She is one road away from a 3:1 port at node 51 or 9, but lacks the Wood and Brick to build it. While she previously considered trading her 'spare' sheep to Bob for a brick, she likely realized after the roll that she only has one sheep, which she needs for her own development card or settlement. Buying a development card is a strong move here because Alice has the exact resources (1 Ore, 1 Wheat, 1 Sheep) and is currently bottlenecked by low Wood and Brick production. A development card could provide a Knight for defense/Largest Army, or high-value cards like Road Building or Year of Plenty that would solve her resource issues more effectively than a single trade.", - "note_to_self": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "say_outloud": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7024, - "completion": 311, - "thinking": 0, - "total": 9002 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json deleted file mode 100644 index 6059a290a688d6ab2eb8d2d911de75a673d0180e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Alice/responses/response_9.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:06:58.695740", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources.\",\n \"note_to_self\": \"I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers this time. come on, brick!\",\n \"action\": {\n \"type\": \"roll\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has just started her turn. According to the task context, she needs to roll the dice. Although 'roll' is not explicitly listed in the 'allowed_actions' array, the instruction 'Current required action: Roll the dice to start your turn. Use: roll' is a direct command that takes precedence. Alice currently has 1 Wheat and a hidden Road Building development card she bought previously. Her current settlements are at nodes 20 and 44, and she has roads extending to nodes 10 and 52. Her strategic goal is to use her Road Building card to reach the 3:1 ports at nodes 9 and 51, which will help her manage her resources more efficiently. For now, the priority is to roll and collect resources.", - "note_to_self": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "say_outloud": "alright, let's see if we can get some good numbers this time. come on, brick!", - "action_type": "roll", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4335, - "completion": 280, - "thinking": 0, - "total": 4820 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md deleted file mode 100644 index e40e8bf0bfe13a100479848d8f4b16c5975eba41..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/Bob.md +++ /dev/null @@ -1,121 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_205233 -**Started:** 2026-05-15 20:52:33 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:53:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4813 (in:3654 out:246) | **Cost:** $0.002565 - -**Thinking:** Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round. - -**Note to Self:** Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle. - -**Says:** "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:54:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3704 (in:2991 out:271) | **Cost:** $0.002308 - -**Thinking:** I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: -1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route. -2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat. -3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick. - -Choosing the road to 41 is the clear winner to secure access to Brick and a future Wood port. - -**Note to Self:** Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion. - -**Says:** "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:57:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5650 (in:4449 out:324) | **Cost:** $0.003196 - -**Thinking:** Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy. - -**Note to Self:** Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production. - -**Says:** "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 20:58:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4528 (in:3827 out:249) | **Cost:** $0.002661 - -**Thinking:** I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation. - -**Note to Self:** Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick. - -**Says:** "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json deleted file mode 100644 index 9397dbdd65d9bd57af858cd259172dd52a43fb82..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:53:48.657373", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt deleted file mode 100644 index fce957a7dd6462f9786e9561ef066eef27d01351..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T20:53:48.659162 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json deleted file mode 100644 index 22d5d0664f2c222c38d3eb2802b82af0533a1dda..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:54:43.177091", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - } - ] - }, - "memory": { - "note_from_last_turn": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt deleted file mode 100644 index 74dcce0bfbdaee7fcd4771912345e7fc8186df44..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,109 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T20:54:43.178670 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - } - ] - }, - "memory": { - "note_from_last_turn": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json deleted file mode 100644 index 81b3e288c1d2d2a349a4f4f1892a312bffa5826e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:57:30.907237", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt deleted file mode 100644 index 470966625844cd16bd41f5311e96920678cc8366..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T20:57:30.909709 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json deleted file mode 100644 index b89bf97c067ef3b829168d645872a8bd6a736b56..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,228 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:58:43.209816", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt deleted file mode 100644 index 18c7a43a6721dd07e2d8b2e4c8db683fb9ddadff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,135 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T20:58:43.211852 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "from": "Charlie", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "from": "Bob", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", - "recent_notes": [ - "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 9eae6e156d5d9f0deaf619dea0522ed8ec364680..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:53:55.041135", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (6s and 8s)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 954, - "completion": 0, - "thinking": 0, - "total": 954 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index eadaffcf04a0b628b93659256a37c67e0bd2e6a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:54:56.325320", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Analyzing expansion options from my starting settlement at node 42 (9-9-5 Wheat/Ore). I want to see which direction leads to better resource diversity, specifically Brick and Wood.", - "from_node": 42 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1111, - "completion": 0, - "thinking": 0, - "total": 1111 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index d19d5efb375dd2aadaa7e1aea34a6c55ce4c8e68..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T20:57:39.381514", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1394, - "completion": 0, - "thinking": 0, - "total": 1394 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json deleted file mode 100644 index 4f14dc4658d4cc665d8fa4188baa9ac10a8ebb07..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T20:59:21.030299", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", - "from_node": 31 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1525, - "completion": 0, - "thinking": 0, - "total": 1525 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json deleted file mode 100644 index 9dd5f903f38e310072e362054655980000c1d04f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:54:43.166830", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round.\",\n \"note_to_self\": \"Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.\",\n \"say_outloud\": \"nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice took node 20, which is a very strong Brick 6 / Sheep 8 spot. Looking at the board, node 42 stands out as the best remaining option for Ore and Wheat. It sits on two Wheat 9s and the best Ore on the board (Ore 5), totaling 12 pips. While node 43 has 13 pips, it's pure Wheat, which is less flexible. Node 12 is also strong with Brick 6 and Sheep 5, but securing the O5 is crucial since Ore is scarce (the other Ore spots are 3 and 2). I'll take 42 to ensure a strong late-game economy and then look for Wood and Brick in the second round.", - "note_to_self": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "say_outloud": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3654, - "completion": 246, - "thinking": 0, - "total": 4813 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json deleted file mode 100644 index ac969028b2940e98b2cc34a599da0175a3721436..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:55:13.912453", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: \\n1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route.\\n2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat.\\n3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick.\\n\\nChoosing the road to 41 is the clear winner to secure access to Brick and a future Wood port.\",\n \"note_to_self\": \"Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.\",\n \"say_outloud\": \"pointing my road towards that brick spot, definitely gonna need some of that to get moving.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 42, which gives me strong Ore (5) and Wheat (9, 9). My biggest challenge will be getting building materials (Wood and Brick). Analyzing the paths from 42: \n1. Road to 41: This leads towards a Brick 10 hex (at node 41) and eventually a Wood port (node 40) or a Wood 11 hex (node 31). This is the most balanced route.\n2. Road to 43: This leads to even more Wheat (6 and 9), which is overkill since I'm already specialized in Wheat.\n3. Road to 50: This leads to a 3:1 port, but the pip count is lower and it doesn't solve my immediate need for Brick.\n\nChoosing the road to 41 is the clear winner to secure access to Brick and a future Wood port.", - "note_to_self": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "say_outloud": "pointing my road towards that brick spot, definitely gonna need some of that to get moving.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2991, - "completion": 271, - "thinking": 0, - "total": 3704 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json deleted file mode 100644 index 7bc4b74de735b3483d7c099d3516fb0c2d62ede9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:58:43.199831", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy.\",\n \"note_to_self\": \"Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.\",\n \"say_outloud\": \"tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob's first settlement is at node 42, which provides a massive amount of Wheat (two 9s) and Ore (5). For his second settlement, he needs to secure Brick and Wood to balance his production and enable expansion. Node 31 is an excellent choice: it provides Brick 10, Wood 11, and another Wheat 9. This gives Bob a very strong production engine, especially on a roll of 9, which would net him 3 Wheat. Additionally, node 31 is strategically located near node 41, which connects to his first settlement at 42 via his existing road, setting him up for an early Longest Road attempt or easy connectivity. While node 14 has slightly higher total pips (10 vs 9), the resource diversity and connectivity of node 31 make it the superior choice for Bob's overall strategy.", - "note_to_self": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", - "say_outloud": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4449, - "completion": 324, - "thinking": 0, - "total": 5650 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json deleted file mode 100644 index b6745d88fceaab2831040db7b79c43a85c469a93..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Bob/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:59:36.139995", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation.\",\n \"note_to_self\": \"Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.\",\n \"say_outloud\": \"alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I've just placed my second settlement at node 31, which gives me access to some solid Wheat (9), Brick (10), and Brick (10) from the adjacent hexes. My first settlement is at node 42, and I already have a road extending from it to node 41. By placing my second starting road from 31 to 41, I immediately connect my two settlements. This not only puts me in a strong position for the Longest Road but also secures a path toward the Wood port at node 40 if I can expand there later. Connecting my settlements early is a classic strategy to ensure I don't get cut off and to build a solid foundation.", - "note_to_self": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", - "say_outloud": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3827, - "completion": 249, - "thinking": 0, - "total": 4528 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md deleted file mode 100644 index 855618fc6dfb71ee34c68ffe7b32b56d80a2964b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/Charlie.md +++ /dev/null @@ -1,116 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_205233 -**Started:** 2026-05-15 20:52:33 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 20:55:13 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3840 (in:3093 out:207) | **Cost:** $0.002168 - -**Thinking:** After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now. - -**Note to Self:** Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building. - -**Says:** "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 20:55:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3789 (in:3111 out:266) | **Cost:** $0.002354 - -**Thinking:** My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources. - -**Note to Self:** Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port. - -**Says:** "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 20:56:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5559 (in:4345 out:299) | **Cost:** $0.003070 - -**Thinking:** After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential. - -**Note to Self:** I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities. - -**Says:** "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 20:57:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4357 (in:3612 out:287) | **Cost:** $0.002667 - -**Thinking:** I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production. - -**Note to Self:** I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat. - -**Says:** "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json deleted file mode 100644 index 8176c477f291e0ed3b8de148a3357db0bd249d0b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:55:13.920891", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 8fbfc31c437d08423f7ba99c4d50fad2652bacc7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T20:55:13.924367 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json deleted file mode 100644 index 19799640c5ccf7d8ef77dd20052d3c646ffa9e79..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:55:46.379358", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 2d40a4c5685bbeeb400cc513f8c6a58cef80835e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T20:55:46.381251 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json deleted file mode 100644 index 0104a66992162c58cbf7947f237fa6ab290c6292..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:56:29.735235", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 1aaae8cadd3c317360b32b922ee15d965f3d6f2c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T20:56:29.737506 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json deleted file mode 100644 index 9277692e2edb58452d934c1f7cae604dddd25686..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,220 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:57:04.144879", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt deleted file mode 100644 index 95563a51fda818c1b2974524fb8d524dfd0bea86..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T20:57:04.148606 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "from": "Alice", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "from": "Bob", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "from": "Bob", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "from": "Charlie", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "from": "Charlie", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "from": "Charlie", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", - "recent_notes": [ - "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index ab76c0d5d2dcfd88e8492f0abea39fe74387bbf7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T20:55:23.257574", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I'm looking for high-yield nodes with a good balance of resources, specifically focusing on 6s and 8s since Alice and Bob have already taken some strong spots." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1047, - "completion": 0, - "thinking": 0, - "total": 1047 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 7223800e6c3e4934c2d9cf30183db842001037e7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T20:55:57.106082", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "I'm evaluating which direction to point my road from settlement 12. I want to see which paths lead to better resource diversity (Ore/Wheat) or useful ports." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1188, - "completion": 0, - "thinking": 0, - "total": 1188 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 941a6f4e9557f26979fc2409842c5c6e69e3cbeb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T20:56:38.135645", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need Wheat and Wood to complement my first settlement's Brick, Sheep, and Ore. I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", - "must_have_resource": "Wheat" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1304, - "completion": 0, - "thinking": 0, - "total": 1304 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json deleted file mode 100644 index 4d9b3f243e50f80174ba44f94bde290de6ba84c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T20:57:11.193331", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", - "from_node": 25 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1413, - "completion": 0, - "thinking": 0, - "total": 1413 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json deleted file mode 100644 index 2524e63d7404913e033f60c08fe1fa4a14e3fd8b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T20:55:46.373378", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now.\",\n \"note_to_self\": \"Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.\",\n \"say_outloud\": \"nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a balanced start with Wood (3), Brick (6), and Sheep (5), which are crucial for early expansion. Alice has already secured a strong 6/8/11 spot (Node 20), and Bob has taken a high-wheat/ore position (Node 42). Node 12 gives me the best production potential left on the board while keeping me clear of the others for now.", - "note_to_self": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "say_outloud": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3093, - "completion": 207, - "thinking": 0, - "total": 3840 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json deleted file mode 100644 index 398178deb96e0fce8c8585e71074bc694d478e8a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T20:56:29.722130", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources.\",\n \"note_to_self\": \"Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.\",\n \"say_outloud\": \"pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "My settlement at node 12 gives me a solid start with Brick 6, Sheep 5, and Wood 3. However, I'm lacking Wheat and Ore. Looking at the expansion options from node 12, path 13 leads directly toward node 14, which has Wheat 8 and total pips of 10. Path 11 is less attractive because Alice is already nearby at node 20 and has pointed her road toward node 10, which blocks any settlement there and potentially contests that area. Path 22 leads toward the center but the immediate nodes (23, 21) have lower pip values or are less useful right now. Securing a path to Wheat 8 at node 14 is my best move to balance my resources.", - "note_to_self": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "say_outloud": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3111, - "completion": 266, - "thinking": 0, - "total": 3789 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json deleted file mode 100644 index f0fb763e73963b1b167ee61e40b4170ca98d69a0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T20:57:04.131443", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential.\",\n \"note_to_self\": \"I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.\",\n \"say_outloud\": \"gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n} ", - "parsed": { - "internal_thinking": "After securing the 6-brick and 5-sheep with my first settlement at node 12, my priority for the second placement is to balance my resource production, specifically targeting Wheat and Ore. Node 25 is an excellent choice as it sits on Wheat 8, Ore 3, and Sheep 4. This gives me a total of 10 pips and ensures I have access to all five resources from the start. It also puts me in a prime position to expand toward the 2:1 Ore port at node 26, which will be valuable since I'm on a decent Ore hex. Other options like node 44 offer more wheat but significantly less ore (on a 2), and node 14 doubles up on wood which I already have. Node 25 provides the best overall balance and expansion potential.", - "note_to_self": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", - "say_outloud": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4345, - "completion": 299, - "thinking": 0, - "total": 5559 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json deleted file mode 100644 index 7957cb304babe819df0462f9ded797eedfda1479..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/Charlie/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T20:57:30.896577", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production.\",\n \"note_to_self\": \"I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.\",\n \"say_outloud\": \"pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my second settlement at node 25, which gives me access to Sheep (4), Ore (3), and Wheat (8). Now I need to place my road. Evaluating the options from node 25: building toward node 26 leads directly to an Ore port (O2), which is highly valuable given my access to Ore. Building toward node 24 leads toward node 14, a high-yield spot with Wood and Wheat. According to the path analysis, the route toward node 26 has the highest potential score (15.0) because it secures port access within two road placements. Securing a 2:1 port early will help me manage my resources more efficiently, especially if I can upgrade to a city on node 25 later to increase my Ore production.", - "note_to_self": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", - "say_outloud": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys.", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3612, - "completion": 287, - "thinking": 0, - "total": 4357 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json b/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json deleted file mode 100644 index 0652042ef5582d2a5588a10608a76b20555d7327..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/agent_memories.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "Alice": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "Bob": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", - "Charlie": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat." -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/chat_history.json b/examples/ai_testing/my_games/session_20260515_205233/chat_history.json deleted file mode 100644 index 13adebe02687dec46bbfd359fefda6d13e0d4bf3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/chat_history.json +++ /dev/null @@ -1,106 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T20:53:21.817526", - "from": "Alice", - "to": "all", - "message": "hey everyone! looks like a decent board. i'll start with node 20, that 6 and 8 combo is too good to pass up." - }, - { - "timestamp": "2026-05-15T20:53:48.652989", - "from": "Alice", - "to": "all", - "message": "going to point my road towards 10, those 6s and 8s are definitely going to help early on." - }, - { - "timestamp": "2026-05-15T20:54:43.171254", - "from": "Bob", - "to": "all", - "message": "nice pick alice, that 6/8 spot is killer. think i'll settle down here by the mountains and grab some of that ore." - }, - { - "timestamp": "2026-05-15T20:55:13.915976", - "from": "Bob", - "to": "all", - "message": "pointing my road towards that brick spot, definitely gonna need some of that to get moving." - }, - { - "timestamp": "2026-05-15T20:55:46.376029", - "from": "Charlie", - "to": "all", - "message": "nice spots guys. i'll take 12, definitely need that 6 brick to keep up with you two." - }, - { - "timestamp": "2026-05-15T20:56:29.730326", - "from": "Charlie", - "to": "all", - "message": "pointing my road towards the wheat, definitely gonna need some bread to go with all this mutton" - }, - { - "timestamp": "2026-05-15T20:57:04.140215", - "from": "Charlie", - "to": "all", - "message": "gonna grab node 25 to round out my resources. that wheat and ore should help me keep pace with you guys. good luck everyone!" - }, - { - "timestamp": "2026-05-15T20:57:30.902026", - "from": "Charlie", - "to": "all", - "message": "pointing my road towards the port, gotta get that trade route going early if i want to keep up with you guys." - }, - { - "timestamp": "2026-05-15T20:58:43.204242", - "from": "Bob", - "to": "all", - "message": "tough choices... charlie, you're really hogging that brick! i'll grab this spot over here and hope the dice are kind to me. good luck everyone!" - }, - { - "timestamp": "2026-05-15T20:59:36.146638", - "from": "Bob", - "to": "all", - "message": "alright, connecting my spots right away. hopefully that brick starts rolling so i can make it to the coast!" - }, - { - "timestamp": "2026-05-15T21:01:00.999658", - "from": "Alice", - "to": "all", - "message": "thanks guys. i'm going to grab node 44 to get some wheat and ore in the mix. good luck to us all!" - }, - { - "timestamp": "2026-05-15T21:01:54.204439", - "from": "Alice", - "to": "all", - "message": "pointing my road towards the coast, definitely gonna need a port with all this wheat." - }, - { - "timestamp": "2026-05-15T21:02:08.148843", - "from": "Alice", - "to": "all", - "message": "alright, let's see some big numbers. daddy needs some brick!" - }, - { - "timestamp": "2026-05-15T21:02:59.244732", - "from": "Alice", - "to": "all", - "message": "nice roll! bob, i see you're looking for resources to get that next settlement down. i've got some spare sheep if you're willing to part with that brick?" - }, - { - "timestamp": "2026-05-15T21:03:59.642755", - "from": "Alice", - "to": "all", - "message": "oops, looks like i miscounted my cards there. let's see what the dice have in store for us this turn." - }, - { - "timestamp": "2026-05-15T21:05:24.045448", - "from": "Alice", - "to": "all", - "message": "decided to try my luck with a dev card since i can't quite reach that settlement yet! let's see if i can get something good." - }, - { - "timestamp": "2026-05-15T21:06:58.699826", - "from": "Alice", - "to": "all", - "message": "alright, let's see if we can get some good numbers this time. come on, brick!" - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json b/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json deleted file mode 100644 index 06ecafda342446494026a59d71df0d83bf414176..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_205233", - "start_time": "2026-05-15T20:52:33.606359", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/session_summary.json b/examples/ai_testing/my_games/session_20260515_205233/session_summary.json deleted file mode 100644 index 44ba392954915d9952147005272859d6d56a1c60..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/session_summary.json +++ /dev/null @@ -1,1003 +0,0 @@ -{ - "session_id": "session_20260515_205233", - "start_time": "2026-05-15T20:52:33.606359", - "end_time": "2026-05-15T21:08:26.837182", - "duration_seconds": 953.230829, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "memory_updated_at": 1778868418.6983593, - "memory_history": [ - { - "note": "I've secured a strong Brick/Sheep/Wood base at node 20. For my second settlement, I should prioritize Ore and Wheat to balance my production for the mid-to-late game, specifically looking at the nodes around hexes 17 (Ore 5) and 18 (Wheat 9).", - "timestamp": 1778867601.8162856 - }, - { - "note": "Placing road towards 10 to maximize expansion potential toward node 11 or the 3:1 port.", - "timestamp": 1778867628.652263 - }, - { - "note": "I have secured all five resources with my two starting settlements (20 and 44). My next goal should be to connect these settlements or expand toward the 3:1 port at node 53 to manage my high Wheat production.", - "timestamp": 1778868060.9990056 - }, - { - "note": "I am pointing my road toward the 3:1 port at node 51. I need to be careful of Bob's expansion from node 42, as he might try to claim that port or the Ore 5 hex. My priority for the first few turns should be collecting Brick and Wood to reach that port quickly.", - "timestamp": 1778868114.203612 - }, - { - "note": "Still aiming for the 3:1 port at node 51. I need Wood (11) and Brick (6) to get there.", - "timestamp": 1778868128.1475978 - }, - { - "note": "I am one road away from a 3:1 port at either node 51 or 53. I need to prioritize getting Wood and Brick to secure that port and manage my high Wheat/Sheep production. Bob is a likely trade partner for Sheep.", - "timestamp": 1778868179.2431526 - }, - { - "note": "Charlie blocked node 11. Pivoting strategy from node 10 toward node 21 for Brick 10 or node 9 for the 3:1 port and Sheep 8. Still prioritizing the 3:1 port at node 51.", - "timestamp": 1778868239.6414955 - }, - { - "note": "I'm buying my first development card to bypass my Wood/Brick shortage. Bob is still a potential trade partner for Sheep later since he lacks them, but for now, I'm prioritizing the gamble of the dev card to potentially get Road Building or Year of Plenty.", - "timestamp": 1778868324.0439599 - }, - { - "note": "I have a Road Building card ready to use this turn. I'm aiming for node 9 (3:1 port, Sheep 8, Wood 12) and node 51 (3:1 port, Ore 5, Wheat 9). I need to secure these spots before Bob or Charlie can expand toward them.", - "timestamp": 1778868418.6983593 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_failed", - "message": "Your previous action failed: ROLL_DICE {}. Error: Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN", - "timestamp": 1778868418.7010114, - "data": { - "action_type": "ROLL_DICE", - "parameters": { - "player_name": "Alice", - "turn_number": 6 - }, - "error": "Action ROLL_DICE is not allowed in the current phase. Allowed actions: BUILD_SETTLEMENT, BUILD_CITY, BUILD_ROAD, TRADE_PROPOSE, TRADE_BANK, BUY_DEV_CARD, USE_DEV_CARD, END_TURN" - } - } - ], - "last_prompt_number": 10, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 10, - "successful_requests": 9, - "failed_requests": 0, - "total_tokens_used": 48837, - "success_rate": "90.0%" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", - "memory_updated_at": 1778867976.1447208, - "memory_history": [ - { - "note": "Secured the best Ore (5) and high Wheat (9, 9) at node 42. Need to prioritize Brick and Wood in the second round to ensure I can actually build roads and settle.", - "timestamp": 1778867683.1706429 - }, - { - "note": "Headed towards the Brick 10 and Wood port. Alice has a very strong setup at 20 (6/8/9), so I'll need to be efficient with my expansion.", - "timestamp": 1778867713.9152055 - }, - { - "note": "Secured a strong Wheat/Ore/Brick engine. I have all resources except Sheep. My next priority should be connecting my two settlements at node 41 and then looking for a Sheep source or a port to leverage my high Wheat production.", - "timestamp": 1778867923.2020996 - }, - { - "note": "Connected my settlements at node 41. Next goal is to secure the Wood port at node 40 to trade my excess Wheat and Brick.", - "timestamp": 1778867976.1447208 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778867976.1488192 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778867976.1499324 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778868061.0009284 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778868114.2061503 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778868114.2069278 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778868114.2069323 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778868128.1502645 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778868128.1511977 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778868324.0472095 - } - ], - "last_prompt_number": 4, - "stats": { - "player_name": "Bob", - "player_id": 1, - "total_requests": 4, - "successful_requests": 4, - "failed_requests": 0, - "total_tokens_used": 18695, - "success_rate": "100.0%" - } - }, - "Charlie": { - "player_name": "Charlie", - "player_id": 2, - "player_color": "White", - "memory": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", - "memory_updated_at": 1778867850.901035, - "memory_history": [ - { - "note": "Alice is on the 6-brick and 8-sheep. Bob is heavy on wheat and ore. I've secured the 6-brick as well, which will be vital for road building.", - "timestamp": 1778867746.3753526 - }, - { - "note": "Alice is moving toward the 6/8/11 cluster. Bob is set up with high-yield Wheat and Ore. I need to prioritize reaching node 14 for Wheat and then look for Ore expansion or a port.", - "timestamp": 1778867789.7288988 - }, - { - "note": "I've secured a balanced start with access to all resources. My next goal is to build toward the Ore port at node 26 or expand toward the wood/wheat cluster at node 14 to solidify my road-building capabilities.", - "timestamp": 1778867824.139028 - }, - { - "note": "I am building toward the Ore port at node 26. This will complement my Ore production from node 25. I should keep an eye on node 14 as a secondary expansion target for more Wood and Wheat.", - "timestamp": 1778867850.901035 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778867850.9032173 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778867850.9041965 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778867923.2063606 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778867976.1488209 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778867976.149933 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778868061.0009315 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778868114.206152 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778868114.2069285 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778868114.2069325 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778868128.1502666 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778868128.1511989 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778868324.0472107 - } - ], - "last_prompt_number": 4, - "stats": { - "player_name": "Charlie", - "player_id": 2, - "total_requests": 4, - "successful_requests": 4, - "failed_requests": 0, - "total_tokens_used": 17545, - "success_rate": "100.0%" - } - } - }, - "final_game_state": { - "meta": { - "curr": "Alice", - "phase": "NORMAL_PLAY", - "robber": 10, - "dice": [ - 5, - 3 - ] - }, - "H": [ - "", - "W12", - "S5", - "W4", - "S8", - "B6", - "W3", - "Wh8", - "B10", - "W11", - "D", - "O3", - "S4", - "B10", - "Wh9", - "Wh6", - "S11", - "O5", - "Wh9", - "O2" - ], - "N": [ - null, - [ - [ - 2, - 9 - ], - [ - 1 - ] - ], - [ - [ - 1, - 3 - ], - [ - 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29 - ], - [ - 13 - ] - ], - [ - [ - 39, - 41, - 48 - ], - [ - 17, - 13 - ], - "W2" - ], - [ - [ - 40, - 42, - 31 - ], - [ - 17, - 14, - 13 - ] - ], - [ - [ - 41, - 43, - 50 - ], - [ - 18, - 17, - 14 - ] - ], - [ - [ - 42, - 44, - 33 - ], - [ - 18, - 15, - 14 - ] - ], - [ - [ - 43, - 45, - 52 - ], - [ - 19, - 18, - 15 - ] - ], - [ - [ - 44, - 46, - 35 - ], - [ - 19, - 16, - 15 - ] - ], - [ - [ - 45, - 47, - 54 - ], - [ - 19, - 16 - ] - ], - [ - [ - 46, - 37 - ], - [ - 16 - ] - ], - [ - [ - 49, - 40 - ], - [ - 17 - ], - "W2" - ], - [ - [ - 48, - 50 - ], - [ - 17 - ] - ], - [ - [ - 49, - 51, - 42 - ], - [ - 18, - 17 - ], - "?3" - ], - [ - [ - 50, - 52 - ], - [ - 18 - ], - "?3" - ], - [ - [ - 51, - 53, - 44 - ], - [ - 19, - 18 - ] - ], - [ - [ - 52, - 54 - ], - [ - 19 - ], - "?3" - ], - [ - [ - 53, - 46 - ], - [ - 19 - ], - "?3" - ] - ], - "state": { - "bld": [ - [ - 12, - "Charlie", - "S" - ], - [ - 20, - "Alice", - "S" - ], - [ - 25, - "Charlie", - "S" - ], - [ - 31, - "Bob", - "S" - ], - [ - 42, - "Bob", - "S" - ], - [ - 44, - "Alice", - "S" - ] - ], - "rds": [ - [ - [ - 20, - 10 - ], - "Alice" - ], - [ - [ - 42, - 41 - ], - "Bob" - ], - [ - [ - 12, - 13 - ], - "Charlie" - ], - [ - [ - 25, - 26 - ], - "Charlie" - ], - [ - [ - 31, - 41 - ], - "Bob" - ], - [ - [ - 44, - 52 - ], - "Alice" - ] - ] - }, - "players": { - "Alice": { - "vp": 2, - "res": { - "Wh": 1 - }, - "dev": { - "h": [ - "road" - ] - } - }, - "Bob": { - "vp": 2, - "res": { - "W": 1, - "B": 1, - "Wh": 1 - } - }, - "Charlie": { - "vp": 2, - "res": { - "S": 1, - "O": 1, - "Wh": 2 - } - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_205233/tool_executions.json b/examples/ai_testing/my_games/session_20260515_205233/tool_executions.json deleted file mode 100644 index a7ca4086df683891b01f7740959ce7bbba73abdd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_205233/tool_executions.json +++ /dev/null @@ -1,5305 +0,0 @@ -[ - { - "timestamp": "2026-05-15T20:52:55.305726", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.62, - "tokens": { - "input": 57, - "output": 920, - "total": 977 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Initial search for high-yield nodes (10+ pips) to identify the best starting positions for the first settlement. Looking for a balance of early-game (Wood/Brick) and late-game (Wheat/Ore) resources.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Initial search for high-yield nodes (10+ pips) to identify the best starting positions for the first settlement. Looking for a balance of early-game (Wood/Brick) and late-game (Wheat/Ore) resources.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.42, - "tokens": { - "input": 57, - "output": 920, - "total": 977 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:53:33.130324", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.35, - "tokens": { - "input": 41, - "output": 362, - "total": 403 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking all three directions from my starting settlement at node 20. I'm looking for a path towards Wheat or Ore, or a useful port.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "Checking all three directions from my starting settlement at node 20. I'm looking for a path towards Wheat or Ore, or a useful port.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.22, - "tokens": { - "input": 41, - "output": 362, - "total": 403 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:53:55.538797", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.76, - "tokens": { - "input": 40, - "output": 873, - "total": 913 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (6s and 8s)." - }, - "result": { - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (6s and 8s).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 50, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 8, - "port": "?3", - "neighbors": [ - 49, - 51, - 42 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.61, - "tokens": { - "input": 40, - "output": 873, - "total": 913 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:54:56.821213", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 53, - "output": 389, - "total": 442 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Analyzing expansion options from my starting settlement at node 42 (9-9-5 Wheat/Ore). I want to see which direction leads to better resource diversity, specifically Brick and Wood.", - "from_node": 42 - }, - "result": { - "llm_reasoning": "Analyzing expansion options from my starting settlement at node 42 (9-9-5 Wheat/Ore). I want to see which direction leads to better resource diversity, specifically Brick and Wood.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 53, - "output": 389, - "total": 442 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:55:23.753665", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.41, - "tokens": { - "input": 48, - "output": 492, - "total": 540 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I'm looking for high-yield nodes with a good balance of resources, specifically focusing on 6s and 8s since Alice and Bob have already taken some strong spots." - }, - "result": { - "llm_reasoning": "I'm looking for high-yield nodes with a good balance of resources, specifically focusing on 6s and 8s since Alice and Bob have already taken some strong spots.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.3, - "tokens": { - "input": 48, - "output": 492, - "total": 540 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:55:57.603883", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 47, - "output": 365, - "total": 412 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 12, - "reasoning": "I'm evaluating which direction to point my road from settlement 12. I want to see which paths lead to better resource diversity (Ore/Wheat) or useful ports." - }, - "result": { - "llm_reasoning": "I'm evaluating which direction to point my road from settlement 12. I want to see which paths lead to better resource diversity (Ore/Wheat) or useful ports.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 47, - "output": 365, - "total": 412 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:56:38.632308", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.73, - "tokens": { - "input": 50, - "output": 865, - "total": 915 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need Wheat and Wood to complement my first settlement's Brick, Sheep, and Ore. I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", - "must_have_resource": "Wheat" - }, - "result": { - "llm_reasoning": "I need Wheat and Wood to complement my first settlement's Brick, Sheep, and Ore. I'm looking for a high-yield Wheat spot, ideally with Wood or more Ore.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.54, - "tokens": { - "input": 50, - "output": 865, - "total": 915 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:57:11.688750", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 64, - "output": 394, - "total": 458 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", - "from_node": 25 - }, - "result": { - "llm_reasoning": "I'm evaluating which direction to build my road from my second settlement (node 25). I want to see which paths lead to the best expansion spots or ports. Node 26 has an Ore port, while 24 leads toward a wood/wheat cluster.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 64, - "output": 394, - "total": 458 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:57:39.877344", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.7, - "tokens": { - "input": 41, - "output": 836, - "total": 877 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources." - }, - "result": { - "llm_reasoning": "I need to balance my strong Ore/Wheat start with Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide at least two of these resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.54, - "tokens": { - "input": 41, - "output": 836, - "total": 877 - } - } - ] - }, - { - "timestamp": "2026-05-15T20:59:21.527531", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.73, - "tokens": { - "input": 60, - "output": 392, - "total": 452 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", - "from_node": 31 - }, - "result": { - "llm_reasoning": "I need to place my second road adjacent to my second settlement (node 31). I want to see which direction offers the best expansion or connection to my first settlement (node 42). Node 41 seems to connect them.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": [ - 10, - 10 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": [ - 9 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.33, - "tokens": { - "input": 60, - "output": 392, - "total": 452 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:00:26.424773", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.6, - "tokens": { - "input": 54, - "output": 783, - "total": 837 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Ore", - "reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available." - }, - "result": { - "llm_reasoning": "I need to find a node with Ore and ideally Wheat to balance my starting resources (currently have Wood, Brick, and Sheep). I'm looking for the highest pip count available.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 12, - "nodes": [ - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 23, - "resources": { - "Ore": [ - 3 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 22, - 24, - 34 - ], - "score": 5.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 49, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 48, - 50 - ], - "score": 4.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 45, - 47, - 54 - ], - "score": 4.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.45, - "tokens": { - "input": 54, - "output": 783, - "total": 837 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:01:09.404221", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.31, - "tokens": { - "input": 43, - "output": 385, - "total": 428 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", - "from_node": 44 - }, - "result": { - "llm_reasoning": "Checking directions from node 44 to see which path leads to the best expansion or port. I have a lot of wheat (6, 9) and might need a port.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.18, - "tokens": { - "input": 43, - "output": 385, - "total": 428 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:02:36.016996", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.3, - "tokens": { - "input": 53, - "output": 790, - "total": 843 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat." - }, - "result": { - "llm_reasoning": "I need to find the best expansion spots, specifically looking for Brick and Wood sources or high-yield nodes to balance my Wheat-heavy production. I'm also looking for ports to leverage my Wheat.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.22, - "tokens": { - "input": 53, - "output": 790, - "total": 843 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:03:40.758466", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 79, - "output": 1248, - "total": 1327 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production." - }, - "result": { - "llm_reasoning": "Looking for high-pip expansion nodes to prioritize Wood and Brick production.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.22, - "tokens": { - "input": 23, - "output": 760, - "total": 783 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12.", - "node_id": 11 - }, - "result": { - "node_id": 11, - "exists": true, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking node 11 as a potential expansion from my road at 10. It appears to have B6, S5, and W12." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 32, - "output": 142, - "total": 174 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", - "from_node": 52 - }, - "result": { - "llm_reasoning": "Comparing expansion towards node 51 vs node 53 for the 3:1 port.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": [ - 9 - ] - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": [ - 2 - ] - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.05, - "tokens": { - "input": 24, - "output": 346, - "total": 370 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:04:16.118554", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.57, - "tokens": { - "input": 129, - "output": 1538, - "total": 1667 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", - "from_node": 52 - }, - "result": { - "llm_reasoning": "I'm looking to reach a port. Node 51 and 53 are candidates. I want to see which one offers better potential for future expansion or better resource yields.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": [ - 9 - ] - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": [ - 2 - ] - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 47, - "output": 369, - "total": 416 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 10, - "reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep." - }, - "result": { - "llm_reasoning": "Checking potential expansion from node 10 towards nodes 9 or 11. Node 9 is a 3:1 port, and node 11 is near Brick and Sheep.", - "from_node": 10, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 12, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 12, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 20, - "depth_1": { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 17.0 - }, - { - "direction": 9, - "depth_1": { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 6, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 8, - "total_pips": 5, - "port": "?3", - "can_build": true - }, - { - "node_id": 1, - "total_pips": 1, - "port": null, - "can_build": true - } - ], - "best_node": 8, - "best_pips": 5 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 8)" - ], - "score": 14.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 39, - "output": 389, - "total": 428 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood." - }, - "result": { - "llm_reasoning": "Looking for the next best settlement location to prioritize my road building. I need to balance my resources, specifically looking for more Brick and Wood.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 43, - "output": 780, - "total": 823 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:06:14.200262", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.17, - "tokens": { - "input": 55, - "output": 150, - "total": 205 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 21, - "reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." - }, - "result": { - "node_id": 21, - "exists": true, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 20, - 22, - 32 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Alice's building at node 20", - "llm_reasoning": "I'm planning my next move with the Road Building card I just bought. Node 21 looks like a strong candidate for Wood and Brick, which I currently lack. I want to verify its hexes and yield." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 55, - "output": 150, - "total": 205 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:07:25.351381", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.4, - "tokens": { - "input": 72, - "output": 810, - "total": 882 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout." - }, - "result": { - "llm_reasoning": "I need to identify the best settlement locations to expand towards. I currently have access to Wood, Brick, and Wheat, but I'm looking for better Ore and Sheep production, as well as a 3:1 port to manage my resources. Nodes 9 and 51 seem promising based on the board layout.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.29, - "tokens": { - "input": 72, - "output": 810, - "total": 882 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md deleted file mode 100644 index 57fd3966447afedfeda456102065329f07e6ae69..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md +++ /dev/null @@ -1,346 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_211742 -**Started:** 2026-05-15 21:17:42 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 21:17:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4650 (in:3500 out:227) | **Cost:** $0.002431 - -**Thinking:** I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority. - -**Note to Self:** Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy. - -**Says:** "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 21:18:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3379 (in:2720 out:250) | **Cost:** $0.002110 - -**Thinking:** I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production. - -**Note to Self:** Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities. - -**Says:** "pointing my road towards node 10 to grab those high pips and maybe a port later on." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 21:24:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5861 (in:4614 out:346) | **Cost:** $0.003345 - -**Thinking:** My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position. - -**Note to Self:** Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center. - -**Says:** "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 21:26:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4665 (in:3935 out:258) | **Cost:** $0.002742 - -**Thinking:** My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility. - -**Note to Self:** Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space. - -**Says:** "heading towards the middle with this road, looking to pick up some more options for expansion later." - -**Action:** **place_starting_road** - {"from": 44, "to": 45} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 21:27:03 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1802 (in:1580 out:222) | **Cost:** $0.001456 - -**Thinking:** I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice. - -**Note to Self:** I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it. - -**Says:** "alright, let's see what the dice have in store for us. big numbers, please!" - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 21:27:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6552 (in:5469 out:241) | **Cost:** $0.003458 - -**Thinking:** I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner. - -**Note to Self:** Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33. - -**Says:** "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - -**Action:** **trade_propose** - {"target_player": "Bob", "offer": {"Wh": 1}, "request": {"B": 1}} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 21:28:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6783 (in:5727 out:243) | **Cost:** $0.003593 - -**Thinking:** I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road. - -**Note to Self:** Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production. - -**Says:** "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - -**Action:** **buy_dev_card** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 21:28:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7547 (in:6144 out:301) | **Cost:** $0.003975 - -**Thinking:** I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35. - -**Note to Self:** I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production. - -**Says:** "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - -**Action:** **end_turn** - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 21:33:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1960 (in:1712 out:248) | **Cost:** $0.001600 - -**Thinking:** I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling. - -**Note to Self:** Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9. - -**Says:** "alright, let's see if the dice are on my side this time. come on, big numbers!" - -**Action:** **roll_dice** - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 21:33:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 8246 (in:6523 out:334) | **Cost:** $0.004263 - -**Thinking:** Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34. - -**Note to Self:** Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11). - -**Says:** "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - -**Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]} - ---- - -## Request #11 - 🎯 ACTIVE TURN - -**Time:** 21:35:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_11.json](prompts/prompt_11.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7921 (in:6407 out:267) | **Cost:** $0.004005 - -**Thinking:** Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn. - -**Note to Self:** Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield. - -**Says:** "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - -**Action:** **use_dev_card** - {"card_type": "road", "road_1": [45, 35], "road_2": [35, 34]} - ---- - -## Request #12 - 🎯 ACTIVE TURN - -**Time:** 21:36:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_12.json](prompts/prompt_12.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6132 (in:5188 out:313) | **Cost:** $0.003533 - -**Thinking:** My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35. - -**Note to Self:** Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port. - -**Says:** "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." - -**Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]} - ---- - -## Request #13 - 🎯 ACTIVE TURN - -**Time:** 21:37:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_13.json](prompts/prompt_13.json) - diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json deleted file mode 100644 index ef184e6370ad7b9398ffcb14fe639cc471575b67..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:17:45.456038", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt deleted file mode 100644 index 8ffa24ec10c3206a097e6c33c57e10ce3bde7485..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T21:17:45.458809 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json deleted file mode 100644 index 9d5cdeb378fc2e2eb80a5a6cee0b52bcd652ba8c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T21:33:43.955085", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "recent_notes": [ - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt deleted file mode 100644 index d725c4948cce4f0350ba29921d138c91cba86912..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #10 for Alice === -Timestamp: 2026-05-15T21:33:43.957674 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "recent_notes": [ - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json deleted file mode 100644 index 916553610dcbac68647aa590b5f37a5d7cacd5ac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T21:35:21.798032", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt deleted file mode 100644 index b245864fb86ad0f814f2b47efe26a65f0cfdcbfa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #11 for Alice === -Timestamp: 2026-05-15T21:35:21.801166 -Active Turn: True - ---- What Happened --- -Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json deleted file mode 100644 index 496e3bf72e0090faa156839c42772d8b84f4c5fb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T21:36:12.764832", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "recent_notes": [ - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt deleted file mode 100644 index 7de4f525abc4dff6ba6c1981f35f2d90bf7f3049..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #12 for Alice === -Timestamp: 2026-05-15T21:36:12.767633 -Active Turn: True - ---- What Happened --- -Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "recent_notes": [ - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json deleted file mode 100644 index a0f67cfa7d11fbd68edc9ee4d028c3eddefa6cd1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 13, - "timestamp": "2026-05-15T21:37:35.846226", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - }, - { - "from": "Alice", - "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "recent_notes": [ - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt deleted file mode 100644 index 1dd3061a7c84fc1c0133d06bab94c8d72d15a05d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #13 for Alice === -Timestamp: 2026-05-15T21:37:35.849442 -Active Turn: True - ---- What Happened --- -Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - }, - { - "from": "Alice", - "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "recent_notes": [ - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json deleted file mode 100644 index c0cd1f7a64fe6c36510ed87d0f5dbcc83a825eb0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:18:21.581876", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt deleted file mode 100644 index 316c047ce2e4f69e88c41364a1f9ab1673e106f2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T21:18:21.584841 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json deleted file mode 100644 index 97b7dfaed5ab7a7d6be03db65a3f6e55fa736e5f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:24:45.478004", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt deleted file mode 100644 index 567ced6bdd732f5994c4a353fba3fa5531320403..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T21:24:45.481038 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json deleted file mode 100644 index d05dfa9d6fef5337d4339bdef34c07a2047172fd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,232 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:26:16.920911", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt deleted file mode 100644 index a3547874d0387eaaec57cf080657a028aec3e0bc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,139 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T21:26:16.922808 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json deleted file mode 100644 index f6a055e98d3aff9b9665e3b77bd84f46816a069b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,243 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:27:03.183568", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt deleted file mode 100644 index 5e1568da64bcfc2669a4f6d72c4a54a5a6e3f83d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,145 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T21:27:03.185635 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json deleted file mode 100644 index d5ef6821314e9773fa33b8a94d7192d695dd9507..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:27:20.019224", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - } - ] - }, - "memory": { - "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt deleted file mode 100644 index 87067eed06dd81fc02fa58c30defbfb22f8d865a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T21:27:20.021502 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - } - ] - }, - "memory": { - "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "recent_notes": [ - "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json deleted file mode 100644 index ddd10ba7015890393e33dfee3f81d304e5e343ee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:28:16.989661", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "recent_notes": [ - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt deleted file mode 100644 index 95cbc3e4affe138f6a4ffc1dde5701373b4830c8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T21:28:16.991613 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "recent_notes": [ - "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json deleted file mode 100644 index fbb18d56c66b89c73fc5b216c6d2c6e36768e63d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:28:56.297662", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "recent_notes": [ - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt deleted file mode 100644 index 7c5c8a49db48c2ac00747fb7f2d8ae65694427a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T21:28:56.299614 -Active Turn: True - ---- What Happened --- -alice performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "recent_notes": [ - "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json deleted file mode 100644 index bffc1713e0e0284b9f7373a7d008681dd897a666..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:33:25.525617", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "recent_notes": [ - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt deleted file mode 100644 index 9d8836857f4b01e63bfd60301e595ddcbeca1b36..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #9 for Alice === -Timestamp: 2026-05-15T21:33:25.530286 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "recent_notes": [ - "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json deleted file mode 100644 index 8a5c18b95c52b0ce5ec99fb86b4661abd1c92989..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "request_number": 10, - "iteration": 1, - "timestamp": "2026-05-15T21:34:14.157416", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options." - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44.", - "node_id": 35 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", - "from_node": 45 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2025, - "completion": 0, - "thinking": 0, - "total": 2025 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json deleted file mode 100644 index a3d08c600e9a931e15e8113b2dc5790cf997fc01..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "request_number": 11, - "iteration": 1, - "timestamp": "2026-05-15T21:35:39.856343", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield." - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2069, - "completion": 0, - "thinking": 0, - "total": 2069 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json deleted file mode 100644 index 68fb8c24286e987966aa7d8ad72c8ba53893190b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 12, - "iteration": 1, - "timestamp": "2026-05-15T21:36:44.192185", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", - "from_node": 45 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement.", - "node_id": 35 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2082, - "completion": 0, - "thinking": 0, - "total": 2082 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json deleted file mode 100644 index 0a9152d373b63fe0266dc5634ec554904a82b913..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 13, - "iteration": 1, - "timestamp": "2026-05-15T21:37:45.995867", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card.", - "node_id": 35 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2114, - "completion": 0, - "thinking": 0, - "total": 2114 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index da4856e4dcd2f20f9efcfac2794dd1e9f07f752a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T21:17:53.489344", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Finding the best initial settlement locations with high pip counts and resource variety." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 851, - "completion": 0, - "thinking": 0, - "total": 851 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 6581a7d996e63719a3b2875cb3adf904d54fde4e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T21:18:27.361246", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", - "from_node": 20 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 991, - "completion": 0, - "thinking": 0, - "total": 991 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 3d1e6d92e3f8fd02eda747b7797f53b91b3ebfe8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T21:25:32.639016", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1474, - "completion": 0, - "thinking": 0, - "total": 1474 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json deleted file mode 100644 index 7b1ad3fb91815ab27c058cf49b5349199c8abd77..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T21:26:29.182182", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 44, - "reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1569, - "completion": 0, - "thinking": 0, - "total": 1569 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json deleted file mode 100644 index 78d176949030ba586dbf4ee3a73c4eaf2d76709f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T21:27:32.624746", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1958, - "completion": 0, - "thinking": 0, - "total": 1958 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json deleted file mode 100644 index 2e48767ce24ae83bed4fd769692d03f7ef930eb6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T21:28:27.948003", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I want to identify the most valuable expansion targets to plan my next moves, especially since I'm currently blocked on building roads." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2102, - "completion": 0, - "thinking": 0, - "total": 2102 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json deleted file mode 100644 index 01419088ac7df924b4504e81bd2505c113e03049..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T21:29:20.258830", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to improve my Ore production to build cities and buy more development cards. Looking for the best available Ore spots.", - "must_have_resource": "Ore" - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Checking expansion options from my current road end at 45. Looking to reach high-value nodes in the center." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2079, - "completion": 0, - "thinking": 0, - "total": 2079 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json deleted file mode 100644 index b98ab1c101117a3c182c2cde9473cd1361d72e29..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:18:21.570534", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority.\",\n \"note_to_self\": \"Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.\",\n \"say_outloud\": \"hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I'm looking for a strong starting position with high production (pips) and a good mix of resources, specifically Wood and Brick for early expansion. Node 20 offers 12 pips with Wood (11), Brick (6), and Sheep (8), which is a very strong balanced start. While Node 43 has 13 pips, it's entirely Wheat, which might leave me resource-starved for building roads and settlements early on. Since I'm the first player in a 3-player game, I'll also have the last pick in the second round, so securing high-probability Wood and Brick now is a priority.", - "note_to_self": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "say_outloud": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3500, - "completion": 227, - "thinking": 0, - "total": 4650 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json deleted file mode 100644 index 6052205a7b574c76a887775e2fb9f51a00686fcc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json +++ /dev/null @@ -1,35 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T21:35:21.784062", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.\",\n \"note_to_self\": \"Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).\",\n \"say_outloud\": \"nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.", - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "say_outloud": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.", - "action_type": "use_dev_card", - "parameters": { - "card_type": "road_building", - "road_1": [ - 45, - 35 - ], - "road_2": [ - 35, - 34 - ] - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6523, - "completion": 334, - "thinking": 0, - "total": 8246 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json deleted file mode 100644 index 0fd6f84c2760c86c7d963161a43928b2ca9f4ac2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json +++ /dev/null @@ -1,35 +0,0 @@ -{ - "request_number": 11, - "timestamp": "2026-05-15T21:36:12.754522", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.\",\n \"note_to_self\": \"Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.\",\n \"say_outloud\": \"oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.", - "note_to_self": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "say_outloud": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.", - "action_type": "use_dev_card", - "parameters": { - "card_type": "road", - "road_1": [ - 45, - 35 - ], - "road_2": [ - 35, - 34 - ] - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6407, - "completion": 267, - "thinking": 0, - "total": 7921 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json deleted file mode 100644 index b9d3dc8f56f479bcb5a31f18e9789754438e4cab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json +++ /dev/null @@ -1,35 +0,0 @@ -{ - "request_number": 12, - "timestamp": "2026-05-15T21:37:35.833401", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.\",\n \"note_to_self\": \"Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.\",\n \"say_outloud\": \"third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", - "parsed": { - "internal_thinking": "My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.", - "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "say_outloud": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.", - "action_type": "use_dev_card", - "parameters": { - "card_type": "road_building", - "road_1": [ - 45, - 35 - ], - "road_2": [ - 35, - 34 - ] - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5188, - "completion": 313, - "thinking": 0, - "total": 6132 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json deleted file mode 100644 index 3440c75cfe2549a20fd74f3f256e13b271042ac8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:18:42.430469", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production.\",\n \"note_to_self\": \"Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.\",\n \"say_outloud\": \"pointing my road towards node 10 to grab those high pips and maybe a port later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 20, which gives me a solid start with Wood (11), Brick (6), and Sheep (8). Now I need to decide where to point my road. Looking at the potential paths from node 20, building towards node 10 is clearly the strongest option. Node 10 itself has 11 pips and sits on the same high-yield Brick (6) and Sheep (8) hexes, and it opens up node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield areas. My priority for the second settlement will be securing Ore and Wheat to balance my production.", - "note_to_self": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "say_outloud": "pointing my road towards node 10 to grab those high pips and maybe a port later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2720, - "completion": 250, - "thinking": 0, - "total": 3379 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json deleted file mode 100644 index 741331654220032590262917e0ddb0962108c037..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:26:16.909480", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.\",\n \"note_to_self\": \"Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.\",\n \"say_outloud\": \"gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.", - "note_to_self": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "say_outloud": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4614, - "completion": 346, - "thinking": 0, - "total": 5861 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json deleted file mode 100644 index 39c8cf903213303837496e331b3c95826b7f998f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:27:03.172602", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.\",\n \"note_to_self\": \"Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.\",\n \"say_outloud\": \"heading towards the middle with this road, looking to pick up some more options for expansion later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", - "parsed": { - "internal_thinking": "My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.", - "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "say_outloud": "heading towards the middle with this road, looking to pick up some more options for expansion later.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 45 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3935, - "completion": 258, - "thinking": 0, - "total": 4665 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json deleted file mode 100644 index 599b4e24f342eba9f8f9279e213e0118db7db0df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:27:20.009932", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.\",\n \"note_to_self\": \"I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. big numbers, please!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.", - "note_to_self": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "say_outloud": "alright, let's see what the dice have in store for us. big numbers, please!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1580, - "completion": 222, - "thinking": 0, - "total": 1802 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json deleted file mode 100644 index 3f7b222e6c6c875a87fc838606863e63cf50bc7d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:27:58.826290", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.\",\n \"note_to_self\": \"Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.\",\n \"say_outloud\": \"hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Bob\\\", \\\"offer\\\": {\\\"Wh\\\": 1}, \\\"request\\\": {\\\"B\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.", - "note_to_self": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "say_outloud": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Bob", - "offer": { - "Wh": 1 - }, - "request": { - "B": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5469, - "completion": 241, - "thinking": 0, - "total": 6552 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json deleted file mode 100644 index 7e0036a8135d1738fabad862c3566c22e1c6d011..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:28:56.286579", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.\",\n \"note_to_self\": \"Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.\",\n \"say_outloud\": \"tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.", - "note_to_self": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "say_outloud": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5727, - "completion": 243, - "thinking": 0, - "total": 6783 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json deleted file mode 100644 index e91f1a3c00d354ccc3fc13d78ff89399a1fd6b97..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:29:49.440977", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.\",\n \"note_to_self\": \"I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.\",\n \"say_outloud\": \"not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.", - "note_to_self": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "say_outloud": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6144, - "completion": 301, - "thinking": 0, - "total": 7547 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json deleted file mode 100644 index 3736d8366afe1598c602914ae707bdba465c1755..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:33:43.944000", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.\",\n \"note_to_self\": \"Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.\",\n \"say_outloud\": \"alright, let's see if the dice are on my side this time. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.", - "note_to_self": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "say_outloud": "alright, let's see if the dice are on my side this time. come on, big numbers!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1712, - "completion": 248, - "thinking": 0, - "total": 1960 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md deleted file mode 100644 index f044ba43b135111c919cf3ce07753339342beec3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md +++ /dev/null @@ -1,283 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_211742 -**Started:** 2026-05-15 21:17:42 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 21:18:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4504 (in:3409 out:280) | **Cost:** $0.002544 - -**Thinking:** Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility. - -**Note to Self:** I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production. - -**Says:** "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 21:20:04 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3767 (in:3038 out:283) | **Cost:** $0.002368 - -**Thinking:** I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: -- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant. -- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs. -- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build. - -I'll point my road toward 41 to set up for the Wood port and Brick access. - -**Note to Self:** Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start. - -**Says:** "heading towards the coast, might need that port logic later on." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 21:23:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5648 (in:4445 out:339) | **Cost:** $0.003240 - -**Thinking:** After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port. - -**Note to Self:** I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next. - -**Says:** "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 21:24:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4617 (in:3863 out:300) | **Cost:** $0.002831 - -**Thinking:** I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road. - -**Note to Self:** I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes. - -**Says:** "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 21:27:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick. -Current required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2021 (in:1788 out:233) | **Cost:** $0.001593 - -**Thinking:** Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open. - -**Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon. - -**Says:** "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - -**Action:** **trade_reject** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 21:29:49 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2100 (in:1839 out:261) | **Cost:** $0.001703 - -**Thinking:** It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion. - -**Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon. - -**Says:** "alright, let's see some 9s or 5s! i really need to get this engine moving." - -**Action:** **roll_dice** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 21:30:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2025 (in:1808 out:217) | **Cost:** $0.001555 - -**Thinking:** I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5). - -**Note to Self:** Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him. - -**Says:** "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 21:30:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1936 (in:1783 out:153) | **Cost:** $0.001351 - -**Thinking:** Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice. - -**Note to Self:** Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production. - -**Says:** "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 21:30:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6683 (in:5597 out:266) | **Cost:** $0.003597 - -**Thinking:** I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction. - -**Note to Self:** I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40. - -**Says:** "going to push a bit further out. that wood port looks pretty tempting for later." - -**Action:** **build_road** - {"from": 41, "to": 40} - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 21:31:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5712 (in:4941 out:290) | **Cost:** $0.003341 - -**Thinking:** I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40. - -**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards. - -**Says:** "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json deleted file mode 100644 index 3202e49daf0bc04fe695a68637dc6d9ccb6bbcd3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:18:42.444640", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt deleted file mode 100644 index 1c891ad958bd7ff45acb21d68d8608a6e12ff9e0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T21:18:42.447576 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json deleted file mode 100644 index 2fdb7e49cb350a8d913e0c7ce0d578e0dfd563a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T21:31:16.159182", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "recent_notes": [ - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt deleted file mode 100644 index 9a84fbef8188d86a4d146be6de09940a1f09598d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-05-15T21:31:16.161171 -Active Turn: True - ---- What Happened --- -bob built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "recent_notes": [ - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json deleted file mode 100644 index d672a6148e0764ade68d3b16f0af4d2c87e3e5cb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:20:04.374666", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt deleted file mode 100644 index bf5c8e7be28cf5d6ec0fcb2931c86264616947c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,109 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T21:20:04.377523 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json deleted file mode 100644 index a750b2e09611d96d4d50ecf455319169f28f4d86..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:23:00.827278", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt deleted file mode 100644 index fe4662acfe39630b8679ff198cbbaec64097ea01..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T21:23:00.830260 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - } - ] - }, - "memory": { - "note_from_last_turn": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json deleted file mode 100644 index 75f4f0d3f7ef891b108d4811371c7534ca66367c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,228 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:24:05.369998", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt deleted file mode 100644 index 5ed1ef9d44420ea4c42bf6db8e640d58dde2d06a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,135 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T21:24:05.372054 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json deleted file mode 100644 index 678544aeb6b2356219f9b20aba94d6dce147b14c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,258 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:27:58.831833", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "pending", - "timestamp": 1778869678.830187 - } - ] - }, - "memory": { - "note_from_last_turn": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt deleted file mode 100644 index ff94935a4df5f536ce6337cd1ad7119fb7046c2c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,160 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T21:27:58.833345 -Active Turn: True - ---- What Happened --- -trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick. -Current required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "pending", - "timestamp": 1778869678.830187 - } - ] - }, - "memory": { - "note_from_last_turn": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json deleted file mode 100644 index e63ab879e70aee882d7cc349dc95a53c199a8687..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:29:49.451560", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt deleted file mode 100644 index d536fb0bd242968c1a3648bbcc6b98767c287746..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T21:29:49.453721 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "recent_notes": [ - "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json deleted file mode 100644 index 96298208cae4601fb07963e68bb6dc2a50f6aa28..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,251 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:30:08.477236", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "recent_notes": [ - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt deleted file mode 100644 index 0d18cea91bc3fcea2c722fc0daa953c0da23242c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,158 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T21:30:08.479078 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "recent_notes": [ - "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json deleted file mode 100644 index f482a165697afc270554b27f332edbdc47f66a8a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,251 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:30:34.500557", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "recent_notes": [ - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt deleted file mode 100644 index d7de1f708f2a0e636d80b6dee80e809f1390421b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,158 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T21:30:34.502877 -Active Turn: True - ---- What Happened --- -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "recent_notes": [ - "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json deleted file mode 100644 index ee3cb304d820d42e0660c07cc268100bd01e0e18..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:30:45.365968", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "recent_notes": [ - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt deleted file mode 100644 index e5a6b9818a62de5fc76da6fed7a1e1edd75503b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-05-15T21:30:45.369240 -Active Turn: True - ---- What Happened --- -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "from": "Alice", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778869678.830187, - "responded_by": "Bob", - "resolved_at": 1778869696.9856074 - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "recent_notes": [ - "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json deleted file mode 100644 index 5b3bb5f68313484493a1fd680fc306d84ec2cbeb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 10, - "iteration": 1, - "timestamp": "2026-05-15T21:31:29.142755", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and port at node 40 where I just built a road.", - "node_id": 40 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking further expansion options from the wood port.", - "from_node": 40 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2067, - "completion": 0, - "thinking": 0, - "total": 2067 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 294fdf0675a682e7d9484f4478d99c9a7b3f9caf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T21:18:54.685211", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 947, - "completion": 0, - "thinking": 0, - "total": 947 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 526bac3f1976febd98f538e8441d65cfe976c276..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T21:20:14.803473", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", - "from_node": 42 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1133, - "completion": 0, - "thinking": 0, - "total": 1133 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 0f7a92c82d76b33187edac426dfcc611620c5847..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T21:23:07.038266", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. Looking for high pips and missing resources." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1398, - "completion": 0, - "thinking": 0, - "total": 1398 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json deleted file mode 100644 index 5c2f099d8515772851eb071a7f99da1d1f6bbfd7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T21:24:23.923000", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see the best direction to point my road from my second settlement at node 31. I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", - "from_node": 31 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1542, - "completion": 0, - "thinking": 0, - "total": 1542 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json deleted file mode 100644 index 8a3ec49ee2e0bb7162e429f5b06ea3f4eff59600..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T21:30:54.269156", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Exploring expansion options from my central node 41. I'm interested in the Wood port at 40.", - "from_node": 41 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Exploring expansion options from my settlement at 42. I'm interested in the 3:1 port at 50.", - "from_node": 42 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2068, - "completion": 0, - "thinking": 0, - "total": 2068 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json deleted file mode 100644 index 7953645f1984e92f33a72c5381e97a0947ca7880..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:20:04.363957", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility.\",\n \"note_to_self\": \"I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.\",\n \"say_outloud\": \"nice pick alice. i'm gonna go with 42, love that ore/wheat setup.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility.", - "note_to_self": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "say_outloud": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3409, - "completion": 280, - "thinking": 0, - "total": 4504 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json deleted file mode 100644 index 0ae0c80c7b0aebaeb035986cd0a235610250dcd1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T21:31:51.409462", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.\",\n \"say_outloud\": \"glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40.", - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "say_outloud": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4941, - "completion": 290, - "thinking": 0, - "total": 5712 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json deleted file mode 100644 index ce7781a9bb8a242ab4f02562116957fa64873df2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:20:35.210791", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: \\n- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant.\\n- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs.\\n- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build.\\n\\nI'll point my road toward 41 to set up for the Wood port and Brick access.\",\n \"note_to_self\": \"Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.\",\n \"say_outloud\": \"heading towards the coast, might need that port logic later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: \n- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant.\n- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs.\n- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build.\n\nI'll point my road toward 41 to set up for the Wood port and Brick access.", - "note_to_self": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "say_outloud": "heading towards the coast, might need that port logic later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3038, - "completion": 283, - "thinking": 0, - "total": 3767 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json deleted file mode 100644 index 4a5bff1ed1eb7f7a3d76452058ac7e3f0f1550a0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:24:05.359611", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port.\",\n \"note_to_self\": \"I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.\",\n \"say_outloud\": \"thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", - "parsed": { - "internal_thinking": "After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port.", - "note_to_self": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "say_outloud": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4445, - "completion": 339, - "thinking": 0, - "total": 5648 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json deleted file mode 100644 index 4c9ea1f3f5bc28667c96b2733b12436a8c923503..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:24:45.465374", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road.\",\n \"note_to_self\": \"I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.\",\n \"say_outloud\": \"gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road.", - "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "say_outloud": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3863, - "completion": 300, - "thinking": 0, - "total": 4617 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json deleted file mode 100644 index 156005f9c1d59a39aba8ce0529827cac989151e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:28:16.979607", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open.\",\n \"note_to_self\": \"Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.\",\n \"say_outloud\": \"sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open.", - "note_to_self": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "say_outloud": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!", - "action_type": "trade_reject", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1788, - "completion": 233, - "thinking": 0, - "total": 2021 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json deleted file mode 100644 index 367766289dce567fd2c245b587b0a1c0e71dc14c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:30:08.467741", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion.\",\n \"note_to_self\": \"Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.\",\n \"say_outloud\": \"alright, let's see some 9s or 5s! i really need to get this engine moving.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion.", - "note_to_self": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "say_outloud": "alright, let's see some 9s or 5s! i really need to get this engine moving.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1839, - "completion": 261, - "thinking": 0, - "total": 2100 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json deleted file mode 100644 index a1fbd9d440df0465bb2270bb38fa36965335f69d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:30:34.487733", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5).\",\n \"note_to_self\": \"Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.\",\n \"say_outloud\": \"sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5).", - "note_to_self": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "say_outloud": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1808, - "completion": 217, - "thinking": 0, - "total": 2025 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json deleted file mode 100644 index 4028ac53194d3353d4bd3102b9c2e5698481cc62..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:30:45.353874", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice.\",\n \"note_to_self\": \"Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.\",\n \"say_outloud\": \"sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice.", - "note_to_self": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "say_outloud": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1783, - "completion": 153, - "thinking": 0, - "total": 1936 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json deleted file mode 100644 index 1b53832a644a76310c7de72c0b8c742ca409a55e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T21:31:16.150749", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction.\",\n \"note_to_self\": \"I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.\",\n \"say_outloud\": \"going to push a bit further out. that wood port looks pretty tempting for later.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 40}\"\n }\n}", - "parsed": { - "internal_thinking": "I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction.", - "note_to_self": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "say_outloud": "going to push a bit further out. that wood port looks pretty tempting for later.", - "action_type": "build_road", - "parameters": { - "from": 41, - "to": 40 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5597, - "completion": 266, - "thinking": 0, - "total": 6683 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md deleted file mode 100644 index 42c2e18381436814df07b093e99b4dc593981408..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md +++ /dev/null @@ -1,224 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_211742 -**Started:** 2026-05-15 21:17:42 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 21:20:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2801 (in:2363 out:246) | **Cost:** $0.001920 - -**Thinking:** Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start. - -**Note to Self:** I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards. - -**Says:** "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 21:21:09 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3788 (in:3111 out:237) | **Cost:** $0.002266 - -**Thinking:** I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on. - -**Note to Self:** Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck. - -**Says:** "heading towards the center, hopefully i can find some wheat up there." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 21:21:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5470 (in:4281 out:274) | **Cost:** $0.002962 - -**Thinking:** I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24. - -**Note to Self:** Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus. - -**Says:** "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 21:22:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4247 (in:3518 out:296) | **Cost:** $0.002647 - -**Thinking:** I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options. - -**Note to Self:** Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16. - -**Says:** "pointing this road towards the coast, that port might come in handy later on." - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 21:31:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1739 (in:1575 out:164) | **Cost:** $0.001280 - -**Thinking:** Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover. - -**Note to Self:** Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port. - -**Says:** "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 21:32:05 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1845 (in:1622 out:223) | **Cost:** $0.001480 - -**Thinking:** I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block. - -**Note to Self:** Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card. - -**Says:** "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - -**Action:** **robber_move** - {"hex": 14} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 21:32:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6662 (in:5482 out:224) | **Cost:** $0.003413 - -**Thinking:** I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand. - -**Note to Self:** Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14. - -**Says:** "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - -**Action:** **buy_dev_card** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 21:33:06 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2157 (in:1939 out:218) | **Cost:** $0.001623 - -**Thinking:** I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track. - -**Note to Self:** Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity. - -**Says:** "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json deleted file mode 100644 index 8f8380c2c175663c8506bc45b8cec426933d90e1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:20:35.219652", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt deleted file mode 100644 index b1887fa156b25cc8b39e772904c9842ca9b1ca1d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T21:20:35.221474 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json deleted file mode 100644 index 10eb27b5f5f87d7022a853eb58e8a86c9ca222be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:21:09.273307", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt deleted file mode 100644 index d15f731bac3e0a93713bcc229c2a421807803135..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T21:21:09.275556 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - } - ] - }, - "memory": { - "note_from_last_turn": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json deleted file mode 100644 index 2980bcf6de85a6c2f37f38985cdfe51180012447..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:21:35.395135", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 6f89010bc7712de86609a5322bce81a935d3a0d1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T21:21:35.396996 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - } - ] - }, - "memory": { - "note_from_last_turn": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json deleted file mode 100644 index de2f5ee8b71cc889bf5d7aa8ee82fdca1256e3e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,220 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:22:23.165645", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt deleted file mode 100644 index a81162e285995b85ca3cd42c830742a33f676812..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T21:22:23.167487 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "from": "Alice", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "from": "Bob", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "from": "Bob", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "from": "Charlie", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "from": "Charlie", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "from": "Charlie", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - } - ] - }, - "memory": { - "note_from_last_turn": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json deleted file mode 100644 index 8b18240090049c5104fdaea078a0e52e42dec1e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,243 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:31:51.421991", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt deleted file mode 100644 index 84672415fe8a24970c4a7fc58d9b496f9b8efd27..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,145 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-05-15T21:31:51.424250 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - } - ] - }, - "memory": { - "note_from_last_turn": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json deleted file mode 100644 index c3fe43fe224c8b7c8e869455f588a4d4b56b16d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,234 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:32:05.899496", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - } - ] - }, - "memory": { - "note_from_last_turn": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt deleted file mode 100644 index 8889f396d6612e01c09ea3436e9c41e435b022dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,141 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-05-15T21:32:05.901416 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - } - ] - }, - "memory": { - "note_from_last_turn": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "recent_notes": [ - "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json deleted file mode 100644 index f9616ee64e6a782a25c6d9ab502f15446c5d74f3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:32:35.528142", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "recent_notes": [ - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt deleted file mode 100644 index 1780c13fdb03f208cc4e9cf7ad3708da6869bb54..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-05-15T21:32:35.530451 -Active Turn: True - ---- What Happened --- -charlie performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "recent_notes": [ - "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json deleted file mode 100644 index 2fd8c440a1e3e311d04ba53ce5c9cdb751aa3123..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:33:06.447687", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - } - ] - }, - "memory": { - "note_from_last_turn": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "recent_notes": [ - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt deleted file mode 100644 index c35ad5b8e2996d13161aea1ea2d851a30617f633..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #8 for Charlie === -Timestamp: 2026-05-15T21:33:06.450859 -Active Turn: True - ---- What Happened --- -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "from": "Alice", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "from": "Bob", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - } - ] - }, - "memory": { - "note_from_last_turn": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "recent_notes": [ - "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 03afe227e8a0cfd2840c4383c88e49b061de3cc7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T21:20:41.592833", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", - "min_pips": 11 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1021, - "completion": 0, - "thinking": 0, - "total": 1021 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 37c6d46a0bbf8d0df3cdd269d93d3ef53c5acd65..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T21:21:14.572994", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", - "from_node": 12 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1174, - "completion": 0, - "thinking": 0, - "total": 1174 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index a8087371725f0a777da3db330fe6ffaeb484db10..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T21:21:58.834016", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", - "must_have_resource": "Wheat" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1272, - "completion": 0, - "thinking": 0, - "total": 1272 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json deleted file mode 100644 index a7b7f906354d12caf9372286bb4bbf6119c7ca7c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T21:22:31.558017", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1378, - "completion": 0, - "thinking": 0, - "total": 1378 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json deleted file mode 100644 index d59650f9d975e103b38711339470c5270ddec9ae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T21:32:49.821892", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", - "from_node": 13 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "from_node": 26, - "reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1943, - "completion": 0, - "thinking": 0, - "total": 1943 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json deleted file mode 100644 index 7f8f7c25f66f7a9f7fa9d6c6cc4cdf4f6f1bcf3e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T21:21:09.263451", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start.\",\n \"note_to_self\": \"I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.\",\n \"say_outloud\": \"nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start.", - "note_to_self": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "say_outloud": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2363, - "completion": 246, - "thinking": 0, - "total": 2801 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json deleted file mode 100644 index 3ccc236a4e1a33b19982896f644ad274b962d6d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T21:21:35.380211", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on.\",\n \"note_to_self\": \"Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.\",\n \"say_outloud\": \"heading towards the center, hopefully i can find some wheat up there.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on.", - "note_to_self": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "say_outloud": "heading towards the center, hopefully i can find some wheat up there.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3111, - "completion": 237, - "thinking": 0, - "total": 3788 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json deleted file mode 100644 index 4c87f10132a091f9d1bc6a9a0d08a7ef3f8aa6a4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T21:22:23.157567", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24.\",\n \"note_to_self\": \"Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.\",\n \"say_outloud\": \"node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24.", - "note_to_self": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "say_outloud": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4281, - "completion": 274, - "thinking": 0, - "total": 5470 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json deleted file mode 100644 index f691e8bd6413fb1c633427a3ea1bb1e99621d840..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T21:23:00.818093", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options.\",\n \"note_to_self\": \"Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.\",\n \"say_outloud\": \"pointing this road towards the coast, that port might come in handy later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options.", - "note_to_self": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "say_outloud": "pointing this road towards the coast, that port might come in handy later on.", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3518, - "completion": 296, - "thinking": 0, - "total": 4247 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json deleted file mode 100644 index 098b33dd5c33c0f5e760b9c9bbac1e3a0891ea4f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T21:32:05.889063", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover.\",\n \"note_to_self\": \"Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.\",\n \"say_outloud\": \"dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover.", - "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "say_outloud": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1575, - "completion": 164, - "thinking": 0, - "total": 1739 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json deleted file mode 100644 index 74e9e754ac7a81167f0a641e18d2c2df6f4711be..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T21:32:35.518894", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block.\",\n \"note_to_self\": \"Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.\",\n \"say_outloud\": \"payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block.", - "note_to_self": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "say_outloud": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply.", - "action_type": "robber_move", - "parameters": { - "hex": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1622, - "completion": 223, - "thinking": 0, - "total": 1845 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json deleted file mode 100644 index 63d4ade51b599a372736ffc7d3c2a412dc657bbe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T21:33:06.437776", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand.\",\n \"note_to_self\": \"Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.\",\n \"say_outloud\": \"not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand.", - "note_to_self": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "say_outloud": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5482, - "completion": 224, - "thinking": 0, - "total": 6662 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json deleted file mode 100644 index f1092d63072050a2783bff81e29bad435cdf0ef7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T21:33:25.505975", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track.\",\n \"note_to_self\": \"Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.\",\n \"say_outloud\": \"alright, that's all for me. hopefully that knight card comes in handy later. your turn!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track.", - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "say_outloud": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1939, - "completion": 218, - "thinking": 0, - "total": 2157 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json b/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json deleted file mode 100644 index 479610c94f1ad9ddfa2555fa117f17497e63c402..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "recent_notes": [ - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778869576.912765 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778869623.1755643 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778869640.012748 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778869678.8284476 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778869736.290393 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778869789.4434714 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778870023.9475996 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778870121.788998 - }, - { - "note": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "timestamp": 1778870172.75644 - }, - { - "note": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "timestamp": 1778870255.8360798 - } - ], - "last_updated": "2026-05-15T21:37:35.836080" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778869204.3679698 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778869235.2130253 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778869445.3621395 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778869485.4707704 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778869696.9834816 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778869808.471433 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778869834.4914427 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778869845.357087 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778869876.1524563 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778869911.4135644 - } - ], - "last_updated": "2026-05-15T21:31:51.413564" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778869269.267165 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778869295.3862777 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778869343.1593084 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778869380.820571 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778869925.891484 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778869955.521017 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778869986.4406624 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778870005.5115862 - } - ], - "last_updated": "2026-05-15T21:33:25.511586" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/chat_history.json b/examples/ai_testing/my_games/session_20260515_211742/chat_history.json deleted file mode 100644 index ece8fbea2f027539685848582b1504ee9fe04c7c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/chat_history.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:18:21.576474", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:18:42.436630", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:20:04.369244", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:20:35.213766", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:21:09.267965", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:21:35.387392", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:22:23.160337", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:23:00.821363", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:24:05.363420", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:24:45.471674", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:26:16.913684", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:27:03.176928", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:27:20.013598", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:27:58.829289", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:28:16.984660", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:28:56.291471", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:29:49.444652", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:30:08.472493", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:30:34.492836", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:30:45.358524", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:31:16.153857", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:31:51.414871", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:32:05.892651", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:32:35.521988", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:33:06.442044", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:33:25.514949", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:33:43.949457", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:35:21.790678", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "timestamp": "2026-05-15T21:36:12.758059", - "from": "Alice", - "to": "all", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - }, - { - "timestamp": "2026-05-15T21:37:35.837612", - "from": "Alice", - "to": "all", - "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json b/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json deleted file mode 100644 index 38b5424fb3839ef29c758f2d9472c48a585523e9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_211742", - "start_time": "2026-05-15T21:17:42.385653", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json b/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json deleted file mode 100644 index 7eaab0905ebbef19b74133d3b895da0e213efc4d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json +++ /dev/null @@ -1,6676 +0,0 @@ -[ - { - "timestamp": "2026-05-15T21:17:53.986775", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.4, - "tokens": { - "input": 30, - "output": 893, - "total": 923 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "Finding the best initial settlement locations with high pip counts and resource variety." - }, - "result": { - "llm_reasoning": "Finding the best initial settlement locations with high pip counts and resource variety.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.27, - "tokens": { - "input": 30, - "output": 893, - "total": 923 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:18:27.857710", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 44, - "output": 365, - "total": 409 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", - "from_node": 20 - }, - "result": { - "llm_reasoning": "I need to decide which direction to build my starting road from node 20. I'll check what's available at nodes 19, 21, and 10 and their neighbors.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 44, - "output": 365, - "total": 409 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:18:55.182408", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.67, - "tokens": { - "input": 63, - "output": 752, - "total": 815 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "I'm looking for high-yield nodes with good resource diversity, specifically targeting Ore, Wheat, and Sheep for a strong late-game city strategy, or Wood and Brick for early expansion. Node 20 is already taken by Alice.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.49, - "tokens": { - "input": 63, - "output": 752, - "total": 815 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:20:15.300193", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.58, - "tokens": { - "input": 55, - "output": 391, - "total": 446 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", - "from_node": 42 - }, - "result": { - "llm_reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 55, - "output": 391, - "total": 446 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:20:42.089562", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.49, - "tokens": { - "input": 39, - "output": 153, - "total": 192 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", - "min_pips": 11 - }, - "result": { - "llm_reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", - "query": { - "min_pips": 11, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 39, - "output": 153, - "total": 192 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:21:15.068663", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 61, - "output": 379, - "total": 440 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", - "from_node": 12 - }, - "result": { - "llm_reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 61, - "output": 379, - "total": 440 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:21:59.331666", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.34, - "tokens": { - "input": 50, - "output": 865, - "total": 915 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", - "must_have_resource": "Wheat" - }, - "result": { - "llm_reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", - "query": { - "min_pips": 0, - "must_have_resource": "Wheat", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 15, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 50, - "output": 865, - "total": 915 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:22:32.054042", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.28, - "tokens": { - "input": 51, - "output": 382, - "total": 433 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 25, - "reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes." - }, - "result": { - "llm_reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.19, - "tokens": { - "input": 51, - "output": 382, - "total": 433 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:23:07.534213", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.71, - "tokens": { - "input": 35, - "output": 829, - "total": 864 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. Looking for high pips and missing resources." - }, - "result": { - "llm_reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. Looking for high pips and missing resources.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.54, - "tokens": { - "input": 35, - "output": 829, - "total": 864 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:24:24.418421", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.22, - "tokens": { - "input": 61, - "output": 393, - "total": 454 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see the best direction to point my road from my second settlement at node 31. I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", - "from_node": 31 - }, - "result": { - "llm_reasoning": "I want to see the best direction to point my road from my second settlement at node 31. I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": [ - 10, - 10 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": [ - 9 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 61, - "output": 393, - "total": 454 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:25:33.135598", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.4, - "tokens": { - "input": 61, - "output": 840, - "total": 901 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production." - }, - "result": { - "llm_reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 35, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.31, - "tokens": { - "input": 61, - "output": 840, - "total": 901 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:26:29.673767", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.19, - "tokens": { - "input": 65, - "output": 407, - "total": 472 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 44, - "reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center." - }, - "result": { - "llm_reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 65, - "output": 407, - "total": 472 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:27:33.121382", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.51, - "tokens": { - "input": 52, - "output": 790, - "total": 842 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat." - }, - "result": { - "llm_reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.38, - "tokens": { - "input": 52, - "output": 790, - "total": 842 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:28:28.444307", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.59, - "tokens": { - "input": 38, - "output": 775, - "total": 813 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I want to identify the most valuable expansion targets to plan my next moves, especially since I'm currently blocked on building roads." - }, - "result": { - "llm_reasoning": "I want to identify the most valuable expansion targets to plan my next moves, especially since I'm currently blocked on building roads.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.43, - "tokens": { - "input": 38, - "output": 775, - "total": 813 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:29:20.755530", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.43, - "tokens": { - "input": 77, - "output": 1025, - "total": 1102 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to improve my Ore production to build cities and buy more development cards. Looking for the best available Ore spots.", - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "I need to improve my Ore production to build cities and buy more development cards. Looking for the best available Ore spots.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 9, - "nodes": [ - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 23, - "resources": { - "Ore": [ - 3 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 22, - 24, - 34 - ], - "score": 5.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 49, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 48, - 50 - ], - "score": 4.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 45, - 47, - 54 - ], - "score": 4.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 53, - "resources": { - "Ore": [ - 2 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - } - ], - "total_pips": 1, - "port": "?3", - "neighbors": [ - 52, - 54 - ], - "score": 4.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 54, - "resources": { - "Ore": [ - 2 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - } - ], - "total_pips": 1, - "port": "?3", - "neighbors": [ - 53, - 46 - ], - "score": 4.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 42, - "output": 645, - "total": 687 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Checking expansion options from my current road end at 45. Looking to reach high-value nodes in the center." - }, - "result": { - "llm_reasoning": "Checking expansion options from my current road end at 45. Looking to reach high-value nodes in the center.", - "from_node": 45, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 35, - "depth_1": { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 13.5 - }, - { - "direction": 46, - "depth_1": { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 47, - "total_pips": 2, - "port": null, - "can_build": true - }, - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 47, - "best_pips": 2 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 6.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 35, - "output": 380, - "total": 415 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:30:54.764939", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.66, - "tokens": { - "input": 62, - "output": 758, - "total": 820 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Exploring expansion options from my central node 41. I'm interested in the Wood port at 40.", - "from_node": 41 - }, - "result": { - "llm_reasoning": "Exploring expansion options from my central node 41. I'm interested in the Wood port at 40.", - "from_node": 41, - "total_directions": 3, - "paths": [ - { - "direction": 42, - "depth_1": { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 43, 13 pips)", - "Port (?3) at depth 2 (node 50)" - ], - "score": 20.0 - }, - { - "direction": 40, - "depth_1": { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 7, - "port": "W2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 39, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 48, - "total_pips": 4, - "port": "W2", - "can_build": true - } - ], - "best_node": 48, - "best_pips": 4 - }, - "highlights": [ - "Port (W2) at depth 1", - "Can build settlement at depth 1", - "Port (W2) at depth 2 (node 48)" - ], - "score": 14.5 - }, - { - "direction": 31, - "depth_1": { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": false - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": false - } - ], - "best_node": 30, - "best_pips": 8 - }, - "highlights": [], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.3, - "tokens": { - "input": 31, - "output": 391, - "total": 422 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Exploring expansion options from my settlement at 42. I'm interested in the 3:1 port at 50.", - "from_node": 42 - }, - "result": { - "llm_reasoning": "Exploring expansion options from my settlement at 42. I'm interested in the 3:1 port at 50.", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 31, - "output": 367, - "total": 398 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:31:29.640371", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 47, - "output": 434, - "total": 481 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and port at node 40 where I just built a road.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resources and port at node 40 where I just built a road." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 25, - "output": 110, - "total": 135 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking further expansion options from the wood port.", - "from_node": 40 - }, - "result": { - "llm_reasoning": "Checking further expansion options from the wood port.", - "from_node": 40, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 17.0 - }, - { - "direction": 48, - "depth_1": { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "total_pips": 4, - "port": "W2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (W2) at depth 1", - "Can build settlement at depth 1" - ], - "score": 10.0 - }, - { - "direction": 39, - "depth_1": { - "node_id": 39, - "resources": { - "Brick": [ - 10 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 29, - "best_pips": 6 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 22, - "output": 324, - "total": 346 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:32:50.316439", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.85, - "tokens": { - "input": 114, - "output": 842, - "total": 956 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 38, - "output": 135, - "total": 173 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 37, - "output": 370, - "total": 407 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "from_node": 26, - "reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately." - }, - "result": { - "llm_reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately.", - "from_node": 26, - "total_directions": 3, - "paths": [ - { - "direction": 25, - "depth_1": { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [], - "score": 14.5 - }, - { - "direction": 16, - "depth_1": { - "node_id": 16, - "resources": { - "Wheat": [ - 8 - ] - }, - "total_pips": 5, - "port": "O2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 15, - "best_pips": 8 - }, - "highlights": [ - "Port (O2) at depth 1", - "Can build settlement at depth 1" - ], - "score": 13.0 - }, - { - "direction": 27, - "depth_1": { - "node_id": 27, - "resources": { - "Sheep": [ - 4 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 38, - "total_pips": 3, - "port": "?3", - "can_build": true - } - ], - "best_node": 38, - "best_pips": 3 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 38)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.17, - "tokens": { - "input": 39, - "output": 337, - "total": 376 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:34:14.652421", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 1.77, - "tokens": { - "input": 104, - "output": 1285, - "total": 1389 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options." - }, - "result": { - "llm_reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.92, - "tokens": { - "input": 43, - "output": 780, - "total": 823 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44.", - "node_id": 35 - }, - "result": { - "node_id": 35, - "exists": true, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44." - }, - "success": true, - "error": null, - "execution_time_ms": 0.13, - "tokens": { - "input": 31, - "output": 130, - "total": 161 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", - "from_node": 45 - }, - "result": { - "llm_reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", - "from_node": 45, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 35, - "depth_1": { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 13.5 - }, - { - "direction": 46, - "depth_1": { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 47, - "total_pips": 2, - "port": null, - "can_build": true - }, - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 47, - "best_pips": 2 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 6.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.24, - "tokens": { - "input": 30, - "output": 375, - "total": 405 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:35:40.352535", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.57, - "tokens": { - "input": 82, - "output": 1165, - "total": 1247 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield." - }, - "result": { - "llm_reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.32, - "tokens": { - "input": 50, - "output": 787, - "total": 837 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond." - }, - "result": { - "llm_reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond.", - "from_node": 45, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 35, - "depth_1": { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 13.5 - }, - { - "direction": 46, - "depth_1": { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 47, - "total_pips": 2, - "port": null, - "can_build": true - }, - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 47, - "best_pips": 2 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 6.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 32, - "output": 378, - "total": 410 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:36:44.688634", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.22, - "tokens": { - "input": 93, - "output": 538, - "total": 631 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", - "from_node": 45 - }, - "result": { - "llm_reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", - "from_node": 45, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 35, - "depth_1": { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 13.5 - }, - { - "direction": 46, - "depth_1": { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 47, - "total_pips": 2, - "port": null, - "can_build": true - }, - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 47, - "best_pips": 2 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 6.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 56, - "output": 401, - "total": 457 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement.", - "node_id": 35 - }, - "result": { - "node_id": 35, - "exists": true, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 37, - "output": 137, - "total": 174 - } - } - ] - }, - { - "timestamp": "2026-05-15T21:37:46.489516", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.44, - "tokens": { - "input": 78, - "output": 523, - "total": 601 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card.", - "node_id": 35 - }, - "result": { - "node_id": 35, - "exists": true, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 40, - "output": 139, - "total": 179 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "from_node": 45, - "reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets." - }, - "result": { - "llm_reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets.", - "from_node": 45, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 52, - "total_pips": 5, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 35, - "depth_1": { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 34, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 34, - "best_pips": 7 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 13.5 - }, - { - "direction": 46, - "depth_1": { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 47, - "total_pips": 2, - "port": null, - "can_build": true - }, - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 47, - "best_pips": 2 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 6.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.16, - "tokens": { - "input": 38, - "output": 384, - "total": 422 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json b/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json deleted file mode 100644 index d1b189e02992910b670a2afb64d12f9ba2b2580e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_214840", - "start_time": "2026-05-15T21:48:40.479555", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json deleted file mode 100644 index df3a9a24e4a87ccab88e8ea7b98e12e516c6e15d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215036", - "start_time": "2026-05-15T21:50:36.696983", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json deleted file mode 100644 index a0b392b338ce75755dae92e2c741b9c75aa78024..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871077.016046 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871077.0255115 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871077.1906261 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871077.2022004 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871077.218037 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871077.2300858 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871077.2462034 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871077.253157 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871077.326842 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871077.3320906 - } - ], - "last_updated": "2026-05-15T21:51:17.332091" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871077.044425 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871077.0652711 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871077.1612017 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871077.1791263 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871077.2385995 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871077.2601411 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871077.268689 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871077.2780492 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871077.289266 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871077.297979 - } - ], - "last_updated": "2026-05-15T21:51:17.297979" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871077.0878124 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871077.1089184 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871077.130182 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871077.1483445 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871077.3054736 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871077.311044 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871077.316747 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871077.3219995 - } - ], - "last_updated": "2026-05-15T21:51:17.322000" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/chat_history.json b/examples/ai_testing/my_games/session_20260515_215114/chat_history.json deleted file mode 100644 index 3bd2fea46fff116c02a8b695ff0417e332304a09..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215114/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:51:17.020376", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:51:17.033953", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:51:17.054023", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:51:17.074474", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:51:17.096206", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:51:17.119050", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:51:17.137187", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:51:17.152571", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:51:17.170066", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:51:17.184063", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:51:17.195861", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:51:17.209046", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:51:17.223343", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:51:17.233948", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:51:17.241922", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:51:17.248519", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:51:17.256357", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:51:17.262094", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:51:17.272863", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:51:17.282447", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:51:17.293507", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:51:17.301809", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:51:17.307991", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:51:17.313496", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:51:17.318952", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:51:17.323971", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:51:17.328942", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:51:17.334426", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json deleted file mode 100644 index b6ee49b7182703ce9f0d5cfd8c5598581b609cd9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215114", - "start_time": "2026-05-15T21:51:14.967682", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json deleted file mode 100644 index ab336769fbb5e1478c5c7bee85be2c3cd3dc9308..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871113.3470538 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871113.356276 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871113.4731467 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871113.4843757 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871113.499327 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871113.508553 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871113.5235283 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871113.529896 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871113.5849326 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871113.5907881 - } - ], - "last_updated": "2026-05-15T21:51:53.590788" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871113.377007 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871113.38809 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871113.4475522 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871113.4601173 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871113.5155404 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871113.535674 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871113.5410604 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871113.5465925 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871113.5519104 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871113.557209 - } - ], - "last_updated": "2026-05-15T21:51:53.557209" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871113.4065418 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871113.4197433 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871113.4256475 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871113.4337506 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871113.5625782 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871113.5680993 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871113.5733438 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871113.5793183 - } - ], - "last_updated": "2026-05-15T21:51:53.579318" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/chat_history.json b/examples/ai_testing/my_games/session_20260515_215151/chat_history.json deleted file mode 100644 index 9a4b16b2f6eb3fd83937975209994889374a3f36..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215151/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:51:53.352126", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:51:53.365233", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:51:53.382487", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:51:53.397969", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:51:53.411559", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:51:53.422528", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:51:53.427155", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:51:53.440751", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:51:53.455257", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:51:53.468355", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:51:53.476495", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:51:53.491837", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:51:53.503601", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:51:53.511972", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:51:53.519044", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:51:53.526005", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:51:53.532703", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:51:53.537615", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:51:53.543250", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:51:53.548854", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:51:53.553929", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:51:53.559584", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:51:53.564746", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:51:53.570225", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:51:53.575599", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:51:53.582029", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:51:53.587021", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:51:53.593201", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json deleted file mode 100644 index 60711175fab08dfe9ce288452b7f506901a2f25b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215151", - "start_time": "2026-05-15T21:51:51.305454", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json deleted file mode 100644 index 6c19c56024a5d1c3a70b8d6ec5b9731b0c25b1e8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871145.4604566 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871145.4735723 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871145.6363325 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871145.6433034 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871145.6555438 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871145.669091 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871145.683541 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871145.6986756 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871145.764416 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871145.7705104 - } - ], - "last_updated": "2026-05-15T21:52:25.770510" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871145.4927804 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871145.5133052 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871145.6047657 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871145.6205359 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871145.6787493 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871145.7106519 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871145.7176287 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871145.7235508 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871145.728514 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871145.735174 - } - ], - "last_updated": "2026-05-15T21:52:25.735174" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871145.5309546 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871145.5530472 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871145.5727909 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871145.5913153 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871145.741337 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871145.747726 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871145.7539434 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871145.7591825 - } - ], - "last_updated": "2026-05-15T21:52:25.759182" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/chat_history.json b/examples/ai_testing/my_games/session_20260515_215223/chat_history.json deleted file mode 100644 index 3939d784e4f0cca400f0b44cab0dc5f2291a2290..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215223/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:52:25.465924", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:52:25.480864", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:52:25.503699", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:52:25.520871", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:52:25.541078", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:52:25.558975", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:52:25.581746", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:52:25.597237", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:52:25.611513", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:52:25.628278", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:52:25.639141", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:52:25.648372", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:52:25.660765", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:52:25.673468", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:52:25.681142", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:52:25.690063", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:52:25.704298", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:52:25.714424", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:52:25.719692", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:52:25.725795", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:52:25.731052", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:52:25.737913", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:52:25.743471", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:52:25.750148", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:52:25.756106", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:52:25.761473", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:52:25.766615", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:52:25.773253", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json deleted file mode 100644 index da2229a9f004fec2ff26c9df66921da8e1aac7e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215223", - "start_time": "2026-05-15T21:52:23.400856", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json deleted file mode 100644 index 58fb017f74b2a237307b08fa8d2101140a2ee274..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871174.1216521 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871174.1336012 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871174.2505825 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871174.256634 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871174.2646909 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871174.2775674 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871174.301041 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871174.3070467 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871174.3645623 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871174.3694263 - } - ], - "last_updated": "2026-05-15T21:52:54.369426" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871174.1562967 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871174.1741562 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871174.2336903 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871174.2425559 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871174.2920039 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871174.3131108 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871174.3190234 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871174.324366 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871174.3294034 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871174.3349164 - } - ], - "last_updated": "2026-05-15T21:52:54.334916" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871174.1939714 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871174.2055094 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871174.215492 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871174.2234714 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871174.341357 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871174.3484936 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871174.3540723 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871174.3600292 - } - ], - "last_updated": "2026-05-15T21:52:54.360029" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/chat_history.json b/examples/ai_testing/my_games/session_20260515_215252/chat_history.json deleted file mode 100644 index 3c3165fd6e3ff741b569e8f9acd4456f35a859a5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215252/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:52:54.125413", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:52:54.143074", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:52:54.164192", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:52:54.181915", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:52:54.199415", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:52:54.208296", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:52:54.218498", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:52:54.226844", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:52:54.236712", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:52:54.245565", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:52:54.253478", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:52:54.259253", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:52:54.269170", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:52:54.284161", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:52:54.297912", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:52:54.302930", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:52:54.309554", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:52:54.315184", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:52:54.320814", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:52:54.326190", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:52:54.331823", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:52:54.337238", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:52:54.344321", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:52:54.350486", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:52:54.356327", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:52:54.361955", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:52:54.366249", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:52:54.370889", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json deleted file mode 100644 index ef69fc1a1ccd518a9cf3a2e02dcf77ad22dbe5c5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215252", - "start_time": "2026-05-15T21:52:52.078759", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json deleted file mode 100644 index d9ce1f0a4632bd74944a042008578f4d887e4450..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871203.6360137 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871203.6473234 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871203.8177912 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871203.8303754 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871203.8404732 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871203.8479686 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871203.8656845 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871203.8730419 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871203.9681792 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871203.9782782 - } - ], - "last_updated": "2026-05-15T21:53:23.978278" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871203.6682184 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871203.6851673 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871203.7865956 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871203.803396 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871203.856581 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871203.8796017 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871203.8861413 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871203.8922892 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871203.8993068 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871203.9128907 - } - ], - "last_updated": "2026-05-15T21:53:23.912891" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871203.7082782 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871203.7306602 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871203.7444963 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871203.7659488 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871203.924129 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871203.9354959 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871203.9464023 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871203.9570787 - } - ], - "last_updated": "2026-05-15T21:53:23.957079" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/chat_history.json b/examples/ai_testing/my_games/session_20260515_215321/chat_history.json deleted file mode 100644 index c192153157be0a39fb1c23999191bf88ff4793c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215321/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:53:23.640905", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:53:23.654805", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:53:23.679985", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:53:23.695272", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:53:23.719949", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:53:23.735924", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:53:23.754074", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:53:23.775568", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:53:23.794857", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:53:23.809808", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:53:23.823490", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:53:23.836524", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:53:23.843644", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:53:23.852151", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:53:23.860911", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:53:23.868882", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:53:23.876541", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:53:23.882381", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:53:23.888519", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:53:23.895431", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:53:23.905696", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:53:23.918909", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:53:23.928793", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:53:23.940440", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:53:23.951769", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:53:23.961168", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:53:23.972938", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:53:23.981924", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json deleted file mode 100644 index 19049db372866191989507a2b6364301b76e8f47..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215321", - "start_time": "2026-05-15T21:53:21.592759", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json deleted file mode 100644 index 4602c3a1da46d8dba6bda7f4361eab8bd436647f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871231.6608064 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871231.6719239 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871231.7926788 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871231.801993 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871231.81322 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871231.8235223 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871231.8427513 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871231.861206 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871232.029079 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871232.0444598 - } - ], - "last_updated": "2026-05-15T21:53:52.044460" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871231.6859386 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871231.6991673 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871231.774818 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871231.7829196 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871231.8333395 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871231.8802397 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871231.8981824 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871231.916049 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871231.9326994 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871231.94707 - } - ], - "last_updated": "2026-05-15T21:53:51.947070" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871231.7098014 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871231.7194426 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871231.7368047 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871231.7575164 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871231.9633377 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871231.9802089 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871231.996146 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871232.0115554 - } - ], - "last_updated": "2026-05-15T21:53:52.011555" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/chat_history.json b/examples/ai_testing/my_games/session_20260515_215349/chat_history.json deleted file mode 100644 index 2fdb37f877284dadcd22eaa5525e35cf49982b9c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215349/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:53:51.663939", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:53:51.677451", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:53:51.690102", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:53:51.703713", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:53:51.712900", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:53:51.726130", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:53:51.744829", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:53:51.766846", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:53:51.777764", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:53:51.785876", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:53:51.796390", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:53:51.805304", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:53:51.816437", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:53:51.827254", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:53:51.836673", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:53:51.851068", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:53:51.868565", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:53:51.887787", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:53:51.905042", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:53:51.922548", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:53:51.938316", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:53:51.953627", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:53:51.969462", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:53:51.986466", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:53:52.002413", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:53:52.018430", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:53:52.035907", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:53:52.050519", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json deleted file mode 100644 index 9bcdccdd50d0a1ebc4c0ce26a72e7b9d53cc10fb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215349", - "start_time": "2026-05-15T21:53:49.602156", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json deleted file mode 100644 index 6d1cc2cf8b44af114d8b2d7240a541e7d22ced10..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871259.6730506 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871259.6821802 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871259.7910156 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871259.801736 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871259.8110332 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871259.8236225 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871259.8560402 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871259.8764064 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871260.0503354 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871260.0694447 - } - ], - "last_updated": "2026-05-15T21:54:20.069445" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871259.6988862 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871259.715335 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871259.77229 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871259.7807217 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871259.8396199 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871259.8878098 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871259.9044516 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871259.9226966 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871259.9402115 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871259.961135 - } - ], - "last_updated": "2026-05-15T21:54:19.961135" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871259.729728 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871259.740994 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871259.7583382 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871259.7644343 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871259.9803965 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871259.9974477 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871260.0158207 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871260.0323932 - } - ], - "last_updated": "2026-05-15T21:54:20.032393" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/chat_history.json b/examples/ai_testing/my_games/session_20260515_215417/chat_history.json deleted file mode 100644 index 9fefdd8589a49873fe693081d6efc01a3a9eaf30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215417/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:54:19.676212", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:54:19.689303", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:54:19.703764", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:54:19.723176", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:54:19.733113", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:54:19.747800", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:54:19.760553", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:54:19.767588", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:54:19.775419", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:54:19.783407", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:54:19.795866", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:54:19.804647", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:54:19.813832", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:54:19.831453", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:54:19.847028", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:54:19.864826", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:54:19.881239", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:54:19.894263", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:54:19.912108", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:54:19.930179", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:54:19.949108", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:54:19.969934", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:54:19.987885", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:54:20.005171", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:54:20.022469", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:54:20.039053", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:54:20.057455", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:54:20.076307", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json deleted file mode 100644 index dc9a6a2a014bbeb9741cc1c731b524a2f395bd30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215417", - "start_time": "2026-05-15T21:54:17.599956", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json deleted file mode 100644 index 5b8cd6ab1db6b406623583ed40aba2c5bd6834ff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871290.72938 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871290.7415798 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871290.8695588 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871290.8794432 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871290.8922698 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871290.9006996 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871290.9154408 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871290.9324396 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871291.1031628 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871291.1221929 - } - ], - "last_updated": "2026-05-15T21:54:51.122193" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871290.756947 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871290.773777 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871290.8488264 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871290.859026 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871290.9077604 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871290.9509006 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871290.9688692 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871290.9861479 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871291.0033119 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871291.0194623 - } - ], - "last_updated": "2026-05-15T21:54:51.019462" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871290.7909093 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871290.805494 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871290.8217027 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871290.8407094 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871291.0362637 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871291.0529394 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871291.069798 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871291.0858064 - } - ], - "last_updated": "2026-05-15T21:54:51.085806" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/chat_history.json b/examples/ai_testing/my_games/session_20260515_215448/chat_history.json deleted file mode 100644 index 1b703b3658cffa9840b617cd1454abb6d12b4f84..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215448/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:54:50.735612", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:54:50.746787", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:54:50.764058", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:54:50.780832", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:54:50.797166", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:54:50.812132", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:54:50.829219", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:54:50.843520", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:54:50.852577", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:54:50.863122", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:54:50.872569", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:54:50.884575", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:54:50.895751", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:54:50.903389", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:54:50.910746", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:54:50.923095", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:54:50.940567", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:54:50.958848", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:54:50.976181", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:54:50.993971", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:54:51.009934", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:54:51.027559", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:54:51.041999", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:54:51.060068", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:54:51.076225", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:54:51.092183", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:54:51.110274", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:54:51.130854", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json deleted file mode 100644 index 9f29445599bfedff764995fd2b270db0fbafd90d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215448", - "start_time": "2026-05-15T21:54:48.657804", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json deleted file mode 100644 index 0d8708ba4cbd35d46e9ee7eb877de4ff4b285769..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json +++ /dev/null @@ -1,132 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778871320.3900337 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778871320.397667 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778871320.5599782 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871320.575288 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871320.5881472 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871320.600868 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871320.6198418 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871320.6298854 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871320.6993048 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871320.7042522 - } - ], - "last_updated": "2026-05-15T21:55:20.704252" - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778871320.4079895 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778871320.4283147 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778871320.5231972 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778871320.5446765 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871320.6129253 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778871320.6415436 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871320.6526122 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871320.662488 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871320.668166 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871320.6745098 - } - ], - "last_updated": "2026-05-15T21:55:20.674510" - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778871320.4489546 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778871320.4686766 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778871320.4894583 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778871320.50511 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778871320.6800098 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778871320.6850104 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778871320.6902246 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871320.6952133 - } - ], - "last_updated": "2026-05-15T21:55:20.695213" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/chat_history.json b/examples/ai_testing/my_games/session_20260515_215518/chat_history.json deleted file mode 100644 index be4cd9be2c32e8ee44e0d550aab66309819bd349..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215518/chat_history.json +++ /dev/null @@ -1,172 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T21:55:20.393716", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T21:55:20.403985", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T21:55:20.417021", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T21:55:20.437945", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T21:55:20.458478", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:55:20.477757", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T21:55:20.496100", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T21:55:20.514409", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T21:55:20.531844", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T21:55:20.549810", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T21:55:20.566163", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T21:55:20.581744", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T21:55:20.593935", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T21:55:20.606311", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T21:55:20.616343", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T21:55:20.623888", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T21:55:20.635119", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T21:55:20.646214", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T21:55:20.657644", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T21:55:20.664944", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T21:55:20.671087", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T21:55:20.676959", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T21:55:20.682007", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T21:55:20.687208", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T21:55:20.692432", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T21:55:20.696729", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T21:55:20.701337", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T21:55:20.705932", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json deleted file mode 100644 index 1de93dcf5be3689d9b0f8b095e20adc5aae9cc3a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "session_id": "session_20260515_215518", - "start_time": "2026-05-15T21:55:18.325666", - "version": "2.0" -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md deleted file mode 100644 index ad08e8915bda4006f18ad2304227fa9817dba945..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md +++ /dev/null @@ -1,89 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_220558 -**Started:** 2026-05-15 22:05:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:06:02 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5261 (in:4715 out:239) | **Cost:** $0.003074 - -**Thinking:** I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources. - -**Note to Self:** I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there. - -**Says:** "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - -**Action:** **end_turn** - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:12:49 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2070 (in:1899 out:171) | **Cost:** $0.001463 - -**Thinking:** It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there. - -**Note to Self:** I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource. - -**Says:** "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - -**Action:** **roll_dice** - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:13:03 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7172 (in:5953 out:360) | **Cost:** $0.004057 - -**Thinking:** The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon. - -**Note to Self:** Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately. - -**Says:** "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json deleted file mode 100644 index 868f9ea73dac7cd0b7928030e12eb8cd221fd66a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:06:02.550700", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt deleted file mode 100644 index 41a1ae979a048fcf47cc4d3d6ed6296adf89886f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T22:06:02.572864 -Active Turn: True - ---- What Happened --- -alice performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "recent_notes": [ - "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json deleted file mode 100644 index 722c7a69591d3afdbd0ba1dd66c469487b0db1b8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:12:49.691857", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "recent_notes": [ - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt deleted file mode 100644 index ddc7d9e8e13726ec58547338bcc67a1ffd54535a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T22:12:49.695937 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "recent_notes": [ - "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json deleted file mode 100644 index 14ed35e855c727d2aa96d40b9310e094185ec5f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:13:03.452014", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "recent_notes": [ - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt deleted file mode 100644 index 2e88dbe808c7bc76000640d9f62bbd8d6a327798..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T22:13:03.454507 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "recent_notes": [ - "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 1200dd3964fd92dfa8bcb504d5ba350eb77ee9e5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T22:06:32.864872", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and pips for my target expansion node.", - "node_id": 35 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan.", - "node_id": 43 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2137, - "completion": 0, - "thinking": 0, - "total": 2137 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json deleted file mode 100644 index ac6e95ba657e04845fcdaaa96e39c91dc84a4a64..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T22:13:23.728079", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2192, - "completion": 0, - "thinking": 0, - "total": 2192 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json deleted file mode 100644 index 2956ae5cc57d9d814d04bc6d8494434dbe901152..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:07:00.985290", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources.\",\n \"note_to_self\": \"I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.\",\n \"say_outloud\": \"darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources.", - "note_to_self": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "say_outloud": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4715, - "completion": 239, - "thinking": 0, - "total": 5261 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json deleted file mode 100644 index aa8827a1bc05491d41e287bac7e3095b7aea8186..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:13:03.441732", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.\",\n \"note_to_self\": \"I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.", - "note_to_self": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "say_outloud": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1899, - "completion": 171, - "thinking": 0, - "total": 2070 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json deleted file mode 100644 index 978578de3c0ab45998220d9a43a8446e01041846..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:14:11.987962", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.\",\n \"note_to_self\": \"Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.\",\n \"say_outloud\": \"no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.", - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "say_outloud": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5953, - "completion": 360, - "thinking": 0, - "total": 7172 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md deleted file mode 100644 index 0f86b7251110c9ec483223055f3b3e3018760fe6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md +++ /dev/null @@ -1,170 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_220558 -**Started:** 2026-05-15 22:05:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:07:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4329 (in:3972 out:214) | **Cost:** $0.002628 - -**Thinking:** It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll. - -**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. - -**Says:** "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - -**Action:** **roll_dice** - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:07:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 8407 (in:6709 out:340) | **Cost:** $0.004374 - -**Thinking:** I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls. - -**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn. - -**Says:** "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - -**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"sheep": 1}} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:08:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5459 (in:5062 out:256) | **Cost:** $0.003299 - -**Thinking:** The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn. - -**Note to Self:** Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources. - -**Says:** "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - -**Action:** **end_turn** - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 22:14:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2290 (in:2087 out:203) | **Cost:** $0.001652 - -**Thinking:** I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get. - -**Note to Self:** Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40. - -**Says:** "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - -**Action:** **roll_dice** - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 22:14:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7698 (in:6463 out:243) | **Cost:** $0.003961 - -**Thinking:** I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon. - -**Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40. - -**Says:** "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - -**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"wood": 1}} - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 22:15:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2661 (in:2441 out:220) | **Cost:** $0.001881 - -**Thinking:** Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls. - -**Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40. - -**Says:** "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json deleted file mode 100644 index 46741a45395b8cbf5ff49844789c7b2663c0a48f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:07:00.999898", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt deleted file mode 100644 index 12ce9502d1dceeb20b194fce0f98e8bd70a29016..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T22:07:01.002275 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "recent_notes": [ - "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json deleted file mode 100644 index a3db983ab6a8f994d76603f479cc4b88294630ab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:07:25.589940", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "recent_notes": [ - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt deleted file mode 100644 index 4bdb3aa1db3a1d245e147b4bfdb6ba150508b785..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T22:07:25.593960 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "recent_notes": [ - "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json deleted file mode 100644 index ce57a726c3e7979acbd35c4613f18b85bec4294c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:08:50.552794", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "recent_notes": [ - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt deleted file mode 100644 index fefd9bd0f946a6ddbf55867ac810a5b2f93b2852..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T22:08:50.556657 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "recent_notes": [ - "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json deleted file mode 100644 index 3d25cf0aad635de61d8d942e4ad3f6c4fb5281d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,276 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:14:12.002999", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "recent_notes": [ - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt deleted file mode 100644 index 9d60b345e272ff5414eed06fc3ec080ac99faabf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T22:14:12.005262 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "recent_notes": [ - "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json deleted file mode 100644 index b4a6b449bd132d3056f44ef66d30b2a5d27fd07c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:14:26.711403", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt deleted file mode 100644 index 93bcefe05fa3f3a8f3451b3d87e707f660cf5378..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T22:14:26.714495 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json deleted file mode 100644 index 2aeaec433f6fac3bac8795c4c49be83ac3d8c1e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:15:30.262385", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt deleted file mode 100644 index b2e96ad721352597b7bf1f5362874d6c0cfec6df..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,223 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T22:15:30.268319 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778871962.0982647, - "responded_by": "Bob", - "resolved_at": 1778871962.1469734 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index dd8e38ae7e8b901456a00d7178294f5d2175ba14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T22:07:11.638475", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 40, - "reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1880, - "completion": 0, - "thinking": 0, - "total": 1880 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 0067360ffb26c0401b40a39770612739c88d45e0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T22:07:49.256431", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port.", - "node_id": 40 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", - "must_have_resource": "Sheep" - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "from_node": 40, - "reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2195, - "completion": 0, - "thinking": 0, - "total": 2195 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index ea1d25ce9f34508d40661a48ef6be776f10d9239..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T22:09:04.574598", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm its resources and port status for my next settlement.", - "node_id": 40 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2426, - "completion": 0, - "thinking": 0, - "total": 2426 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json deleted file mode 100644 index 516c43c3bbc5e681e4b1178198f6a1f6f7738395..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T22:14:42.621302", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I have a road leading to this node and want to confirm its resource yields and port status before committing to building a settlement here. I believe it's a Wood port.", - "node_id": 40 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for the best available nodes to plan my next settlement, focusing on high-probability resource yields and useful ports." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2355, - "completion": 0, - "thinking": 0, - "total": 2355 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json deleted file mode 100644 index 1c511204ca72dc6c8b33aefb5e22f3ae62c617b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:07:25.579300", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.\",\n \"say_outloud\": \"alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll.", - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "say_outloud": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3972, - "completion": 214, - "thinking": 0, - "total": 4329 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json deleted file mode 100644 index 01c79d732af8bcd70110f069583fe2cd303de04a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:08:26.796028", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.\",\n \"say_outloud\": \"dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls.", - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "say_outloud": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6709, - "completion": 340, - "thinking": 0, - "total": 8407 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json deleted file mode 100644 index 6f3c4e61661edbc21faeb34154bf134d076f01de..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:09:34.508167", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn.\",\n \"note_to_self\": \"Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.\",\n \"say_outloud\": \"dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn.", - "note_to_self": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "say_outloud": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5062, - "completion": 256, - "thinking": 0, - "total": 5459 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json deleted file mode 100644 index 7d538cbef31ea44019d4ed6e1748628430d5f5e5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:14:26.702013", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.", - "note_to_self": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "say_outloud": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2087, - "completion": 203, - "thinking": 0, - "total": 2290 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json deleted file mode 100644 index 5859eb4766f1ffda6806fe0dab2a1b80e526f514..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:15:11.561758", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.", - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "say_outloud": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!", - "action_type": "trade_propose", - "parameters": { - "target_player": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6463, - "completion": 243, - "thinking": 0, - "total": 7698 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json deleted file mode 100644 index f2f0f6f01887baf04374787b38e55c8879d65cfb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:16:01.096208", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.", - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "say_outloud": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2441, - "completion": 220, - "thinking": 0, - "total": 2661 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md deleted file mode 100644 index 30d3b704867bcbfd7f3637442a8d3c558cd18d80..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md +++ /dev/null @@ -1,251 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_220558 -**Started:** 2026-05-15 22:05:58 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:08:26 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep. -Current required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2031 (in:1779 out:252) | **Cost:** $0.001645 - -**Thinking:** Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals. - -**Note to Self:** Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply. - -**Says:** "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - -**Action:** **trade_reject** - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:09:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5290 (in:4455 out:327) | **Cost:** $0.003208 - -**Thinking:** The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed. - -**Note to Self:** Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity. - -**Says:** "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - -**Action:** **use_dev_card** - {"card_type": "knight", "hex": 17, "target_player": "Bob"} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:10:39 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2135 (in:1906 out:229) | **Cost:** $0.001640 - -**Thinking:** I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase. - -**Note to Self:** Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick. - -**Says:** "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - -**Action:** **roll_dice** - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 22:11:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6532 (in:5550 out:278) | **Cost:** $0.003609 - -**Thinking:** The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes. - -**Note to Self:** Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll. - -**Says:** "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - -**Action:** **buy_dev_card** - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 22:12:06 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 8394 (in:6828 out:245) | **Cost:** $0.004149 - -**Thinking:** I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot. - -**Note to Self:** Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14. - -**Says:** "not much else i can do with just one sheep. let's see what the next round brings." - -**Action:** **end_turn** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 22:15:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood. -Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2111 (in:1861 out:250) | **Cost:** $0.001681 - -**Thinking:** Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me. - -**Note to Self:** Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat. - -**Says:** "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - -**Action:** **trade_reject** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 22:16:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5689 (in:4902 out:203) | **Cost:** $0.003060 - -**Thinking:** I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13. - -**Note to Self:** Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14. - -**Says:** "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - -**Action:** **roll_dice** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 22:16:38 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 9328 (in:7411 out:338) | **Cost:** $0.004719 - -**Thinking:** I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions. - -**Note to Self:** Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14. - -**Says:** "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - -**Action:** **use_dev_card** - {"card_type": "monopoly", "resource": "wheat"} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 22:18:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6429 (in:5622 out:261) | **Cost:** $0.003594 - -**Thinking:** I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn. - -**Note to Self:** Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). - -**Says:** "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started." - -**Action:** **trade_bank** - {"give": "wheat", "receive": "brick"} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json deleted file mode 100644 index eecf3f3ca50364d83f9a1e81e9f46f5a69c185dd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,259 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:08:26.809763", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778872106.8055682 - } - ] - }, - "memory": { - "note_from_last_turn": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt deleted file mode 100644 index a0cfbeb50d1a8e80eabaac28ca7508411442f5c3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,161 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T22:08:26.813248 -Active Turn: True - ---- What Happened --- -trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep. -Current required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "from": "Charlie", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778872106.8055682 - } - ] - }, - "memory": { - "note_from_last_turn": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "recent_notes": [ - "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json deleted file mode 100644 index fdcc0cf97eddc4f2440addbb64f34291a541a537..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:09:34.517248", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "recent_notes": [ - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 7d794bd8bf26086e9cd5e34c6bd41b3b3abfd553..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T22:09:34.519074 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "recent_notes": [ - "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json deleted file mode 100644 index dbc1c41e436b57e968bcdbc319c6f84be9b3354a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:10:39.758548", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "recent_notes": [ - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt deleted file mode 100644 index 7579b93b037f599580f2930e5c7e37bf122d3dce..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T22:10:39.760208 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "recent_notes": [ - "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json deleted file mode 100644 index dd0a782a7363ed2464b8208f38e579ff2e460d20..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:11:00.245278", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "recent_notes": [ - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt deleted file mode 100644 index c47171a75de60683e6c89233487621b9d8b6dd1f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T22:11:00.247027 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "recent_notes": [ - "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json deleted file mode 100644 index b8bcc60ac879eb3049edf696ec9f1be6e184fdac..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:12:06.057260", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "recent_notes": [ - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt deleted file mode 100644 index 963ea69c3253f70ecaed6fb1197d835168c7957a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-05-15T22:12:06.060445 -Active Turn: True - ---- What Happened --- -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "from": "Alice", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "from": "Alice", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "from": "Bob", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "from": "Bob", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - } - ] - }, - "memory": { - "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "recent_notes": [ - "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json deleted file mode 100644 index 3566895b75abc361c5d7da21bf009bb4c779e249..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,274 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:15:11.570004", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "pending", - "timestamp": 1778872511.567829 - } - ] - }, - "memory": { - "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "recent_notes": [ - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt deleted file mode 100644 index 1f5a4368693f891a9ce69b83ddc6b16e9a2c5089..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-05-15T22:15:11.571877 -Active Turn: True - ---- What Happened --- -trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood. -Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "from": "Bob", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "pending", - "timestamp": 1778872511.567829 - } - ] - }, - "memory": { - "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "recent_notes": [ - "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json deleted file mode 100644 index c56715c183dbef817ceed66fa3fdfbf2ecb61e12..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,276 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:16:01.109991", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "recent_notes": [ - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt deleted file mode 100644 index 9ee5e73acefc637956715596878ec1f757941981..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-05-15T22:16:01.112612 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "recent_notes": [ - "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json deleted file mode 100644 index 2a9e608986eaac9b8cfc5eb72694cf7932d15171..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:16:38.567888", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "recent_notes": [ - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt deleted file mode 100644 index ecda0abd82e40f05c65b758cf9a2ba1340842d05..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #8 for Charlie === -Timestamp: 2026-05-15T22:16:38.572036 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "recent_notes": [ - "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json deleted file mode 100644 index 75d86eb4ef467c1111b5dcd518d5d9d2f079ac71..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:18:11.802509", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt deleted file mode 100644 index 5a3628872541880277edc2b51bd0d071b40d74dd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #9 for Charlie === -Timestamp: 2026-05-15T22:18:11.805050 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778872106.8055682, - "responded_by": "Charlie", - "resolved_at": 1778872130.5485487 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778872511.567829, - "responded_by": "Charlie", - "resolved_at": 1778872530.2575405 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank", - "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 84b1e37c02f59d0e6559f6450562cf13fcb836a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T22:09:59.689693", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 31, - "reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 42, - "reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18.", - "node_id": 44 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1875, - "completion": 0, - "thinking": 0, - "total": 1875 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json deleted file mode 100644 index dd768095e57150ad0ef30f8f64c0f0bac27dff2a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,46 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T22:11:30.210785", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors.", - "node_id": 13 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2202, - "completion": 0, - "thinking": 0, - "total": 2202 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json deleted file mode 100644 index 317d7d9cdcf624b34a7c83e24b0b3d0e52d4c3f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T22:12:26.093864", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target.", - "node_id": 14 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", - "from_node": 13 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2216, - "completion": 0, - "thinking": 0, - "total": 2216 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json deleted file mode 100644 index e5cbd2db9e00337fb0b1be5fbfdc1e4780ea2225..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T22:16:24.985734", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need.", - "node_id": 14 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1966, - "completion": 0, - "thinking": 0, - "total": 1966 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json deleted file mode 100644 index bb472f3ac3f5ca105b9bafa2489725f79a5efdad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T22:17:04.864282", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", - "from_node": 13 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", - "from_node": 26 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2279, - "completion": 0, - "thinking": 0, - "total": 2279 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json deleted file mode 100644 index 717ddfb78eaab96be3500c060c607abf60e99354..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T22:18:22.558296", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.", - "node_id": 14 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2345, - "completion": 0, - "thinking": 0, - "total": 2345 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json deleted file mode 100644 index ba538ba1ad4652e9b2e7aa071b32b70a76fa4119..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:08:50.536050", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals.\",\n \"note_to_self\": \"Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.\",\n \"say_outloud\": \"tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals.", - "note_to_self": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "say_outloud": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery.", - "action_type": "trade_reject", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1779, - "completion": 252, - "thinking": 0, - "total": 2031 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json deleted file mode 100644 index a7ea2c7cedc130a812c1915d587be01c10e0cf99..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:10:39.748230", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed.\",\n \"note_to_self\": \"Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.\",\n \"say_outloud\": \"sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"knight\\\", \\\"hex\\\": 17, \\\"target_player\\\": \\\"Bob\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed.", - "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "say_outloud": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand.", - "action_type": "use_dev_card", - "parameters": { - "card_type": "knight", - "hex": 17, - "target_player": "Bob" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4455, - "completion": 327, - "thinking": 0, - "total": 5290 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json deleted file mode 100644 index 8f7db5c599e15322ce8af98e6cbe7ee840e7576d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:11:00.236488", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase.\",\n \"note_to_self\": \"Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.\",\n \"say_outloud\": \"alright, let's see if those dice are feeling generous after that move. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase.", - "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "say_outloud": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1906, - "completion": 229, - "thinking": 0, - "total": 2135 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json deleted file mode 100644 index 724fc9260c0c46f4562aff7906be31ff75f89272..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:12:06.049753", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.\",\n \"note_to_self\": \"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.\",\n \"say_outloud\": \"a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.", - "note_to_self": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "say_outloud": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5550, - "completion": 278, - "thinking": 0, - "total": 6532 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json deleted file mode 100644 index 8378a15f39ad29844477ec3c459dcf8b0b1ff0f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:12:49.677579", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.\",\n \"note_to_self\": \"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.\",\n \"say_outloud\": \"not much else i can do with just one sheep. let's see what the next round brings.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power play—ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.", - "note_to_self": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "say_outloud": "not much else i can do with just one sheep. let's see what the next round brings.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6828, - "completion": 245, - "thinking": 0, - "total": 8394 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json deleted file mode 100644 index 216a376c99da73e1bfc3173dd30fd23335b221e3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:15:30.251815", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.\",\n \"note_to_self\": \"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.\",\n \"say_outloud\": \"sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.", - "note_to_self": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "say_outloud": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.", - "action_type": "trade_reject", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1861, - "completion": 250, - "thinking": 0, - "total": 2111 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json deleted file mode 100644 index 71b7f5f6ee96461eba973bf50207d819640490a6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:16:38.543102", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.\",\n \"note_to_self\": \"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.", - "note_to_self": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "say_outloud": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4902, - "completion": 203, - "thinking": 0, - "total": 5689 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json deleted file mode 100644 index 83f169cec00767725f3cc8d58d28fd23f15c0928..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:18:11.791399", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.\",\n \"note_to_self\": \"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.\",\n \"say_outloud\": \"sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"monopoly\\\", \\\"resource\\\": \\\"wheat\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.", - "note_to_self": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "say_outloud": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!", - "action_type": "use_dev_card", - "parameters": { - "card_type": "monopoly", - "resource": "wheat" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 7411, - "completion": 338, - "thinking": 0, - "total": 9328 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json deleted file mode 100644 index a6145066ff978d445dc066c7131fb19a0e388804..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:18:45.269480", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.\",\n \"note_to_self\": \"Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.", - "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "say_outloud": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5622, - "completion": 261, - "thinking": 0, - "total": 6429 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json b/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json deleted file mode 100644 index cd2fe29e1baf6217e69d13b5f6df4b829d2edd0d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json +++ /dev/null @@ -1,140 +0,0 @@ -{ - "Alice": { - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "recent_notes": [ - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778871961.9006329 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778871961.9363465 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778871962.042567 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778871962.1775558 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778871962.2464716 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778871962.4971902 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778871962.5192492 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778872020.9890919 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778872383.4458187 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778872451.9909253 - } - ], - "last_updated": "2026-05-15T22:14:11.990925" - }, - "Bob": { - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778871962.3189046 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778871962.3463647 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778871962.3684373 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778871962.3830068 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778872045.5825968 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778872106.8022633 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778872174.5122397 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778872466.7040417 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778872511.564026 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778872561.0993655 - } - ], - "last_updated": "2026-05-15T22:16:01.099365" - }, - "Charlie": { - "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "recent_notes": [ - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778871962.4689543 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778872130.5444849 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778872239.752698 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778872260.2381463 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778872326.051481 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778872369.682557 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778872530.2544494 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778872598.548627 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778872691.793723 - }, - { - "note": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "timestamp": 1778872725.2719586 - } - ], - "last_updated": "2026-05-15T22:18:45.271959" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/chat_history.json b/examples/ai_testing/my_games/session_20260515_220558/chat_history.json deleted file mode 100644 index 689bc2b80642389fc1a1c76037daf132cf547de8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/chat_history.json +++ /dev/null @@ -1,280 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T22:06:01.352830", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T22:06:01.405505", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T22:06:01.471118", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T22:06:01.523238", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T22:06:01.600170", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T22:06:01.630521", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T22:06:01.663259", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T22:06:01.700800", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T22:06:01.740831", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T22:06:01.790581", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T22:06:01.864569", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T22:06:01.912269", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T22:06:01.960410", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T22:06:02.074215", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T22:06:02.141096", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T22:06:02.195443", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T22:06:02.259521", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T22:06:02.300352", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T22:06:02.327329", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T22:06:02.352824", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T22:06:02.373002", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T22:06:02.388543", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T22:06:02.415929", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T22:06:02.432962", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T22:06:02.454132", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T22:06:02.476243", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T22:06:02.504396", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T22:06:02.526436", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "timestamp": "2026-05-15T22:07:00.991520", - "from": "Alice", - "to": "all", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "timestamp": "2026-05-15T22:07:25.583906", - "from": "Bob", - "to": "all", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "timestamp": "2026-05-15T22:08:26.803417", - "from": "Bob", - "to": "all", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "timestamp": "2026-05-15T22:08:50.546991", - "from": "Charlie", - "to": "all", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "timestamp": "2026-05-15T22:09:34.513481", - "from": "Bob", - "to": "all", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "timestamp": "2026-05-15T22:10:39.753729", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "timestamp": "2026-05-15T22:11:00.240771", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T22:12:06.052886", - "from": "Charlie", - "to": "all", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "timestamp": "2026-05-15T22:12:49.685804", - "from": "Charlie", - "to": "all", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "timestamp": "2026-05-15T22:13:03.446971", - "from": "Alice", - "to": "all", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "timestamp": "2026-05-15T22:14:11.993210", - "from": "Alice", - "to": "all", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "timestamp": "2026-05-15T22:14:26.705355", - "from": "Bob", - "to": "all", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "timestamp": "2026-05-15T22:15:11.565668", - "from": "Bob", - "to": "all", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "timestamp": "2026-05-15T22:15:30.256068", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "timestamp": "2026-05-15T22:16:01.102932", - "from": "Bob", - "to": "all", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "timestamp": "2026-05-15T22:16:38.551921", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "timestamp": "2026-05-15T22:18:11.795181", - "from": "Charlie", - "to": "all", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "timestamp": "2026-05-15T22:18:45.273243", - "from": "Charlie", - "to": "all", - "message": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json b/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json deleted file mode 100644 index 32005181e31f01ffbb8a1cb18a87411b8b3fd662..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_220558", - "start_time": "2026-05-15T22:05:58.047251", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742", - "replay": { - "source_session": "session_20260515_211742", - "decisions_loaded": 28, - "replay_through": "Alice:10", - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/session_summary.json b/examples/ai_testing/my_games/session_20260515_220558/session_summary.json deleted file mode 100644 index c6d482c1ef644b2521eca5c7d7749cb278ea3d99..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/session_summary.json +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b2d0712674ff2d85dc55d4b6c234eb40196bb606ae98afb200744e13ece32f55 -size 48932496 diff --git a/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json b/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json deleted file mode 100644 index 874b68b2801ebb35c5c386648bc7d4d90183ef6f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json +++ /dev/null @@ -1,3738 +0,0 @@ -[ - { - "timestamp": "2026-05-15T22:06:33.345301", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.63, - "tokens": { - "input": 52, - "output": 255, - "total": 307 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and pips for my target expansion node.", - "node_id": 35 - }, - "result": { - "node_id": 35, - "exists": true, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resources and pips for my target expansion node." - }, - "success": true, - "error": null, - "execution_time_ms": 0.19, - "tokens": { - "input": 23, - "output": 122, - "total": 145 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan.", - "node_id": 43 - }, - "result": { - "node_id": 43, - "exists": true, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Bob's building at node 42", - "llm_reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan." - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 29, - "output": 133, - "total": 162 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:07:12.131964", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.17, - "tokens": { - "input": 29, - "output": 114, - "total": 143 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 40, - "reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 29, - "output": 114, - "total": 143 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:07:49.752634", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.87, - "tokens": { - "input": 141, - "output": 1217, - "total": 1358 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 47, - "output": 132, - "total": 179 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", - "must_have_resource": "Sheep" - }, - "result": { - "llm_reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", - "query": { - "min_pips": 0, - "must_have_resource": "Sheep", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 12, - "nodes": [ - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 37, - "resources": { - "Sheep": [ - 11, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Sheep", - "number": 4, - "pips": 3 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 36, - 38, - 47 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 38, - "resources": { - "Sheep": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - } - ], - "total_pips": 3, - "port": "?3", - "neighbors": [ - 37, - 27 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 4, - "resources": { - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 3, - 5 - ], - "score": 4.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 45, - 47, - 54 - ], - "score": 4.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.46, - "tokens": { - "input": 50, - "output": 739, - "total": 789 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "from_node": 40, - "reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately." - }, - "result": { - "llm_reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately.", - "from_node": 40, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 17.0 - }, - { - "direction": 48, - "depth_1": { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "total_pips": 4, - "port": "W2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (W2) at depth 1", - "Can build settlement at depth 1" - ], - "score": 10.0 - }, - { - "direction": 39, - "depth_1": { - "node_id": 39, - "resources": { - "Brick": [ - 10 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 29, - "best_pips": 6 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.1, - "tokens": { - "input": 44, - "output": 346, - "total": 390 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:09:05.067911", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.17, - "tokens": { - "input": 28, - "output": 113, - "total": 141 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm its resources and port status for my next settlement.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 40 to confirm its resources and port status for my next settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 28, - "output": 113, - "total": 141 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:10:00.184800", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.32, - "tokens": { - "input": 94, - "output": 414, - "total": 508 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 31, - "reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." - }, - "result": { - "node_id": 31, - "exists": true, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 31, - "output": 140, - "total": 171 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 42, - "reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." - }, - "result": { - "node_id": 42, - "exists": true, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "occupied": true, - "occupied_by": "Bob", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Bob's settlement", - "llm_reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." - }, - "success": true, - "error": null, - "execution_time_ms": 0.04, - "tokens": { - "input": 29, - "output": 134, - "total": 163 - } - }, - { - "id": "call_3", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18.", - "node_id": 44 - }, - "result": { - "node_id": 44, - "exists": true, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "occupied": true, - "occupied_by": "Alice", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Alice's settlement", - "llm_reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18." - }, - "success": true, - "error": null, - "execution_time_ms": 0.03, - "tokens": { - "input": 34, - "output": 140, - "total": 174 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:11:30.707502", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.26, - "tokens": { - "input": 84, - "output": 620, - "total": 704 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 32, - "output": 129, - "total": 161 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors.", - "node_id": 13 - }, - "result": { - "node_id": 13, - "exists": true, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 12, - 14, - 5 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 12", - "llm_reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 28, - "output": 134, - "total": 162 - } - }, - { - "id": "call_3", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 24, - "output": 357, - "total": 381 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:12:26.589483", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.86, - "tokens": { - "input": 77, - "output": 1244, - "total": 1321 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 28, - "output": 124, - "total": 152 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 26, - "output": 359, - "total": 385 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move." - }, - "result": { - "llm_reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.4, - "tokens": { - "input": 23, - "output": 761, - "total": 784 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:13:24.221035", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.77, - "tokens": { - "input": 61, - "output": 798, - "total": 859 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8." - }, - "result": { - "llm_reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.59, - "tokens": { - "input": 61, - "output": 798, - "total": 859 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:14:43.118466", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.51, - "tokens": { - "input": 85, - "output": 907, - "total": 992 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I have a road leading to this node and want to confirm its resource yields and port status before committing to building a settlement here. I believe it's a Wood port.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "I have a road leading to this node and want to confirm its resource yields and port status before committing to building a settlement here. I believe it's a Wood port." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 49, - "output": 134, - "total": 183 - } - }, - { - "id": "call_2", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for the best available nodes to plan my next settlement, focusing on high-probability resource yields and useful ports." - }, - "result": { - "llm_reasoning": "Searching for the best available nodes to plan my next settlement, focusing on high-probability resource yields and useful ports.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.3, - "tokens": { - "input": 36, - "output": 773, - "total": 809 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:16:25.479001", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.43, - "tokens": { - "input": 77, - "output": 507, - "total": 584 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 34, - "output": 131, - "total": 165 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:17:05.360821", - "total_calls": 3, - "successful": 3, - "failed": 0, - "total_time_ms": 0.88, - "tokens": { - "input": 105, - "output": 1474, - "total": 1579 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", - "from_node": 26 - }, - "result": { - "llm_reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.", - "from_node": 26, - "total_directions": 3, - "paths": [ - { - "direction": 25, - "depth_1": { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - }, - { - "node_id": 36, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [], - "score": 14.5 - }, - { - "direction": 16, - "depth_1": { - "node_id": 16, - "resources": { - "Wheat": [ - 8 - ] - }, - "total_pips": 5, - "port": "O2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 15, - "best_pips": 8 - }, - "highlights": [ - "Port (O2) at depth 1", - "Can build settlement at depth 1" - ], - "score": 13.0 - }, - { - "direction": 27, - "depth_1": { - "node_id": 27, - "resources": { - "Sheep": [ - 4 - ] - }, - "total_pips": 3, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 38, - "total_pips": 3, - "port": "?3", - "can_build": true - } - ], - "best_node": 38, - "best_pips": 3 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 38)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 29, - "output": 328, - "total": 357 - } - }, - { - "id": "call_3", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production." - }, - "result": { - "llm_reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 33, - "output": 770, - "total": 803 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:18:23.053270", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.62, - "tokens": { - "input": 58, - "output": 488, - "total": 546 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory." - }, - "success": true, - "error": null, - "execution_time_ms": 0.08, - "tokens": { - "input": 29, - "output": 126, - "total": 155 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.27, - "tokens": { - "input": 29, - "output": 362, - "total": 391 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md deleted file mode 100644 index a69800dfe2178c30001a94ed2a62507296fa984e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md +++ /dev/null @@ -1,211 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_224216 -**Started:** 2026-05-15 22:42:16 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:42:19 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4718 (in:3546 out:237) | **Cost:** $0.002484 - -**Thinking:** I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion. - -**Note to Self:** Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game. - -**Says:** "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - -**Action:** **place_starting_settlement** - {"node": 20} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:42:50 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3422 (in:2788 out:235) | **Cost:** $0.002099 - -**Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster. - -**Note to Self:** Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options. - -**Says:** "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - -**Action:** **place_starting_road** - {"from": 20, "to": 10} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:48:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5665 (in:4509 out:295) | **Cost:** $0.003139 - -**Thinking:** I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35. - -**Note to Self:** I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat. - -**Says:** "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - -**Action:** **place_starting_settlement** - {"node": 44} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 22:49:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4623 (in:3878 out:289) | **Cost:** $0.002806 - -**Thinking:** I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability. - -**Note to Self:** I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income. - -**Says:** "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - -**Action:** **place_starting_road** - {"from": 44, "to": 52} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 22:50:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1844 (in:1659 out:185) | **Cost:** $0.001384 - -**Thinking:** It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production. - -**Note to Self:** I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city. - -**Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 22:50:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5495 (in:4794 out:301) | **Cost:** $0.003300 - -**Thinking:** The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick. - -**Note to Self:** I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need. - -**Says:** "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - -**Action:** **buy_dev_card** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 22:51:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5646 (in:4923 out:303) | **Cost:** $0.003371 - -**Thinking:** I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round. - -**Note to Self:** I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production. - -**Says:** "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - -**Action:** **end_turn** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 22:57:59 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json deleted file mode 100644 index dc9f80cf9b679c12cb4e5077b9a869b6fee42282..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,180 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:42:19.109808", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt deleted file mode 100644 index e86b181ae001a979c20ae61fcdbea4e4908d58af..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,87 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T22:42:19.113407 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json deleted file mode 100644 index 52d2f967ba3ec386d698a61245cb9d6be7c9ac6e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,194 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:42:50.705146", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt deleted file mode 100644 index be0ba6d663097fe29f3f7eb761067f5e5349fa28..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,101 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T22:42:50.707181 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json deleted file mode 100644 index e867731679f027b77ebe4e8e4e4529cbbdd5e019..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,231 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:48:35.161308", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt deleted file mode 100644 index b6b86c44c46e94a57ec8592c41d5c353dad739ed..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,138 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T22:48:35.163382 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json deleted file mode 100644 index cea39c0a8adaa9defff03ad252e22f04f8ac1ba4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,232 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:49:41.252835", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - } - ] - }, - "memory": { - "note_from_last_turn": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt deleted file mode 100644 index 3745cca5cd4579a9ae001ab3c4463721d71d7736..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,139 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T22:49:41.254103 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - } - ] - }, - "memory": { - "note_from_last_turn": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json deleted file mode 100644 index 1aafa69344e5f970a512c07151eebd8ce1bac703..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,243 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:50:10.396404", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - } - ] - }, - "memory": { - "note_from_last_turn": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt deleted file mode 100644 index 8cd6d072014e7c131355ced516a045c370e4975c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,145 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T22:50:10.398585 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Roll the dice to start your turn. Use: roll - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - } - ] - }, - "memory": { - "note_from_last_turn": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json deleted file mode 100644 index b916a64561d99573b648a297e894bc0a663f499c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:50:25.195695", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - } - ] - }, - "memory": { - "note_from_last_turn": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt deleted file mode 100644 index 999e1d9964f118e5ca75e2b76b90f16748050848..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T22:50:25.198239 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - } - ] - }, - "memory": { - "note_from_last_turn": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "recent_notes": [ - "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json deleted file mode 100644 index 49054f20d17f1bdd0cfc2e7ac44c9603473c350d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:51:37.481826", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - } - ] - }, - "memory": { - "note_from_last_turn": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "recent_notes": [ - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt deleted file mode 100644 index ebe8c5b6f64526d5ad0814f245a06e983b6edd30..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T22:51:37.484396 -Active Turn: True - ---- What Happened --- -alice performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - } - ] - }, - "memory": { - "note_from_last_turn": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "recent_notes": [ - "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json deleted file mode 100644 index 1d52d165a47bb2ccf9c18aa73e51b5c9936cc26a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,244 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:57:59.966806", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - }, - { - "from": "Charlie", - "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", - "recent_notes": [ - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt deleted file mode 100644 index 1e2938baf2a4e02b4a175e3c3b6ca5b3f305b8a8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,146 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T22:57:59.971894 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - }, - { - "from": "Charlie", - "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", - "recent_notes": [ - "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json deleted file mode 100644 index fab1d0a5f62b40bee1283f83be847c2d36b08fd4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T22:42:25.664753", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 868, - "completion": 0, - "thinking": 0, - "total": 868 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 85a4d72ed440348935a6bf7d7107067226339739..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T22:43:00.830307", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 20, - "reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1031, - "completion": 0, - "thinking": 0, - "total": 1031 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json deleted file mode 100644 index ba3569521d581ee2e2683d55a9a0f5992a0268f5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T22:49:02.960157", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", - "must_have_resource": "Ore" - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1467, - "completion": 0, - "thinking": 0, - "total": 1467 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json deleted file mode 100644 index e0338064b17ee1a91e7c0d20b32f7eff324900a7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T22:49:48.599221", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 44, - "reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1549, - "completion": 0, - "thinking": 0, - "total": 1549 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json deleted file mode 100644 index eb89af11040bc0510c59a16f5547de2fd88e4dca..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_6_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 6, - "iteration": 1, - "timestamp": "2026-05-15T22:50:45.936763", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 52, - "reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2058, - "completion": 0, - "thinking": 0, - "total": 2058 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json deleted file mode 100644 index 9a6ee91900ebe32909e2c35c2160c375c74b1e98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T22:51:58.814171", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", - "from_node": 52 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2112, - "completion": 0, - "thinking": 0, - "total": 2112 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json deleted file mode 100644 index a47371cd8b2a9d07a2c01ee156cfeed054d0b47f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:42:50.692751", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion.\",\n \"note_to_self\": \"Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.\",\n \"say_outloud\": \"שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", - "parsed": { - "internal_thinking": "I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion.", - "note_to_self": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "say_outloud": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 20 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3546, - "completion": 237, - "thinking": 0, - "total": 4718 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json deleted file mode 100644 index 21ddc2c865f61cb07aabaf6c917663f421a24241..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:43:20.644319", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster.\",\n \"note_to_self\": \"Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ", - "parsed": { - "internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster.", - "note_to_self": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "say_outloud": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם.", - "action_type": "place_starting_road", - "parameters": { - "from": 20, - "to": 10 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2788, - "completion": 235, - "thinking": 0, - "total": 3422 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json deleted file mode 100644 index 5db33457d2e4f52380a5afe1301423a63aff4f59..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:49:41.244352", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35.\",\n \"note_to_self\": \"I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.\",\n \"say_outloud\": \"אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", - "parsed": { - "internal_thinking": "I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35.", - "note_to_self": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "say_outloud": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 44 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4509, - "completion": 295, - "thinking": 0, - "total": 5665 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json deleted file mode 100644 index 5c8c84d2077f3e1172a1c43d24434d3549b35c53..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:50:10.388913", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability.\",\n \"note_to_self\": \"I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.\",\n \"say_outloud\": \"אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability.", - "note_to_self": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "say_outloud": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת.", - "action_type": "place_starting_road", - "parameters": { - "from": 44, - "to": 52 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3878, - "completion": 289, - "thinking": 0, - "total": 4623 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json deleted file mode 100644 index 29b53d6493f324d913894abdac947efed4b5d9dc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:50:25.180865", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production.\",\n \"note_to_self\": \"I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production.", - "note_to_self": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1659, - "completion": 185, - "thinking": 0, - "total": 1844 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json deleted file mode 100644 index 0d7ac19f4e3bb4f535bbad63793dda59052fffd2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:51:37.470530", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick.\",\n \"note_to_self\": \"I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.\",\n \"say_outloud\": \"הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick.", - "note_to_self": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "say_outloud": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4794, - "completion": 301, - "thinking": 0, - "total": 5495 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json deleted file mode 100644 index 686d4c58dd6374ffeb7028f22deb756cab8656c0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Alice/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:52:35.823102", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round.\",\n \"note_to_self\": \"I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.\",\n \"say_outloud\": \"נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round.", - "note_to_self": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", - "say_outloud": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4923, - "completion": 303, - "thinking": 0, - "total": 5646 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md deleted file mode 100644 index 6378e81068adc36596068a3f22fd77481703959b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/Bob.md +++ /dev/null @@ -1,283 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_224216 -**Started:** 2026-05-15 22:42:16 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:43:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4469 (in:3413 out:243) | **Cost:** $0.002436 - -**Thinking:** After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick. - -**Note to Self:** Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand. - -**Says:** "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - -**Action:** **place_starting_settlement** - {"node": 42} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:43:58 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3724 (in:2976 out:287) | **Cost:** $0.002349 - -**Thinking:** I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: -1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety. -2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements. -3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials. - -Choosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on. - -**Note to Self:** Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly. - -**Says:** "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - -**Action:** **place_starting_road** - {"from": 42, "to": 41} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:47:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5548 (in:4352 out:286) | **Cost:** $0.003034 - -**Thinking:** My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game. - -**Note to Self:** Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast. - -**Says:** "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - -**Action:** **place_starting_settlement** - {"node": 31} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 22:48:01 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4414 (in:3685 out:293) | **Cost:** $0.002721 - -**Thinking:** I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5). - -**Note to Self:** Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production. - -**Says:** "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - -**Action:** **place_starting_road** - {"from": 31, "to": 41} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 22:52:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1871 (in:1647 out:224) | **Cost:** $0.001495 - -**Thinking:** I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice. - -**Note to Self:** I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion. - -**Says:** "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 22:52:54 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1855 (in:1609 out:246) | **Cost:** $0.001543 - -**Thinking:** The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie. - -**Note to Self:** Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production. - -**Says:** "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 22:53:23 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1830 (in:1617 out:213) | **Cost:** $0.001448 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements. - -**Note to Self:** Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production. - -**Says:** "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - -**Action:** **steal_card** - {"target_player": "Charlie"} - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 22:53:38 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5643 (in:4930 out:277) | **Cost:** $0.003296 - -**Thinking:** I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn. - -**Note to Self:** Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon. - -**Says:** "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - -**Action:** **build_road** - {"from": 41, "to": 40} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 22:54:20 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2317 (in:2068 out:249) | **Cost:** $0.001781 - -**Thinking:** I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn. - -**Note to Self:** Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now. - -**Says:** "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - -**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"sheep": 1}} - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 22:55:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob proposed a trade -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2448 (in:2159 out:289) | **Cost:** $0.001946 - -**Thinking:** I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in. - -**Note to Self:** I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now. - -**Says:** "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json deleted file mode 100644 index 3cc0e2bbc95d48519c66b602cdbb31f72678d620..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,192 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:43:20.658690", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt deleted file mode 100644 index 95c9ac4de86b8bc32e32f77656b080ed45986949..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,99 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T22:43:20.660507 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json deleted file mode 100644 index f5d15995f6a3a737269fd62182d3d03a06458928..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T22:55:46.099655", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", - "recent_notes": [ - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt deleted file mode 100644 index b290cac14e97657f780bccdf03286af728083574..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-05-15T22:55:46.101581 -Active Turn: True - ---- What Happened --- -bob proposed a trade -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", - "recent_notes": [ - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json deleted file mode 100644 index b883d14ee3fa2226b765092f4182e0b374bcaeaf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,202 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:43:58.009323", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt deleted file mode 100644 index 89a550917745ced4704d250a85181fe1d53afa1a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,109 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T22:43:58.012719 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - } - ] - }, - "memory": { - "note_from_last_turn": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json deleted file mode 100644 index dd3cd5db7d24353a69db07893c329b2fc51b9b42..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:47:10.116212", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - } - ] - }, - "memory": { - "note_from_last_turn": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt deleted file mode 100644 index 1565249fb0980a40434c02be556dcfb70f54f888..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,130 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T22:47:10.118230 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - } - ] - }, - "memory": { - "note_from_last_turn": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json deleted file mode 100644 index 1f2a57e29991c2bc63e5605c4e7703def56be6a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,228 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:48:01.468744", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt deleted file mode 100644 index 01c0224ccea2989f9da8ebde3e021dd3afcc362d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,135 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T22:48:01.470619 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - } - ] - }, - "memory": { - "note_from_last_turn": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json deleted file mode 100644 index 14ff8c79b8be0e44b001ca28fd652c195a544605..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,243 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:52:35.831602", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - } - ] - }, - "memory": { - "note_from_last_turn": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt deleted file mode 100644 index 9837e0f276af9947a0876d4bea7efcd91446338f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,145 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T22:52:35.832804 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - } - ] - }, - "memory": { - "note_from_last_turn": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json deleted file mode 100644 index 41134bcfc5d2e51393173a1ddd4c2aafe954d784..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,234 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:52:54.076286", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt deleted file mode 100644 index d09f45091e6fcccb12a4b725817ff6d13c42c344..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,141 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T22:52:54.079567 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - } - ] - }, - "memory": { - "note_from_last_turn": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "recent_notes": [ - "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json deleted file mode 100644 index e39ecc8499b64d5536ff3b5b29ffd5769fac2063..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,234 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:53:23.897745", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "recent_notes": [ - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt deleted file mode 100644 index d6aeee729d2bcd6c0328a6204b8cf932956d1fcb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,141 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T22:53:23.899998 -Active Turn: True - ---- What Happened --- -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":1,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "recent_notes": [ - "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json deleted file mode 100644 index 81f6110b031c33107fa38a8a950c197dbaebfb2f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:53:38.316865", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "recent_notes": [ - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt deleted file mode 100644 index 38b29aae363bfd5d15e804308e74cb235b8f9dc4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T22:53:38.318729 -Active Turn: True - ---- What Happened --- -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"B\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "recent_notes": [ - "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json deleted file mode 100644 index 5556b8af73f0fc8e08d44b7f730ded9146615ff5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,304 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:54:20.170950", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - } - ] - }, - "memory": { - "note_from_last_turn": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "recent_notes": [ - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt deleted file mode 100644 index 2bff482ddf4eb01f2ce9fd1c1bd63dd23f0142d2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-05-15T22:54:20.172422 -Active Turn: True - ---- What Happened --- -bob built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - } - ] - }, - "memory": { - "note_from_last_turn": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "recent_notes": [ - "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 1018a1611f1ab594b85da6c567c6b9a7bb9af005..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T22:43:30.309099", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 949, - "completion": 0, - "thinking": 0, - "total": 949 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json deleted file mode 100644 index fe4612d98330fccfb152a914bb0438674945c78b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T22:44:07.356217", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", - "from_node": 42 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1094, - "completion": 0, - "thinking": 0, - "total": 1094 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 800a3bf11636224933f5cd6fbdca118878f67aab..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T22:47:26.165531", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1329, - "completion": 0, - "thinking": 0, - "total": 1329 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json deleted file mode 100644 index c934809cd168cd61f7126f6c82acc37e6478afb4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T22:48:08.927272", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 31, - "reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1462, - "completion": 0, - "thinking": 0, - "total": 1462 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json deleted file mode 100644 index fb447866845728085c7dbf1810d46cc3f121535f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T22:53:59.028713", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", - "from_node": 41 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2080, - "completion": 0, - "thinking": 0, - "total": 2080 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json deleted file mode 100644 index 186f98463e3664753efd54454d10ab26bb3830a6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:43:57.997154", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick.\",\n \"note_to_self\": \"Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.\",\n \"say_outloud\": \"אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board, Alice has taken a strong position at Node 20, securing high-yield Wood, Brick, and Sheep. My best options are Node 43 (13 pips of Wheat) and Node 42 (12 pips of Ore and Wheat). While Node 43 has more pips, it's exclusively Wheat, which is risky. Node 42 provides a crucial mix of Ore (Hex 17, number 5) and Wheat (Hexes 18 and 14, both number 9), making it an excellent foundation for a city-heavy or development card strategy. I will place my first settlement there. I'll also keep an eye on Node 12 for my second placement to secure some Wood and Brick.", - "note_to_self": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "say_outloud": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 42 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3413, - "completion": 243, - "thinking": 0, - "total": 4469 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json deleted file mode 100644 index 25b84e505e72908f4e7ab6e46a319db7414b3ad4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_10.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T22:56:17.866308", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in.\",\n \"note_to_self\": \"I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.\",\n \"say_outloud\": \"תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully traded for a Sheep with Charlie, which was the missing piece for my settlement at node 40 (the Wood port), alongside the Wheat I already have. I currently have 1 Sheep and 1 Wheat. I still need 1 Wood and 1 Brick to build the settlement. Looking at the current hands, Alice has 1 Wheat and Charlie has 2 Wheat and 1 Ore. Neither has the Wood or Brick I need. Since I cannot build or buy anything else this turn, and there are no beneficial trades possible with the current resources in play, I will end my turn. My road already reaches node 40, so I just need to wait for my Wood (11) and Brick (10) production to kick in.", - "note_to_self": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", - "say_outloud": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2159, - "completion": 289, - "thinking": 0, - "total": 2448 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json deleted file mode 100644 index f5f6d94b4e433ccb1efb24e16c2a1fd9086c5821..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:44:29.968892", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: \\n1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety.\\n2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements.\\n3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials.\\n\\nChoosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on.\",\n \"note_to_self\": \"Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at node 42, which provides strong Wheat (9, 9) and Ore (5). To expand, I desperately need Wood and Brick. Looking at the paths from 42: \n1. Path 42-43 leads to more Wheat (6, 9) and Ore (5). While high in pips (13), it doubles down on my existing resources without adding variety.\n2. Path 42-41 leads toward node 41 (O5, Wh9, B10) and eventually node 31 (Wh9, B10, W11). Node 31 is particularly attractive as it provides both Wood and Brick, which are essential for road building and further settlements.\n3. Path 42-50 leads to a 3:1 port, which is useful but doesn't solve my immediate need for building materials.\n\nChoosing the path to 41 is the most balanced strategic move to ensure I don't get 'resource locked' with only Wheat and Ore early on.", - "note_to_self": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "say_outloud": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך.", - "action_type": "place_starting_road", - "parameters": { - "from": 42, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2976, - "completion": 287, - "thinking": 0, - "total": 3724 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json deleted file mode 100644 index ed35828372c2280167360d6087a20beaa2191c61..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:48:01.456697", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game.\",\n \"note_to_self\": \"Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.\",\n \"say_outloud\": \"אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", - "parsed": { - "internal_thinking": "My first settlement at node 42 provides Ore (5) and Wheat (9). To expand effectively, I need to secure Wood and Brick production. Node 31 is an excellent choice as it provides Wheat (9), Brick (10), and Wood (11). Although I already have production on the Wheat 9 hex, doubling down on a high-probability number is beneficial, and getting Brick and Wood is essential for building roads and my next settlements. Node 31 is also strategically located near my first settlement (separated by node 41), which will help me connect them for the Longest Road later. Other high-pip options like Node 14 lack Brick, which would stall my early game.", - "note_to_self": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "say_outloud": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 31 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4352, - "completion": 286, - "thinking": 0, - "total": 5548 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json deleted file mode 100644 index 307314e2a02f3ad2a19744c4694f1f779ff2f0c7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:48:35.152599", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5).\",\n \"note_to_self\": \"Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.\",\n \"say_outloud\": \"אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement at node 31, which provides Brick (10), Wood (11), and Wheat (9). My first settlement is at node 42 (Ore 5, Wheat 9, Wheat 6) with a road already leading to node 41. By placing my second starting road from node 31 to node 41, I will connect my two settlements into a single continuous path (31-41-42). This is a strong strategic move that secures a head start for the Longest Road and provides flexibility for future expansion towards the Wood port at node 40 or the high-yield node 41 itself (though I cannot build a settlement there due to the distance rule, it serves as a vital bridge). The tool analysis confirms that the path towards 41 has the highest potential score (18.5).", - "note_to_self": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "say_outloud": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה.", - "action_type": "place_starting_road", - "parameters": { - "from": 31, - "to": 41 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3685, - "completion": 293, - "thinking": 0, - "total": 4414 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json deleted file mode 100644 index 808bbf8c76a2d372cbb2665b348df1eafd0432a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:52:54.064948", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice.\",\n \"note_to_self\": \"I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.\",\n \"say_outloud\": \"הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I am currently at 2 Victory Points with settlements at nodes 31 and 42. My resource production is focused on Wheat (9), Brick (10), Wood (11), and Ore (5). I am missing Sheep, which is essential for building settlements. My two settlements are already connected via node 41. My next goal should be to expand toward a sheep hex or a port to trade my abundant wheat. Since it's the start of my turn and I have no development cards, my only valid move is to roll the dice.", - "note_to_self": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "say_outloud": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1647, - "completion": 224, - "thinking": 0, - "total": 1871 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json deleted file mode 100644 index 7dcc4abff6e32793dd39a0c5bba3aa712f463896..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_6.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:53:23.882722", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie.\",\n \"note_to_self\": \"Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.\",\n \"say_outloud\": \"אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", - "parsed": { - "internal_thinking": "The dice rolled a 7, so I need to move the robber. Looking at the board, Hex 5 (Brick 6) is a high-yield tile occupied by both Alice (Node 20) and Charlie (Node 12). Blocking it will significantly hinder their production. Since I need Sheep and Charlie currently has one (along with Wheat and Ore), he is my primary target for the steal. I'll avoid blocking Hex 9 or 18 as those would affect my own production. Moving the robber to Hex 5 allows me to block two opponents and potentially steal a resource I need from Charlie.", - "note_to_self": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "say_outloud": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1609, - "completion": 246, - "thinking": 0, - "total": 1855 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json deleted file mode 100644 index 4404cc6d21a2aba6b9a96f9bfe1866596334deda..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_7.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:53:38.308570", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements.\",\n \"note_to_self\": \"Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.\",\n \"say_outloud\": \"מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5, which blocks Brick 6. This hex is shared by Charlie (Node 12) and Alice (Node 20). Charlie currently has 4 cards (1 Sheep, 2 Wheat, 1 Ore), while Alice only has 1 Wheat. Since Charlie has a higher resource count and resources I currently lack (Ore and Sheep), he is the much better target for a steal. My current inventory is Wood, Wheat, and Brick, so Sheep or Ore would be very helpful for future development cards or settlements.", - "note_to_self": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "say_outloud": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד.", - "action_type": "steal_card", - "parameters": { - "target_player": "Charlie" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1617, - "completion": 213, - "thinking": 0, - "total": 1830 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json deleted file mode 100644 index 2bc8c305482cadf8d0eee8af20ab04a0fa66c638..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_8.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:54:20.164258", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn.\",\n \"note_to_self\": \"Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.\",\n \"say_outloud\": \"אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 40}\"\n }\n}", - "parsed": { - "internal_thinking": "I currently have 1 Wood, 1 Brick, and 2 Wheat. This is exactly enough to build one road. Looking at the board and the tool results, the most strategic move is to build a road from node 41 toward node 40. Node 40 is a Wood 2:1 port. Since I already have a settlement on node 31 (which produces Wood on 11), securing access to this port will allow me to trade my surplus wood for other resources I lack (like Sheep and Ore) at a better rate. This path is short (only 1 road needed) and there are no immediate threats of being cut off by Alice or Charlie, though Alice does have a Road Building development card. Building this road now sets me up to settle on the port in a future turn.", - "note_to_self": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "say_outloud": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך.", - "action_type": "build_road", - "parameters": { - "from": 41, - "to": 40 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4930, - "completion": 277, - "thinking": 0, - "total": 5643 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json deleted file mode 100644 index 3c74e2692eb3bc55e1036cbebe14bdda4e4aee0c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Bob/responses/response_9.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:54:57.955865", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn.\",\n \"note_to_self\": \"Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.\",\n \"say_outloud\": \"צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 2 Wheat and just built a road to node 40, which is a Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already produce Wood (11), Brick (10), and Wheat (9), but I have no Sheep production. Charlie currently has 1 Sheep in his hand and produces it on hexes 2 and 12. I'll propose a 1:1 trade of Wheat for Sheep to see if I can secure that resource. If he declines, I'll have to wait for my own production or a future trade, as I can't perform any other builds this turn.", - "note_to_self": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", - "say_outloud": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2068, - "completion": 249, - "thinking": 0, - "total": 2317 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md deleted file mode 100644 index 73e76057193d0e96b0115f98d4dfb0ee1417b70e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/Charlie.md +++ /dev/null @@ -1,263 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_224216 -**Started:** 2026-05-15 22:42:16 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 22:44:29 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your starting settlement. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3788 (in:3034 out:223) | **Cost:** $0.002186 - -**Thinking:** After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production. - -**Note to Self:** Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy. - -**Says:** "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - -**Action:** **place_starting_settlement** - {"node": 12} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 22:45:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 3752 (in:3041 out:297) | **Cost:** $0.002412 - -**Thinking:** I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12: -1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20. -2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements. -3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice). - -Path 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production. - -**Note to Self:** Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game. - -**Says:** "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - -**Action:** **place_starting_road** - {"from": 12, "to": 13} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 22:45:47 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5369 (in:4203 out:264) | **Cost:** $0.002894 - -**Thinking:** I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26. - -**Note to Self:** Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat. - -**Says:** "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - -**Action:** **place_starting_settlement** - {"node": 25} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 22:46:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4252 (in:3452 out:343) | **Cost:** $0.002755 - -**Thinking:** I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. - -Looking at the expansion options from Node 25: -1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game. -2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port. -3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower. - -Securing the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26. - -**Note to Self:** Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat. - -**Says:** "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - -**Action:** **place_starting_road** - {"from": 25, "to": 26} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 22:54:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep. -Current required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4347 (in:3728 out:271) | **Cost:** $0.002677 - -**Thinking:** Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber. - -**Note to Self:** Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood. - -**Says:** "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - -**Action:** **trade_accept** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 22:56:17 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1996 (in:1787 out:209) | **Cost:** $0.001521 - -**Thinking:** I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8). - -**Note to Self:** The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion. - -**Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - -**Action:** **roll_dice** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 22:56:35 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1943 (in:1694 out:249) | **Cost:** $0.001594 - -**Thinking:** I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob. - -**Note to Self:** Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14. - -**Says:** "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - -**Action:** **robber_move** - {"hex": 14} - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 22:56:55 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2400 (in:2176 out:224) | **Cost:** $0.001760 - -**Thinking:** I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings. - -**Note to Self:** Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14. - -**Says:** "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - -**Action:** **buy_dev_card** - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 22:57:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5364 (in:4800 out:221) | **Cost:** $0.003063 - -**Thinking:** I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn. - -**Note to Self:** I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now. - -**Says:** "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json deleted file mode 100644 index 5a121ff9abd2aba98ea665094859311aeb7b2db7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,200 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:44:29.987847", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 2d42f694f1e3bf56fa55480b2e177efad69269b5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,107 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T22:44:29.989930 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your starting settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - } - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json deleted file mode 100644 index 5b3dc633154ad420d7641142c7a87f565a64d41a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,210 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:45:10.689857", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 127f196c5aee5a12d0e9d24ef52e64213f822805..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,117 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T22:45:10.697258 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - } - ] - }, - "memory": { - "note_from_last_turn": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json deleted file mode 100644 index 28091d9087d8cefbe3cf1c5838f34ea3d2b5217a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,215 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:45:47.291854", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - } - ] - }, - "memory": { - "note_from_last_turn": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt deleted file mode 100644 index b4a759cf521d92cc1e13a64171117bca9a3e6e7d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,122 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T22:45:47.293774 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - } - ] - }, - "memory": { - "note_from_last_turn": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_settlement", - "description": "Place your starting settlement", - "example_parameters": "{\"node\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json deleted file mode 100644 index 8927c325f34b34adfcd7305e3a62e99e64ad14c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,220 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:46:37.672789", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt deleted file mode 100644 index bb35e91889d1d452c1c11c979210e2fc3af56e98..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,127 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T22:46:37.674543 -Active Turn: True - ---- What Happened --- -You just placed your starting settlement. Now place your starting road adjacent to it. -Current required action: Place your starting road adjacent to your new settlement. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "from": "Alice", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "from": "Bob", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "from": "Bob", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "from": "Charlie", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "from": "Charlie", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "from": "Charlie", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - } - ] - }, - "memory": { - "note_from_last_turn": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "place_starting_road", - "description": "Place your starting road", - "example_parameters": "{\"from\": X, \"to\": Y}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json deleted file mode 100644 index dabb1dc38ffc5f73250b5d6a9e669d65f313c9da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,258 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:54:57.968142", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778874897.96508 - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt deleted file mode 100644 index 9b8fafabe0469970c4978b3305ff97ec396151da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,160 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-05-15T22:54:57.970333 -Active Turn: True - ---- What Happened --- -trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep. -Current required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 7 1: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_7_1: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "from": "Alice", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778874897.96508 - } - ] - }, - "memory": { - "note_from_last_turn": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json deleted file mode 100644 index e26064da5e33b19458d200e7f28176c7c949d7bf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:56:17.875219", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt deleted file mode 100644 index ca5e45f4ae788bd843903f60b142ff734e294f8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-05-15T22:56:17.877482 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "recent_notes": [ - "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json deleted file mode 100644 index f31d9e9a2b61609d9346731a64ea21530c84bd67..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,251 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:56:35.831928", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "recent_notes": [ - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt deleted file mode 100644 index 242367c322eea18ddb36d0f4ec129a1d1d4057b7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,158 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-05-15T22:56:35.833491 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "recent_notes": [ - "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json deleted file mode 100644 index 0957a310a1ea129e6078caaa23d1c9102ea8f07c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:56:55.994687", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "recent_notes": [ - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt deleted file mode 100644 index 7eec394baaac4c53ed5e706aef538cbcdde12766..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_8.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #8 for Charlie === -Timestamp: 2026-05-15T22:56:55.996633 -Active Turn: True - ---- What Happened --- -charlie performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":2,\"O\":1}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "recent_notes": [ - "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json deleted file mode 100644 index bca43848741b9e29d914e576a953e1c2904c57b5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:57:21.019394", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - }, - { - "from": "Charlie", - "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", - "recent_notes": [ - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt deleted file mode 100644 index f1fb9fb2f186ccda751aad3f74dd55adf51cb03d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/prompts/prompt_9.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #9 for Charlie === -Timestamp: 2026-05-15T22:57:21.021962 -Active Turn: True - ---- What Happened --- -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,52],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "from": "Bob", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "from": "Bob", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "from": "Bob", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "from": "Charlie", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "from": "Bob", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "from": "Charlie", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "from": "Charlie", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - }, - { - "from": "Charlie", - "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - } - ], - "pending_trades": [ - { - "trade_id": "trade_7_1", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778874897.96508, - "responded_by": "Charlie", - "resolved_at": 1778874946.0953984 - } - ] - }, - "memory": { - "note_from_last_turn": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", - "recent_notes": [ - "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 79bdfa5059ceae5628e6ced69e7a986c7a94924f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T22:44:35.226339", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips)." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1022, - "completion": 0, - "thinking": 0, - "total": 1022 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 57ffc1422c6d7795f89bbb932c71bfa68960ffd7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T22:45:17.410110", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", - "from_node": 12 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1152, - "completion": 0, - "thinking": 0, - "total": 1152 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 717171253f364915ce29d1abfe3a80dafab53dad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T22:46:17.931540", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1249, - "completion": 0, - "thinking": 0, - "total": 1249 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json deleted file mode 100644 index a5f6e45cbc1681783e53bd0b8e71b404e375a9a6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_4_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 4, - "iteration": 1, - "timestamp": "2026-05-15T22:46:47.274251", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", - "from_node": 25 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1333, - "completion": 0, - "thinking": 0, - "total": 1333 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json deleted file mode 100644 index ed784d53967acc3b3c0e9d3efea04c66cc6456a1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T22:55:21.231491", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat.", - "node_id": 12 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat.", - "node_id": 25 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1620, - "completion": 0, - "thinking": 0, - "total": 1620 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json deleted file mode 100644 index 2fb4659d1bc4dc30a1642affbfa6c99c17781882..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T22:57:43.154864", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status.", - "node_id": 26 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2165, - "completion": 0, - "thinking": 0, - "total": 2165 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json deleted file mode 100644 index 41e6448f0d6016c698f7c3d9c01322a1128a3523..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_1.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T22:45:10.650194", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production.\",\n \"note_to_self\": \"Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.\",\n \"say_outloud\": \"שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", - "parsed": { - "internal_thinking": "After analyzing the board and using the 'find_best_nodes' tool, Node 12 stands out as the strongest available position with a total of 11 pips. It provides a healthy mix of Wood (3), Brick (6), and Sheep (5), which are essential for early-game expansion. Node 12 is also strategically located far enough from Alice (Node 20) and Bob (Node 42) to avoid immediate competition for space. My strategy will be to secure this high-yield spot and then look for Wheat and Ore in my second settlement placement to balance my resource production.", - "note_to_self": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "say_outloud": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!", - "action_type": "place_starting_settlement", - "parameters": { - "node": 12 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3034, - "completion": 223, - "thinking": 0, - "total": 3788 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json deleted file mode 100644 index 243ab8893bbb53b1cf088cab967f02a68aee8bf8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T22:45:47.281336", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12:\\n1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20.\\n2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements.\\n3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice).\\n\\nPath 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production.\",\n \"note_to_self\": \"Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.\",\n \"say_outloud\": \"אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", - "parsed": { - "internal_thinking": "I have placed my first settlement at Node 12, which gives me access to Brick 6, Sheep 5, and Wood 3. Now I need to place a road. Looking at the analysis of potential paths from Node 12:\n1. Path to 11: Leads to Node 3 (Wheat port, 5 pips). Node 10 is blocked by Alice's settlement at 20.\n2. Path to 13: Leads to Node 14 (10 pips: Wheat 8, Wood 3, Wood 4) and Node 5 (7 pips). Both are valid for future settlements.\n3. Path to 22: Leads to Node 23 (4 pips) and Node 21 (blocked by Alice).\n\nPath 13 is clearly the strongest because it leads to Node 14, which has a high pip count (10) and provides Wheat, a resource I currently lack. This will help balance my economy early on. Node 11 is less attractive because its best reachable node (10) is blocked, and the alternative (3) has very low production.", - "note_to_self": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "say_outloud": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך.", - "action_type": "place_starting_road", - "parameters": { - "from": 12, - "to": 13 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3041, - "completion": 297, - "thinking": 0, - "total": 3752 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json deleted file mode 100644 index 8330364d86d6d5255426181e8dd6a79fa8a9c271..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T22:46:37.663546", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26.\",\n \"note_to_self\": \"Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.\",\n \"say_outloud\": \"החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already secured Wood, Brick, and Sheep with my first settlement at Node 12. To have a balanced economy for the mid-game, I specifically need Wheat and Ore. Looking at the tool results from 'find_best_nodes', Node 25 is an excellent choice. It provides Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This completes my resource set and gives me a strong foundation for building cities and buying development cards later. It's also far from the other players' current positions (Nodes 20 and 42), giving me room to expand. I'll place my settlement here and plan to build a road towards the Ore port at Node 26.", - "note_to_self": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "say_outloud": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי.", - "action_type": "place_starting_settlement", - "parameters": { - "node": 25 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4203, - "completion": 264, - "thinking": 0, - "total": 5369 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json deleted file mode 100644 index ca412c28e193ba0c1942fb2b4213496501f52675..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_4.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T22:47:10.103093", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. \\n\\nLooking at the expansion options from Node 25:\\n1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game.\\n2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port.\\n3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower.\\n\\nSecuring the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26.\",\n \"note_to_self\": \"Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.\",\n \"say_outloud\": \"אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just placed my second settlement on Node 25, which gives me access to Ore (3), Wheat (8), and Sheep (11). Combined with my first settlement at Node 12 (Wood 12, Brick 10, Sheep 4), I now have a solid foundation for all resources, with a slight emphasis on Ore and Wheat. \n\nLooking at the expansion options from Node 25:\n1. Path to Node 26: Leads directly to an Ore 2:1 port. Given my Ore production (3 and 5), this is strategically very powerful for the mid-to-late game.\n2. Path to Node 24: Leads toward Node 14, which has high-yield Wheat (8) and Wood (4, 3). While high yield, it doesn't offer the strategic advantage of the port.\n3. Path to Node 36: Leads toward a 3:1 port at Node 37, but the yield along the way is lower.\n\nSecuring the path to the Ore port (Node 26) is the most logical choice for a 'Cities and Development Cards' strategy, which my current resource distribution supports. I will place the road from 25 to 26.", - "note_to_self": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "say_outloud": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך.", - "action_type": "place_starting_road", - "parameters": { - "from": 25, - "to": 26 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3452, - "completion": 343, - "thinking": 0, - "total": 4252 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json deleted file mode 100644 index b01e2eb0e52b691a84c3e5d2a8da19ead7e5b40c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T22:55:46.090024", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber.\",\n \"note_to_self\": \"Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.\",\n \"say_outloud\": \"יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Bob is offering 1 Wheat for 1 Sheep. Looking at my current situation, I have 1 Sheep, 1 Wheat, and 1 Ore. My production includes Sheep on 4 and 5 (7 pips) and Wheat on 8 (5 pips). My memory indicates that my next priority is getting more Wheat or upgrading to cities. Bob has significant Wheat production (three hexes with number 9), so Wheat is a surplus for him, while he lacks Sheep. Although Bob recently blocked my Brick 6 with the robber and stole a card from me, this 1:1 trade directly supports my strategic goal of accumulating Wheat. I will accept the trade to further my own progress, despite Bob's aggressive move with the robber.", - "note_to_self": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "say_outloud": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא.", - "action_type": "trade_accept", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 3728, - "completion": 271, - "thinking": 0, - "total": 4347 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json deleted file mode 100644 index 2dbcea0f5ebfc787e991b8cf6d5d585361d0d706..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T22:56:35.824123", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8).\",\n \"note_to_self\": \"The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I am currently at 2 Victory Points with settlements on Node 12 and Node 25. My Brick source (Hex 5, value 6) is currently blocked by the robber, which Bob placed there. I have 2 Wheat and 1 Ore in my hand after the recent trade with Bob. Since I have no development cards to play, my only logical and allowed action is to roll the dice to start my turn and hopefully generate some resources, specifically Wood (3) or Wheat (8).", - "note_to_self": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1787, - "completion": 209, - "thinking": 0, - "total": 1996 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json deleted file mode 100644 index e5669061363025a9ce7e7e277d2016c33387a371..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_7.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T22:56:55.985170", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob.\",\n \"note_to_self\": \"Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.\",\n \"say_outloud\": \"הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7, so I must move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks my settlement at Node 12. I need to move it to a high-value hex occupied by my opponents. Bob is the primary threat because he has two settlements (31 and 42) touching Hex 14 (Wheat 9). This means every time a 9 is rolled, Bob gets 2 Wheat. Alice also has a settlement at Node 44, but it touches Hex 18 (Wheat 9) and Hex 15 (Wheat 6). Hex 14 is the most impactful spot to block as it targets Bob twice. Bob has 2 cards in hand, while Alice has 1. I will place the robber on Hex 14 and steal from Bob.", - "note_to_self": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "say_outloud": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך.", - "action_type": "robber_move", - "parameters": { - "hex": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1694, - "completion": 249, - "thinking": 0, - "total": 1943 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json deleted file mode 100644 index 622521ec4c9a7a38cdb6ec278544302d0433a6fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T22:57:21.006088", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings.\",\n \"note_to_self\": \"Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.\",\n \"say_outloud\": \"אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have 1 Sheep, 2 Wheat, and 1 Ore. I cannot build a road or settlement because I lack Wood and Brick. I cannot upgrade to a city because I lack Ore. However, I have exactly the resources needed to buy a development card (1 Wheat, 1 Sheep, 1 Ore). This is a good move because it might provide a Knight to protect my hexes, or a progress card like Road Building or Year of Plenty to help me overcome my resource shortage. I just moved the robber off my Brick 6 and onto Bob's Wheat 9, so my production should improve. I'll buy the card and see what it brings.", - "note_to_self": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", - "say_outloud": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2176, - "completion": 224, - "thinking": 0, - "total": 2400 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json deleted file mode 100644 index 51962a6fd1da48b9ef7ae3c0b0066b35b946ef97..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/Charlie/responses/response_9.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T22:57:59.937130", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn.\",\n \"note_to_self\": \"I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.\",\n \"say_outloud\": \"סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have already moved the robber to hex 14 and bought a development card this turn. My current resources are down to 1 Wheat, which isn't enough to build or buy anything else. I have roads extending towards node 13 and node 26, but node 26 is blocked by my own settlement at 25 (the distance rule). My next goal should be to reach node 14, which has good yield (10 pips: Wheat 8, Wood 3, Wood 4). Since I have no further moves possible with my current resources, I will end my turn.", - "note_to_self": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", - "say_outloud": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4800, - "completion": 221, - "thinking": 0, - "total": 5364 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json b/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json deleted file mode 100644 index ad4c2bdb57c7aa84427aa52e666a61c6824610fe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/agent_memories.json +++ /dev/null @@ -1,124 +0,0 @@ -{ - "Alice": { - "note_to_self": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", - "recent_notes": [ - { - "note": "Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.", - "timestamp": 1778874170.6965423 - }, - { - "note": "Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.", - "timestamp": 1778874200.647635 - }, - { - "note": "I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.", - "timestamp": 1778874581.2465532 - }, - { - "note": "I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.", - "timestamp": 1778874610.3912115 - }, - { - "note": "I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.", - "timestamp": 1778874625.183295 - }, - { - "note": "I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.", - "timestamp": 1778874697.4737952 - }, - { - "note": "I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.", - "timestamp": 1778874755.825263 - } - ], - "last_updated": "2026-05-15T22:52:35.825263" - }, - "Bob": { - "note_to_self": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", - "recent_notes": [ - { - "note": "Alice is on B6, W11, S8. I am taking O5, Wh9, Wh9. I need to prioritize Wood and Brick in my next placement (likely Node 12 if available) to ensure I can expand.", - "timestamp": 1778874238.0014458 - }, - { - "note": "Aiming for node 31 or 40 to get Brick/Wood access. Alice is already on Wood/Brick/Sheep, so I need to secure my own supply quickly.", - "timestamp": 1778874269.9740543 - }, - { - "note": "Secured Brick (10) and Wood (11) at Node 31. I now have all resources except Sheep. I should look toward Node 18 or a port for Sheep access in the next few turns. Alice is nearby on the 8-10-9 cluster, so I need to move quickly toward the center or the coast.", - "timestamp": 1778874481.4609506 - }, - { - "note": "Connected my two settlements via node 41. I now have a 2-road chain. Next priority: get Sheep (Node 19 or 33) and then aim for the Wood port (Node 40) to utilize my Wood 11 production.", - "timestamp": 1778874515.1549273 - }, - { - "note": "I have a strong wheat production (triple 9s). I should aim for a port (maybe the Wood port at 40 or 49 if I can get there, or a 3:1) or find a way to get Sheep (Hex 4 or Hex 2). Alice has a road building card, so I need to watch her expansion.", - "timestamp": 1778874774.0680215 - }, - { - "note": "Charlie has sheep and wheat, Alice has wheat and a road building card. I've blocked their brick production on hex 5. My next goal is to reach the Wood port at node 40 to leverage my Wood 11 production.", - "timestamp": 1778874803.8862443 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. Charlie has Ore and Sheep which I need. I've blocked their Brick 6 production.", - "timestamp": 1778874818.3103998 - }, - { - "note": "Building toward the Wood port at node 40. I need to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to settle there next. Charlie has Sheep, so I might try to trade my Wheat for his Sheep soon.", - "timestamp": 1778874860.1659248 - }, - { - "note": "Proposed a Wheat-for-Sheep trade to Charlie. I need Sheep to settle at the Wood port (node 40) since I don't produce any. Charlie is the best source for Sheep right now.", - "timestamp": 1778874897.9573379 - }, - { - "note": "I have the Sheep and Wheat for the Wood port settlement at node 40. Now I just need 1 Wood and 1 Brick. Alice has a Road Building card, so I should be careful about her expanding toward my territory, though node 40 seems safe for now.", - "timestamp": 1778874977.8681836 - } - ], - "last_updated": "2026-05-15T22:56:17.868184" - }, - "Charlie": { - "note_to_self": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", - "recent_notes": [ - { - "note": "Node 12 secured. Plan to pair this with a Wheat/Ore heavy node like 25 or 44 in the next round of setup to ensure a balanced economy.", - "timestamp": 1778874310.6626024 - }, - { - "note": "Building towards Node 14 to secure Wheat 8. My second settlement should prioritize Ore (e.g., Node 25 or 44) to ensure I have all resources for the mid-game.", - "timestamp": 1778874347.2847972 - }, - { - "note": "Placed second settlement on Node 25. I now have access to all five resources. Next goal: build towards the Ore port at Node 26 or expand towards Node 14 for more Wheat.", - "timestamp": 1778874397.6656716 - }, - { - "note": "Placed road towards Node 26 to secure the Ore port. I have Ore 5 and Ore 3, so this port will be vital for trading excess Ore. Next priority is upgrading to cities or getting more Wheat.", - "timestamp": 1778874430.1067884 - }, - { - "note": "Bob has massive Wheat production (three 9s). He blocked my Brick 6 (Node 12) with the robber. I need to prioritize getting that robber off my hex or finding another source of Brick/Wood.", - "timestamp": 1778874946.092027 - }, - { - "note": "The robber is blocking my best Brick source (6). I need to roll a 7 or get a Knight card to move it. Bob is producing a lot of Wheat, so I should keep an eye on his expansion.", - "timestamp": 1778874995.8262267 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14). He is heavily reliant on 9s for production. I need to focus on getting Wood and Brick to expand towards the Ore port or Node 14.", - "timestamp": 1778875015.988175 - }, - { - "note": "Bought a development card. Still need Wood and Brick to expand towards the Ore port at Node 26 or the high-yield Wheat at Node 14.", - "timestamp": 1778875041.0083795 - }, - { - "note": "I have a Knight card in my hand. Node 14 is my next expansion target. Bob is producing a lot of Wheat from his 9s, so keeping the robber there is a good strategy for now.", - "timestamp": 1778875079.9440436 - } - ], - "last_updated": "2026-05-15T22:57:59.944044" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/chat_history.json b/examples/ai_testing/my_games/session_20260515_224216/chat_history.json deleted file mode 100644 index 3e626c098ff5f1492e9806933703228f7a5c9954..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/chat_history.json +++ /dev/null @@ -1,160 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T22:42:50.697892", - "from": "Alice", - "to": "all", - "message": "שלום לכולם, בהצלחה לנו! אני אתחיל כאן, נראה לי כמו אחלה נקודה." - }, - { - "timestamp": "2026-05-15T22:43:20.648977", - "from": "Alice", - "to": "all", - "message": "נראה לי שהכיוון הזה הכי הגיוני כרגע, נמשיך משם." - }, - { - "timestamp": "2026-05-15T22:43:58.003082", - "from": "Bob", - "to": "all", - "message": "אחלה מיקום, אליס. אני אנסה את מזלי כאן, נראה לי כמו התחלה טובה." - }, - { - "timestamp": "2026-05-15T22:44:29.975790", - "from": "Bob", - "to": "all", - "message": "נראה לי שהכיוון הזה ייתן לי קצת יותר גיוון במשאבים בהמשך." - }, - { - "timestamp": "2026-05-15T22:45:10.668233", - "from": "Charlie", - "to": "all", - "message": "שלום לכולם! נראה לי שזה מקום מצוין להתחיל בו. בהצלחה לנו!" - }, - { - "timestamp": "2026-05-15T22:45:47.285684", - "from": "Charlie", - "to": "all", - "message": "אני אמשיך לכיוון הזה, נראה לי שיש שם פוטנציאל טוב להמשך." - }, - { - "timestamp": "2026-05-15T22:46:37.666619", - "from": "Charlie", - "to": "all", - "message": "החלטתי ללכת על הנקודה הזאת, היא נראית לי מאוזנת ומשלימה לי בדיוק את מה שהיה חסר לי." - }, - { - "timestamp": "2026-05-15T22:47:10.108016", - "from": "Charlie", - "to": "all", - "message": "אני אשים את הכביש לכיוון הנמל, זה נראה לי כמו מהלך חכם לטווח הארוך." - }, - { - "timestamp": "2026-05-15T22:48:01.462809", - "from": "Bob", - "to": "all", - "message": "אני אלך על הנקודה הזאת, היא נראית לי כמו השלמה טובה למה שכבר יש לי. בהצלחה לכולנו!" - }, - { - "timestamp": "2026-05-15T22:48:35.155908", - "from": "Bob", - "to": "all", - "message": "אני אבנה את הכביש לכיוון הזה, ככה אני מחבר בין שני היישובים שלי. זה נראה לי כמו בסיס טוב להתחלה." - }, - { - "timestamp": "2026-05-15T22:49:41.248667", - "from": "Alice", - "to": "all", - "message": "אני אלך על המקום הזה, הוא נראה לי הכי נכון כדי לאזן את המשאבים שלי. שיהיה לנו בהצלחה!" - }, - { - "timestamp": "2026-05-15T22:50:10.391916", - "from": "Alice", - "to": "all", - "message": "אני אבנה את הכביש לכיוון הזה, נראה לי שגישה לנמל תהיה חשובה לי בהמשך עם כל החיטה הזאת." - }, - { - "timestamp": "2026-05-15T22:50:25.183963", - "from": "Alice", - "to": "all", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם." - }, - { - "timestamp": "2026-05-15T22:51:37.474711", - "from": "Alice", - "to": "all", - "message": "הצמר הזה מהקוביות הגיע בדיוק בזמן. אני אקנה קלף פיתוח, נראה מה יצא." - }, - { - "timestamp": "2026-05-15T22:52:35.826110", - "from": "Alice", - "to": "all", - "message": "נראה מה הקלף הזה יביא לי בהמשך. בינתיים אני מסיימת את התור." - }, - { - "timestamp": "2026-05-15T22:52:54.069731", - "from": "Bob", - "to": "all", - "message": "הגיע תורי שוב. בואו נראה מה הקוביות יגידו הפעם." - }, - { - "timestamp": "2026-05-15T22:53:23.887866", - "from": "Bob", - "to": "all", - "message": "אופס, 7. נראה לי שהגיע הזמן להזיז את השודד למקום קצת יותר מעניין. סליחה חברים, אבל המשבצת הזאת פשוט חזקה מדי." - }, - { - "timestamp": "2026-05-15T22:53:38.311449", - "from": "Bob", - "to": "all", - "message": "מצטער צ'ארלי, אבל יש לך יותר מדי קלפים ביד כרגע. אני אקח ממך אחד." - }, - { - "timestamp": "2026-05-15T22:54:20.166713", - "from": "Bob", - "to": "all", - "message": "אני בונה כביש לכיוון הנמל. זה יעזור לי לנצל את העץ שלי טוב יותר בהמשך." - }, - { - "timestamp": "2026-05-15T22:54:57.958130", - "from": "Bob", - "to": "all", - "message": "צ'ארלי, יש לי עודף חיטה. מעוניין להחליף חיטה אחת תמורת צמר? זה יעזור לשנינו להתקדם." - }, - { - "timestamp": "2026-05-15T22:55:46.093078", - "from": "Charlie", - "to": "all", - "message": "יאללה בוב, למרות שחסמת אותי עם השודד, אני באמת צריך את החיטה הזאת אז בוא נחליף. מקווה שהקוביות יהיו לטובתי בתור הבא." - }, - { - "timestamp": "2026-05-15T22:56:17.869337", - "from": "Bob", - "to": "all", - "message": "תודה צ'ארלי, העסקה הזאת ממש עזרה לי. אין לי כל כך מה לעשות עם הקלפים שנשארו לי כרגע, אז אני אסיים את התור ומקווה שהקוביות יביאו קצת עץ ולבנים." - }, - { - "timestamp": "2026-05-15T22:56:35.827256", - "from": "Charlie", - "to": "all", - "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה למשהו טוב שיעזור לי להתקדם למרות השודד." - }, - { - "timestamp": "2026-05-15T22:56:55.989364", - "from": "Charlie", - "to": "all", - "message": "הגיע הזמן להזיז את השודד הזה מהלבנים שלי. בוב, סליחה, אבל ה-9 הזה פשוט חזק מדי בשבילך." - }, - { - "timestamp": "2026-05-15T22:57:21.009963", - "from": "Charlie", - "to": "all", - "message": "אני אקנה קלף פיתוח, אולי זה ייתן לי את מה שחסר לי כדי להמשיך לבנות." - }, - { - "timestamp": "2026-05-15T22:57:59.946554", - "from": "Charlie", - "to": "all", - "message": "סיימתי את המהלכים שלי לתור הזה. בואו נראה מה הקוביות יביאו לנו בסיבוב הבא, מקווה לקצת עץ ולבנים." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json b/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json deleted file mode 100644 index 2dc6e71bc96ff89bd3a5f5f85f5735f010670c62..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_224216", - "start_time": "2026-05-15T22:42:16.022582", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_220558", - "replay": { - "source_session": "session_20260515_220558", - "decisions_loaded": 17, - "replay_through": null, - "replay_stop_before": "Charlie:9", - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json b/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json deleted file mode 100644 index 33129397df0e0c2d685e05fad33360c3009c396d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_224216/tool_executions.json +++ /dev/null @@ -1,3909 +0,0 @@ -[ - { - "timestamp": "2026-05-15T22:42:26.161028", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.77, - "tokens": { - "input": 36, - "output": 899, - "total": 935 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with a good mix of resources. Priority on nodes with total pips >= 10.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 11, - "nodes": [ - { - "node_id": 20, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 19, - 21, - 10 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 9, - 11, - 20 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 11, - "pips": 2 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 18, - 20, - 30 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.47, - "tokens": { - "input": 36, - "output": 899, - "total": 935 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:43:01.327598", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 39, - "output": 360, - "total": 399 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 20, - "reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports." - }, - "result": { - "llm_reasoning": "I want to see which direction from node 20 offers the best expansion opportunities toward high-yield nodes or useful ports.", - "from_node": 20, - "total_directions": 3, - "paths": [ - { - "direction": 10, - "depth_1": { - "node_id": 10, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 9, - "total_pips": 6, - "port": "?3", - "can_build": true - }, - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [ - "Port (?3) at depth 2 (node 9)" - ], - "score": 17.5 - }, - { - "direction": 19, - "depth_1": { - "node_id": 19, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 18, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": true - } - ], - "best_node": 18, - "best_pips": 8 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 21, - "depth_1": { - "node_id": 21, - "resources": { - "Wood": [ - 11 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": true - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": true - } - ], - "best_node": 22, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.23, - "tokens": { - "input": 39, - "output": 360, - "total": 399 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:43:30.806935", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.39, - "tokens": { - "input": 62, - "output": 751, - "total": 813 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "Looking for high-yield starting positions with good resource diversity, especially focusing on Wheat and Ore for late game, or Wood and Brick for early expansion. Checking available nodes after Alice's first placement.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 8, - "nodes": [ - { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 13, - "port": null, - "neighbors": [ - 42, - 44, - 33 - ], - "score": 13.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 12, - "port": null, - "neighbors": [ - 41, - 43, - 50 - ], - "score": 13.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 40, - 42, - 31 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.28, - "tokens": { - "input": 62, - "output": 751, - "total": 813 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:44:07.853578", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 63, - "output": 398, - "total": 461 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", - "from_node": 42 - }, - "result": { - "llm_reasoning": "I want to see which direction leads to the best resource expansion, specifically looking for Wood and Brick to complement my Wheat/Ore start. Node 41 seems to lead towards Node 31 (Wood/Brick) and Node 40 (Brick/Port).", - "from_node": 42, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 44, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 44, - "best_pips": 10 - }, - "highlights": [ - "High-value node at depth 1" - ], - "score": 18.0 - }, - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 31, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 31, - "best_pips": 9 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)" - ], - "score": 17.0 - }, - { - "direction": 50, - "depth_1": { - "node_id": 50, - "resources": { - "Wheat": [ - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 8, - "port": "?3", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 49, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - } - ], - "best_node": 49, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 1", - "Port (?3) at depth 2 (node 51)" - ], - "score": 14.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 63, - "output": 398, - "total": 461 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:44:35.721981", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 1.55, - "tokens": { - "input": 43, - "output": 488, - "total": 531 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "min_pips": 10, - "reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips)." - }, - "result": { - "llm_reasoning": "I need to find the highest yield nodes available for my first settlement, focusing on resource diversity and high probability numbers (pips).", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 5, - "nodes": [ - { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "score": 12.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 10, - 12, - 3 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 1.31, - "tokens": { - "input": 43, - "output": 488, - "total": 531 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:45:17.905750", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 48, - "output": 366, - "total": 414 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", - "from_node": 12 - }, - "result": { - "llm_reasoning": "Checking where to build my road from settlement 12. I want to see which direction offers the best expansion potential towards high-yield hexes or useful ports.", - "from_node": 12, - "total_directions": 3, - "paths": [ - { - "direction": 11, - "depth_1": { - "node_id": 11, - "resources": { - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 10, - "total_pips": 11, - "port": null, - "can_build": false - }, - { - "node_id": 3, - "total_pips": 5, - "port": "Wh2", - "can_build": true - } - ], - "best_node": 10, - "best_pips": 11 - }, - "highlights": [ - "Port (Wh2) at depth 2 (node 3)" - ], - "score": 17.0 - }, - { - "direction": 13, - "depth_1": { - "node_id": 13, - "resources": { - "Wood": [ - 3, - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - }, - { - "node_id": 5, - "total_pips": 7, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 22, - "depth_1": { - "node_id": 22, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - }, - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - } - ], - "best_node": 21, - "best_pips": 7 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 48, - "output": 366, - "total": 414 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:46:18.429148", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 1.07, - "tokens": { - "input": 47, - "output": 855, - "total": 902 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start." - }, - "result": { - "llm_reasoning": "I need to find the best available node that provides Wheat and Ore, as my first settlement (Node 12) lacks these. I'm looking for high pip values to ensure a strong start.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 42, - "nodes": [ - { - "node_id": 25, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "score": 11.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 23, - 25, - 14 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.93, - "tokens": { - "input": 47, - "output": 855, - "total": 902 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:46:47.772636", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.21, - "tokens": { - "input": 63, - "output": 394, - "total": 457 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", - "from_node": 25 - }, - "result": { - "llm_reasoning": "I'm evaluating which direction to build my road from my second settlement at Node 25. I'm looking for the best expansion opportunities, specifically considering the Ore port at Node 26 or high-yield spots like Node 24/14.", - "from_node": 25, - "total_directions": 3, - "paths": [ - { - "direction": 26, - "depth_1": { - "node_id": 26, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "total_pips": 8, - "port": "O2", - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 27, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 16, - "total_pips": 5, - "port": "O2", - "can_build": true - } - ], - "best_node": 16, - "best_pips": 5 - }, - "highlights": [ - "Port (O2) at depth 1", - "Port (O2) at depth 2 (node 16)" - ], - "score": 15.0 - }, - { - "direction": 24, - "depth_1": { - "node_id": 24, - "resources": { - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ], - "Wood": [ - 3 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 23, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 14, - "total_pips": 10, - "port": null, - "can_build": true - } - ], - "best_node": 14, - "best_pips": 10 - }, - "highlights": [], - "score": 14.0 - }, - { - "direction": 36, - "depth_1": { - "node_id": 36, - "resources": { - "Sheep": [ - 11, - 4 - ], - "Ore": [ - 3 - ] - }, - "total_pips": 7, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 37, - "total_pips": 5, - "port": "?3", - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [ - "Port (?3) at depth 2 (node 37)" - ], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.13, - "tokens": { - "input": 63, - "output": 394, - "total": 457 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:47:26.663592", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.42, - "tokens": { - "input": 58, - "output": 852, - "total": 910 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42)." - }, - "result": { - "llm_reasoning": "I need to find a second settlement location that provides Wood and Brick, as my first settlement (Node 42) only provides Wheat and Ore. I need to avoid nodes blocked by Alice (20), Charlie (12, 25), and my own (42).", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 38, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Wood", - "number": 11, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 30, - 32, - 41 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.3, - "tokens": { - "input": 58, - "output": 852, - "total": 910 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:48:09.422848", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.51, - "tokens": { - "input": 52, - "output": 384, - "total": 436 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 31, - "reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere." - }, - "result": { - "llm_reasoning": "I just placed my second settlement at node 31. I need to decide which direction to build my road. Node 41 connects to my first settlement's road, while 30 and 32 lead elsewhere.", - "from_node": 31, - "total_directions": 3, - "paths": [ - { - "direction": 41, - "depth_1": { - "node_id": 41, - "resources": { - "Ore": [ - 5 - ], - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 40, - "total_pips": 7, - "port": "W2", - "can_build": true - }, - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "Port (W2) at depth 2 (node 40)", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 18.5 - }, - { - "direction": 30, - "depth_1": { - "node_id": 30, - "resources": { - "Brick": [ - 10, - 10 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 29, - "total_pips": 6, - "port": null, - "can_build": true - }, - { - "node_id": 19, - "total_pips": 10, - "port": null, - "can_build": false - } - ], - "best_node": 19, - "best_pips": 10 - }, - "highlights": [], - "score": 13.0 - }, - { - "direction": 32, - "depth_1": { - "node_id": 32, - "resources": { - "Wheat": [ - 9 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 6, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - }, - { - "node_id": 21, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 33, - "best_pips": 9 - }, - "highlights": [], - "score": 10.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.3, - "tokens": { - "input": 52, - "output": 384, - "total": 436 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:49:03.458918", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 66, - "output": 795, - "total": 861 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", - "must_have_resource": "Ore" - }, - "result": { - "llm_reasoning": "I need Ore and Wheat for my second settlement to balance my resource production. My first settlement (20) provides Wood, Brick, and Sheep. Ore is very scarce on this board (only 2, 3, 5), so I need to secure a spot now.", - "query": { - "min_pips": 0, - "must_have_resource": "Ore", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 12, - "nodes": [ - { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 43, - 45, - 52 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 44, - 46, - 35 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 34, - "resources": { - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 33, - 35, - 23 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 48, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": "W2", - "neighbors": [ - 49, - 40 - ], - "score": 7.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 5, - "port": null, - "neighbors": [ - 51, - 53, - 44 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 23, - "resources": { - "Ore": [ - 3 - ], - "Wood": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 22, - 24, - 34 - ], - "score": 5.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 49, - "resources": { - "Ore": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - } - ], - "total_pips": 4, - "port": null, - "neighbors": [ - 48, - 50 - ], - "score": 4.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 46, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 2, - "pips": 1 - }, - { - "type": "Sheep", - "number": 11, - "pips": 2 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 45, - 47, - 54 - ], - "score": 4.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.25, - "tokens": { - "input": 66, - "output": 795, - "total": 861 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:49:49.096640", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.6, - "tokens": { - "input": 57, - "output": 399, - "total": 456 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 44, - "reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat." - }, - "result": { - "llm_reasoning": "I need to decide which direction to build my road from my second settlement at node 44. I'm looking for either better resource spots or a useful port, especially since I have a surplus of wheat.", - "from_node": 44, - "total_directions": 3, - "paths": [ - { - "direction": 43, - "depth_1": { - "node_id": 43, - "resources": { - "Wheat": [ - 9, - 6, - 9 - ] - }, - "total_pips": 13, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 42, - "total_pips": 12, - "port": null, - "can_build": false - }, - { - "node_id": 33, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 42, - "best_pips": 12 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 42, 12 pips)" - ], - "score": 19.0 - }, - { - "direction": 45, - "depth_1": { - "node_id": 45, - "resources": { - "Ore": [ - 2 - ], - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ] - }, - "total_pips": 8, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 46, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 35, - "total_pips": 9, - "port": null, - "can_build": true - } - ], - "best_node": 35, - "best_pips": 9 - }, - "highlights": [], - "score": 12.5 - }, - { - "direction": 52, - "depth_1": { - "node_id": 52, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9 - ] - }, - "total_pips": 5, - "port": null, - "can_build": false, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 51, - "total_pips": 4, - "port": "?3", - "can_build": true - }, - { - "node_id": 53, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 51, - "best_pips": 4 - }, - "highlights": [ - "Port (?3) at depth 2 (node 51)", - "Port (?3) at depth 2 (node 53)" - ], - "score": 10.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.39, - "tokens": { - "input": 57, - "output": 399, - "total": 456 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:50:46.431936", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.18, - "tokens": { - "input": 39, - "output": 361, - "total": 400 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 52, - "reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby." - }, - "result": { - "llm_reasoning": "I have a road ending at 52. I want to see if moving towards node 51 or 53 (ports) is better, and what resources are nearby.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": [ - 9 - ] - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": [ - 2 - ] - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.12, - "tokens": { - "input": 39, - "output": 361, - "total": 400 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:51:59.310703", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.19, - "tokens": { - "input": 49, - "output": 371, - "total": 420 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", - "from_node": 52 - }, - "result": { - "llm_reasoning": "I have a road building card and I'm currently at node 52. I want to see the potential of expanding towards the ports at 51 or 53 to utilize my high wheat production.", - "from_node": 52, - "total_directions": 3, - "paths": [ - { - "direction": 44, - "depth_1": { - "node_id": 44, - "resources": { - "Ore": [ - 2 - ], - "Wheat": [ - 9, - 6 - ] - }, - "total_pips": 10, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 45, - "total_pips": 8, - "port": null, - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 2 (node 43, 13 pips)" - ], - "score": 16.5 - }, - { - "direction": 51, - "depth_1": { - "node_id": 51, - "resources": { - "Wheat": [ - 9 - ] - }, - "total_pips": 4, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 50, - "best_pips": 8 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 50)" - ], - "score": 13.5 - }, - { - "direction": 53, - "depth_1": { - "node_id": 53, - "resources": { - "Ore": [ - 2 - ] - }, - "total_pips": 1, - "port": "?3", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 54, - "total_pips": 1, - "port": "?3", - "can_build": true - } - ], - "best_node": 54, - "best_pips": 1 - }, - "highlights": [ - "Port (?3) at depth 1", - "Can build settlement at depth 1", - "Port (?3) at depth 2 (node 54)" - ], - "score": 7.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.11, - "tokens": { - "input": 49, - "output": 371, - "total": 420 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:53:59.525718", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 38, - "output": 398, - "total": 436 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", - "from_node": 41 - }, - "result": { - "llm_reasoning": "I want to compare the path to the Wood port (node 40) versus other potential directions from my central hub at node 41.", - "from_node": 41, - "total_directions": 3, - "paths": [ - { - "direction": 42, - "depth_1": { - "node_id": 42, - "resources": { - "Wheat": [ - 9, - 9 - ], - "Ore": [ - 5 - ] - }, - "total_pips": 12, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 43, - "total_pips": 13, - "port": null, - "can_build": false - }, - { - "node_id": 50, - "total_pips": 8, - "port": "?3", - "can_build": false - } - ], - "best_node": 43, - "best_pips": 13 - }, - "highlights": [ - "High-value node at depth 1", - "High-value node at depth 2 (node 43, 13 pips)", - "Port (?3) at depth 2 (node 50)" - ], - "score": 20.0 - }, - { - "direction": 40, - "depth_1": { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "total_pips": 7, - "port": "W2", - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 39, - "total_pips": 3, - "port": null, - "can_build": true - }, - { - "node_id": 48, - "total_pips": 4, - "port": "W2", - "can_build": true - } - ], - "best_node": 48, - "best_pips": 4 - }, - "highlights": [ - "Port (W2) at depth 1", - "Can build settlement at depth 1", - "Port (W2) at depth 2 (node 48)" - ], - "score": 14.5 - }, - { - "direction": 31, - "depth_1": { - "node_id": 31, - "resources": { - "Wheat": [ - 9 - ], - "Brick": [ - 10 - ], - "Wood": [ - 11 - ] - }, - "total_pips": 9, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 30, - "total_pips": 8, - "port": null, - "can_build": false - }, - { - "node_id": 32, - "total_pips": 6, - "port": null, - "can_build": false - } - ], - "best_node": 30, - "best_pips": 8 - }, - "highlights": [], - "score": 13.0 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 38, - "output": 398, - "total": 436 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:55:21.729189", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.17, - "tokens": { - "input": 64, - "output": 284, - "total": 348 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat.", - "node_id": 12 - }, - "result": { - "node_id": 12, - "exists": true, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Brick", - "number": 6, - "pips": 5 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 11, - "port": null, - "neighbors": [ - 11, - 13, - 22 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Confirming Charlie's resource production at Node 12 to evaluate the trade value of Sheep vs Wheat." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 32, - "output": 142, - "total": 174 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat.", - "node_id": 25 - }, - "result": { - "node_id": 25, - "exists": true, - "resources": { - "Sheep": [ - 4 - ], - "Ore": [ - 3 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 24, - 26, - 36 - ], - "occupied": true, - "occupied_by": "Charlie", - "building_type": "settlement", - "can_build_here": false, - "blocked_reason": "Occupied by Charlie's settlement", - "llm_reasoning": "Confirming Charlie's resource production at Node 25 to evaluate the trade value of Sheep vs Wheat." - }, - "success": true, - "error": null, - "execution_time_ms": 0.02, - "tokens": { - "input": 32, - "output": 142, - "total": 174 - } - } - ] - }, - { - "timestamp": "2026-05-15T22:57:43.651214", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.44, - "tokens": { - "input": 75, - "output": 268, - "total": 343 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status.", - "node_id": 26 - }, - "result": { - "node_id": 26, - "exists": true, - "resources": { - "Sheep": [ - 4 - ], - "Wheat": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 4, - "pips": 3 - }, - { - "type": "Wheat", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": "O2", - "neighbors": [ - 25, - 27, - 16 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": false, - "blocked_reason": "Too close to Charlie's building at node 25", - "llm_reasoning": "Checking the Ore port node for future expansion. I have a road leading there and want to verify the resource yield and port status." - }, - "success": true, - "error": null, - "execution_time_ms": 0.19, - "tokens": { - "input": 40, - "output": 136, - "total": 176 - } - }, - { - "id": "call_2", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking this node as a potential expansion target. It seems to have good wheat and wood production potential." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 35, - "output": 132, - "total": 167 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md deleted file mode 100644 index 80065400f7aa9381d31a71e8300c19eca303e87e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md +++ /dev/null @@ -1,76 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_230837 -**Started:** 2026-05-15 23:08:37 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:08:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6257 (in:5584 out:224) | **Cost:** $0.003464 - -**Thinking:** I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable. - -**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play. - -**Says:** "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - -**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:09:14 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6143 (in:5523 out:203) | **Cost:** $0.003371 - -**Thinking:** I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). - -**Note to Self:** Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly. - -**Says:** "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש." - -**Action:** **build_road** - {"from": 13, "to": 14} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 23:09:45 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json deleted file mode 100644 index 0525335292085cdcd1e73b2cc447c9e6a64e6f1f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:08:41.151438", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt deleted file mode 100644 index 2669aac104683da68f299da2fb1540c9eac440f7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T23:08:41.154662 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json deleted file mode 100644 index b0c04566f165502235d58c673dec0d879c7b81d3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:09:14.526144", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt deleted file mode 100644 index de5aa8ca84279f6ef4cd12840231e90fd5c5a691..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T23:09:14.529037 -Active Turn: True - ---- What Happened --- -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json deleted file mode 100644 index acfe141ebfa337d87fad61af4b7baf5417ada85e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:09:45.908934", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - }, - { - "from": "Charlie", - "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "recent_notes": [ - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt deleted file mode 100644 index cd1af101ae63b554b07fea8940b97c7eac18fd3e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T23:09:45.910472 -Active Turn: True - ---- What Happened --- -charlie built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - }, - { - "from": "Charlie", - "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778875721.0624547, - "responded_by": "Charlie", - "resolved_at": 1778875721.068338 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778875721.128483, - "responded_by": "Charlie", - "resolved_at": 1778875721.1306639 - } - ] - }, - "memory": { - "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "recent_notes": [ - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index 75d0be868f81577f69193400783e9cbc04942f9b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T23:08:51.320126", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2403, - "completion": 0, - "thinking": 0, - "total": 2403 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 2f5176d55002983c7ebb6647024fb6b828e5978e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T23:09:26.080367", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 13, - "reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2389, - "completion": 0, - "thinking": 0, - "total": 2389 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index f04312d2ca4565f5d4e715b94ceabf2abc881f60..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T23:09:55.145406", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2367, - "completion": 0, - "thinking": 0, - "total": 2367 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json deleted file mode 100644 index fef7e8e25cb4fc51b59290917598f655845e28af..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:09:09.307547", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.\",\n \"say_outloud\": \"התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.", - "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "say_outloud": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "give_amount": 4, - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5584, - "completion": 224, - "thinking": 0, - "total": 6257 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json deleted file mode 100644 index 4de362eadae54afc6128f7c07a3a3af4c6afa449..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:09:41.026956", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.\",\n \"say_outloud\": \"הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "say_outloud": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.", - "action_type": "build_road", - "parameters": { - "from": 13, - "to": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5523, - "completion": 203, - "thinking": 0, - "total": 6143 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json b/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json deleted file mode 100644 index a1f96b1385dc651c2d8b8fb61e0ee4ad25e32793..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "Alice": { - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778875720.8311257 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778875720.8377898 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778875720.9268818 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778875720.9318993 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778875720.936035 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778875720.9410005 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778875720.9521687 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778875720.957782 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778875721.0315309 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778875721.038252 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778875721.0426526 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778875721.105702 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778875721.1126187 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:08:41.112619", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778875720.8471272 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778875720.8590496 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778875720.91824 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778875720.9229558 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778875720.9459126 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778875720.9640214 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778875720.970085 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778875720.977952 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778875720.9850485 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778875720.9932594 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778875721.0503864 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778875721.0576355 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778875721.0701873 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.118515 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.1253173 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.1317985 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:08:41.131799", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778875720.8692522 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778875720.905205 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778875720.9099042 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778875720.9143405 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778875721.0096169 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778875721.0168102 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778875721.0215795 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778875721.0254157 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778875721.0632694 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778875721.0787802 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778875721.0852435 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778875721.0913544 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778875721.0982397 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778875721.1289282 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778875721.1376257 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778875721.1428099 - }, - { - "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "timestamp": 1778875749.3110454 - }, - { - "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "timestamp": 1778875781.0296078 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:09:41.029608", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/chat_history.json b/examples/ai_testing/my_games/session_20260515_230837/chat_history.json deleted file mode 100644 index 335b08b27840d84f73cafc3366a36e5c150ec963..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/chat_history.json +++ /dev/null @@ -1,286 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:08:40.834634", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:08:40.841697", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:08:40.851969", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:08:40.863010", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:08:40.872389", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:08:40.906584", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:08:40.911335", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:08:40.915649", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:08:40.919700", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:08:40.924272", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:08:40.928707", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:08:40.933094", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:08:40.938156", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T23:08:40.943249", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T23:08:40.948437", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T23:08:40.954310", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T23:08:40.959610", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:08:40.965931", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T23:08:40.972860", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T23:08:40.980486", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T23:08:40.988690", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T23:08:40.995733", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T23:08:41.013137", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T23:08:41.018616", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T23:08:41.022950", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T23:08:41.026977", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T23:08:41.033771", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T23:08:41.040118", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "timestamp": "2026-05-15T23:08:41.044584", - "from": "Alice", - "to": "all", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "timestamp": "2026-05-15T23:08:41.052892", - "from": "Bob", - "to": "all", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "timestamp": "2026-05-15T23:08:41.060247", - "from": "Bob", - "to": "all", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "timestamp": "2026-05-15T23:08:41.065925", - "from": "Charlie", - "to": "all", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "timestamp": "2026-05-15T23:08:41.072823", - "from": "Bob", - "to": "all", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "timestamp": "2026-05-15T23:08:41.081519", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "timestamp": "2026-05-15T23:08:41.087303", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T23:08:41.094313", - "from": "Charlie", - "to": "all", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "timestamp": "2026-05-15T23:08:41.100798", - "from": "Charlie", - "to": "all", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "timestamp": "2026-05-15T23:08:41.108211", - "from": "Alice", - "to": "all", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "timestamp": "2026-05-15T23:08:41.114829", - "from": "Alice", - "to": "all", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "timestamp": "2026-05-15T23:08:41.121158", - "from": "Bob", - "to": "all", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "timestamp": "2026-05-15T23:08:41.127636", - "from": "Bob", - "to": "all", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "timestamp": "2026-05-15T23:08:41.129944", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "timestamp": "2026-05-15T23:08:41.133607", - "from": "Bob", - "to": "all", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "timestamp": "2026-05-15T23:08:41.139679", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "timestamp": "2026-05-15T23:08:41.145257", - "from": "Charlie", - "to": "all", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "timestamp": "2026-05-15T23:09:14.522515", - "from": "Charlie", - "to": "all", - "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם." - }, - { - "timestamp": "2026-05-15T23:09:45.902416", - "from": "Charlie", - "to": "all", - "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json b/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json deleted file mode 100644 index 0c556199cc6b62414bcd02b64c0f01efe73bc78e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_230837", - "start_time": "2026-05-15T23:08:37.776752", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", - "replay": { - "source_session": "session_20260515_224216", - "decisions_loaded": 71, - "replay_through": null, - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/session_summary.json b/examples/ai_testing/my_games/session_20260515_230837/session_summary.json deleted file mode 100644 index a2de05aed3857d21535b9e975787b9c3f5ab881b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/session_summary.json +++ /dev/null @@ -1,1965 +0,0 @@ -{ - "session_id": "session_20260515_230837", - "start_time": "2026-05-15T23:08:37.776752", - "end_time": "2026-05-15T23:10:07.925148", - "duration_seconds": 90.148399, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "memory_updated_at": 1778875721.1126187, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778875720.8311257 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778875720.8377898 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778875720.9268818 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778875720.9318993 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778875720.936035 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778875720.9410005 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778875720.9521687 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778875720.957782 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778875721.0315309 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778875721.038252 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778875721.0426526 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778875721.105702 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778875721.1126187 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!", - "timestamp": 1778875720.829173 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778875720.8292012 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.836495 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.8459337 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778875720.8464103 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.8576488 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.8665779 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778875720.8676193 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9035943 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.9078057 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778875720.9086328 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778875720.9086387 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9129422 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.9167309 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778875720.9173117 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9215462 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.9254768 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778875720.9259155 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.930464 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.934174 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778875720.9346507 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778875720.934655 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778875720.9395084 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875720.9400363 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", - "timestamp": 1778875720.9451208, - "data": { - "trade_id": "trade_6_1" - } - }, - { - "type": "trade_response", - "message": "Trade trade_6_1 was rejected by Bob.", - "timestamp": 1778875720.950728, - "data": { - "trade_id": "trade_6_1", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer", - "timestamp": 1778875720.950778, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "target_player": 1, - "trade_id": "trade_6_1", - "trade_status": "rejected", - "player_name": "Alice", - "turn_number": 6, - "to_player": "Bob" - }, - "error": "Bob rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875720.9557154 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875720.961529 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778875720.9625468 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778875720.9674706 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778875720.9674778 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875720.9682555 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - "timestamp": 1778875720.9750283 - }, - { - "type": "steal_available", - "message": "🎯 Bob can steal from: Charlie, Alice", - "timestamp": 1778875720.9750397 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778875720.9758904 - }, - { - "type": "steal_complete", - "message": "🎯 Bob stole a card from Charlie!", - "timestamp": 1778875720.9827003 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.STEAL_CARD", - "timestamp": 1778875720.9834375 - }, - { - "type": "action_performed", - "message": "Player 1 built a road", - "timestamp": 1778875720.991571 - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875720.998661 - }, - { - "type": "turn_change", - "message": "Turn 8: Player 2's turn begins.", - "timestamp": 1778875721.0080976 - }, - { - "type": "robber", - "message": "🏴‍☠️ Charlie must move the robber!", - "timestamp": 1778875721.014488 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!", - "timestamp": 1778875721.0144947 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.0152817 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Charlie moved the robber to [3, 1].", - "timestamp": 1778875721.019915 - }, - { - "type": "steal_complete", - "message": "🎯 Charlie stole a card from Bob (only adjacent player).", - "timestamp": 1778875721.0199509 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778875721.020481 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875721.0245476 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778875721.0293064 - }, - { - "type": "turn_change", - "message": "Turn 9: Player 0's turn begins.", - "timestamp": 1778875721.0301728 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", - "timestamp": 1778875721.0353572 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.036316 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.0410838 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875721.0478346 - }, - { - "type": "turn_change", - "message": "Turn 10: Player 1's turn begins.", - "timestamp": 1778875721.0488842 - }, - { - "type": "dice_roll", - "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", - "timestamp": 1778875721.0554316 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.0561228 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", - "timestamp": 1778875721.0624406, - "data": { - "trade_id": "trade_10_2" - } - }, - { - "type": "trade_response", - "message": "Trade trade_10_2 was rejected by Charlie.", - "timestamp": 1778875721.0683322, - "data": { - "trade_id": "trade_10_2", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875721.0758586 - }, - { - "type": "turn_change", - "message": "Turn 11: Player 2's turn begins.", - "timestamp": 1778875721.0769796 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.084386 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778875721.0894597 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.0901928 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875721.0964825 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778875721.102925 - }, - { - "type": "turn_change", - "message": "Turn 12: Player 0's turn begins.", - "timestamp": 1778875721.1039805 - }, - { - "type": "dice_roll", - "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778875721.110067 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1108208 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875721.1161575 - }, - { - "type": "turn_change", - "message": "Turn 13: Player 1's turn begins.", - "timestamp": 1778875721.1170974 - }, - { - "type": "dice_roll", - "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", - "timestamp": 1778875721.1227987 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1235917 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", - "timestamp": 1778875721.128476, - "data": { - "trade_id": "trade_13_3" - } - }, - { - "type": "trade_response", - "message": "Trade trade_13_3 was rejected by Charlie.", - "timestamp": 1778875721.1306589, - "data": { - "trade_id": "trade_13_3", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875721.1356182 - }, - { - "type": "turn_change", - "message": "Turn 14: Player 2's turn begins.", - "timestamp": 1778875721.1365895 - }, - { - "type": "dice_roll", - "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", - "timestamp": 1778875721.1406198 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1411932 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.1472116 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.TRADE_BANK", - "timestamp": 1778875754.523774 - }, - { - "type": "action_performed", - "message": "Player 2 built a road", - "timestamp": 1778875785.9061997 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "memory_updated_at": 1778875721.1317985, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778875720.8471272 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778875720.8590496 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778875720.91824 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778875720.9229558 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778875720.9459126 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778875720.9640214 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778875720.970085 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778875720.977952 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778875720.9850485 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778875720.9932594 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778875721.0503864 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778875721.0576355 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778875721.0701873 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.118515 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.1253173 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778875721.1317985 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!", - "timestamp": 1778875720.8291821 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778875720.829202 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.8364959 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.8459346 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778875720.846411 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.857651 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.86658 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778875720.8676207 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.903597 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.9078078 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778875720.908634 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778875720.9086392 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9129434 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.9167318 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778875720.9173126 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9215474 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.925478 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778875720.925916 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778875720.9304655 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778875720.934175 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778875720.9346511 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778875720.9346552 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778875720.9395103 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875720.940037 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", - "timestamp": 1778875720.9451241, - "data": { - "trade_id": "trade_6_1" - } - }, - { - "type": "trade_response", - "message": "Trade trade_6_1 was rejected by Bob.", - "timestamp": 1778875720.9507334, - "data": { - "trade_id": "trade_6_1", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875720.9557168 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875720.9615314 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778875720.9625483 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778875720.967472 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778875720.9674783 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875720.9682567 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - "timestamp": 1778875720.9750297 - }, - { - "type": "steal_available", - "message": "🎯 Bob can steal from: Charlie, Alice", - "timestamp": 1778875720.9750404 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778875720.975892 - }, - { - "type": "steal_complete", - "message": "🎯 Bob stole a card from Charlie!", - "timestamp": 1778875720.9827018 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.STEAL_CARD", - "timestamp": 1778875720.9834385 - }, - { - "type": "action_performed", - "message": "Player 1 built a road", - "timestamp": 1778875720.9915733 - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875720.9986641 - }, - { - "type": "turn_change", - "message": "Turn 8: Player 2's turn begins.", - "timestamp": 1778875721.0080993 - }, - { - "type": "robber", - "message": "🏴‍☠️ Charlie must move the robber!", - "timestamp": 1778875721.0144897 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!", - "timestamp": 1778875721.0144951 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.0152826 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Charlie moved the robber to [3, 1].", - "timestamp": 1778875721.0199175 - }, - { - "type": "steal_complete", - "message": "🎯 Charlie stole a card from Bob (only adjacent player).", - "timestamp": 1778875721.019951 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778875721.0204816 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875721.0245485 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778875721.0293078 - }, - { - "type": "turn_change", - "message": "Turn 9: Player 0's turn begins.", - "timestamp": 1778875721.0301745 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", - "timestamp": 1778875721.035359 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.036317 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.041086 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875721.0478368 - }, - { - "type": "turn_change", - "message": "Turn 10: Player 1's turn begins.", - "timestamp": 1778875721.0488856 - }, - { - "type": "dice_roll", - "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", - "timestamp": 1778875721.055433 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.056124 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", - "timestamp": 1778875721.0624425, - "data": { - "trade_id": "trade_10_2" - } - }, - { - "type": "trade_response", - "message": "Trade trade_10_2 was rejected by Charlie.", - "timestamp": 1778875721.0683336, - "data": { - "trade_id": "trade_10_2", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", - "timestamp": 1778875721.0683622, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "target_player": 2, - "trade_id": "trade_10_2", - "trade_status": "rejected", - "player_name": "Bob", - "turn_number": 10, - "to_player": "Charlie" - }, - "error": "Charlie rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875721.075861 - }, - { - "type": "turn_change", - "message": "Turn 11: Player 2's turn begins.", - "timestamp": 1778875721.0769806 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.0843873 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778875721.089461 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.0901942 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778875721.0964854 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778875721.1029274 - }, - { - "type": "turn_change", - "message": "Turn 12: Player 0's turn begins.", - "timestamp": 1778875721.1039817 - }, - { - "type": "dice_roll", - "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778875721.1100683 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1108224 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778875721.11616 - }, - { - "type": "turn_change", - "message": "Turn 13: Player 1's turn begins.", - "timestamp": 1778875721.1170986 - }, - { - "type": "dice_roll", - "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", - "timestamp": 1778875721.1228 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1235929 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", - "timestamp": 1778875721.1284769, - "data": { - "trade_id": "trade_13_3" - } - }, - { - "type": "trade_response", - "message": "Trade trade_13_3 was rejected by Charlie.", - "timestamp": 1778875721.1306603, - "data": { - "trade_id": "trade_13_3", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", - "timestamp": 1778875721.1306846, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "target_player": 2, - "trade_id": "trade_13_3", - "trade_status": "rejected", - "player_name": "Bob", - "turn_number": 13, - "to_player": "Charlie" - }, - "error": "Charlie rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778875721.1356206 - }, - { - "type": "turn_change", - "message": "Turn 14: Player 2's turn begins.", - "timestamp": 1778875721.136592 - }, - { - "type": "dice_roll", - "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", - "timestamp": 1778875721.1406207 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778875721.1411946 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778875721.1472127 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.TRADE_BANK", - "timestamp": 1778875754.5237749 - }, - { - "type": "action_performed", - "message": "Player 2 built a road", - "timestamp": 1778875785.9062011 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Bob", - "player_id": 1, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Charlie": { - "player_name": "Charlie", - "player_id": 2, - "player_color": "White", - "memory": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "memory_updated_at": 1778875781.0296078, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778875720.8692522 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778875720.905205 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778875720.9099042 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778875720.9143405 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778875721.0096169 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778875721.0168102 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778875721.0215795 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778875721.0254157 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778875721.0632694 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778875721.0787802 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778875721.0852435 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778875721.0913544 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778875721.0982397 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778875721.1289282 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778875721.1376257 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778875721.1428099 - }, - { - "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", - "timestamp": 1778875749.3110454 - }, - { - "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", - "timestamp": 1778875781.0296078 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 2 built a road", - "timestamp": 1778875785.9062016 - } - ], - "last_prompt_number": 3, - "stats": { - "player_name": "Charlie", - "player_id": 2, - "total_requests": 3, - "successful_requests": 2, - "failed_requests": 0, - "total_tokens_used": 12400, - "success_rate": "66.7%" - } - } - }, - "final_game_state": { - "meta": { - "curr": "Charlie", - "phase": "NORMAL_PLAY", - "robber": 17, - "dice": [ - 5, - 6 - ] - }, - "H": [ - "", - "W12", - "S5", - "W4", - "S8", - "B6", - "W3", - "Wh8", - "B10", - "W11", - "D", - "O3", - "S4", - "B10", - "Wh9", - "Wh6", - "S11", - "O5", - "Wh9", - "O2" - ], - "N": [ - null, - [ - [ - 2, - 9 - ], - [ - 1 - ] - ], - [ - [ - 1, - 3 - ], - [ - 1 - ], - "Wh2" - ], - [ - [ - 2, - 4, - 11 - ], - [ - 2, - 1 - ], - "Wh2" - ], - [ - [ - 3, - 5 - ], - [ - 2 - ] - ], - [ - [ - 4, - 6, - 13 - ], - [ - 3, - 2 - ] - ], - [ - [ - 5, - 7 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 6, - 15 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 9, - 18 - ], - [ - 4 - ], - "?3" - ], - [ - [ - 8, - 10, - 1 - ], - [ - 4, - 1 - ], - "?3" - ], - [ - [ - 9, - 11, - 20 - ], - [ - 5, - 4, - 1 - ] - ], - [ - [ - 10, - 12, - 3 - ], - [ - 5, - 2, - 1 - ] - ], - [ - [ - 11, - 13, - 22 - ], - [ - 6, - 5, - 2 - ] - ], - [ - [ - 12, - 14, - 5 - ], - [ - 6, - 3, - 2 - ] - ], - [ - [ - 13, - 15, - 24 - ], - [ - 7, - 6, - 3 - ] - ], - [ - [ - 14, - 16, - 7 - ], - [ - 7, - 3 - ] - ], - [ - [ - 15, - 26 - ], - [ - 7 - ], - "O2" - ], - [ - [ - 18, - 28 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 17, - 19, - 8 - ], - [ - 8, - 4 - ] - ], - [ - [ - 18, - 20, - 30 - ], - [ - 9, - 8, - 4 - ] - ], - [ - [ - 19, - 21, - 10 - ], - [ - 9, - 5, - 4 - ] - ], - [ - [ - 20, - 22, - 32 - ], - [ - 10, - 9, - 5 - ] - ], - [ - [ - 21, - 23, - 12 - ], - [ - 10, - 6, - 5 - ] - ], - [ - [ - 22, - 24, - 34 - ], - [ - 11, - 10, - 6 - ] - ], - [ - [ - 23, - 25, - 14 - ], - [ - 11, - 7, - 6 - ] - ], - [ - [ - 24, - 26, - 36 - ], - [ - 12, - 11, - 7 - ] - ], - [ - [ - 25, - 27, - 16 - ], - [ - 12, - 7 - ], - "O2" - ], - [ - [ - 26, - 38 - ], - [ - 12 - ] - ], - [ - [ - 29, - 17 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 28, - 30, - 39 - ], - [ - 13, - 8 - ] - ], - [ - [ - 29, - 31, - 19 - ], - [ - 13, - 9, - 8 - ] - ], - [ - [ - 30, - 32, - 41 - ], - [ - 14, - 13, - 9 - ] - ], - [ - [ - 31, - 33, - 21 - ], - [ - 14, - 10, - 9 - ] - ], - [ - [ - 32, - 34, - 43 - ], - [ - 15, - 14, - 10 - ] - ], - [ - [ - 33, - 35, - 23 - ], - [ - 15, - 11, - 10 - ] - ], - [ - [ - 34, - 36, - 45 - ], - [ - 16, - 15, - 11 - ] - ], - [ - [ - 35, - 37, - 25 - ], - [ - 16, - 12, - 11 - ] - ], - [ - [ - 36, - 38, - 47 - ], - [ - 16, - 12 - ], - "?3" - ], - [ - [ - 37, - 27 - ], - [ - 12 - ], - "?3" - ], - [ - [ - 40, - 29 - ], - [ - 13 - ] - ], - [ - [ - 39, - 41, - 48 - ], - [ - 17, - 13 - ], - "W2" - ], - [ - [ - 40, - 42, - 31 - ], - [ - 17, - 14, - 13 - ] - ], - [ - [ - 41, - 43, - 50 - ], - [ - 18, - 17, - 14 - ] - ], - [ - [ - 42, - 44, - 33 - ], - [ - 18, - 15, - 14 - ] - ], - [ - [ - 43, - 45, - 52 - ], - [ - 19, - 18, - 15 - ] - ], - [ - [ - 44, - 46, - 35 - ], - [ - 19, - 16, - 15 - ] - ], - [ - [ - 45, - 47, - 54 - ], - [ - 19, - 16 - ] - ], - [ - [ - 46, - 37 - ], - [ - 16 - ] - ], - [ - [ - 49, - 40 - ], - [ - 17 - ], - "W2" - ], - [ - [ - 48, - 50 - ], - [ - 17 - ] - ], - [ - [ - 49, - 51, - 42 - ], - [ - 18, - 17 - ], - "?3" - ], - [ - [ - 50, - 52 - ], - [ - 18 - ], - "?3" - ], - [ - [ - 51, - 53, - 44 - ], - [ - 19, - 18 - ] - ], - [ - [ - 52, - 54 - ], - [ - 19 - ], - "?3" - ], - [ - [ - 53, - 46 - ], - [ - 19 - ], - "?3" - ] - ], - "state": { - "bld": [ - [ - 12, - "Charlie", - "S" - ], - [ - 20, - "Alice", - "S" - ], - [ - 25, - "Charlie", - "S" - ], - [ - 31, - "Bob", - "S" - ], - [ - 42, - "Bob", - "S" - ], - [ - 44, - "Alice", - "S" - ] - ], - "rds": [ - [ - [ - 20, - 10 - ], - "Alice" - ], - [ - [ - 42, - 41 - ], - "Bob" - ], - [ - [ - 12, - 13 - ], - "Charlie" - ], - [ - [ - 25, - 26 - ], - "Charlie" - ], - [ - [ - 31, - 41 - ], - "Bob" - ], - [ - [ - 44, - 45 - ], - "Alice" - ], - [ - [ - 41, - 40 - ], - "Bob" - ], - [ - [ - 45, - 35 - ], - "Alice" - ], - [ - [ - 35, - 34 - ], - "Alice" - ], - [ - [ - 13, - 14 - ], - "Charlie" - ] - ] - }, - "players": { - "Alice": { - "vp": 2, - "res": { - "W": 1 - } - }, - "Bob": { - "vp": 2, - "res": { - "W": 1 - } - }, - "Charlie": { - "vp": 2, - "res": { - "S": 2, - "O": 1 - }, - "dev": { - "r": [ - "K" - ] - } - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json b/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json deleted file mode 100644 index 7df39b2d923b149620c252e9edab3768ae97a00c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json +++ /dev/null @@ -1,395 +0,0 @@ -[ - { - "timestamp": "2026-05-15T23:08:51.817332", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.25, - "tokens": { - "input": 58, - "output": 391, - "total": 449 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 58, - "output": 391, - "total": 449 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:09:26.576864", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 42, - "output": 375, - "total": 417 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 13, - "reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5." - }, - "result": { - "llm_reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.13, - "tokens": { - "input": 42, - "output": 375, - "total": 417 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:09:55.642626", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.12, - "tokens": { - "input": 40, - "output": 137, - "total": 177 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 14, - "reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 40, - "output": 137, - "total": 177 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md deleted file mode 100644 index 42ad8185e4942c7cb42efa1d9b425939a28b3757..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md +++ /dev/null @@ -1,49 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_231343 -**Started:** 2026-05-15 23:13:43 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:13:46 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2110 (in:1906 out:204) | **Cost:** $0.001565 - -**Thinking:** I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14. - -**Note to Self:** Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). - -**Says:** "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם." - -**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:14:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json deleted file mode 100644 index 89b3cf5c97fbb10f828d10dfb2ba636e77a7ffa7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,294 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:13:46.823212", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876026.751777, - "responded_by": "Charlie", - "resolved_at": 1778876026.7538853 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876026.7973838, - "responded_by": "Charlie", - "resolved_at": 1778876026.8003876 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt deleted file mode 100644 index fcc882bcb03ac391dcc8a39920539694a65cb26e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,166 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T23:13:46.825547 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876026.751777, - "responded_by": "Charlie", - "resolved_at": 1778876026.7538853 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876026.7973838, - "responded_by": "Charlie", - "resolved_at": 1778876026.8003876 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json deleted file mode 100644 index bb2cf14c91d2081a849ae503074681ac51c4d394..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,300 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:14:12.933265", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876026.751777, - "responded_by": "Charlie", - "resolved_at": 1778876026.7538853 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876026.7973838, - "responded_by": "Charlie", - "resolved_at": 1778876026.8003876 - } - ] - }, - "memory": { - "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt deleted file mode 100644 index bba26703251bbc6e7d5d8f6883d975d9df3cc6f6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,172 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T23:14:12.936835 -Active Turn: True - ---- What Happened --- -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876026.751777, - "responded_by": "Charlie", - "resolved_at": 1778876026.7538853 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876026.7973838, - "responded_by": "Charlie", - "resolved_at": 1778876026.8003876 - } - ] - }, - "memory": { - "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 590c428d928847d1d7a8771b73c39211b18820d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T23:14:22.476326", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1924, - "completion": 0, - "thinking": 0, - "total": 1924 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json deleted file mode 100644 index e435830c05efde51a12de3be21be54562e71b954..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:14:07.948606", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.\",\n \"note_to_self\": \"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.", - "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "say_outloud": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "give_amount": 4, - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1906, - "completion": 204, - "thinking": 0, - "total": 2110 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json deleted file mode 100644 index 2565f6df6d1838d068bf8df15513bf49567385fc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json +++ /dev/null @@ -1,213 +0,0 @@ -{ - "Alice": { - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778876026.621561 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778876026.6271818 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778876026.6654131 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778876026.668938 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778876026.6737602 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778876026.676625 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778876026.6841767 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778876026.6876698 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778876026.7306128 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778876026.7352884 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778876026.7405453 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778876026.7799847 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778876026.7838318 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:13:46.783832", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778876026.6312659 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778876026.6360202 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778876026.656966 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778876026.6615176 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876026.6793206 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876026.692775 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778876026.6964958 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778876026.7006667 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778876026.7040937 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778876026.7075713 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778876026.746008 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778876026.7493029 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778876026.7556129 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876026.788644 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876026.794401 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876026.8019142 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:13:46.801914", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778876026.6405747 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778876026.6447299 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778876026.648988 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778876026.6519363 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778876026.7122724 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778876026.7159789 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778876026.7213092 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778876026.7253494 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778876026.7525105 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778876026.761337 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778876026.766385 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778876026.7708323 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778876026.7762227 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778876026.7981539 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778876026.8065202 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778876026.811673 - }, - { - "note": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", - "timestamp": 1778876047.9518635 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:14:07.951864", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/chat_history.json b/examples/ai_testing/my_games/session_20260515_231343/chat_history.json deleted file mode 100644 index 6c090e3df7cede3ebadba6a77fc274927df6a70b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/chat_history.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:14:12.921490", - "from": "Charlie", - "to": "all", - "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json deleted file mode 100644 index e7973147106d3b994e22d9283772f55658c0e078..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_231343", - "start_time": "2026-05-15T23:13:43.564822", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", - "replay": { - "source_session": "session_20260515_224216", - "decisions_loaded": 71, - "replay_through": null, - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json deleted file mode 100644 index d0d3ce143d8e8a3ec2f2b3ec012af3160576219a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json +++ /dev/null @@ -1,162 +0,0 @@ -[ - { - "timestamp": "2026-05-15T23:14:22.972779", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.35, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.2, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md deleted file mode 100644 index 104a339fe4961a558df83a1ac6e1fdb438d924cb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md +++ /dev/null @@ -1,62 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_231438 -**Started:** 2026-05-15 23:14:38 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:14:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 4498 (in:4079 out:230) | **Cost:** $0.002730 - -**Thinking:** I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn. - -**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these. - -**Says:** "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים." - -**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:15:27 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5563 (in:4839 out:172) | **Cost:** $0.002936 - -**Thinking:** I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement. - -**Note to Self:** Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left. - -**Says:** "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך." - -**Action:** **build_road** - {"from": 13, "to": 14} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json deleted file mode 100644 index 98774e3c84bc6792ea1dbb6f4bc2e9a43a80255c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,294 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:14:41.951698", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876081.8847759, - "responded_by": "Charlie", - "resolved_at": 1778876081.8868015 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876081.9302852, - "responded_by": "Charlie", - "resolved_at": 1778876081.932744 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt deleted file mode 100644 index e024894239e6a060f6950fd45a22f791a9a7aa65..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,166 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T23:14:41.953089 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876081.8847759, - "responded_by": "Charlie", - "resolved_at": 1778876081.8868015 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876081.9302852, - "responded_by": "Charlie", - "resolved_at": 1778876081.932744 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json deleted file mode 100644 index 9864fcb333fffa5c9deb8bdd1321cd76c0671f14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,300 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:15:27.448310", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876081.8847759, - "responded_by": "Charlie", - "resolved_at": 1778876081.8868015 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876081.9302852, - "responded_by": "Charlie", - "resolved_at": 1778876081.932744 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 7e49638fcd361fcbdd77fadaa6b198e72e57c453..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,172 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T23:15:27.451143 -Active Turn: True - ---- What Happened --- -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876081.8847759, - "responded_by": "Charlie", - "resolved_at": 1778876081.8868015 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876081.9302852, - "responded_by": "Charlie", - "resolved_at": 1778876081.932744 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json deleted file mode 100644 index af18b3d0df69654cfa5f650bc9ee6b2ae41187cb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 1, - "iteration": 1, - "timestamp": "2026-05-15T23:15:03.860883", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.", - "node_id": 14 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1906, - "completion": 0, - "thinking": 0, - "total": 1906 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 1358eedf3b1042174b6692643ecba7af44e7b5ef..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T23:15:35.247224", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.", - "node_id": 14 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", - "from_node": 13 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1951, - "completion": 0, - "thinking": 0, - "total": 1951 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json deleted file mode 100644 index db758a6399dbf9a45e80a2a86bbcd36870811fa4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:15:21.960310", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.\",\n \"say_outloud\": \"טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.", - "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", - "say_outloud": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "give_amount": 4, - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4079, - "completion": 230, - "thinking": 0, - "total": 4498 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json deleted file mode 100644 index 2e074b16c790782d76c36d9b08d6ddee6861e298..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:15:55.359522", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.\",\n \"say_outloud\": \"טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.", - "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", - "say_outloud": "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.", - "action_type": "build_road", - "parameters": { - "from": 13, - "to": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4839, - "completion": 172, - "thinking": 0, - "total": 5563 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json deleted file mode 100644 index 4c6f2d5aa1448cfd788300d4af4b74e7a7201cee..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json +++ /dev/null @@ -1,217 +0,0 @@ -{ - "Alice": { - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778876081.7584314 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778876081.7627835 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778876081.802477 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778876081.8075929 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778876081.8112946 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778876081.8147004 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778876081.8195064 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778876081.822036 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778876081.8661418 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778876081.8704746 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778876081.8735082 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778876081.909788 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778876081.9140406 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:14:41.914041", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778876081.767624 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778876081.7716975 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778876081.7947812 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778876081.7978601 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876081.8171945 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876081.8271706 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778876081.8310642 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778876081.8349664 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778876081.838692 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778876081.8441527 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778876081.8786144 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778876081.883312 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778876081.8877454 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9178948 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9285736 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9344392 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:14:41.934439", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778876081.7763882 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778876081.7795715 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778876081.785265 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778876081.7896826 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778876081.8496635 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778876081.8535156 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778876081.856742 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778876081.8606825 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778876081.8856094 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778876081.8913934 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778876081.895846 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778876081.9001431 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778876081.904097 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778876081.9312458 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778876081.939437 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778876081.942535 - }, - { - "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", - "timestamp": 1778876121.9650779 - }, - { - "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", - "timestamp": 1778876155.3631656 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:15:55.363166", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/chat_history.json b/examples/ai_testing/my_games/session_20260515_231438/chat_history.json deleted file mode 100644 index 6093fc610062f9075a1f452f7c2d94f8d6800caf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/chat_history.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:15:27.441963", - "from": "Charlie", - "to": "all", - "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json deleted file mode 100644 index d84a9e292fefefb82fccb01bd71937a8c76d9126..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_231438", - "start_time": "2026-05-15T23:14:38.709885", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", - "replay": { - "source_session": "session_20260515_224216", - "decisions_loaded": 71, - "replay_through": null, - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/session_summary.json b/examples/ai_testing/my_games/session_20260515_231438/session_summary.json deleted file mode 100644 index 6863f198b608ca947c1386e6933483b4793bff19..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/session_summary.json +++ /dev/null @@ -1,1950 +0,0 @@ -{ - "session_id": "session_20260515_231438", - "start_time": "2026-05-15T23:14:38.709885", - "end_time": "2026-05-15T23:16:01.269302", - "duration_seconds": 82.55942, - "agents": { - "Alice": { - "player_name": "Alice", - "player_id": 0, - "player_color": "Red", - "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "memory_updated_at": 1778876081.9140406, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778876081.7584314 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778876081.7627835 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778876081.802477 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778876081.8075929 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778876081.8112946 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778876081.8147004 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778876081.8195064 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778876081.822036 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778876081.8661418 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778876081.8704746 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778876081.8735082 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778876081.909788 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778876081.9140406 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!", - "timestamp": 1778876081.7562356 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778876081.7562754 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.761908 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7649827 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778876081.76603 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.770203 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7738264 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778876081.7752306 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.778374 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7826936 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778876081.7838132 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778876081.78382 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.7881012 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7930963 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778876081.79362 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.7964907 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7996588 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778876081.8006022 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.8053522 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.809489 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778876081.8101723 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778876081.8101828 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778876081.812896 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8134358 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", - "timestamp": 1778876081.8165543, - "data": { - "trade_id": "trade_6_1" - } - }, - { - "type": "trade_response", - "message": "Trade trade_6_1 was rejected by Bob.", - "timestamp": 1778876081.8182642, - "data": { - "trade_id": "trade_6_1", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer", - "timestamp": 1778876081.8182952, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "target_player": 1, - "trade_id": "trade_6_1", - "trade_status": "rejected", - "player_name": "Alice", - "turn_number": 6, - "to_player": "Bob" - }, - "error": "Bob rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.8209481 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.8245149 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778876081.82566 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778876081.8287823 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778876081.8287883 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8294256 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - "timestamp": 1778876081.8326063 - }, - { - "type": "steal_available", - "message": "🎯 Bob can steal from: Charlie, Alice", - "timestamp": 1778876081.8326175 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778876081.8334093 - }, - { - "type": "steal_complete", - "message": "🎯 Bob stole a card from Charlie!", - "timestamp": 1778876081.8362834 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.STEAL_CARD", - "timestamp": 1778876081.8370717 - }, - { - "type": "action_performed", - "message": "Player 1 built a road", - "timestamp": 1778876081.8423295 - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.8467765 - }, - { - "type": "turn_change", - "message": "Turn 8: Player 2's turn begins.", - "timestamp": 1778876081.847707 - }, - { - "type": "robber", - "message": "🏴‍☠️ Charlie must move the robber!", - "timestamp": 1778876081.851352 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!", - "timestamp": 1778876081.851358 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8520977 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Charlie moved the robber to [3, 1].", - "timestamp": 1778876081.8548741 - }, - { - "type": "steal_complete", - "message": "🎯 Charlie stole a card from Bob (only adjacent player).", - "timestamp": 1778876081.8549025 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778876081.8554034 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.8591192 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778876081.8632586 - }, - { - "type": "turn_change", - "message": "Turn 9: Player 0's turn begins.", - "timestamp": 1778876081.8643463 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", - "timestamp": 1778876081.868128 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8688567 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.8717823 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.876022 - }, - { - "type": "turn_change", - "message": "Turn 10: Player 1's turn begins.", - "timestamp": 1778876081.8769493 - }, - { - "type": "dice_roll", - "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", - "timestamp": 1778876081.880794 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8815665 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", - "timestamp": 1778876081.8847642, - "data": { - "trade_id": "trade_10_2" - } - }, - { - "type": "trade_response", - "message": "Trade trade_10_2 was rejected by Charlie.", - "timestamp": 1778876081.8867967, - "data": { - "trade_id": "trade_10_2", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.8891954 - }, - { - "type": "turn_change", - "message": "Turn 11: Player 2's turn begins.", - "timestamp": 1778876081.889981 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.8944101 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778876081.897872 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.898617 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.9024403 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778876081.9066386 - }, - { - "type": "turn_change", - "message": "Turn 12: Player 0's turn begins.", - "timestamp": 1778876081.9079144 - }, - { - "type": "dice_roll", - "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778876081.911375 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.9121938 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.9163332 - }, - { - "type": "turn_change", - "message": "Turn 13: Player 1's turn begins.", - "timestamp": 1778876081.9169302 - }, - { - "type": "dice_roll", - "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", - "timestamp": 1778876081.9195504 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.9203079 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", - "timestamp": 1778876081.9302726, - "data": { - "trade_id": "trade_13_3" - } - }, - { - "type": "trade_response", - "message": "Trade trade_13_3 was rejected by Charlie.", - "timestamp": 1778876081.9327364, - "data": { - "trade_id": "trade_13_3", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.93706 - }, - { - "type": "turn_change", - "message": "Turn 14: Player 2's turn begins.", - "timestamp": 1778876081.9381123 - }, - { - "type": "dice_roll", - "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", - "timestamp": 1778876081.9410164 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.9414685 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.9446068 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.TRADE_BANK", - "timestamp": 1778876127.4442105 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Alice", - "player_id": 0, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 1, - "player_color": "Blue", - "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "memory_updated_at": 1778876081.9344392, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778876081.767624 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778876081.7716975 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778876081.7947812 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778876081.7978601 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876081.8171945 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876081.8271706 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778876081.8310642 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778876081.8349664 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778876081.838692 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778876081.8441527 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778876081.8786144 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778876081.883312 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778876081.8877454 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9178948 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9285736 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876081.9344392 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!", - "timestamp": 1778876081.7562518 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778876081.7562761 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.76191 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.764985 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778876081.7660315 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.7702055 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7738311 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778876081.7752326 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.778376 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7826965 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778876081.7838144 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778876081.7838206 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.7881029 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7930973 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778876081.793621 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.7964926 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.7996595 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778876081.800603 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778876081.8053536 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778876081.8094902 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778876081.8101733 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778876081.8101833 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778876081.8128972 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8134367 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", - "timestamp": 1778876081.8165572, - "data": { - "trade_id": "trade_6_1" - } - }, - { - "type": "trade_response", - "message": "Trade trade_6_1 was rejected by Bob.", - "timestamp": 1778876081.8182673, - "data": { - "trade_id": "trade_6_1", - "status": "rejected" - } - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.8209496 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.8245175 - }, - { - "type": "turn_change", - "message": "Turn 7: Player 1's turn begins.", - "timestamp": 1778876081.8256614 - }, - { - "type": "robber", - "message": "🏴‍☠️ Bob must move the robber!", - "timestamp": 1778876081.8287835 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!", - "timestamp": 1778876081.828789 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8294268 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Bob moved the robber to [1, 1].", - "timestamp": 1778876081.8326085 - }, - { - "type": "steal_available", - "message": "🎯 Bob can steal from: Charlie, Alice", - "timestamp": 1778876081.832618 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778876081.8334103 - }, - { - "type": "steal_complete", - "message": "🎯 Bob stole a card from Charlie!", - "timestamp": 1778876081.836285 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.STEAL_CARD", - "timestamp": 1778876081.8370726 - }, - { - "type": "action_performed", - "message": "Player 1 built a road", - "timestamp": 1778876081.8423312 - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.8467786 - }, - { - "type": "turn_change", - "message": "Turn 8: Player 2's turn begins.", - "timestamp": 1778876081.8477085 - }, - { - "type": "robber", - "message": "🏴‍☠️ Charlie must move the robber!", - "timestamp": 1778876081.8513532 - }, - { - "type": "dice_roll", - "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!", - "timestamp": 1778876081.8513584 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8520994 - }, - { - "type": "robber_moved", - "message": "🏴‍☠️ Charlie moved the robber to [3, 1].", - "timestamp": 1778876081.8548756 - }, - { - "type": "steal_complete", - "message": "🎯 Charlie stole a card from Bob (only adjacent player).", - "timestamp": 1778876081.8549027 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROBBER_MOVE", - "timestamp": 1778876081.8554044 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.8591208 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778876081.8632605 - }, - { - "type": "turn_change", - "message": "Turn 9: Player 0's turn begins.", - "timestamp": 1778876081.864348 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", - "timestamp": 1778876081.8681293 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8688576 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.8717837 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.8760233 - }, - { - "type": "turn_change", - "message": "Turn 10: Player 1's turn begins.", - "timestamp": 1778876081.8769507 - }, - { - "type": "dice_roll", - "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", - "timestamp": 1778876081.880796 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8815675 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", - "timestamp": 1778876081.8847654, - "data": { - "trade_id": "trade_10_2" - } - }, - { - "type": "trade_response", - "message": "Trade trade_10_2 was rejected by Charlie.", - "timestamp": 1778876081.8867977, - "data": { - "trade_id": "trade_10_2", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", - "timestamp": 1778876081.8868248, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "target_player": 2, - "trade_id": "trade_10_2", - "trade_status": "rejected", - "player_name": "Bob", - "turn_number": 10, - "to_player": "Charlie" - }, - "error": "Charlie rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.8891973 - }, - { - "type": "turn_change", - "message": "Turn 11: Player 2's turn begins.", - "timestamp": 1778876081.8899817 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.8944116 - }, - { - "type": "dice_roll", - "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778876081.8978734 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.8986182 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", - "timestamp": 1778876081.9024427 - }, - { - "type": "action_performed", - "message": "Player 2 ended their turn", - "timestamp": 1778876081.9066403 - }, - { - "type": "turn_change", - "message": "Turn 12: Player 0's turn begins.", - "timestamp": 1778876081.9079158 - }, - { - "type": "dice_roll", - "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", - "timestamp": 1778876081.9113762 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.9121947 - }, - { - "type": "action_performed", - "message": "Player 0 ended their turn", - "timestamp": 1778876081.9163346 - }, - { - "type": "turn_change", - "message": "Turn 13: Player 1's turn begins.", - "timestamp": 1778876081.9169316 - }, - { - "type": "dice_roll", - "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", - "timestamp": 1778876081.9195518 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.9203093 - }, - { - "type": "trade_offer", - "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", - "timestamp": 1778876081.930274, - "data": { - "trade_id": "trade_13_3" - } - }, - { - "type": "trade_response", - "message": "Trade trade_13_3 was rejected by Charlie.", - "timestamp": 1778876081.9327383, - "data": { - "trade_id": "trade_13_3", - "status": "rejected" - } - }, - { - "type": "action_failed", - "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", - "timestamp": 1778876081.9327762, - "data": { - "action_type": "TRADE_PROPOSE", - "parameters": { - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "target_player": 2, - "trade_id": "trade_13_3", - "trade_status": "rejected", - "player_name": "Bob", - "turn_number": 13, - "to_player": "Charlie" - }, - "error": "Charlie rejected your trade offer" - } - }, - { - "type": "action_performed", - "message": "Player 1 ended their turn", - "timestamp": 1778876081.9370618 - }, - { - "type": "turn_change", - "message": "Turn 14: Player 2's turn begins.", - "timestamp": 1778876081.938115 - }, - { - "type": "dice_roll", - "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", - "timestamp": 1778876081.941017 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.ROLL_DICE", - "timestamp": 1778876081.941469 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.USE_DEV_CARD", - "timestamp": 1778876081.9446075 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.TRADE_BANK", - "timestamp": 1778876127.4442115 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Bob", - "player_id": 1, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Charlie": { - "player_name": "Charlie", - "player_id": 2, - "player_color": "White", - "memory": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", - "memory_updated_at": 1778876155.3631656, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778876081.7763882 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778876081.7795715 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778876081.785265 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778876081.7896826 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778876081.8496635 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778876081.8535156 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778876081.856742 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778876081.8606825 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778876081.8856094 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778876081.8913934 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778876081.895846 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778876081.9001431 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778876081.904097 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778876081.9312458 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778876081.939437 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778876081.942535 - }, - { - "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", - "timestamp": 1778876121.9650779 - }, - { - "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", - "timestamp": 1778876155.3631656 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.TRADE_BANK", - "timestamp": 1778876127.4442122 - } - ], - "last_prompt_number": 2, - "stats": { - "player_name": "Charlie", - "player_id": 2, - "total_requests": 2, - "successful_requests": 2, - "failed_requests": 0, - "total_tokens_used": 10061, - "success_rate": "100.0%" - } - } - }, - "final_game_state": { - "meta": { - "curr": "Charlie", - "phase": "NORMAL_PLAY", - "robber": 17, - "dice": [ - 5, - 6 - ] - }, - "H": [ - "", - "W12", - "S5", - "W4", - "S8", - "B6", - "W3", - "Wh8", - "B10", - "W11", - "D", - "O3", - "S4", - "B10", - "Wh9", - "Wh6", - "S11", - "O5", - "Wh9", - "O2" - ], - "N": [ - null, - [ - [ - 2, - 9 - ], - [ - 1 - ] - ], - [ - [ - 1, - 3 - ], - [ - 1 - ], - "Wh2" - ], - [ - [ - 2, - 4, - 11 - ], - [ - 2, - 1 - ], - "Wh2" - ], - [ - [ - 3, - 5 - ], - [ - 2 - ] - ], - [ - [ - 4, - 6, - 13 - ], - [ - 3, - 2 - ] - ], - [ - [ - 5, - 7 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 6, - 15 - ], - [ - 3 - ], - "B2" - ], - [ - [ - 9, - 18 - ], - [ - 4 - ], - "?3" - ], - [ - [ - 8, - 10, - 1 - ], - [ - 4, - 1 - ], - "?3" - ], - [ - [ - 9, - 11, - 20 - ], - [ - 5, - 4, - 1 - ] - ], - [ - [ - 10, - 12, - 3 - ], - [ - 5, - 2, - 1 - ] - ], - [ - [ - 11, - 13, - 22 - ], - [ - 6, - 5, - 2 - ] - ], - [ - [ - 12, - 14, - 5 - ], - [ - 6, - 3, - 2 - ] - ], - [ - [ - 13, - 15, - 24 - ], - [ - 7, - 6, - 3 - ] - ], - [ - [ - 14, - 16, - 7 - ], - [ - 7, - 3 - ] - ], - [ - [ - 15, - 26 - ], - [ - 7 - ], - "O2" - ], - [ - [ - 18, - 28 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 17, - 19, - 8 - ], - [ - 8, - 4 - ] - ], - [ - [ - 18, - 20, - 30 - ], - [ - 9, - 8, - 4 - ] - ], - [ - [ - 19, - 21, - 10 - ], - [ - 9, - 5, - 4 - ] - ], - [ - [ - 20, - 22, - 32 - ], - [ - 10, - 9, - 5 - ] - ], - [ - [ - 21, - 23, - 12 - ], - [ - 10, - 6, - 5 - ] - ], - [ - [ - 22, - 24, - 34 - ], - [ - 11, - 10, - 6 - ] - ], - [ - [ - 23, - 25, - 14 - ], - [ - 11, - 7, - 6 - ] - ], - [ - [ - 24, - 26, - 36 - ], - [ - 12, - 11, - 7 - ] - ], - [ - [ - 25, - 27, - 16 - ], - [ - 12, - 7 - ], - "O2" - ], - [ - [ - 26, - 38 - ], - [ - 12 - ] - ], - [ - [ - 29, - 17 - ], - [ - 8 - ], - "S2" - ], - [ - [ - 28, - 30, - 39 - ], - [ - 13, - 8 - ] - ], - [ - [ - 29, - 31, - 19 - ], - [ - 13, - 9, - 8 - ] - ], - [ - [ - 30, - 32, - 41 - ], - [ - 14, - 13, - 9 - ] - ], - [ - [ - 31, - 33, - 21 - ], - [ - 14, - 10, - 9 - ] - ], - [ - [ - 32, - 34, - 43 - ], - [ - 15, - 14, - 10 - ] - ], - [ - [ - 33, - 35, - 23 - ], - [ - 15, - 11, - 10 - ] - ], - [ - [ - 34, - 36, - 45 - ], - [ - 16, - 15, - 11 - ] - ], - [ - [ - 35, - 37, - 25 - ], - [ - 16, - 12, - 11 - ] - ], - [ - [ - 36, - 38, - 47 - ], - [ - 16, - 12 - ], - "?3" - ], - [ - [ - 37, - 27 - ], - [ - 12 - ], - "?3" - ], - [ - [ - 40, - 29 - ], - [ - 13 - ] - ], - [ - [ - 39, - 41, - 48 - ], - [ - 17, - 13 - ], - "W2" - ], - [ - [ - 40, - 42, - 31 - ], - [ - 17, - 14, - 13 - ] - ], - [ - [ - 41, - 43, - 50 - ], - [ - 18, - 17, - 14 - ] - ], - [ - [ - 42, - 44, - 33 - ], - [ - 18, - 15, - 14 - ] - ], - [ - [ - 43, - 45, - 52 - ], - [ - 19, - 18, - 15 - ] - ], - [ - [ - 44, - 46, - 35 - ], - [ - 19, - 16, - 15 - ] - ], - [ - [ - 45, - 47, - 54 - ], - [ - 19, - 16 - ] - ], - [ - [ - 46, - 37 - ], - [ - 16 - ] - ], - [ - [ - 49, - 40 - ], - [ - 17 - ], - "W2" - ], - [ - [ - 48, - 50 - ], - [ - 17 - ] - ], - [ - [ - 49, - 51, - 42 - ], - [ - 18, - 17 - ], - "?3" - ], - [ - [ - 50, - 52 - ], - [ - 18 - ], - "?3" - ], - [ - [ - 51, - 53, - 44 - ], - [ - 19, - 18 - ] - ], - [ - [ - 52, - 54 - ], - [ - 19 - ], - "?3" - ], - [ - [ - 53, - 46 - ], - [ - 19 - ], - "?3" - ] - ], - "state": { - "bld": [ - [ - 12, - "Charlie", - "S" - ], - [ - 20, - "Alice", - "S" - ], - [ - 25, - "Charlie", - "S" - ], - [ - 31, - "Bob", - "S" - ], - [ - 42, - "Bob", - "S" - ], - [ - 44, - "Alice", - "S" - ] - ], - "rds": [ - [ - [ - 20, - 10 - ], - "Alice" - ], - [ - [ - 42, - 41 - ], - "Bob" - ], - [ - [ - 12, - 13 - ], - "Charlie" - ], - [ - [ - 25, - 26 - ], - "Charlie" - ], - [ - [ - 31, - 41 - ], - "Bob" - ], - [ - [ - 44, - 45 - ], - "Alice" - ], - [ - [ - 41, - 40 - ], - "Bob" - ], - [ - [ - 45, - 35 - ], - "Alice" - ], - [ - [ - 35, - 34 - ], - "Alice" - ] - ] - }, - "players": { - "Alice": { - "vp": 2, - "res": { - "W": 1 - } - }, - "Bob": { - "vp": 2, - "res": { - "W": 1 - } - }, - "Charlie": { - "vp": 2, - "res": { - "O": 1, - "S": 2, - "W": 1, - "B": 1 - }, - "dev": { - "r": [ - "K" - ] - } - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json deleted file mode 100644 index 3d19d2370c394000f8387b3afc952d605b2457b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json +++ /dev/null @@ -1,294 +0,0 @@ -[ - { - "timestamp": "2026-05-15T23:15:04.358037", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.29, - "tokens": { - "input": 46, - "output": 143, - "total": 189 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target." - }, - "success": true, - "error": null, - "execution_time_ms": 0.15, - "tokens": { - "input": 46, - "output": 143, - "total": 189 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:15:35.746019", - "total_calls": 2, - "successful": 2, - "failed": 0, - "total_time_ms": 0.24, - "tokens": { - "input": 61, - "output": 491, - "total": 552 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns." - }, - "success": true, - "error": null, - "execution_time_ms": 0.05, - "tokens": { - "input": 29, - "output": 126, - "total": 155 - } - }, - { - "id": "call_2", - "name": "analyze_path_potential", - "parameters": { - "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", - "from_node": 13 - }, - "result": { - "llm_reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 32, - "output": 365, - "total": 397 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md deleted file mode 100644 index 68c3f03d38ddcb890ad505f556adfca30c81e964..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md +++ /dev/null @@ -1,35 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_231608 -**Started:** 2026-05-15 23:16:08 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:16:12 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2098 (in:1906 out:192) | **Cost:** $0.001529 - -**Thinking:** I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn. - -**Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14. - -**Says:** "טוב, אני מחליף את החיטה בלבנה כדי להתקדם לנקודה הבאה שלי." - -**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} - ---- diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json deleted file mode 100644 index 662198ee378247d1b3db19e1b004fc55caa5c6bc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,294 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:16:12.845500", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876172.7884746, - "responded_by": "Charlie", - "resolved_at": 1778876172.7903056 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876172.8248904, - "responded_by": "Charlie", - "resolved_at": 1778876172.8280835 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt deleted file mode 100644 index a271c0eb924375d249d420acbbf4d60b0a9d08c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,166 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T23:16:12.847507 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876172.7884746, - "responded_by": "Charlie", - "resolved_at": 1778876172.7903056 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876172.8248904, - "responded_by": "Charlie", - "resolved_at": 1778876172.8280835 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json deleted file mode 100644 index 651d4faa7081b6c53d305c4163cc92b1925a00d6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:16:21.206210", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.\",\n \"say_outloud\": \"טוב, אני מחליף את החיטה בלבנה כדי להתקדם לנקודה הבאה שלי.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.", - "note_to_self": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "say_outloud": "טוב, אני מחליף את החיטה בלבנה כדי להתקדם לנקודה הבאה שלי.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "give_amount": 4, - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1906, - "completion": 192, - "thinking": 0, - "total": 2098 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json deleted file mode 100644 index 052326f2811fb6ec2c2dc9012cad937cae00f917..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json +++ /dev/null @@ -1,209 +0,0 @@ -{ - "Alice": { - "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778876172.675175 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778876172.6790488 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778876172.7096949 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778876172.7149293 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778876172.7198455 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778876172.7237415 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778876172.7302403 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778876172.7338812 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778876172.7712166 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778876172.7763155 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778876172.7795193 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778876172.8073251 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778876172.8102143 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:16:12.810214", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778876172.6836228 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778876172.6870463 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778876172.7038267 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778876172.7063882 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876172.7267675 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876172.7375064 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778876172.7411706 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778876172.7438917 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778876172.7469594 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778876172.7503698 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778876172.783253 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778876172.7863104 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778876172.7914267 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876172.81826 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876172.8219216 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876172.8295848 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:16:12.829585", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778876172.6901088 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778876172.6935163 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778876172.6980138 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778876172.7010984 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778876172.7548435 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778876172.7606277 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778876172.7638574 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778876172.7671301 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778876172.7893128 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778876172.7946606 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778876172.7976468 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778876172.8005404 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778876172.8036234 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778876172.825395 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778876172.8342533 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778876172.8389108 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:16:12.838911", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json deleted file mode 100644 index 6b9589ef9d94be7f9390f620295a038fae2b00a7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_231608", - "start_time": "2026-05-15T23:16:08.636662", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", - "replay": { - "source_session": "session_20260515_224216", - "decisions_loaded": 71, - "replay_through": null, - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md deleted file mode 100644 index e77782f399a79db05792504f0b85b49ea2762a4f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md +++ /dev/null @@ -1,265 +0,0 @@ -# AI Agent Log: Alice - -**Session:** session_20260515_231622 -**Started:** 2026-05-15 23:16:22 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:18:08 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2099 (in:1896 out:203) | **Cost:** $0.001557 - -**Thinking:** It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step. - -**Note to Self:** Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it. - -**Says:** "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - -**Action:** **roll_dice** - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:18:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 1980 (in:1735 out:245) | **Cost:** $0.001602 - -**Thinking:** I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7. - -**Note to Self:** Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources. - -**Says:** "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - -**Action:** **robber_move** - {"hex": 7} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 23:19:37 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 7061 (in:6009 out:241) | **Cost:** $0.003727 - -**Thinking:** I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn. - -**Note to Self:** I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future. - -**Says:** "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - -**Action:** **end_turn** - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 23:22:10 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep. -Current required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2097 (in:1846 out:251) | **Cost:** $0.001676 - -**Thinking:** Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal. - -**Note to Self:** I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber. - -**Says:** "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - -**Action:** **trade_accept** - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 23:26:19 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2145 (in:1964 out:181) | **Cost:** $0.001525 - -**Thinking:** It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens. - -**Note to Self:** I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep. - -**Says:** "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - -**Action:** **roll_dice** - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 23:26:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2061 (in:1833 out:228) | **Cost:** $0.001600 - -**Thinking:** I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35. - -**Note to Self:** Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority. - -**Says:** "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - -**Action:** **robber_move** - {"hex": 14} - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 23:27:38 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -alice performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6354 (in:5519 out:318) | **Cost:** $0.003713 - -**Thinking:** I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port. - -**Note to Self:** I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10. - -**Says:** "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - -**Action:** **end_turn** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 23:30:42 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep. -Current required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2128 (in:1954 out:174) | **Cost:** $0.001499 - -**Thinking:** Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade. - -**Note to Self:** I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now. - -**Says:** "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - -**Action:** **trade_reject** - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 23:34:48 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2173 (in:1967 out:206) | **Cost:** $0.001602 - -**Thinking:** It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time. - -**Note to Self:** I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9). - -**Says:** "יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים." - -**Action:** **roll_dice** - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 23:35:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json deleted file mode 100644 index 7cb8c646a2866e718943882a045c4be8b2758199..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json +++ /dev/null @@ -1,261 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:18:08.947881", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "recent_notes": [ - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt deleted file mode 100644 index 67f139e04c413855d9862d2f9181786519f61c2a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt +++ /dev/null @@ -1,163 +0,0 @@ -=== Prompt #1 for Alice === -Timestamp: 2026-05-15T23:18:08.950508 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "recent_notes": [ - "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json deleted file mode 100644 index 58ee559005223b3d3687492d6f957bc7dd59cae5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T23:35:11.350376", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - }, - { - "from": "Charlie", - "message": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - }, - { - "from": "Alice", - "message": "יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", - "recent_notes": [ - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt deleted file mode 100644 index c9512807e208b21e2f0b8ac4a888cfb9c2422e00..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt +++ /dev/null @@ -1,223 +0,0 @@ -=== Prompt #10 for Alice === -Timestamp: 2026-05-15T23:35:11.352857 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - }, - { - "from": "Charlie", - "message": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - }, - { - "from": "Alice", - "message": "יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", - "recent_notes": [ - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json deleted file mode 100644 index 07308c17ecb1bdf8a3002ef89cc74b6fdcf30354..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json +++ /dev/null @@ -1,251 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:18:56.140733", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "recent_notes": [ - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt deleted file mode 100644 index ecdf33f983ecb3e3a3e87cf3961b4814b12c2229..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt +++ /dev/null @@ -1,158 +0,0 @@ -=== Prompt #2 for Alice === -Timestamp: 2026-05-15T23:18:56.143670 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "recent_notes": [ - "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json deleted file mode 100644 index 173f938060a0902971194ef68259f243b2ace867..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json +++ /dev/null @@ -1,321 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:19:37.744829", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "recent_notes": [ - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt deleted file mode 100644 index f1428ae8615c5929f1d7d887e538d003c15a8ae4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #3 for Alice === -Timestamp: 2026-05-15T23:19:37.746965 -Active Turn: True - ---- What Happened --- -alice performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - } - ] - }, - "memory": { - "note_from_last_turn": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "recent_notes": [ - "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json deleted file mode 100644 index f32420fe034aec3473af74dd65284b83725c88d8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json +++ /dev/null @@ -1,274 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:22:10.856427", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778876530.8541052 - } - ] - }, - "memory": { - "note_from_last_turn": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "recent_notes": [ - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt deleted file mode 100644 index c36ac71c03eca4581b1419684517b7b949fb33fb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt +++ /dev/null @@ -1,176 +0,0 @@ -=== Prompt #4 for Alice === -Timestamp: 2026-05-15T23:22:10.858836 -Active Turn: True - ---- What Happened --- -trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep. -Current required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778876530.8541052 - } - ] - }, - "memory": { - "note_from_last_turn": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "recent_notes": [ - "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json deleted file mode 100644 index 89335999050bdf1b2817f1848816aca1216a2047..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json +++ /dev/null @@ -1,276 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:26:19.304068", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "recent_notes": [ - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt deleted file mode 100644 index 91018f43f5f67244d52d5d35918adf9f8173e642..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Prompt #5 for Alice === -Timestamp: 2026-05-15T23:26:19.307819 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "recent_notes": [ - "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json deleted file mode 100644 index ec6636834ae8ac00097e880a5fe71fd1d288fe34..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json +++ /dev/null @@ -1,266 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:26:36.718037", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "recent_notes": [ - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt deleted file mode 100644 index c370863a599f98c4fa71329fa9f996ff1f28333d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt +++ /dev/null @@ -1,173 +0,0 @@ -=== Prompt #6 for Alice === -Timestamp: 2026-05-15T23:26:36.719441 -Active Turn: True - ---- What Happened --- -Alice performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "recent_notes": [ - "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json deleted file mode 100644 index 13f146ee0a5018fd3bece0164c42652cc31f3dc3..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:27:38.854741", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "recent_notes": [ - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt deleted file mode 100644 index 837978597725f0fc906de597e4922bf6037e3dec..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #7 for Alice === -Timestamp: 2026-05-15T23:27:38.859482 -Active Turn: True - ---- What Happened --- -alice performed action: robber move -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "recent_notes": [ - "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json deleted file mode 100644 index bd046ba4a5b96ab328808cba44cacbf8898b7cae..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json +++ /dev/null @@ -1,289 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:30:42.844383", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778877042.8416734 - } - ] - }, - "memory": { - "note_from_last_turn": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "recent_notes": [ - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt deleted file mode 100644 index 8ace9051057c3dc0b7a7f5adec91150c3d9c73e2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt +++ /dev/null @@ -1,191 +0,0 @@ -=== Prompt #8 for Alice === -Timestamp: 2026-05-15T23:30:42.846147 -Active Turn: True - ---- What Happened --- -trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep. -Current required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778877042.8416734 - } - ] - }, - "memory": { - "note_from_last_turn": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "recent_notes": [ - "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json deleted file mode 100644 index cfc2f7652b7cad391f07285ffc22dee6abb30d61..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json +++ /dev/null @@ -1,291 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:34:48.938904", - "player_name": "Alice", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - }, - { - "from": "Charlie", - "message": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "recent_notes": [ - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt deleted file mode 100644 index d02a91aa35533d3f7daa958da3923a8837beed1c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #9 for Alice === -Timestamp: 2026-05-15T23:34:48.941165 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Alice", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - }, - { - "from": "Charlie", - "message": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "recent_notes": [ - "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json deleted file mode 100644 index 5a82933137d5d372b7d9372bf03bcb85afc2a1f7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T23:19:48.825460", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2244, - "completion": 0, - "thinking": 0, - "total": 2244 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json deleted file mode 100644 index 1bbe8e4918453559c271355661fe23185ee73437..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 7, - "iteration": 1, - "timestamp": "2026-05-15T23:27:54.830508", - "player_name": "Alice", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Brick", - "reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2315, - "completion": 0, - "thinking": 0, - "total": 2315 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json deleted file mode 100644 index c813346ec25e879a18f719a699894d4b5b684158..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:18:28.690832", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step.\",\n \"note_to_self\": \"Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.\",\n \"say_outloud\": \"יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step.", - "note_to_self": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "say_outloud": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1896, - "completion": 203, - "thinking": 0, - "total": 2099 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json deleted file mode 100644 index 0239da168f96c1ac7f8971fd7261bdbbedcb8c45..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:19:33.506182", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7.\",\n \"note_to_self\": \"Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.\",\n \"say_outloud\": \"מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 7}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7.", - "note_to_self": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "say_outloud": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא.", - "action_type": "robber_move", - "parameters": { - "hex": 7 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1735, - "completion": 245, - "thinking": 0, - "total": 1980 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json deleted file mode 100644 index 4435892bf4629983d5392fc41e9b3652d99a8c74..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:20:15.977698", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn.\",\n \"note_to_self\": \"I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.\",\n \"say_outloud\": \"אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn.", - "note_to_self": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "say_outloud": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 6009, - "completion": 241, - "thinking": 0, - "total": 7061 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json deleted file mode 100644 index 9a8f87061b3794dcff6f483ddf5b53ce3eef59c0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:22:38.700718", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal.\",\n \"note_to_self\": \"I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.\",\n \"say_outloud\": \"בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal.", - "note_to_self": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "say_outloud": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6.", - "action_type": "trade_accept", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1846, - "completion": 251, - "thinking": 0, - "total": 2097 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json deleted file mode 100644 index 99a81f7adab88c440f4fe7e2a9094b35dc9cf1f4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:26:31.392785", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens.\",\n \"note_to_self\": \"I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens.", - "note_to_self": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "say_outloud": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1964, - "completion": 181, - "thinking": 0, - "total": 2145 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json deleted file mode 100644 index 2e4dedc49518f38ffe6471b2b90427c373e78dcc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:27:33.435915", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35.\",\n \"note_to_self\": \"Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.\",\n \"say_outloud\": \"בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35.", - "note_to_self": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "say_outloud": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו.", - "action_type": "robber_move", - "parameters": { - "hex": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1833, - "completion": 228, - "thinking": 0, - "total": 2061 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json deleted file mode 100644 index e1880ed221b2bf80108f0f03aa9cccd16a76de56..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:28:31.549164", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port.\",\n \"note_to_self\": \"I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.\",\n \"say_outloud\": \"אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port.", - "note_to_self": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "say_outloud": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5519, - "completion": 318, - "thinking": 0, - "total": 6354 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json deleted file mode 100644 index dd8714042d7f528384172c9f42b7d49966b9d9b5..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:30:55.333187", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade.\",\n \"note_to_self\": \"I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.\",\n \"say_outloud\": \"מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade.", - "note_to_self": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "say_outloud": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם.", - "action_type": "trade_reject", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1954, - "completion": 174, - "thinking": 0, - "total": 2128 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json deleted file mode 100644 index a356bd8da162586b57f119d23ce2ed95ffd4a370..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:35:06.568500", - "player_name": "Alice", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time.\",\n \"note_to_self\": \"I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).\",\n \"say_outloud\": \"יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time.", - "note_to_self": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", - "say_outloud": "יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1967, - "completion": 206, - "thinking": 0, - "total": 2173 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md deleted file mode 100644 index 0bd505b1cd6ca48dcb9a3963cedaff84fce6fb15..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md +++ /dev/null @@ -1,278 +0,0 @@ -# AI Agent Log: Bob - -**Session:** session_20260515_231622 -**Started:** 2026-05-15 23:16:22 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:20:21 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2240 (in:2026 out:214) | **Cost:** $0.001655 - -**Thinking:** It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action. - -**Note to Self:** I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8. - -**Says:** "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - -**Action:** **roll_dice** - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:20:41 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2142 (in:1898 out:244) | **Cost:** $0.001681 - -**Thinking:** I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down. - -**Note to Self:** Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40. - -**Says:** "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - -**Action:** **robber_move** - {"hex": 5} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 23:21:16 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2155 (in:1872 out:283) | **Cost:** $0.001785 - -**Thinking:** I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood. - -**Note to Self:** Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement. - -**Says:** "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - -**Action:** **steal_card** - {"target_player": "Alice"} - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 23:21:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2595 (in:2338 out:257) | **Cost:** $0.001940 - -**Thinking:** I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over. - -**Note to Self:** I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore. - -**Says:** "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - -**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"wood": 1}, "request": {"sheep": 1}} - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 23:22:43 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -bob proposed a trade -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5364 (in:4990 out:215) | **Cost:** $0.003140 - -**Thinking:** I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions. - -**Note to Self:** Targeting node 40 for Wood port. Need Brick and Wheat. - -**Says:** "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - -**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"sheep": 1}, "request": {"brick": 1}} - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 23:23:44 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2655 (in:2393 out:262) | **Cost:** $0.001982 - -**Thinking:** I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn. - -**Note to Self:** I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later. - -**Says:** "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - -**Action:** **end_turn** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 23:28:36 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2296 (in:2085 out:211) | **Cost:** $0.001675 - -**Thinking:** I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand. - -**Note to Self:** The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40. - -**Says:** "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - -**Action:** **roll_dice** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 23:28:56 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 8752 (in:8086 out:318) | **Cost:** $0.004997 - -**Thinking:** I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked. - -**Note to Self:** The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12). - -**Says:** "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - -**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"wood": 1}, "request": {"sheep": 1}} - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 23:31:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5812 (in:5388 out:261) | **Cost:** $0.003477 - -**Thinking:** I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon. - -**Note to Self:** Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep. - -**Says:** "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - -**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wood": 1}, "request": {"sheep": 1}} - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 23:32:11 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5763 (in:5369 out:209) | **Cost:** $0.003311 - -**Thinking:** I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved. - -**Note to Self:** Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep. - -**Says:** "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json deleted file mode 100644 index 114b840ad21eef7d59eae922e0a908c2d7ce1a4a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json +++ /dev/null @@ -1,291 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:20:21.032741", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt deleted file mode 100644 index 7e9a6c5d1d0361b64fecdf6fe3a299fc8e14ce3a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #1 for Bob === -Timestamp: 2026-05-15T23:20:21.035085 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "recent_notes": [ - "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json deleted file mode 100644 index 007701b42b2e635df91e9cb34df6dd86c22a50b9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json +++ /dev/null @@ -1,381 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T23:32:11.894320", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", - "recent_notes": [ - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt deleted file mode 100644 index 40f2e31f7ae70f26ceec6c84046b23fd3396a9a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt +++ /dev/null @@ -1,253 +0,0 @@ -=== Prompt #10 for Bob === -Timestamp: 2026-05-15T23:32:11.896662 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", - "recent_notes": [ - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json deleted file mode 100644 index 80f6751f5a873e50677857d3e600e8ebedb30f88..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json +++ /dev/null @@ -1,281 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:20:41.982625", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "recent_notes": [ - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt deleted file mode 100644 index 2a2792ca7a455caa5e3015afc0cb9d5b17538e02..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt +++ /dev/null @@ -1,188 +0,0 @@ -=== Prompt #2 for Bob === -Timestamp: 2026-05-15T23:20:41.986377 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "recent_notes": [ - "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "robber_move", - "description": "Move the robber to a hex", - "example_parameters": "{\"hex\": X}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json deleted file mode 100644 index 0d301d626a51583d40397f8ec24dbc7850647db1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json +++ /dev/null @@ -1,281 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:21:16.491660", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt deleted file mode 100644 index cb8a8521cdb2f6920f77134b544fe9e49cca1e17..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt +++ /dev/null @@ -1,188 +0,0 @@ -=== Prompt #3 for Bob === -Timestamp: 2026-05-15T23:21:16.493345 -Active Turn: True - ---- What Happened --- -bob performed action: robber move -Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "steal_card", - "description": "Steal a card from a player", - "example_parameters": "{\"target_player\": \"Red\"}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json deleted file mode 100644 index 8d88f48bce67a39d42bc63bfdc94414e22d27f2e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:21:43.668572", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt deleted file mode 100644 index f7d729e47e0aa10932074c02dc6b47cbce0a5e6c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt +++ /dev/null @@ -1,223 +0,0 @@ -=== Prompt #4 for Bob === -Timestamp: 2026-05-15T23:21:43.670145 -Active Turn: True - ---- What Happened --- -bob performed action: steal card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json deleted file mode 100644 index fff1927aaa0971f2a1b3793652c0a60315791ca0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json +++ /dev/null @@ -1,366 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:22:43.546381", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt deleted file mode 100644 index db1efbc3945df0dcaba99ffa4c01a4202fe09b74..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt +++ /dev/null @@ -1,238 +0,0 @@ -=== Prompt #5 for Bob === -Timestamp: 2026-05-15T23:22:43.548898 -Active Turn: True - ---- What Happened --- -bob proposed a trade -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "recent_notes": [ - "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json deleted file mode 100644 index 0a8737d90b422d437c0ef69a8b51811f8def5108..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json +++ /dev/null @@ -1,366 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:23:44.261301", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat.", - "recent_notes": [ - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt deleted file mode 100644 index 5685a794fb1a40900b09fb8eb2dda74ef31111e8..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt +++ /dev/null @@ -1,238 +0,0 @@ -=== Prompt #6 for Bob === -Timestamp: 2026-05-15T23:23:44.262962 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat.", - "recent_notes": [ - "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json deleted file mode 100644 index 0b255e061ae95a34570651eca36296bbdf55d427..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json +++ /dev/null @@ -1,306 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:28:36.286793", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "recent_notes": [ - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt deleted file mode 100644 index 382170ec986e53760ec3fd29e2c89ab758bfb864..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #7 for Bob === -Timestamp: 2026-05-15T23:28:36.289553 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "recent_notes": [ - "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json deleted file mode 100644 index 1cfacf1e9c9261e20492b6ef80b2ea20728c61b0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json +++ /dev/null @@ -1,366 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:28:56.555900", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "recent_notes": [ - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt deleted file mode 100644 index fb8e76a651fca10ef9eacfe7151a28f48e5f14fa..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt +++ /dev/null @@ -1,238 +0,0 @@ -=== Prompt #8 for Bob === -Timestamp: 2026-05-15T23:28:56.559672 -Active Turn: True - ---- What Happened --- -Bob performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "recent_notes": [ - "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json deleted file mode 100644 index b2ea1ac36ffdf6bea1c268cb3eb174a349df23bd..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json +++ /dev/null @@ -1,381 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:31:00.408855", - "player_name": "Bob", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "recent_notes": [ - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt deleted file mode 100644 index 733a7d4343b388031856e11ee86a313699886d3e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt +++ /dev/null @@ -1,253 +0,0 @@ -=== Prompt #9 for Bob === -Timestamp: 2026-05-15T23:31:00.410630 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Bob", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_6_1", - "from": "Alice", - "to": "Bob", - "offer": { - "wheat": 1 - }, - "request": { - "brick": 1 - }, - "status": "rejected", - "timestamp": 1778876185.7945683, - "responded_by": "Bob", - "resolved_at": 1778876185.7977684 - }, - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_16_4", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "accepted", - "timestamp": 1778876530.8541052, - "responded_by": "Alice", - "resolved_at": 1778876563.5420263 - }, - { - "trade_id": "trade_19_7", - "from": "Bob", - "to": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877042.8416734, - "responded_by": "Alice", - "resolved_at": 1778877060.4038143 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "recent_notes": [ - "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "Targeting node 40 for Wood port. Need Brick and Wheat.", - "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json deleted file mode 100644 index ffb64be9aec6a2fa14921aaf67ad9988d6359f57..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 10, - "iteration": 1, - "timestamp": "2026-05-15T23:32:24.164874", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 40, - "reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. I want to verify the exact yields and port type." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2557, - "completion": 0, - "thinking": 0, - "total": 2557 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json deleted file mode 100644 index ed1656ec930186fe7980e5f364c91ebf37abe918..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T23:23:01.586795", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields.", - "node_id": 40 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2381, - "completion": 0, - "thinking": 0, - "total": 2381 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json deleted file mode 100644 index eff3ce1b3359f391b750ed56890d39928173c35f..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 8, - "iteration": 1, - "timestamp": "2026-05-15T23:29:19.944186", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here.", - "node_id": 40 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2437, - "completion": 0, - "thinking": 0, - "total": 2437 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json deleted file mode 100644 index a331ccf4a579298bee47cd1f4ddf994397de1d5c..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 8, - "iteration": 2, - "timestamp": "2026-05-15T23:30:09.824128", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", - "min_pips": 10 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2672, - "completion": 0, - "thinking": 0, - "total": 2672 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json deleted file mode 100644 index fde18f1679272c8582af44aa3c1827a1d9f60f87..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 9, - "iteration": 1, - "timestamp": "2026-05-15T23:31:21.070471", - "player_name": "Bob", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port.", - "node_id": 40 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2578, - "completion": 0, - "thinking": 0, - "total": 2578 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json deleted file mode 100644 index c061c821643251edbd26e90f430ff448b2f64639..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:20:37.013285", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action.\",\n \"note_to_self\": \"I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.\",\n \"say_outloud\": \"יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action.", - "note_to_self": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "say_outloud": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2026, - "completion": 214, - "thinking": 0, - "total": 2240 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json deleted file mode 100644 index 4d1f10eff3708eb7046e56c12c4615202261097a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T23:32:55.260628", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved.\",\n \"note_to_self\": \"Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.\",\n \"say_outloud\": \"טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved.", - "note_to_self": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", - "say_outloud": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5369, - "completion": 209, - "thinking": 0, - "total": 5763 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json deleted file mode 100644 index e4463ecf53ff7450124e0b93a5553e3df58d806e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:21:11.318728", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down.\",\n \"note_to_self\": \"Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.\",\n \"say_outloud\": \"שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", - "parsed": { - "internal_thinking": "I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down.", - "note_to_self": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "say_outloud": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם.", - "action_type": "robber_move", - "parameters": { - "hex": 5 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1898, - "completion": 244, - "thinking": 0, - "total": 2142 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json deleted file mode 100644 index 4b7841df41e378f8585f9d6efd15d8b4b504ab14..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json +++ /dev/null @@ -1,27 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:21:39.011436", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood.\",\n \"note_to_self\": \"Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.\",\n \"say_outloud\": \"מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n} ", - "parsed": { - "internal_thinking": "I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood.", - "note_to_self": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "say_outloud": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם.", - "action_type": "steal_card", - "parameters": { - "target_player": "Alice" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1872, - "completion": 283, - "thinking": 0, - "total": 2155 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json deleted file mode 100644 index a9af67a68424ef559485ab06d99b06466600343b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:22:05.720221", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over.\",\n \"note_to_self\": \"I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.\",\n \"say_outloud\": \"אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over.", - "note_to_self": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "say_outloud": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2338, - "completion": 257, - "thinking": 0, - "total": 2595 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json deleted file mode 100644 index bda0c29173f9320c1dcfb48a5ee89dabc475f4f1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:23:39.217952", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions.\",\n \"note_to_self\": \"Targeting node 40 for Wood port. Need Brick and Wheat.\",\n \"say_outloud\": \"צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions.", - "note_to_self": "Targeting node 40 for Wood port. Need Brick and Wheat.", - "say_outloud": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Charlie", - "offer": { - "sheep": 1 - }, - "request": { - "brick": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4990, - "completion": 215, - "thinking": 0, - "total": 5364 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json deleted file mode 100644 index a035256bc29a1b7ddbafc52dedecf660c5ab0aad..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:24:09.785608", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn.\",\n \"note_to_self\": \"I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.\",\n \"say_outloud\": \"טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn.", - "note_to_self": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "say_outloud": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2393, - "completion": 262, - "thinking": 0, - "total": 2655 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json deleted file mode 100644 index cff4746a823a799d52decd03ee05e7d7648f5dc4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:28:51.109298", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand.\",\n \"note_to_self\": \"The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.\",\n \"say_outloud\": \"אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand.", - "note_to_self": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "say_outloud": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2085, - "completion": 211, - "thinking": 0, - "total": 2296 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json deleted file mode 100644 index 527094e401b875de9a5d646e9e46b207bb1584bb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:30:37.610008", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked.\",\n \"note_to_self\": \"The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).\",\n \"say_outloud\": \"אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked.", - "note_to_self": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "say_outloud": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Alice", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 8086, - "completion": 318, - "thinking": 0, - "total": 8752 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json deleted file mode 100644 index 3589c89c7156dcf431ac62f6db9a3c6a19a49413..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:31:46.469915", - "player_name": "Bob", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon.\",\n \"note_to_self\": \"Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.\",\n \"say_outloud\": \"צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ", - "parsed": { - "internal_thinking": "I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon.", - "note_to_self": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", - "say_outloud": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5388, - "completion": 261, - "thinking": 0, - "total": 5812 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md deleted file mode 100644 index f2ba662913d31a34a7d6e0b4871cccc94be4e5d7..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md +++ /dev/null @@ -1,285 +0,0 @@ -# AI Agent Log: Charlie - -**Session:** session_20260515_231622 -**Started:** 2026-05-15 23:16:22 -**Model:** gemini-2.0-flash - ---- - - -## Request #1 - 🎯 ACTIVE TURN - -**Time:** 23:16:25 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_1.json](prompts/prompt_1.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2605 (in:2404 out:201) | **Cost:** $0.001805 - -**Thinking:** I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road. - -**Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14. - -**Says:** "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - -**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} - ---- - -## Request #2 - 🎯 ACTIVE TURN - -**Time:** 23:16:44 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_2.json](prompts/prompt_2.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 6038 (in:5463 out:156) | **Cost:** $0.003200 - -**Thinking:** I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14. - -**Note to Self:** Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14. - -**Says:** "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - -**Action:** **build_road** - {"from": 13, "to": 14} - ---- - -## Request #3 - 🎯 ACTIVE TURN - -**Time:** 23:17:13 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_3.json](prompts/prompt_3.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5282 (in:4896 out:228) | **Cost:** $0.003132 - -**Thinking:** I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials. - -**Note to Self:** Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements. - -**Says:** "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - -**Action:** **end_turn** - ---- - -## Request #4 - 🎯 ACTIVE TURN - -**Time:** 23:24:15 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_4.json](prompts/prompt_4.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2033 (in:1878 out:155) | **Cost:** $0.001404 - -**Thinking:** The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in. - -**Note to Self:** The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14. - -**Says:** "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - -**Action:** **roll_dice** - ---- - -## Request #5 - 🎯 ACTIVE TURN - -**Time:** 23:24:34 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_5.json](prompts/prompt_5.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 5212 (in:4698 out:354) | **Cost:** $0.003411 - -**Thinking:** Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade. - -**Note to Self:** I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources. - -**Says:** "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - -**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"ore": 1}, "request": {"brick": 1}} - ---- - -## Request #6 - 🎯 ACTIVE TURN - -**Time:** 23:25:40 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_6.json](prompts/prompt_6.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2573 (in:2262 out:311) | **Cost:** $0.002064 - -**Thinking:** I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round. - -**Note to Self:** I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11. - -**Says:** "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - -**Action:** **end_turn** - ---- - -## Request #7 - 🎯 ACTIVE TURN - -**Time:** 23:31:51 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep. -Current required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - -### Prompt Sent -See: [prompt_7.json](prompts/prompt_7.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2108 (in:1896 out:212) | **Cost:** $0.001584 - -**Thinking:** Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead. - -**Note to Self:** I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat. - -**Says:** "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - -**Action:** **trade_reject** - ---- - -## Request #8 - 🎯 ACTIVE TURN - -**Time:** 23:33:00 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_8.json](prompts/prompt_8.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2333 (in:1985 out:348) | **Cost:** $0.002037 - -**Thinking:** I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. - -Looking at the board: -- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5). -- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8). -- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice. - -My memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result. - -**Note to Self:** The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14. - -**Says:** "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - -**Action:** **roll_dice** - ---- - -## Request #9 - 🎯 ACTIVE TURN - -**Time:** 23:33:30 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_9.json](prompts/prompt_9.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2568 (in:2321 out:247) | **Cost:** $0.001901 - -**Thinking:** I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn. - -**Note to Self:** I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8). - -**Says:** "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - -**Action:** **buy_dev_card** - ---- - -## Request #10 - 🎯 ACTIVE TURN - -**Time:** 23:33:57 -**Tools:** inspect_node, find_best_nodes, analyze_path_potential - - -### What Happened -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - -### Prompt Sent -See: [prompt_10.json](prompts/prompt_10.json) - -### Response Received ✅ - -**Latency:** 0.00s | **Tokens:** 2567 (in:2326 out:241) | **Cost:** $0.001886 - -**Thinking:** I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen. - -**Note to Self:** I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production. - -**Says:** "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - -**Action:** **end_turn** - ---- diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json deleted file mode 100644 index ab249d5587ec5af4fe2b2dbd4f926f4b55c7c7f6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:16:25.933087", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"S\":2,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt deleted file mode 100644 index a1adfd72e586a1bb9afd4efcd374e302837cda6d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #1 for Charlie === -Timestamp: 2026-05-15T23:16:25.934789 -Active Turn: True - ---- What Happened --- -charlie performed action: use dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"S\":2,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "recent_notes": [ - "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json deleted file mode 100644 index 4fd77e83ae78e583a73acca5a13c89f2dbec426a..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T23:33:57.909041", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", - "recent_notes": [ - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt deleted file mode 100644 index 7b7da5fca83305fdc096f3546c4574eeb8ac0ffe..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt +++ /dev/null @@ -1,223 +0,0 @@ -=== Prompt #10 for Charlie === -Timestamp: 2026-05-15T23:33:57.910784 -Active Turn: True - ---- What Happened --- -charlie performed action: buy dev card -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "from": "Charlie", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", - "recent_notes": [ - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8)." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json deleted file mode 100644 index 9b4a552f5ae30bc70cbc35b49a9de48ae23073c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:16:44.601276", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"W\":1,\"O\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt deleted file mode 100644 index 9e8e40da0444a2277e51a2f1f79d76aa70aabc7b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #2 for Charlie === -Timestamp: 2026-05-15T23:16:44.604296 -Active Turn: True - ---- What Happened --- -charlie performed action: trade bank -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"W\":1,\"O\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "recent_notes": [ - "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json deleted file mode 100644 index e7bdf7f89030b260d9cb42e86769e4b39ad3b2da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:17:13.419878", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "recent_notes": [ - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt deleted file mode 100644 index d9edb7d3b2e4a3cf005e2e921dd2d268b529a3c2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #3 for Charlie === -Timestamp: 2026-05-15T23:17:13.421958 -Active Turn: True - ---- What Happened --- -charlie built a road -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "from": "Alice", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "from": "Bob", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "from": "Bob", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "from": "Charlie", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "from": "Bob", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "from": "Charlie", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "from": "Charlie", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "from": "Charlie", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "from": "Charlie", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "recent_notes": [ - "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json deleted file mode 100644 index aac91a962ba4beee4937fd806ccd4ea631ae81f0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json +++ /dev/null @@ -1,276 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:24:15.479661", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "recent_notes": [ - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt deleted file mode 100644 index 598ba37218e4b3a7a7de28e0873ee3c35c6402a6..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt +++ /dev/null @@ -1,178 +0,0 @@ -=== Prompt #4 for Charlie === -Timestamp: 2026-05-15T23:24:15.482727 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "recent_notes": [ - "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json deleted file mode 100644 index c71721c2b4a400dbc47b064b18e3c2ca1c7f58da..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:24:34.045614", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "recent_notes": [ - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt deleted file mode 100644 index 17e9cd6de379e9a15c381b040334aa0df097a72b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #5 for Charlie === -Timestamp: 2026-05-15T23:24:34.047525 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "recent_notes": [ - "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json deleted file mode 100644 index 8d0f6636b9ccbaf4ce9fbfcd86a6ee7c69d81288..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json +++ /dev/null @@ -1,336 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:25:40.934436", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "recent_notes": [ - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt deleted file mode 100644 index 43d40e1276547ad65f10cf314dc9c89c23beca73..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt +++ /dev/null @@ -1,208 +0,0 @@ -=== Prompt #6 for Charlie === -Timestamp: 2026-05-15T23:25:40.936022 -Active Turn: True - ---- What Happened --- -Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "from": "Bob", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "from": "Bob", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "from": "Bob", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "from": "Bob", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "from": "Alice", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "from": "Bob", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - } - ] - }, - "memory": { - "note_from_last_turn": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "recent_notes": [ - "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json deleted file mode 100644 index b8d7733bab2dbce19658352f9095501f4bd88335..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json +++ /dev/null @@ -1,289 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:31:51.566911", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778877111.5620837 - } - ] - }, - "memory": { - "note_from_last_turn": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "recent_notes": [ - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt deleted file mode 100644 index 12996b05e54a81dc90f193c03182f50dbbbc5e94..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt +++ /dev/null @@ -1,191 +0,0 @@ -=== Prompt #7 for Charlie === -Timestamp: 2026-05-15T23:31:51.569511 -Active Turn: True - ---- What Happened --- -trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep. -Current required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "from": "Charlie", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "pending", - "timestamp": 1778877111.5620837 - } - ] - }, - "memory": { - "note_from_last_turn": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "recent_notes": [ - "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "trade_accept", - "description": "Trade Accept", - "example_parameters": {} - }, - { - "type": "trade_reject", - "description": "Trade Reject", - "example_parameters": {} - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json deleted file mode 100644 index 619e619eb3b3d4942ac38503bbaa709b9489753b..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json +++ /dev/null @@ -1,291 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:33:00.528426", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "recent_notes": [ - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt deleted file mode 100644 index 86a4b8e9d0c1a2abca46ba728479fcf49cb7c4a2..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt +++ /dev/null @@ -1,193 +0,0 @@ -=== Prompt #8 for Charlie === -Timestamp: 2026-05-15T23:33:00.531046 -Active Turn: True - ---- What Happened --- -It's your turn. -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Charlie", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "recent_notes": [ - "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "roll_dice", - "description": "Roll the dice", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json deleted file mode 100644 index 41a16b7a072f10ea40cb27e29781778437cdc6b4..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json +++ /dev/null @@ -1,351 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:33:30.887510", - "player_name": "Charlie", - "is_active_turn": true, - "prompt": { - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "recent_notes": [ - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } - }, - "response_schema": { - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] - }, - "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ], - "tools_schema": [ - { - "name": "inspect_node", - "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" - }, - "node_id": { - "type": "integer", - "description": "The node ID to inspect (e.g., 10, 18, 40)" - } - }, - "required": [ - "reasoning", - "node_id" - ] - } - }, - { - "name": "find_best_nodes", - "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your search strategy. What kind of position are you looking for and why?" - }, - "min_pips": { - "type": "integer", - "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", - "default": 0 - }, - "must_have_resource": { - "type": "string", - "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", - "nullable": true - }, - "exclude_blocked": { - "type": "boolean", - "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", - "default": true - }, - "prefer_port": { - "type": "boolean", - "description": "Prioritize nodes with port access", - "default": false - }, - "limit": { - "type": "integer", - "description": "Maximum number of results to return", - "default": 10 - } - }, - "required": [ - "reasoning" - ] - } - }, - { - "name": "analyze_path_potential", - "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", - "parameters": { - "type": "object", - "properties": { - "reasoning": { - "type": "string", - "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" - }, - "from_node": { - "type": "integer", - "description": "Starting node ID (where you currently have a settlement/road)" - }, - "direction_node": { - "type": "integer", - "description": "Specific neighbor to analyze, or omit to see all directions", - "nullable": true - }, - "max_depth": { - "type": "integer", - "description": "How many steps ahead to look (1 or 2)", - "default": 2 - } - }, - "required": [ - "reasoning", - "from_node" - ] - } - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt deleted file mode 100644 index 8681e2e88ebf0aa1807b5ddacf2c43577a79fcbc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt +++ /dev/null @@ -1,223 +0,0 @@ -=== Prompt #9 for Charlie === -Timestamp: 2026-05-15T23:33:30.891466 -Active Turn: True - ---- What Happened --- -Charlie performed action: rolled the dice -Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. - ---- Tools Available --- - - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... - - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... - - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... - ---- Response Schema --- -{ - "type": "object", - "required": [ - "internal_thinking", - "action" - ], - "properties": { - "internal_thinking": { - "type": "string", - "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", - "minLength": 120 - }, - "note_to_self": { - "type": "string", - "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", - "maxLength": 100 - }, - "say_outloud": { - "type": "string", - "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", - "maxLength": 120 - }, - "action": { - "type": "object", - "required": [ - "type" - ], - "properties": { - "type": { - "type": "string", - "description": "The action type (must match one from allowed_actions in constraints)" - }, - "parameters": { - "type": "string", - "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" - } - }, - "propertyOrdering": [ - "type", - "parameters" - ] - } - }, - "propertyOrdering": [ - "internal_thinking", - "note_to_self", - "say_outloud", - "action" - ] -} - ---- Prompt Content --- -{ - "meta_data": { - "agent_name": "Charlie", - "role": null - }, - "task_context": { - "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", - "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." - }, - "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", - "social_context": { - "recent_chat": [ - { - "from": "Alice", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "from": "Alice", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "from": "Alice", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "from": "Bob", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "from": "Bob", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "from": "Alice", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "from": "Bob", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "from": "Charlie", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "from": "Bob", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "from": "Charlie", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - } - ], - "pending_trades": [ - { - "trade_id": "trade_10_2", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778876185.8733778, - "responded_by": "Charlie", - "resolved_at": 1778876185.8754468 - }, - { - "trade_id": "trade_13_3", - "from": "Bob", - "to": "Charlie", - "offer": { - "wheat": 1 - }, - "request": { - "wood": 1 - }, - "status": "rejected", - "timestamp": 1778876185.9107637, - "responded_by": "Charlie", - "resolved_at": 1778876185.9131873 - }, - { - "trade_id": "trade_19_8", - "from": "Bob", - "to": "Charlie", - "offer": { - "wood": 1 - }, - "request": { - "sheep": 1 - }, - "status": "rejected", - "timestamp": 1778877111.5620837, - "responded_by": "Charlie", - "resolved_at": 1778877131.8892114 - } - ] - }, - "memory": { - "note_from_last_turn": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "recent_notes": [ - "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14." - ] - }, - "constraints": { - "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", - "allowed_actions": [ - { - "type": "build_settlement", - "description": "Build a settlement at a node", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_city", - "description": "Upgrade a settlement to a city", - "example_parameters": "{\"node\": X}" - }, - { - "type": "build_road", - "description": "Build a road between two nodes", - "example_parameters": "{\"from\": X, \"to\": Y}" - }, - { - "type": "trade_propose", - "description": "Propose a trade to other players", - "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" - }, - { - "type": "trade_bank", - "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", - "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" - }, - { - "type": "buy_dev_card", - "description": "Buy a development card", - "example_parameters": "{}" - }, - { - "type": "use_dev_card", - "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", - "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" - }, - { - "type": "end_turn", - "description": "End your turn", - "example_parameters": "{}" - } - ] - } -} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json deleted file mode 100644 index 138c2eddad06a743e669bb5bdcc776420193dd11..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 2, - "iteration": 1, - "timestamp": "2026-05-15T23:16:52.213509", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 13, - "reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path." - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2358, - "completion": 0, - "thinking": 0, - "total": 2358 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json deleted file mode 100644 index ed260f1a6038e0106fdbba3cf1f151a02626e6c1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 3, - "iteration": 1, - "timestamp": "2026-05-15T23:17:36.024775", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement.", - "node_id": 14 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2330, - "completion": 0, - "thinking": 0, - "total": 2330 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json deleted file mode 100644 index 040c99bce3868d6772b66d7674404f0fed4846e1..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "request_number": 5, - "iteration": 1, - "timestamp": "2026-05-15T23:24:46.899137", - "player_name": "Charlie", - "type": "intermediate", - "success": true, - "raw_content": "", - "has_tool_calls": true, - "tool_calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides.", - "node_id": 14 - } - } - ], - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2230, - "completion": 0, - "thinking": 0, - "total": 2230 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json deleted file mode 100644 index af2844dfe64d6b201cbdb155ebe5f0a4f2d2564d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "request_number": 1, - "timestamp": "2026-05-15T23:16:40.130549", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.\",\n \"say_outloud\": \"אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", - "parsed": { - "internal_thinking": "I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road.", - "note_to_self": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "say_outloud": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי.", - "action_type": "trade_bank", - "parameters": { - "give": "wheat", - "give_amount": 4, - "receive": "brick" - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2404, - "completion": 201, - "thinking": 0, - "total": 2605 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json deleted file mode 100644 index c65933857172842969b93c2fcb9bb95c5780c358..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 10, - "timestamp": "2026-05-15T23:34:43.352473", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen.\",\n \"note_to_self\": \"I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.\",\n \"say_outloud\": \"טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen.", - "note_to_self": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", - "say_outloud": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2326, - "completion": 241, - "thinking": 0, - "total": 2567 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json deleted file mode 100644 index bf1ebd150098d4991221064b4c100d62cee80516..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "request_number": 2, - "timestamp": "2026-05-15T23:17:08.067221", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14.\",\n \"note_to_self\": \"Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.\",\n \"say_outloud\": \"שם את הדרך לכיוון ה-8, נראה מקום מבטיח.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}", - "parsed": { - "internal_thinking": "I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14.", - "note_to_self": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "say_outloud": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח.", - "action_type": "build_road", - "parameters": { - "from": 13, - "to": 14 - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 5463, - "completion": 156, - "thinking": 0, - "total": 6038 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json deleted file mode 100644 index 3da70c232760253ea3b1ca78ad4914e1316a4fcc..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 3, - "timestamp": "2026-05-15T23:18:03.972631", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials.\",\n \"note_to_self\": \"Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.\",\n \"say_outloud\": \"סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials.", - "note_to_self": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "say_outloud": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4896, - "completion": 228, - "thinking": 0, - "total": 5282 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json deleted file mode 100644 index 2936f4dfe181ef5b1af9c4c429510e6869c0a9af..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 4, - "timestamp": "2026-05-15T23:24:29.140600", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in.\",\n \"note_to_self\": \"The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in.", - "note_to_self": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "say_outloud": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1878, - "completion": 155, - "thinking": 0, - "total": 2033 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json deleted file mode 100644 index 34d76ebe3cf84189e062fefe19d7900ed04cf497..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json +++ /dev/null @@ -1,33 +0,0 @@ -{ - "request_number": 5, - "timestamp": "2026-05-15T23:25:35.678555", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade.\",\n \"note_to_self\": \"I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.\",\n \"say_outloud\": \"אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"ore\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", - "parsed": { - "internal_thinking": "Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade.", - "note_to_self": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "say_outloud": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6.", - "action_type": "trade_propose", - "parameters": { - "target_player": "Alice", - "offer": { - "ore": 1 - }, - "request": { - "brick": 1 - } - } - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 4698, - "completion": 354, - "thinking": 0, - "total": 5212 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json deleted file mode 100644 index 9c86a33801b534458e58389675cb500a4f762c60..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 6, - "timestamp": "2026-05-15T23:26:13.994113", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round.\",\n \"note_to_self\": \"I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.\",\n \"say_outloud\": \"אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", - "parsed": { - "internal_thinking": "I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round.", - "note_to_self": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "say_outloud": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם.", - "action_type": "end_turn", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2262, - "completion": 311, - "thinking": 0, - "total": 2573 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json deleted file mode 100644 index 924c9cc5cd272287e08c959ee8566e4ae32fb62d..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 7, - "timestamp": "2026-05-15T23:32:06.099577", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead.\",\n \"note_to_self\": \"I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.\",\n \"say_outloud\": \"מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead.", - "note_to_self": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "say_outloud": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר.", - "action_type": "trade_reject", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1896, - "completion": 212, - "thinking": 0, - "total": 2108 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json deleted file mode 100644 index 6474748e7d622fca72574341b17e9298f9320090..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 8, - "timestamp": "2026-05-15T23:33:25.572327", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. \\n\\nLooking at the board:\\n- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5).\\n- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8).\\n- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice.\\n\\nMy memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result.\",\n \"note_to_self\": \"The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. \n\nLooking at the board:\n- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5).\n- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8).\n- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice.\n\nMy memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result.", - "note_to_self": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם.", - "action_type": "roll_dice", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 1985, - "completion": 348, - "thinking": 0, - "total": 2333 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json deleted file mode 100644 index a765cd247474d76de627c4b8bdb425bd9f2c9f88..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "request_number": 9, - "timestamp": "2026-05-15T23:33:52.946264", - "player_name": "Charlie", - "type": "final", - "success": true, - "raw_content": "{\n \"internal_thinking\": \"I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn.\",\n \"note_to_self\": \"I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).\",\n \"say_outloud\": \"טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", - "parsed": { - "internal_thinking": "I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn.", - "note_to_self": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", - "say_outloud": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח.", - "action_type": "buy_dev_card", - "parameters": {} - }, - "model": "gemini-3-flash-preview", - "tokens": { - "prompt": 2321, - "completion": 247, - "thinking": 0, - "total": 2568 - }, - "finish_reason": null, - "latency_seconds": 0.0, - "error": null -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json deleted file mode 100644 index e3687486665637e04b07fd6e8e3dacad25c11dcb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json +++ /dev/null @@ -1,325 +0,0 @@ -{ - "Alice": { - "note_to_self": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778876185.7413964 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778876185.746514 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778876185.7815297 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778876185.784171 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778876185.787622 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778876185.791413 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778876185.7986634 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778876185.8030915 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778876185.851184 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778876185.8578753 - }, - { - "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", - "timestamp": 1778876185.863396 - }, - { - "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", - "timestamp": 1778876185.894175 - }, - { - "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", - "timestamp": 1778876185.9013612 - }, - { - "note": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", - "timestamp": 1778876308.694083 - }, - { - "note": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", - "timestamp": 1778876373.5090322 - }, - { - "note": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", - "timestamp": 1778876415.980675 - }, - { - "note": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", - "timestamp": 1778876558.7023335 - }, - { - "note": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", - "timestamp": 1778876791.3964548 - }, - { - "note": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", - "timestamp": 1778876853.4379816 - }, - { - "note": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", - "timestamp": 1778876911.5511565 - }, - { - "note": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", - "timestamp": 1778877055.335498 - }, - { - "note": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", - "timestamp": 1778877306.570161 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:35:06.570161", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778876185.749898 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778876185.754446 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778876185.774391 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778876185.7783372 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876185.7949739 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778876185.8061454 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778876185.8093445 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778876185.8132858 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778876185.8164725 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778876185.8207686 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", - "timestamp": 1778876185.8667202 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", - "timestamp": 1778876185.871226 - }, - { - "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", - "timestamp": 1778876185.8764765 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876185.9052098 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876185.9086819 - }, - { - "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", - "timestamp": 1778876185.9142528 - }, - { - "note": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", - "timestamp": 1778876437.0165741 - }, - { - "note": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", - "timestamp": 1778876471.3237062 - }, - { - "note": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", - "timestamp": 1778876499.0136006 - }, - { - "note": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", - "timestamp": 1778876525.722348 - }, - { - "note": "Targeting node 40 for Wood port. Need Brick and Wheat.", - "timestamp": 1778876619.2194257 - }, - { - "note": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", - "timestamp": 1778876649.787717 - }, - { - "note": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", - "timestamp": 1778876931.1117737 - }, - { - "note": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", - "timestamp": 1778877037.611688 - }, - { - "note": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", - "timestamp": 1778877106.472835 - }, - { - "note": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", - "timestamp": 1778877175.2624798 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:32:55.262480", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778876185.758253 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778876185.762124 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778876185.766228 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778876185.769826 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778876185.827012 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778876185.833295 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778876185.8396456 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778876185.845684 - }, - { - "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", - "timestamp": 1778876185.8738146 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", - "timestamp": 1778876185.880072 - }, - { - "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", - "timestamp": 1778876185.8831794 - }, - { - "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", - "timestamp": 1778876185.8866713 - }, - { - "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", - "timestamp": 1778876185.8898184 - }, - { - "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", - "timestamp": 1778876185.9112244 - }, - { - "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", - "timestamp": 1778876185.92056 - }, - { - "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", - "timestamp": 1778876185.9255934 - }, - { - "note": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", - "timestamp": 1778876200.1336906 - }, - { - "note": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", - "timestamp": 1778876228.0714643 - }, - { - "note": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", - "timestamp": 1778876283.9748962 - }, - { - "note": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", - "timestamp": 1778876669.1425385 - }, - { - "note": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", - "timestamp": 1778876735.6812434 - }, - { - "note": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", - "timestamp": 1778876773.9975178 - }, - { - "note": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", - "timestamp": 1778877126.1015248 - }, - { - "note": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", - "timestamp": 1778877205.574608 - }, - { - "note": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", - "timestamp": 1778877232.9480727 - }, - { - "note": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", - "timestamp": 1778877283.355966 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:34:43.355966", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/chat_history.json b/examples/ai_testing/my_games/session_20260515_231622/chat_history.json deleted file mode 100644 index f63319be32bb0496a838e99214cdbcc4c4b140a9..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/chat_history.json +++ /dev/null @@ -1,448 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:16:25.743892", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:16:25.747600", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:16:25.751872", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:16:25.755746", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:16:25.759248", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:16:25.763605", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:16:25.767530", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:16:25.771611", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:16:25.775179", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:16:25.779453", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:16:25.782397", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:16:25.785398", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:16:25.789070", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T23:16:25.793297", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T23:16:25.796538", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T23:16:25.800103", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T23:16:25.803930", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:16:25.807152", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T23:16:25.810897", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T23:16:25.814386", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T23:16:25.818205", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T23:16:25.823017", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T23:16:25.829088", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T23:16:25.835925", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T23:16:25.841595", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T23:16:25.847424", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T23:16:25.854524", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T23:16:25.860747", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "timestamp": "2026-05-15T23:16:25.864290", - "from": "Alice", - "to": "all", - "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" - }, - { - "timestamp": "2026-05-15T23:16:25.868891", - "from": "Bob", - "to": "all", - "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." - }, - { - "timestamp": "2026-05-15T23:16:25.872368", - "from": "Bob", - "to": "all", - "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." - }, - { - "timestamp": "2026-05-15T23:16:25.874755", - "from": "Charlie", - "to": "all", - "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." - }, - { - "timestamp": "2026-05-15T23:16:25.877572", - "from": "Bob", - "to": "all", - "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." - }, - { - "timestamp": "2026-05-15T23:16:25.881158", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." - }, - { - "timestamp": "2026-05-15T23:16:25.884345", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T23:16:25.887669", - "from": "Charlie", - "to": "all", - "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." - }, - { - "timestamp": "2026-05-15T23:16:25.890928", - "from": "Charlie", - "to": "all", - "message": "not much else i can do with just one sheep. let's see what the next round brings." - }, - { - "timestamp": "2026-05-15T23:16:25.895422", - "from": "Alice", - "to": "all", - "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" - }, - { - "timestamp": "2026-05-15T23:16:25.902695", - "from": "Alice", - "to": "all", - "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" - }, - { - "timestamp": "2026-05-15T23:16:25.906487", - "from": "Bob", - "to": "all", - "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" - }, - { - "timestamp": "2026-05-15T23:16:25.909983", - "from": "Bob", - "to": "all", - "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" - }, - { - "timestamp": "2026-05-15T23:16:25.912143", - "from": "Charlie", - "to": "all", - "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." - }, - { - "timestamp": "2026-05-15T23:16:25.917118", - "from": "Bob", - "to": "all", - "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." - }, - { - "timestamp": "2026-05-15T23:16:25.922479", - "from": "Charlie", - "to": "all", - "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." - }, - { - "timestamp": "2026-05-15T23:16:25.927315", - "from": "Charlie", - "to": "all", - "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" - }, - { - "timestamp": "2026-05-15T23:16:44.594612", - "from": "Charlie", - "to": "all", - "message": "אוקיי, יש לי מספיק חיטה עכשיו. אני הולך להחליף אותה בלבנה בבנק כדי להתקדם עם הדרכים שלי." - }, - { - "timestamp": "2026-05-15T23:17:13.413978", - "from": "Charlie", - "to": "all", - "message": "שם את הדרך לכיוון ה-8, נראה מקום מבטיח." - }, - { - "timestamp": "2026-05-15T23:18:08.942256", - "from": "Charlie", - "to": "all", - "message": "סיימתי את המהלכים שלי לתור הזה. מקווה שה-8 וה-3 יתחילו לעבוד בשבילי בקרוב. בהצלחה לכולם!" - }, - { - "timestamp": "2026-05-15T23:18:56.132674", - "from": "Alice", - "to": "all", - "message": "יאללה, הלוואי שיצא 6 או 8, אני ממש צריכה להתקדם לכיוון היעד שלי." - }, - { - "timestamp": "2026-05-15T23:19:37.737568", - "from": "Alice", - "to": "all", - "message": "מצטערת צ'ארלי, אתה מתקדם מהר מדי עם הדרכים האלה. נשים את השודד על ה-8 שלך ונראה מה יצא." - }, - { - "timestamp": "2026-05-15T23:20:21.026008", - "from": "Alice", - "to": "all", - "message": "אין לי כל כך מה לעשות כרגע עם הקלפים שיש לי, אז אני פשוט אסיים את התור. נקווה שהקוביות יהיו לטובתי בסיבוב הבא." - }, - { - "timestamp": "2026-05-15T23:20:41.977446", - "from": "Bob", - "to": "all", - "message": "יאללה, הגיע תורי. בואו נראה אם הקוביות יפרגנו לי קצת משאבים הפעם." - }, - { - "timestamp": "2026-05-15T23:21:16.485171", - "from": "Bob", - "to": "all", - "message": "שבע! טוב, אין ברירה, ה-6 לבנה הזה פשוט חזק מדי כרגע. סליחה צ'ארלי ואליס, אבל אני חייב להזיז את השודד לשם." - }, - { - "timestamp": "2026-05-15T23:21:43.663048", - "from": "Bob", - "to": "all", - "message": "מצטער אליס, אני פשוט חייב לנסות להשיג משהו שיעזור לי להתקדם." - }, - { - "timestamp": "2026-05-15T23:22:10.853297", - "from": "Bob", - "to": "all", - "message": "אליס, אולי תרצי להחליף כבשה בעץ? זה יכול לעזור לשנינו להתקדם קצת." - }, - { - "timestamp": "2026-05-15T23:22:43.540158", - "from": "Alice", - "to": "all", - "message": "בסדר בוב, אני מוכנה להחליף. העץ הזה ממש יעזור לי עכשיו, למרות שחסמת לי את הלבנה ב-6." - }, - { - "timestamp": "2026-05-15T23:23:44.256644", - "from": "Bob", - "to": "all", - "message": "צ'ארלי, יש לך אולי לבנה להחלפה? אני יכול לתת לך כבשה בתמורה." - }, - { - "timestamp": "2026-05-15T23:24:15.471746", - "from": "Bob", - "to": "all", - "message": "טוב, נראה שאין לאף אחד לבנה או חיטה כרגע. אני אסיים את התור שלי ונקווה שהמספרים שלי יצאו בקרוב." - }, - { - "timestamp": "2026-05-15T23:24:34.039595", - "from": "Charlie", - "to": "all", - "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה ל-8 או 4." - }, - { - "timestamp": "2026-05-15T23:25:40.928439", - "from": "Charlie", - "to": "all", - "message": "אליס, אולי תרצי להחליף לבנה אחת בתמורה לעפרה? אני ממש תקוע בלי לבנים בגלל השודד שבוב שם על ה-6." - }, - { - "timestamp": "2026-05-15T23:26:19.296979", - "from": "Charlie", - "to": "all", - "message": "אוף, ה-3 הזה עזר לי קצת אבל אני עדיין תקוע בלי לבנים וחיטה. נראה שכולנו די יבשים במשאבים כרגע. אליס, ראיתי שאין לך את מה שחיפשתי. אני אסיים את התור ונקווה לסיבוב יותר פורה לכולם." - }, - { - "timestamp": "2026-05-15T23:26:36.713452", - "from": "Alice", - "to": "all", - "message": "טוב, בואו נראה מה הקוביות יביאו לי. אני חייבת קצת משאבים כדי לצאת מהתקיעות הזאת, במיוחד כשהלבנה שלי חסומה." - }, - { - "timestamp": "2026-05-15T23:27:38.846561", - "from": "Alice", - "to": "all", - "message": "בוב, סורי, ה-9 חיטה שלך פשוט חזק מדי. אני חייבת להזיז את השודד מה-6 לבנה שלנו." - }, - { - "timestamp": "2026-05-15T23:28:36.275963", - "from": "Alice", - "to": "all", - "message": "אין לאף אחד לבנים או חיטה, אה? נראה שכולנו קצת תקועים כרגע. אני אסיים את התור שלי ונקווה שהקוביות יהיו יותר נחמדות בסיבוב הבא." - }, - { - "timestamp": "2026-05-15T23:28:56.549070", - "from": "Bob", - "to": "all", - "message": "אוף אליס, השודד על ה-9 ממש תוקע אותי. בואו נראה אם הקוביות יהיו יותר נחמדות הפעם." - }, - { - "timestamp": "2026-05-15T23:30:42.840561", - "from": "Bob", - "to": "all", - "message": "אליס, מה את אומרת על עוד החלפה? עץ תמורת כבשה? זה עבד לנו טוב קודם." - }, - { - "timestamp": "2026-05-15T23:31:00.402815", - "from": "Alice", - "to": "all", - "message": "מצטערת בוב, אני ממש צריכה את הכבשה הזאת בעצמי כרגע כדי להתקדם." - }, - { - "timestamp": "2026-05-15T23:31:51.559947", - "from": "Bob", - "to": "all", - "message": "צ'רלי, אולי תרצה עץ בתמורה לכבשה? נראה לי שזה יכול לעזור לשנינו כרגע." - }, - { - "timestamp": "2026-05-15T23:32:11.888155", - "from": "Charlie", - "to": "all", - "message": "מצטער בוב, אני ממש צריך את הכבשה הזאת ליישוב הבא שלי. אם היה לך לבנה או חיטה אולי היינו יכולים לדבר." - }, - { - "timestamp": "2026-05-15T23:33:00.521790", - "from": "Bob", - "to": "all", - "message": "טוב, נראה שאין עם מי לדבר כרגע. אני אסיים את התור ונקווה לסיבוב מוצלח יותר." - }, - { - "timestamp": "2026-05-15T23:33:30.880699", - "from": "Charlie", - "to": "all", - "message": "יאללה, בואו נראה מה הקוביות יביאו. אני חייב לבנה וחיטה כדי להתקדם." - }, - { - "timestamp": "2026-05-15T23:33:57.902435", - "from": "Charlie", - "to": "all", - "message": "טוב, לפחות קיבלתי קצת חיטה מהשמונה הזה. נראה שכולנו תקועים בלי לבנים, אז אני אנסה את מזלי עם קלף פיתוח." - }, - { - "timestamp": "2026-05-15T23:34:48.930243", - "from": "Charlie", - "to": "all", - "message": "טוב, אין לי כל כך מה לעשות עם מה שיש לי ביד כרגע. נקווה שהקוביות יפנקו אותנו בלבנים בסיבוב הבא. אני מסיים." - }, - { - "timestamp": "2026-05-15T23:35:11.344020", - "from": "Alice", - "to": "all", - "message": "יאללה, בואו נראה מה יצא. אני ממש צריכה שהמספרים יתחילו לעבוד לטובתי, אולי סוף סוף נראה קצת חיטה או לבנים." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json deleted file mode 100644 index b7991fe198d6c10cae9fc2a3f89edf46535c8199..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_231622", - "start_time": "2026-05-15T23:16:22.688316", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", - "replay": { - "source_session": "session_20260515_224216", - "decisions_loaded": 71, - "replay_through": null, - "replay_stop_before": null, - "mode": "fast_action_replay_then_live_ai" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json deleted file mode 100644 index 0dec88f23b120bcb51a88e31c01fa4035633f514..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json +++ /dev/null @@ -1,1242 +0,0 @@ -[ - { - "timestamp": "2026-05-15T23:16:52.711415", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.23, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - }, - "calls": [ - { - "id": "call_1", - "name": "analyze_path_potential", - "parameters": { - "from_node": 13, - "reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path." - }, - "result": { - "llm_reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path.", - "from_node": 13, - "total_directions": 3, - "paths": [ - { - "direction": 12, - "depth_1": { - "node_id": 12, - "resources": { - "Wood": [ - 3 - ], - "Brick": [ - 6 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 11, - "port": null, - "can_build": false, - "occupied": true - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 11, - "total_pips": 10, - "port": null, - "can_build": false - }, - { - "node_id": 22, - "total_pips": 7, - "port": null, - "can_build": false - } - ], - "best_node": 11, - "best_pips": 10 - }, - "highlights": [], - "score": 16.0 - }, - { - "direction": 14, - "depth_1": { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "total_pips": 10, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 15, - "total_pips": 8, - "port": null, - "can_build": true - }, - { - "node_id": 24, - "total_pips": 9, - "port": null, - "can_build": false - } - ], - "best_node": 24, - "best_pips": 9 - }, - "highlights": [ - "Can build settlement at depth 1" - ], - "score": 15.5 - }, - { - "direction": 5, - "depth_1": { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "total_pips": 7, - "port": null, - "can_build": true, - "occupied": false - }, - "depth_2": { - "reachable_nodes": [ - { - "node_id": 4, - "total_pips": 4, - "port": null, - "can_build": true - }, - { - "node_id": 6, - "total_pips": 3, - "port": "B2", - "can_build": true - } - ], - "best_node": 4, - "best_pips": 4 - }, - "highlights": [ - "Can build settlement at depth 1", - "Port (B2) at depth 2 (node 6)" - ], - "score": 11.5 - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.14, - "tokens": { - "input": 43, - "output": 376, - "total": 419 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:17:36.523416", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 31, - "output": 127, - "total": 158 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 31, - "output": 127, - "total": 158 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:19:49.321805", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.36, - "tokens": { - "input": 37, - "output": 774, - "total": 811 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack." - }, - "result": { - "llm_reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack.", - "query": { - "min_pips": 0, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 32, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 35, - "resources": { - "Sheep": [ - 11 - ], - "Wheat": [ - 6 - ], - "Ore": [ - 3 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 11, - "pips": 2 - }, - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Ore", - "number": 3, - "pips": 2 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 34, - 36, - 45 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 9, - "resources": { - "Sheep": [ - 8 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 6, - "port": "?3", - "neighbors": [ - 8, - 10, - 1 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 33, - "resources": { - "Wheat": [ - 6, - 9 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 6, - "pips": 5 - }, - { - "type": "Wheat", - "number": 9, - "pips": 4 - } - ], - "total_pips": 9, - "port": null, - "neighbors": [ - 32, - 34, - 43 - ], - "score": 9.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 15, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 14, - 16, - 7 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 3, - "resources": { - "Sheep": [ - 5 - ], - "Wood": [ - 12 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 5, - "pips": 4 - }, - { - "type": "Wood", - "number": 12, - "pips": 1 - } - ], - "total_pips": 5, - "port": "Wh2", - "neighbors": [ - 2, - 4, - 11 - ], - "score": 8.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 5, - "resources": { - "Wood": [ - 4 - ], - "Sheep": [ - 5 - ] - }, - "resources_detailed": [ - { - "type": "Wood", - "number": 4, - "pips": 3 - }, - { - "type": "Sheep", - "number": 5, - "pips": 4 - } - ], - "total_pips": 7, - "port": null, - "neighbors": [ - 4, - 6, - 13 - ], - "score": 8.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 8, - "resources": { - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 5, - "port": "?3", - "neighbors": [ - 9, - 18 - ], - "score": 8.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.26, - "tokens": { - "input": 37, - "output": 774, - "total": 811 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:23:02.082839", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.19, - "tokens": { - "input": 37, - "output": 122, - "total": 159 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields." - }, - "success": true, - "error": null, - "execution_time_ms": 0.09, - "tokens": { - "input": 37, - "output": 122, - "total": 159 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:24:47.395515", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.12, - "tokens": { - "input": 32, - "output": 128, - "total": 160 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides.", - "node_id": 14 - }, - "result": { - "node_id": 14, - "exists": true, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides." - }, - "success": true, - "error": null, - "execution_time_ms": 0.06, - "tokens": { - "input": 32, - "output": 128, - "total": 160 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:27:55.326620", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.44, - "tokens": { - "input": 58, - "output": 459, - "total": 517 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "must_have_resource": "Brick", - "reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values." - }, - "result": { - "llm_reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values.", - "query": { - "min_pips": 0, - "must_have_resource": "Brick", - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 6, - "nodes": [ - { - "node_id": 40, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "score": 10.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 18, - "resources": { - "Brick": [ - 10 - ], - "Sheep": [ - 8 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Sheep", - "number": 8, - "pips": 5 - } - ], - "total_pips": 8, - "port": null, - "neighbors": [ - 17, - 19, - 8 - ], - "score": 9.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 29, - "resources": { - "Brick": [ - 10, - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 6, - "port": null, - "neighbors": [ - 28, - 30, - 39 - ], - "score": 6.5, - "can_build": true, - "occupied": false - }, - { - "node_id": 17, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": "S2", - "neighbors": [ - 18, - 28 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 28, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": "S2", - "neighbors": [ - 29, - 17 - ], - "score": 6.0, - "can_build": true, - "occupied": false - }, - { - "node_id": 39, - "resources": { - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 3, - "port": null, - "neighbors": [ - 40, - 29 - ], - "score": 3.5, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.27, - "tokens": { - "input": 58, - "output": 459, - "total": 517 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:29:20.441549", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 41, - "output": 126, - "total": 167 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 41, - "output": 126, - "total": 167 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:30:10.321577", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.29, - "tokens": { - "input": 35, - "output": 146, - "total": 181 - }, - "calls": [ - { - "id": "call_1", - "name": "find_best_nodes", - "parameters": { - "reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", - "min_pips": 10 - }, - "result": { - "llm_reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", - "query": { - "min_pips": 10, - "must_have_resource": null, - "exclude_blocked": true, - "prefer_port": false - }, - "total_found": 1, - "nodes": [ - { - "node_id": 14, - "resources": { - "Wheat": [ - 8 - ], - "Wood": [ - 3, - 4 - ] - }, - "resources_detailed": [ - { - "type": "Wheat", - "number": 8, - "pips": 5 - }, - { - "type": "Wood", - "number": 3, - "pips": 2 - }, - { - "type": "Wood", - "number": 4, - "pips": 3 - } - ], - "total_pips": 10, - "port": null, - "neighbors": [ - 13, - 15, - 24 - ], - "score": 11.0, - "can_build": true, - "occupied": false - } - ] - }, - "success": true, - "error": null, - "execution_time_ms": 0.21, - "tokens": { - "input": 35, - "output": 146, - "total": 181 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:31:21.568871", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 39, - "output": 124, - "total": 163 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port.", - "node_id": 40 - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 39, - "output": 124, - "total": 163 - } - } - ] - }, - { - "timestamp": "2026-05-15T23:32:24.662704", - "total_calls": 1, - "successful": 1, - "failed": 0, - "total_time_ms": 0.13, - "tokens": { - "input": 50, - "output": 135, - "total": 185 - }, - "calls": [ - { - "id": "call_1", - "name": "inspect_node", - "parameters": { - "node_id": 40, - "reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. I want to verify the exact yields and port type." - }, - "result": { - "node_id": 40, - "exists": true, - "resources": { - "Ore": [ - 5 - ], - "Brick": [ - 10 - ] - }, - "resources_detailed": [ - { - "type": "Ore", - "number": 5, - "pips": 4 - }, - { - "type": "Brick", - "number": 10, - "pips": 3 - } - ], - "total_pips": 7, - "port": "W2", - "neighbors": [ - 39, - 41, - 48 - ], - "occupied": false, - "occupied_by": null, - "building_type": null, - "can_build_here": true, - "blocked_reason": null, - "llm_reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. I want to verify the exact yields and port type." - }, - "success": true, - "error": null, - "execution_time_ms": 0.07, - "tokens": { - "input": 50, - "output": 135, - "total": 185 - } - } - ] - } -] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/tts_cache/gemini/42034715eebd744c345741e0dacc3c9bbb15c3d8cb7bc5af1bb02c63dbb86383.wav b/examples/ai_testing/my_games/session_20260515_231622/tts_cache/gemini/42034715eebd744c345741e0dacc3c9bbb15c3d8cb7bc5af1bb02c63dbb86383.wav deleted file mode 100644 index 58a9b7a715dc741d7248bc11c868dedde1b75d8e..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_231622/tts_cache/gemini/42034715eebd744c345741e0dacc3c9bbb15c3d8cb7bc5af1bb02c63dbb86383.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a7f96333b2d765bd8ff057836ec901b453a9afbeb1845689280a467e0119f0e9 -size 297644 diff --git a/examples/ai_testing/my_games/session_20260515_233530/agent_memories.json b/examples/ai_testing/my_games/session_20260515_233530/agent_memories.json deleted file mode 100644 index 4d99b39841e7e7f4f283f7fc4f5a16ae347b2220..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233530/agent_memories.json +++ /dev/null @@ -1,149 +0,0 @@ -{ - "Alice": { - "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778877331.8063693 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778877331.8105285 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778877331.8539014 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778877331.8578606 - }, - { - "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", - "timestamp": 1778877331.862269 - }, - { - "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", - "timestamp": 1778877331.8681831 - }, - { - "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", - "timestamp": 1778877331.8790052 - }, - { - "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", - "timestamp": 1778877331.8861685 - }, - { - "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", - "timestamp": 1778877331.9378 - }, - { - "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", - "timestamp": 1778877331.9423013 - }, - { - "note": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", - "timestamp": 1778877331.9466677 - }, - { - "note": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", - "timestamp": 1778877331.95111 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:35:31.951110", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778877331.8141494 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778877331.8179271 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778877331.8404267 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778877331.845099 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778877331.872939 - }, - { - "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", - "timestamp": 1778877331.893186 - }, - { - "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", - "timestamp": 1778877331.9001346 - }, - { - "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", - "timestamp": 1778877331.9057791 - }, - { - "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", - "timestamp": 1778877331.9098885 - }, - { - "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", - "timestamp": 1778877331.9138286 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:35:31.913829", - "long_term_updated": null - }, - "Charlie": { - "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778877331.8215575 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778877331.826688 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778877331.8310282 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778877331.8352735 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778877331.9193332 - }, - { - "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", - "timestamp": 1778877331.923545 - }, - { - "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", - "timestamp": 1778877331.9276059 - }, - { - "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", - "timestamp": 1778877331.9319053 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:35:31.931905", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233530/chat_history.json b/examples/ai_testing/my_games/session_20260515_233530/chat_history.json deleted file mode 100644 index ac0b16b573b98f7c78cd31f8ba0b4f4f469b6ec0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233530/chat_history.json +++ /dev/null @@ -1,184 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:35:31.807930", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:35:31.811432", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:35:31.815144", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:35:31.818683", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:35:31.823782", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:35:31.827915", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:35:31.832289", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:35:31.836271", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:35:31.841948", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:35:31.846113", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:35:31.854910", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:35:31.858890", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:35:31.863729", - "from": "Alice", - "to": "all", - "message": "alright, let's see what the dice have in store for us. big numbers, please!" - }, - { - "timestamp": "2026-05-15T23:35:31.870512", - "from": "Alice", - "to": "all", - "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." - }, - { - "timestamp": "2026-05-15T23:35:31.875242", - "from": "Bob", - "to": "all", - "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" - }, - { - "timestamp": "2026-05-15T23:35:31.881687", - "from": "Alice", - "to": "all", - "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." - }, - { - "timestamp": "2026-05-15T23:35:31.888434", - "from": "Alice", - "to": "all", - "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:35:31.895393", - "from": "Bob", - "to": "all", - "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." - }, - { - "timestamp": "2026-05-15T23:35:31.902387", - "from": "Bob", - "to": "all", - "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." - }, - { - "timestamp": "2026-05-15T23:35:31.906939", - "from": "Bob", - "to": "all", - "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." - }, - { - "timestamp": "2026-05-15T23:35:31.910877", - "from": "Bob", - "to": "all", - "message": "going to push a bit further out. that wood port looks pretty tempting for later." - }, - { - "timestamp": "2026-05-15T23:35:31.915434", - "from": "Bob", - "to": "all", - "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" - }, - { - "timestamp": "2026-05-15T23:35:31.920502", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - }, - { - "timestamp": "2026-05-15T23:35:31.924574", - "from": "Charlie", - "to": "all", - "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." - }, - { - "timestamp": "2026-05-15T23:35:31.928709", - "from": "Charlie", - "to": "all", - "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." - }, - { - "timestamp": "2026-05-15T23:35:31.933612", - "from": "Charlie", - "to": "all", - "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" - }, - { - "timestamp": "2026-05-15T23:35:31.939074", - "from": "Alice", - "to": "all", - "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" - }, - { - "timestamp": "2026-05-15T23:35:31.944020", - "from": "Alice", - "to": "all", - "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." - }, - { - "timestamp": "2026-05-15T23:35:31.948062", - "from": "Alice", - "to": "all", - "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." - }, - { - "timestamp": "2026-05-15T23:35:31.952783", - "from": "Alice", - "to": "all", - "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json b/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json deleted file mode 100644 index 62d711507cf7b4c8df9df4f537b16b0b4c0ea592..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_233530", - "start_time": "2026-05-15T23:35:30.753696", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742", - "replay": { - "source_session": "session_20260515_211742", - "decisions_loaded": 30, - "replay_through": null, - "replay_stop_before": null, - "mode": "watch_replay_visual_playback" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json b/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json deleted file mode 100644 index 0ee9f12db6b8f642fd7efc72a3b0c3927795d961..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json +++ /dev/null @@ -1,81 +0,0 @@ -{ - "Charlie": { - "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778877586.6631389 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778877586.6667364 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778877586.6984801 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778877586.7012928 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778877586.7041798 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:39:46.704180", - "long_term_updated": null - }, - "Alice": { - "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778877586.6703818 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778877586.672774 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778877586.687354 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778877586.6910248 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:39:46.691025", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778877586.6753938 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778877586.6789048 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778877586.6819093 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778877586.6843624 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:39:46.684362", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/chat_history.json b/examples/ai_testing/my_games/session_20260515_233945/chat_history.json deleted file mode 100644 index 41edcdacb5db342594f2285c9ff1bf0398642eff..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233945/chat_history.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:39:46.664159", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:39:46.667783", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:39:46.671013", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:39:46.673286", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:39:46.676919", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:39:46.679487", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:39:46.682487", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:39:46.684956", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:39:46.688258", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:39:46.691897", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:39:46.699314", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:39:46.701916", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:39:46.704770", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json b/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json deleted file mode 100644 index cf506512d4784f7fb2f070284ff677dbe06730bb..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_233945", - "start_time": "2026-05-15T23:39:45.625827", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", - "replay": { - "source_session": "session_20260515_231622", - "decisions_loaded": 100, - "replay_through": null, - "replay_stop_before": null, - "mode": "watch_replay_visual_playback" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/session_summary.json b/examples/ai_testing/my_games/session_20260515_233945/session_summary.json deleted file mode 100644 index 9f9572490ca253f6fcdc0912bf43a6779bdcbecf..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_233945/session_summary.json +++ /dev/null @@ -1,504 +0,0 @@ -{ - "session_id": "session_20260515_233945", - "start_time": "2026-05-15T23:39:45.625827", - "end_time": "2026-05-15T23:41:08.671470", - "duration_seconds": 83.045649, - "agents": { - "Charlie": { - "player_name": "Charlie", - "player_id": 0, - "player_color": "Red", - "memory": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "memory_updated_at": 1778877586.7041798, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778877586.6631389 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778877586.6667364 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778877586.6984801 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778877586.7012928 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778877586.7041798 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", - "timestamp": 1778877586.6617033 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778877586.6617196 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6655157 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6688116 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778877586.6692655 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6717176 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6739402 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778877586.6743548 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6777313 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6803563 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778877586.6808925 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778877586.6808958 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6832275 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6856725 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778877586.6861067 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6894517 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.692873 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778877586.6971953 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.7001355 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.70263 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778877586.7030652 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778877586.7030685 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778877586.705266 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778877586.70564 - }, - { - "type": "action_failed", - "message": "Your previous action could not be processed. Error: Charlie #6 no longer matches allowed actions ['BUILD_SETTLEMENT', 'BUILD_CITY', 'BUILD_ROAD', 'TRADE_PROPOSE', 'TRADE_BANK', 'BUY_DEV_CARD', 'USE_DEV_CARD', 'END_TURN']. Correct the action type and required parameters before trying again.", - "timestamp": 1778877586.7069097, - "data": { - "error": "Charlie #6 no longer matches allowed actions ['BUILD_SETTLEMENT', 'BUILD_CITY', 'BUILD_ROAD', 'TRADE_PROPOSE', 'TRADE_BANK', 'BUY_DEV_CARD', 'USE_DEV_CARD', 'END_TURN']", - "decision": {} - } - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Charlie", - "player_id": 0, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Alice": { - "player_name": "Alice", - "player_id": 1, - "player_color": "Blue", - "memory": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "memory_updated_at": 1778877586.6910248, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778877586.6703818 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778877586.672774 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778877586.687354 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778877586.6910248 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", - "timestamp": 1778877586.6617074 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778877586.66172 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.665517 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6688128 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778877586.6692662 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6717186 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.673941 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778877586.6743555 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6777325 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6803572 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778877586.6808932 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778877586.6808963 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6832285 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6856732 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778877586.6861072 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.689453 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.692874 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778877586.697196 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.7001362 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.702631 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778877586.7030656 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778877586.7030687 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778877586.7052665 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778877586.7056408 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Alice", - "player_id": 1, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - }, - "Bob": { - "player_name": "Bob", - "player_id": 2, - "player_color": "White", - "memory": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "memory_updated_at": 1778877586.6843624, - "compacted_memory": null, - "compacted_memory_updated_at": null, - "compaction_count": 0, - "memory_history": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778877586.6753938 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778877586.6789048 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778877586.6819093 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778877586.6843624 - } - ], - "chat_summaries": [], - "recent_events": [ - { - "type": "game_start", - "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", - "timestamp": 1778877586.6617088 - }, - { - "type": "turn_change", - "message": "Turn 0: Player 0's turn begins.", - "timestamp": 1778877586.6617203 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6655178 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6688132 - }, - { - "type": "turn_change", - "message": "Turn 1: Player 1's turn begins.", - "timestamp": 1778877586.6692665 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6717188 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6739416 - }, - { - "type": "turn_change", - "message": "Turn 2: Player 2's turn begins.", - "timestamp": 1778877586.6743557 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.677733 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6803575 - }, - { - "type": "phase_change", - "message": "First round of setup complete! Starting second round (reverse order).", - "timestamp": 1778877586.6808932 - }, - { - "type": "turn_change", - "message": "Turn 3: Player 2's turn begins.", - "timestamp": 1778877586.6808965 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6832287 - }, - { - "type": "action_performed", - "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6856737 - }, - { - "type": "turn_change", - "message": "Turn 4: Player 1's turn begins.", - "timestamp": 1778877586.6861074 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.6894538 - }, - { - "type": "action_performed", - "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.6928744 - }, - { - "type": "turn_change", - "message": "Turn 5: Player 0's turn begins.", - "timestamp": 1778877586.6971962 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", - "timestamp": 1778877586.7001364 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", - "timestamp": 1778877586.7026315 - }, - { - "type": "phase_change", - "message": "Setup complete! Entering Normal Play phase.", - "timestamp": 1778877586.7030659 - }, - { - "type": "turn_change", - "message": "Turn 6: Player 0's turn begins.", - "timestamp": 1778877586.703069 - }, - { - "type": "dice_roll", - "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", - "timestamp": 1778877586.7052667 - }, - { - "type": "action_performed", - "message": "Player 0 performed action: ActionType.ROLL_DICE", - "timestamp": 1778877586.7056413 - } - ], - "last_prompt_number": 0, - "stats": { - "player_name": "Bob", - "player_id": 2, - "total_requests": 0, - "successful_requests": 0, - "failed_requests": 0, - "total_tokens_used": 0, - "success_rate": "N/A" - } - } - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json b/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json deleted file mode 100644 index 0fb469e08628fb3b83e57e59544bc8fe875408e0..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json +++ /dev/null @@ -1,81 +0,0 @@ -{ - "Charlie": { - "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778877705.726374 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778877705.7306752 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778877705.7639272 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778877705.7681897 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778877705.7714326 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:41:45.771433", - "long_term_updated": null - }, - "Alice": { - "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778877705.7334447 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778877705.7358413 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778877705.7511864 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778877705.75569 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:41:45.755690", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778877705.739487 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778877705.7419312 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778877705.7449048 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778877705.7476945 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:41:45.747694", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/chat_history.json b/examples/ai_testing/my_games/session_20260515_234144/chat_history.json deleted file mode 100644 index 325abe4f31553615a5316805628fe04be0a5fa13..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234144/chat_history.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:41:45.728563", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:41:45.731307", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:41:45.734008", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:41:45.737245", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:41:45.740095", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:41:45.742626", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:41:45.745479", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:41:45.748707", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:41:45.752790", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:41:45.757010", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:41:45.765486", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:41:45.769087", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:41:45.772033", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json b/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json deleted file mode 100644 index f081166230f0dd962b512c561b5be6cf241eb551..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_234144", - "start_time": "2026-05-15T23:41:44.678617", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", - "replay": { - "source_session": "session_20260515_231622", - "decisions_loaded": 100, - "replay_through": null, - "replay_stop_before": null, - "mode": "watch_replay_visual_playback" - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json b/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json deleted file mode 100644 index 4b642754d31327c7f5ea30a0cdce07c546ceae77..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json +++ /dev/null @@ -1,81 +0,0 @@ -{ - "Charlie": { - "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", - "timestamp": 1778878065.9381988 - }, - { - "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", - "timestamp": 1778878065.9421763 - }, - { - "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", - "timestamp": 1778878066.0019019 - }, - { - "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", - "timestamp": 1778878066.0088432 - }, - { - "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", - "timestamp": 1778878066.0138679 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:47:46.013868", - "long_term_updated": null - }, - "Alice": { - "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778878065.9469528 - }, - { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778878065.9511557 - }, - { - "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", - "timestamp": 1778878065.9872997 - }, - { - "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", - "timestamp": 1778878065.996821 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:47:45.996821", - "long_term_updated": null - }, - "Bob": { - "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "long_term_summary": null, - "recent_notes": [ - { - "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", - "timestamp": 1778878065.9558778 - }, - { - "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", - "timestamp": 1778878065.9589875 - }, - { - "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", - "timestamp": 1778878065.9641602 - }, - { - "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", - "timestamp": 1778878065.9698052 - } - ], - "compaction_count": 0, - "last_updated": "2026-05-15T23:47:45.969805", - "long_term_updated": null - } -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/chat_history.json b/examples/ai_testing/my_games/session_20260515_234744/chat_history.json deleted file mode 100644 index f89fa80e00c2bd16f7543023afb47cee59ab2547..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234744/chat_history.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "messages": [ - { - "timestamp": "2026-05-15T23:47:45.939548", - "from": "Charlie", - "to": "all", - "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" - }, - { - "timestamp": "2026-05-15T23:47:45.943463", - "from": "Charlie", - "to": "all", - "message": "heading towards the center, hopefully i can find some wheat up there." - }, - { - "timestamp": "2026-05-15T23:47:45.947971", - "from": "Alice", - "to": "all", - "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" - }, - { - "timestamp": "2026-05-15T23:47:45.952823", - "from": "Alice", - "to": "all", - "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." - }, - { - "timestamp": "2026-05-15T23:47:45.956741", - "from": "Bob", - "to": "all", - "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." - }, - { - "timestamp": "2026-05-15T23:47:45.960252", - "from": "Bob", - "to": "all", - "message": "heading towards the coast, might need that port logic later on." - }, - { - "timestamp": "2026-05-15T23:47:45.965154", - "from": "Bob", - "to": "all", - "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." - }, - { - "timestamp": "2026-05-15T23:47:45.974271", - "from": "Bob", - "to": "all", - "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." - }, - { - "timestamp": "2026-05-15T23:47:45.988771", - "from": "Alice", - "to": "all", - "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" - }, - { - "timestamp": "2026-05-15T23:47:45.998226", - "from": "Alice", - "to": "all", - "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." - }, - { - "timestamp": "2026-05-15T23:47:46.004161", - "from": "Charlie", - "to": "all", - "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." - }, - { - "timestamp": "2026-05-15T23:47:46.010569", - "from": "Charlie", - "to": "all", - "message": "pointing this road towards the coast, that port might come in handy later on." - }, - { - "timestamp": "2026-05-15T23:47:46.014940", - "from": "Charlie", - "to": "all", - "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." - } - ] -} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json b/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json deleted file mode 100644 index 6f8f5592032bdde3c615b91b1e724440a134c953..0000000000000000000000000000000000000000 --- a/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "session_id": "session_20260515_234744", - "start_time": "2026-05-15T23:47:44.893378", - "version": "2.0", - "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", - "replay": { - "source_session": "session_20260515_231622", - 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a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -1421,6 +1421,8 @@ def main(): ): os.environ["AI_TTS_CACHE_DIR"] = str(replay_session_path / "tts_cache") print(f"[REPLAY] TTS cache: {os.environ['AI_TTS_CACHE_DIR']}") + elif not args.watch_replay and not os.environ.get("AI_TTS_CACHE_DIR") and not os.environ.get("PYCATAN_TTS_CACHE_DIR"): + print("[TTS] Voice cache: per-session tts_cache/") replay_decision_list: List[Dict[str, Any]] = [] replay_decisions_by_player: Dict[str, List[Dict[str, Any]]] = {} diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 6845a9878e1692f70be9b0404e617506664e95c4..a135977688e1303154d488cc3c8e3d257d8774a9 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -125,11 +125,33 @@ class AIManager: def _configure_session_tts_cache(self) -> None: """Default generated voice clips to this session's log directory.""" - if os.environ.get("AI_TTS_CACHE_DIR") or os.environ.get("PYCATAN_TTS_CACHE_DIR"): + existing_cache_dir = os.environ.get("AI_TTS_CACHE_DIR") or os.environ.get("PYCATAN_TTS_CACHE_DIR") + if existing_cache_dir: + self._write_tts_cache_metadata(Path(existing_cache_dir), source="env") return cache_dir = self.logger.get_session_path() / "tts_cache" os.environ["AI_TTS_CACHE_DIR"] = str(cache_dir) + self._write_tts_cache_metadata(cache_dir, source="session_default") + + def _write_tts_cache_metadata(self, cache_dir: Path, source: str) -> None: + """Record where generated voice clips are cached for this session.""" + metadata_file = self.logger.get_session_path() / "session_metadata.json" + try: + metadata = {} + if metadata_file.exists(): + metadata = json.loads(metadata_file.read_text(encoding="utf-8")) + metadata["tts_cache"] = { + "enabled": os.environ.get("AI_TTS_CACHE_ENABLED", "true"), + "path": str(cache_dir), + "source": source, + } + metadata_file.write_text( + json.dumps(metadata, indent=2, ensure_ascii=False), + encoding="utf-8" + ) + except Exception as exc: + print(f"[TTS] Could not write cache metadata: {exc}") @property def llm_client(self) -> GeminiClient: