diff --git a/AI_GAME_COMMANDS.md b/AI_GAME_COMMANDS.md index 558bcb8fe618ce2f1e617dc48f7eca2949cdab66..5196bbeb695ad17b6e75c403accf98f44bfd6bc6 100644 --- a/AI_GAME_COMMANDS.md +++ b/AI_GAME_COMMANDS.md @@ -61,6 +61,18 @@ examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS .\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat ``` +Key modes for the browser setup: + +```powershell +.\PLAY_WITH_SET_SETTINGS.bat --use-env-keys +.\PLAY_WITH_SET_SETTINGS.bat --ask-api-keys +``` + +Default is `--use-env-keys`: empty key fields use `GEMINI_API_KEY`, +`ELEVENLABS_API_KEY`, and `ELEVENLABS_DEFAULT_VOICE_ID` from ENV or `.env`. +Use `--ask-api-keys` / `--ask-keys` when you want the browser form to require +typed keys for this run. + ## לראות מה הסשן הנוכחי ```powershell diff --git a/PLAY_WITH_SET_SETTINGS.bat b/PLAY_WITH_SET_SETTINGS.bat index 906130241757e47c17cba1f24e45a604498dc126..5c1070ffe17f59d67b9ada74482e234d0356d85b 100644 --- a/PLAY_WITH_SET_SETTINGS.bat +++ b/PLAY_WITH_SET_SETTINGS.bat @@ -4,7 +4,7 @@ REM PyCatan with AI Agents - Browser Settings Mode REM ============================================ REM Opens a setup page where the user chooses: REM - Gemini model -REM - Gemini API key +REM - API key mode: environment keys or typed keys REM - Player count and names REM Then starts the same full-auto AI game flow. REM ============================================ @@ -61,7 +61,10 @@ echo. echo ================================================================================ echo PLAY_WITH_SET_SETTINGS echo ================================================================================ -echo A browser page will ask for Gemini model, API key, player count, and names. +echo A browser page will ask for model, player count, names, and optional keys. +echo Default key mode: use GEMINI_API_KEY / ELEVENLABS_* from ENV or .env when blank. +echo Force typed keys: add --ask-api-keys +echo Explicit ENV mode: add --use-env-keys echo The setup page also lets you choose English or Hebrew table talk. echo After you submit, the board will load automatically in that same tab. echo Press Ctrl+C here to stop the game. diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 40e6eff4afdd08c9e7caea6144917d02c203e2c9..93701323916a2579093bf5305986e52e033ebc68 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260516_005647 \ No newline at end of file +session_20260516_011543 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md b/examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md index f8b33a71cdc662cdef95a72abb99a896f4323e68..343d1a368e23d5b4063c370f64ca663fd8c2e378 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md @@ -106,3 +106,139 @@ Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar fo ### Prompt Sent See: [prompt_4.json](prompts/prompt_4.json) +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2153 (in:1875 out:278) | **Cost:** $0.001771 + +**Thinking:** Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing. + +**Note to Self:** Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade. + +**Says:** "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + +**Action:** **trade_reject** + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 01:06:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2120 (in:1968 out:152) | **Cost:** $0.001440 + +**Thinking:** I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn. + +**Note to Self:** I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6). + +**Says:** "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 01:06:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7897 (in:6406 out:402) | **Cost:** $0.004409 + +**Thinking:** I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13. + +**Note to Self:** I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build. + +**Says:** "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + +**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1, "sheep": 1}, "request": {"wood": 1}} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 01:08:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5748 (in:5261 out:316) | **Cost:** $0.003579 + +**Thinking:** I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn. + +**Note to Self:** I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11). + +**Says:** "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + +**Action:** **buy_dev_card** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 01:09:49 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +hadar performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5736 (in:5237 out:352) | **Cost:** $0.003675 + +**Thinking:** I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood. + +**Note to Self:** I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade. + +**Says:** "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + +**Action:** **end_turn** + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 01:12:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..58e4ff34996610d61f13b95d7d30ed3c40f0614d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.json @@ -0,0 +1,274 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:01:10.648014", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778882470.644534 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "recent_notes": [ + "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..852484528e2cb77cdc49f216c000aea4b2b54064 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.txt @@ -0,0 +1,176 @@ +=== Prompt #4 for Hadar === +Timestamp: 2026-05-16T01:01:10.650522 +Active Turn: True + +--- What Happened --- +trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep. +Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778882470.644534 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "recent_notes": [ + "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..66c7967d3788ccce688af402489067b89fade83f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.json @@ -0,0 +1,276 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:06:37.705112", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "recent_notes": [ + "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..eaffde2bafa076aafd4a1d0b111dfa75b383db1e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.txt @@ -0,0 +1,179 @@ +=== Prompt #5 for Hadar === +Timestamp: 2026-05-16T01:06:37.706866 +Active Turn: True + +--- What Happened --- +Previous game event: ziv ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "recent_notes": [ + "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..dd1ee67eb2f9be78f2949d6a2c25155c5b15b3ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.json @@ -0,0 +1,336 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:06:53.976927", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "recent_notes": [ + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..a03cb89b6e87985761bed24041cb75e9324032f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.txt @@ -0,0 +1,208 @@ +=== Prompt #6 for Hadar === +Timestamp: 2026-05-16T01:06:53.980116 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "recent_notes": [ + "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..c34cbba02f48411b4437a50884b4352f74bd581a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.json @@ -0,0 +1,352 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:08:54.729114", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + } + ] + }, + "memory": { + "note_from_last_turn": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "recent_notes": [ + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..32ab80914fa08b5396abd8f1b623f7c8192c3eca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.txt @@ -0,0 +1,224 @@ +=== Prompt #7 for Hadar === +Timestamp: 2026-05-16T01:08:54.730388 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + } + ] + }, + "memory": { + "note_from_last_turn": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "recent_notes": [ + "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..44c61d64393991045247ec8e94e23edc586602c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.json @@ -0,0 +1,352 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T01:09:49.554061", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + } + ] + }, + "memory": { + "note_from_last_turn": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "recent_notes": [ + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e1d2d07345744e0202e7a3dfff421ac20f56fad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.txt @@ -0,0 +1,224 @@ +=== Prompt #8 for Hadar === +Timestamp: 2026-05-16T01:09:49.555561 +Active Turn: True + +--- What Happened --- +hadar performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + } + ] + }, + "memory": { + "note_from_last_turn": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "recent_notes": [ + "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..53bcda6f1bd6b42174d1f31db1cd7bb1a057acc5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.json @@ -0,0 +1,305 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T01:12:34.890876", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883154.8889825 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "recent_notes": [ + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..4a9033dc1ddc420e8649d6786bee90814b4e32ad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.txt @@ -0,0 +1,207 @@ +=== Prompt #9 for Hadar === +Timestamp: 2026-05-16T01:12:34.892349 +Active Turn: True + +--- What Happened --- +trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778882906.9353256, + "responded_by": "Ziv", + "resolved_at": 1778882934.7263405 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883154.8889825 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "recent_notes": [ + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d3b020634a9c1bcb5a66324e0e04f001a0b29d97 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_6_iter1.json @@ -0,0 +1,46 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-16T01:07:11.017248", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Checking Node 14 to confirm it's a good spot for a settlement and verify its resource yields. It seems to be a strong spot for Wood and Wheat." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 9, + "reasoning": "Checking Node 9 as a potential future settlement for the 3:1 port and Wood/Sheep production." + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best available Wood nodes to prioritize my expansion, as I currently lack Wood production.", + "must_have_resource": "Wood" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2278, + "completion": 0, + "thinking": 0, + "total": 2278 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..276597bf187e7ec44d5fde9140d3e5609f841baf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_7_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-16T01:09:20.740692", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I want to verify the resource yield for Node 14, as it is my primary target for a settlement to secure Wood production.", + "node_id": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2506, + "completion": 0, + "thinking": 0, + "total": 2506 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6f1d3de7fea2f671efedec39fce9f0febf7b69a4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_8_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-16T01:10:03.774412", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying resources and availability for my target settlement location.", + "node_id": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2506, + "completion": 0, + "thinking": 0, + "total": 2506 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..de058759e01940141908128215544dac3f8d69a4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:01:37.891286", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing.\",\n \"note_to_self\": \"Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.\",\n \"say_outloud\": \"תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing.", + "note_to_self": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "say_outloud": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1875, + "completion": 278, + "thinking": 0, + "total": 2153 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..2d2794d58ce9c8389cad7b992d932120e658e63f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:06:49.280025", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn.\",\n \"note_to_self\": \"I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn.", + "note_to_self": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "say_outloud": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1968, + "completion": 152, + "thinking": 0, + "total": 2120 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..8e59bc896ca8d3e23aadddcac7e2eb82038b4f4d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_6.json @@ -0,0 +1,34 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:08:22.360707", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13.\",\n \"note_to_self\": \"I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.\",\n \"say_outloud\": \"זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1, \\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13.", + "note_to_self": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "say_outloud": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6406, + "completion": 402, + "thinking": 0, + "total": 7897 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..9ec950f6ddd5a9b1c0a04ac53de6b2d982ca54fb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:09:44.628262", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn.\",\n \"note_to_self\": \"I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).\",\n \"say_outloud\": \"חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn.", + "note_to_self": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "say_outloud": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5261, + "completion": 316, + "thinking": 0, + "total": 5748 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_8.json b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..a50befdb92e4b5cc2dd8142da47ba04e7f0c6a51 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T01:11:22.878142", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood.\",\n \"note_to_self\": \"I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.\",\n \"say_outloud\": \"טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood.", + "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "say_outloud": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5237, + "completion": 352, + "thinking": 0, + "total": 5736 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md b/examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md index 7eda6e42dc0d8108bf896ff16e78e1bae0e056fe..4d7070b1eb761bff529deba790f244e0254aa7cc 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md @@ -61,3 +61,139 @@ See: [prompt_2.json](prompts/prompt_2.json) **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"sheep": 1}} --- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 01:01:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5049 (in:4571 out:332) | **Cost:** $0.003282 + +**Thinking:** I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources. + +**Note to Self:** Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone. + +**Says:** "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + +**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1}, "request": {"sheep": 1}} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 01:02:52 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5189 (in:4794 out:258) | **Cost:** $0.003171 + +**Thinking:** I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port. + +**Note to Self:** Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat). + +**Says:** "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + +**Action:** **end_turn** + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 01:05:03 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick. +Current required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2104 (in:1853 out:251) | **Cost:** $0.001680 + +**Thinking:** Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources. + +**Note to Self:** I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11. + +**Says:** "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + +**Action:** **trade_accept** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 01:11:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: hadar ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4949 (in:4432 out:199) | **Cost:** $0.002813 + +**Thinking:** It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice. + +**Note to Self:** I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6. + +**Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + +**Action:** **roll_dice** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 01:11:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6334 (in:5512 out:298) | **Cost:** $0.003650 + +**Thinking:** I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50. + +**Note to Self:** I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source). + +**Says:** "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + +**Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}} + +--- diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..bb6fb231103d7c014d956407d9faf8962cb1db59 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.json @@ -0,0 +1,321 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:01:42.827829", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "recent_notes": [ + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..fa9d795d5471850d9c5478cf22908fbeadc0e864 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.txt @@ -0,0 +1,193 @@ +=== Prompt #3 for Shon === +Timestamp: 2026-05-16T01:01:42.829196 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "recent_notes": [ + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..045d0c529aa12340d6eddb658f39d992cf671434 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.json @@ -0,0 +1,336 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:02:52.167216", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "recent_notes": [ + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..a40e009939ce9c5e18af765021d99d744c077a34 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.txt @@ -0,0 +1,208 @@ +=== Prompt #4 for Shon === +Timestamp: 2026-05-16T01:02:52.168604 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "recent_notes": [ + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..5f748ac49337527e0597620482beef653991c8d2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.json @@ -0,0 +1,289 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:05:03.710926", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778882703.7074823 + } + ] + }, + "memory": { + "note_from_last_turn": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "recent_notes": [ + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..49e481fd5231c36b54068b4af170cf72f4f6821d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.txt @@ -0,0 +1,191 @@ +=== Prompt #5 for Shon === +Timestamp: 2026-05-16T01:05:03.712609 +Active Turn: True + +--- What Happened --- +trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick. +Current required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778882703.7074823 + } + ] + }, + "memory": { + "note_from_last_turn": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "recent_notes": [ + "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..5be47b6336fb73aaa307237a1c2c734cee2adf1c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.json @@ -0,0 +1,291 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:11:27.227697", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "recent_notes": [ + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c8f3388d5c2bb71ed464330bee6708fc5f90d6f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.txt @@ -0,0 +1,194 @@ +=== Prompt #6 for Shon === +Timestamp: 2026-05-16T01:11:27.229117 +Active Turn: True + +--- What Happened --- +Previous game event: hadar ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "recent_notes": [ + "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..3884724212d2eb0e47b50d2dc0c8f8970aba949b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.json @@ -0,0 +1,351 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:11:51.434453", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "recent_notes": [ + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..240912c8500277f56411dc9b2fa7f47f3060b1a1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.txt @@ -0,0 +1,223 @@ +=== Prompt #7 for Shon === +Timestamp: 2026-05-16T01:11:51.437726 +Active Turn: True + +--- What Happened --- +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882470.644534, + "responded_by": "Hadar", + "resolved_at": 1778882502.8249257 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "recent_notes": [ + "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..46198f55c0ed974eda0e11180c1572abc9c38b19 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T01:01:53.053048", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 50, + "reasoning": "Verifying the resources and port at node 50 to confirm it's my best next settlement location." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2178, + "completion": 0, + "thinking": 0, + "total": 2178 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6f5e6fde4e6d3e35fa87570c9f216876c8711642 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-16T01:03:02.809149", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 50 yield and port status as it's my primary expansion target.", + "node_id": 50 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2294, + "completion": 0, + "thinking": 0, + "total": 2294 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..8b111fc2ff7f0abfbe93ec8c92569f7a912b21e6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_6_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-16T01:11:33.625097", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking my settlement's resources at node 30 to confirm income.", + "node_id": 30 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking my settlement's resources at node 43 to confirm income and check robber impact.", + "node_id": 43 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1991, + "completion": 0, + "thinking": 0, + "total": 1991 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..55fcaf2038f330f12a0d583e2d0f46f354004027 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_7_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-16T01:12:06.087868", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying if Node 50 is a valid and good spot for my next settlement. It should have Ore 5, Wheat 9, and a 3:1 port based on my analysis.", + "node_id": 50 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need more Brick income since I only have it on 10 (which hasn't rolled yet). I want to see if there's a better Brick spot I should aim for.", + "must_have_resource": "Brick" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2347, + "completion": 0, + "thinking": 0, + "total": 2347 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..1cb903307dc1227f88049bd4594617cad5c629da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_3.json @@ -0,0 +1,33 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:02:20.680210", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources.\",\n \"note_to_self\": \"Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.\",\n \"say_outloud\": \"זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources.", + "note_to_self": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "say_outloud": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4571, + "completion": 332, + "thinking": 0, + "total": 5049 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..770352c5f62662de1a2c57913426584b631acb7b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:03:36.055960", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port.\",\n \"note_to_self\": \"Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).\",\n \"say_outloud\": \"טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port.", + "note_to_self": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "say_outloud": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4794, + "completion": 258, + "thinking": 0, + "total": 5189 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..2f7aeeb360a2b71442f7013a33d32ff01d89127e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:05:22.468837", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources.\",\n \"note_to_self\": \"I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.\",\n \"say_outloud\": \"סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources.", + "note_to_self": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "say_outloud": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת.", + "action_type": "trade_accept", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1853, + "completion": 251, + "thinking": 0, + "total": 2104 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..9149016080e2bafd19c8b456c560a3ca3f943117 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:11:47.083522", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice.\",\n \"note_to_self\": \"I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice.", + "note_to_self": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4432, + "completion": 199, + "thinking": 0, + "total": 4949 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..c54406fd3dd8653b8af728afd203263422ca61e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_7.json @@ -0,0 +1,33 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:12:30.400695", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50.\",\n \"note_to_self\": \"I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).\",\n \"say_outloud\": \"הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50.", + "note_to_self": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "say_outloud": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5512, + "completion": 298, + "thinking": 0, + "total": 6334 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md b/examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md index 3651809a3bfa7e2abbdced151cfe074ffbf7f9ac..f43638b1635f93fa1e564dd87c9646a15a5bcb2f 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md @@ -88,3 +88,166 @@ See: [prompt_3.json](prompts/prompt_3.json) **Action:** **end_turn** --- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 01:02:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep. +Current required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2038 (in:1786 out:252) | **Cost:** $0.001649 + +**Thinking:** Shon is offering me 1 Wheat for 1 Sheep. Looking at my current resources (3 Ore, 2 Wheat, 2 Sheep), I already have exactly what I need to build a city (3 Ore, 2 Wheat) on my next turn. Accepting the trade would give me a surplus of Wheat but leave me with only 1 Sheep. Since I want to keep my options open for a Development Card (1 Ore, 1 Wheat, 1 Sheep) or a future settlement, keeping both Sheep is more valuable to me than having an extra Wheat that I don't currently need. Shon has plenty of Wheat income from his positions, so this trade benefits him more than it benefits me. + +**Note to Self:** I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port. + +**Says:** "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + +**Action:** **trade_reject** + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 01:03:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2132 (in:1943 out:189) | **Cost:** $0.001538 + +**Thinking:** I have 3 Ore and 2 Wheat, which is exactly what I need to build a city. I also have 2 Sheep, bringing my total card count to 7, so I am safe from losing resources if a 7 is rolled. My plan is to roll the dice and then upgrade my settlement at node 41 to a city. This will double my production of Ore (5), Wheat (9), and Brick (10), which are crucial for my growth. I don't have any development cards to play before rolling. + +**Note to Self:** I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40. + +**Says:** "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 01:04:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2513 (in:2264 out:249) | **Cost:** $0.001879 + +**Thinking:** I rolled a 4, which didn't give me any resources, but I already have exactly what I need for a city: 3 Ore and 2 Wheat. My previous notes and strategy sessions emphasized upgrading node 41 to a city because it provides Ore (5), Wheat (9), and Brick (10). This will significantly boost my production for future cities and development cards. After upgrading, my next goal is to expand towards the Wood port at node 40, which is directly adjacent to 41. I will perform the upgrade now while I have the resources, as I don't want to risk losing them to a 7 or an opponent's robbery. + +**Note to Self:** Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40). + +**Says:** "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + +**Action:** **build_city** - {"node": 41} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 01:04:22 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ziv built a city +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5980 (in:5305 out:239) | **Cost:** $0.003370 + +**Thinking:** I have just upgraded node 41 to a city, which gives me double production on Ore (5), Wheat (9), and Brick (10). My current resources are 2 Sheep. My long-term goal is to reach the Wood port at node 40, which requires building a road and a settlement. To do this, I need Wood and Brick. Shon previously expressed interest in my Sheep and currently has 1 Brick. I will propose a trade to Shon: 1 Sheep for 1 Brick. This helps me accumulate the materials for my next road while giving Shon a resource he wanted earlier. + +**Note to Self:** Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40. + +**Says:** "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + +**Action:** **trade_propose** - {"target_player": "Shon", "offer": {"sheep": 1}, "request": {"brick": 1}} + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 01:05:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ziv proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7606 (in:6372 out:275) | **Cost:** $0.004011 + +**Thinking:** I have 1 Brick and 1 Sheep after the trade with Shon. My goal is to expand from node 13 to node 14, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). However, I need 1 Wood and 1 Brick to build the road to node 14, and I am currently missing the Wood. Looking at the other players' resources, neither Hadar nor Shon has Wood (Hadar has Brick, Wheat, and Sheep; Shon has Wheat and Sheep). Since I cannot trade for Wood and don't have enough resources for any other action, I will end my turn. I also discovered that my previous plan to expand to node 40 is impossible because it's adjacent to my city at node 41, so I've shifted my focus to node 14. + +**Note to Self:** Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement. + +**Says:** "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + +**Action:** **end_turn** + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 01:08:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood. +Current required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2298 (in:1993 out:305) | **Cost:** $0.001912 + +**Thinking:** Hadar is offering me 1 Wheat and 1 Sheep in exchange for 1 Wood. Although a 2-for-1 trade is generally good value, I need to look at the strategic situation. I currently have 1 Wood, 1 Brick, and 1 Sheep. My next goal is to expand from node 13 to node 14. However, Hadar already has a road connecting to node 14 (road 24-14). She currently has 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build a settlement at node 14, she only needs 1 Wood. If I accept this trade, I am directly providing her with the final resource she needs to take the settlement spot I am aiming for. Furthermore, Wood is a scarce resource for me (produced only on a roll of 3), while I already have a city on a Wheat 9 hex, so I don't need Wheat as much. Refusing this trade is the only logical move to prevent Hadar from expanding into my target territory. + +**Note to Self:** Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood. + +**Says:** "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + +**Action:** **trade_reject** + +--- diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..ca308fdfb70b7ad53368a6f08d548312d8efe72b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.json @@ -0,0 +1,274 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:02:24.955488", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778882544.9525747 + } + ] + }, + "memory": { + "note_from_last_turn": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "recent_notes": [ + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..c1846e12e9d5deabc88629f107f75bf40741965c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.txt @@ -0,0 +1,176 @@ +=== Prompt #4 for Ziv === +Timestamp: 2026-05-16T01:02:24.956835 +Active Turn: True + +--- What Happened --- +trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep. +Current required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "from": "Ziv", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778882544.9525747 + } + ] + }, + "memory": { + "note_from_last_turn": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "recent_notes": [ + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..886687e8fac5fd8c79ca085bb2b7c2bcab6b7f7e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.json @@ -0,0 +1,276 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:03:40.903458", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "recent_notes": [ + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..236332fb49d84119a75e1cc3b96c6a9da1f25c89 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.txt @@ -0,0 +1,179 @@ +=== Prompt #5 for Ziv === +Timestamp: 2026-05-16T01:03:40.904662 +Active Turn: True + +--- What Happened --- +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "recent_notes": [ + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..456b7fb85801bc215a16307a1ab658d25deff173 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.json @@ -0,0 +1,336 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:04:00.294334", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "recent_notes": [ + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..89b55878cd09c7302d25402b4b8a379a6dab6c39 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.txt @@ -0,0 +1,208 @@ +=== Prompt #6 for Ziv === +Timestamp: 2026-05-16T01:04:00.295708 +Active Turn: True + +--- What Happened --- +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "recent_notes": [ + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..07db58e1b2e16a0db4cb9b3e1a3c06c6b1e3c021 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.json @@ -0,0 +1,336 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:04:22.487169", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "ziv built a city\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "recent_notes": [ + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ziv built a city\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..422e3de632bd7a3adcc81b38df0efc88b62935a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_7.txt @@ -0,0 +1,208 @@ +=== Prompt #7 for Ziv === +Timestamp: 2026-05-16T01:04:22.488403 +Active Turn: True + +--- What Happened --- +ziv built a city +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "ziv built a city\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "from": "Hadar", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + } + ] + }, + "memory": { + "note_from_last_turn": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "recent_notes": [ + "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..47a5a067e9fe6f21e89b1bb4be3365db673da799 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.json @@ -0,0 +1,351 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T01:05:27.815204", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "recent_notes": [ + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..5eb5ce5dced144aedef4f31584edb715104c378f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_8.txt @@ -0,0 +1,223 @@ +=== Prompt #8 for Ziv === +Timestamp: 2026-05-16T01:05:27.816912 +Active Turn: True + +--- What Happened --- +ziv proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "ziv proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Hadar", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + } + ] + }, + "memory": { + "note_from_last_turn": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "recent_notes": [ + "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..cb70a6d0741298217215fdf181f36cb1d8eff4c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.json @@ -0,0 +1,305 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T01:08:26.937171", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood.\nCurrent required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "pending", + "timestamp": 1778882906.9353256 + } + ] + }, + "memory": { + "note_from_last_turn": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "recent_notes": [ + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood.\nCurrent required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..f6ca77922104b2d7bdd3b9fc59c5b98fc9e31278 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_9.txt @@ -0,0 +1,207 @@ +=== Prompt #9 for Ziv === +Timestamp: 2026-05-16T01:08:26.938821 +Active Turn: True + +--- What Happened --- +trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood. +Current required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood.\nCurrent required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "from": "Ziv", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "from": "Shon", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "from": "Ziv", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778882263.7584922, + "responded_by": "Hadar", + "resolved_at": 1778882287.8649209 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778882544.9525747, + "responded_by": "Ziv", + "resolved_at": 1778882572.1642847 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778882703.7074823, + "responded_by": "Shon", + "resolved_at": 1778882727.811657 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "pending", + "timestamp": 1778882906.9353256 + } + ] + }, + "memory": { + "note_from_last_turn": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "recent_notes": [ + "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9dc8da70ab0156a03eda8e09c24281424b409e8f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_7_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-16T01:04:35.091032", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to expand from my city at node 41 towards the Wood port at node 40. I'm checking the potential of this path and any others nearby.", + "from_node": 41 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2268, + "completion": 0, + "thinking": 0, + "total": 2268 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e61de530e3bfa1792bee1204053a4704dd38b5c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_8_iter1.json @@ -0,0 +1,37 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-16T01:05:53.872017", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 40, + "reasoning": "I want to confirm the resources and port at node 40 to plan my expansion from my city at node 41." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the best expansion spots to prioritize my next roads and settlements." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2315, + "completion": 0, + "thinking": 0, + "total": 2315 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..866fe1c23770f1bf8df4be1f2bb1d74a3d14fa6b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:02:47.283739", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering me 1 Wheat for 1 Sheep. Looking at my current resources (3 Ore, 2 Wheat, 2 Sheep), I already have exactly what I need to build a city (3 Ore, 2 Wheat) on my next turn. Accepting the trade would give me a surplus of Wheat but leave me with only 1 Sheep. Since I want to keep my options open for a Development Card (1 Ore, 1 Wheat, 1 Sheep) or a future settlement, keeping both Sheep is more valuable to me than having an extra Wheat that I don't currently need. Shon has plenty of Wheat income from his positions, so this trade benefits him more than it benefits me.\",\n \"note_to_self\": \"I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.\",\n \"say_outloud\": \"תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering me 1 Wheat for 1 Sheep. Looking at my current resources (3 Ore, 2 Wheat, 2 Sheep), I already have exactly what I need to build a city (3 Ore, 2 Wheat) on my next turn. Accepting the trade would give me a surplus of Wheat but leave me with only 1 Sheep. Since I want to keep my options open for a Development Card (1 Ore, 1 Wheat, 1 Sheep) or a future settlement, keeping both Sheep is more valuable to me than having an extra Wheat that I don't currently need. Shon has plenty of Wheat income from his positions, so this trade benefits him more than it benefits me.", + "note_to_self": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "say_outloud": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1786, + "completion": 252, + "thinking": 0, + "total": 2038 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..443a31f10cfe37826b63d75f557762026829b428 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:03:55.572549", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 3 Ore and 2 Wheat, which is exactly what I need to build a city. I also have 2 Sheep, bringing my total card count to 7, so I am safe from losing resources if a 7 is rolled. My plan is to roll the dice and then upgrade my settlement at node 41 to a city. This will double my production of Ore (5), Wheat (9), and Brick (10), which are crucial for my growth. I don't have any development cards to play before rolling.\",\n \"note_to_self\": \"I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 3 Ore and 2 Wheat, which is exactly what I need to build a city. I also have 2 Sheep, bringing my total card count to 7, so I am safe from losing resources if a 7 is rolled. My plan is to roll the dice and then upgrade my settlement at node 41 to a city. This will double my production of Ore (5), Wheat (9), and Brick (10), which are crucial for my growth. I don't have any development cards to play before rolling.", + "note_to_self": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "say_outloud": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1943, + "completion": 189, + "thinking": 0, + "total": 2132 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..5047bb5ae88dbd62e3ae068bb7288aa6fd7c105b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_6.json @@ -0,0 +1,27 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T01:04:17.385825", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 4, which didn't give me any resources, but I already have exactly what I need for a city: 3 Ore and 2 Wheat. My previous notes and strategy sessions emphasized upgrading node 41 to a city because it provides Ore (5), Wheat (9), and Brick (10). This will significantly boost my production for future cities and development cards. After upgrading, my next goal is to expand towards the Wood port at node 40, which is directly adjacent to 41. I will perform the upgrade now while I have the resources, as I don't want to risk losing them to a 7 or an opponent's robbery.\",\n \"note_to_self\": \"Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).\",\n \"say_outloud\": \"מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל.\",\n \"action\": {\n \"type\": \"build_city\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 4, which didn't give me any resources, but I already have exactly what I need for a city: 3 Ore and 2 Wheat. My previous notes and strategy sessions emphasized upgrading node 41 to a city because it provides Ore (5), Wheat (9), and Brick (10). This will significantly boost my production for future cities and development cards. After upgrading, my next goal is to expand towards the Wood port at node 40, which is directly adjacent to 41. I will perform the upgrade now while I have the resources, as I don't want to risk losing them to a 7 or an opponent's robbery.", + "note_to_self": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "say_outloud": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל.", + "action_type": "build_city", + "parameters": { + "node": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2264, + "completion": 249, + "thinking": 0, + "total": 2513 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..6d52b81e94f5b392ec55c0246fb57d8974325b8e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_7.json @@ -0,0 +1,33 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T01:04:59.458753", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just upgraded node 41 to a city, which gives me double production on Ore (5), Wheat (9), and Brick (10). My current resources are 2 Sheep. My long-term goal is to reach the Wood port at node 40, which requires building a road and a settlement. To do this, I need Wood and Brick. Shon previously expressed interest in my Sheep and currently has 1 Brick. I will propose a trade to Shon: 1 Sheep for 1 Brick. This helps me accumulate the materials for my next road while giving Shon a resource he wanted earlier.\",\n \"note_to_self\": \"Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.\",\n \"say_outloud\": \"שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Shon\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have just upgraded node 41 to a city, which gives me double production on Ore (5), Wheat (9), and Brick (10). My current resources are 2 Sheep. My long-term goal is to reach the Wood port at node 40, which requires building a road and a settlement. To do this, I need Wood and Brick. Shon previously expressed interest in my Sheep and currently has 1 Brick. I will propose a trade to Shon: 1 Sheep for 1 Brick. This helps me accumulate the materials for my next road while giving Shon a resource he wanted earlier.", + "note_to_self": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "say_outloud": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5305, + "completion": 239, + "thinking": 0, + "total": 5980 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_8.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..cd9925fd7c863c14e7001d14a442be17b6b73b80 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T01:06:32.544429", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Brick and 1 Sheep after the trade with Shon. My goal is to expand from node 13 to node 14, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). However, I need 1 Wood and 1 Brick to build the road to node 14, and I am currently missing the Wood. Looking at the other players' resources, neither Hadar nor Shon has Wood (Hadar has Brick, Wheat, and Sheep; Shon has Wheat and Sheep). Since I cannot trade for Wood and don't have enough resources for any other action, I will end my turn. I also discovered that my previous plan to expand to node 40 is impossible because it's adjacent to my city at node 41, so I've shifted my focus to node 14.\",\n \"note_to_self\": \"Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.\",\n \"say_outloud\": \"תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Brick and 1 Sheep after the trade with Shon. My goal is to expand from node 13 to node 14, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). However, I need 1 Wood and 1 Brick to build the road to node 14, and I am currently missing the Wood. Looking at the other players' resources, neither Hadar nor Shon has Wood (Hadar has Brick, Wheat, and Sheep; Shon has Wheat and Sheep). Since I cannot trade for Wood and don't have enough resources for any other action, I will end my turn. I also discovered that my previous plan to expand to node 40 is impossible because it's adjacent to my city at node 41, so I've shifted my focus to node 14.", + "note_to_self": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "say_outloud": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6372, + "completion": 275, + "thinking": 0, + "total": 7606 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_9.json b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..d44c9a60415973254707216a28aecebc1dbed734 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T01:08:50.642735", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Hadar is offering me 1 Wheat and 1 Sheep in exchange for 1 Wood. Although a 2-for-1 trade is generally good value, I need to look at the strategic situation. I currently have 1 Wood, 1 Brick, and 1 Sheep. My next goal is to expand from node 13 to node 14. However, Hadar already has a road connecting to node 14 (road 24-14). She currently has 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build a settlement at node 14, she only needs 1 Wood. If I accept this trade, I am directly providing her with the final resource she needs to take the settlement spot I am aiming for. Furthermore, Wood is a scarce resource for me (produced only on a roll of 3), while I already have a city on a Wheat 9 hex, so I don't need Wheat as much. Refusing this trade is the only logical move to prevent Hadar from expanding into my target territory.\",\n \"note_to_self\": \"Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.\",\n \"say_outloud\": \"הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Hadar is offering me 1 Wheat and 1 Sheep in exchange for 1 Wood. Although a 2-for-1 trade is generally good value, I need to look at the strategic situation. I currently have 1 Wood, 1 Brick, and 1 Sheep. My next goal is to expand from node 13 to node 14. However, Hadar already has a road connecting to node 14 (road 24-14). She currently has 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build a settlement at node 14, she only needs 1 Wood. If I accept this trade, I am directly providing her with the final resource she needs to take the settlement spot I am aiming for. Furthermore, Wood is a scarce resource for me (produced only on a roll of 3), while I already have a city on a Wheat 9 hex, so I don't need Wheat as much. Refusing this trade is the only logical move to prevent Hadar from expanding into my target territory.", + "note_to_self": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "say_outloud": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1993, + "completion": 305, + "thinking": 0, + "total": 2298 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/agent_memories.json b/examples/ai_testing/my_games/session_20260516_005647/agent_memories.json index 94d00170fcb7dc7e328b40ddd1acec8d1096072e..12c567971556f28bc3c0059db098a798b2876960 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/agent_memories.json +++ b/examples/ai_testing/my_games/session_20260516_005647/agent_memories.json @@ -1,6 +1,6 @@ { "Hadar": { - "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", "long_term_summary": null, "recent_notes": [ { @@ -58,14 +58,34 @@ { "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", "timestamp": 1778882390.642555 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778882497.893353 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778882809.281798 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778882902.3630743 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778882984.6315265 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778883082.880159 } ], "compaction_count": 0, - "last_updated": "2026-05-16T00:59:50.642555", + "last_updated": "2026-05-16T01:11:22.880159", "long_term_updated": null }, "Shon": { - "note_to_self": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "note_to_self": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", "long_term_summary": null, "recent_notes": [ { @@ -119,14 +139,34 @@ { "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", "timestamp": 1778882465.566175 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778882540.6831276 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778882616.0573912 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778882722.4702568 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778883107.0871944 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778883150.4032714 } ], "compaction_count": 0, - "last_updated": "2026-05-16T01:01:05.566175", + "last_updated": "2026-05-16T01:12:30.403271", "long_term_updated": null }, "Ziv": { - "note_to_self": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "note_to_self": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", "long_term_summary": null, "recent_notes": [ { @@ -164,10 +204,34 @@ { "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", "timestamp": 1778882330.2474933 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778882567.2856598 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778882635.5747046 + }, + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778882657.3900683 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778882699.4617462 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778882792.5466745 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778882930.6442962 } ], "compaction_count": 0, - "last_updated": "2026-05-16T00:58:50.247493", + "last_updated": "2026-05-16T01:08:50.644296", "long_term_updated": null } } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/chat_history.json b/examples/ai_testing/my_games/session_20260516_005647/chat_history.json index c70d3742013dbd61594aa52038f03ef0fb858ef9..53f3e0b05405115ba34780f1ab84566bdb61e166 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/chat_history.json +++ b/examples/ai_testing/my_games/session_20260516_005647/chat_history.json @@ -215,6 +215,102 @@ "from": "Shon", "to": "all", "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:01:42.823681", + "from": "Hadar", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "timestamp": "2026-05-16T01:02:24.951011", + "from": "Shon", + "to": "all", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "timestamp": "2026-05-16T01:02:52.163372", + "from": "Ziv", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "timestamp": "2026-05-16T01:03:40.899143", + "from": "Shon", + "to": "all", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:04:00.289605", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "timestamp": "2026-05-16T01:04:22.482809", + "from": "Ziv", + "to": "all", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "timestamp": "2026-05-16T01:05:03.706481", + "from": "Ziv", + "to": "all", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:05:27.810474", + "from": "Shon", + "to": "all", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "timestamp": "2026-05-16T01:06:37.696097", + "from": "Ziv", + "to": "all", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:06:53.971287", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "timestamp": "2026-05-16T01:08:26.933676", + "from": "Hadar", + "to": "all", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:08:54.724941", + "from": "Ziv", + "to": "all", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "timestamp": "2026-05-16T01:09:49.548997", + "from": "Hadar", + "to": "all", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "timestamp": "2026-05-16T01:11:27.223009", + "from": "Hadar", + "to": "all", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "timestamp": "2026-05-16T01:11:51.429429", + "from": "Shon", + "to": "all", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "timestamp": "2026-05-16T01:12:34.888116", + "from": "Shon", + "to": "all", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_005647/session_summary.json b/examples/ai_testing/my_games/session_20260516_005647/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..8e1e8ddd0a7df329f9138413e45bdc1b8ff33010 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_005647/session_summary.json @@ -0,0 +1,1136 @@ +{ + "session_id": "session_20260516_005647", + "start_time": "2026-05-16T00:56:47.637286", + "end_time": "2026-05-16T01:12:55.737078", + "duration_seconds": 968.099795, + "agents": { + "Hadar": { + "player_name": "Hadar", + "player_id": 0, + "player_color": "Red", + "memory": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "memory_updated_at": 1778883082.880159, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778882210.6843584 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778882210.6887598 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778882210.7215328 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778882210.7252607 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778882210.7290757 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778882210.733063 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778882210.7361898 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778882210.7659178 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778882210.768967 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778882210.775967 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778882211.9505477 + }, + { + "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "timestamp": 1778882283.4909759 + }, + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778882355.4995086 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778882390.642555 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778882497.893353 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778882809.281798 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778882902.3630743 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778882984.6315265 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778883082.880159 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778883087.2246265 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778883087.2251153 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778883111.4313502 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778883111.431737 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778883154.8889751, + "data": { + "trade_id": "trade_16_6" + } + } + ], + "last_prompt_number": 9, + "stats": { + "player_name": "Hadar", + "player_id": 0, + "total_requests": 9, + "successful_requests": 8, + "failed_requests": 0, + "total_tokens_used": 30262, + "success_rate": "88.9%" + } + }, + "Shon": { + "player_name": "Shon", + "player_id": 1, + "player_color": "Blue", + "memory": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "memory_updated_at": 1778883150.4032714, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778882210.692054 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778882210.695542 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778882210.7136147 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778882210.717427 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778882210.7409647 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778882210.7445898 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778882210.7482584 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778882210.7517037 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778882210.7553003 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778882211.9554524 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778882211.9603183 + }, + { + "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "timestamp": 1778882410.75575 + }, + { + "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "timestamp": 1778882465.566175 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778882540.6831276 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778882616.0573912 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778882722.4702568 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778883107.0871944 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778883150.4032714 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778883154.8889759, + "data": { + "trade_id": "trade_16_6" + } + } + ], + "last_prompt_number": 7, + "stats": { + "player_name": "Shon", + "player_id": 1, + "total_requests": 7, + "successful_requests": 7, + "failed_requests": 0, + "total_tokens_used": 30357, + "success_rate": "100.0%" + } + }, + "Ziv": { + "player_name": "Ziv", + "player_id": 2, + "player_color": "White", + "memory": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "memory_updated_at": 1778882930.6442962, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778882210.6996958 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778882210.7025144 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778882210.7067232 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778882210.7101045 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778882210.759478 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778882210.7626386 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778882224.1492057 + }, + { + "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "timestamp": 1778882263.7569554 + }, + { + "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "timestamp": 1778882330.2474933 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778882567.2856598 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778882635.5747046 + }, + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778882657.3900683 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778882699.4617462 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778882792.5466745 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778882930.6442962 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "trade_response", + "message": "Trade trade_15_5 was rejected by Ziv.", + "timestamp": 1778882934.7263374, + "data": { + "trade_id": "trade_15_5", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778882989.5514126 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778883087.224629 + }, + { + "type": "turn_change", + "message": "Turn 16: Player 1's turn begins.", + "timestamp": 1778883087.2251163 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Hadar +1 wood; Shon +1 wood.", + "timestamp": 1778883111.4313517 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778883111.4317377 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick.", + "timestamp": 1778883154.8889766, + "data": { + "trade_id": "trade_16_6" + } + } + ], + "last_prompt_number": 9, + "stats": { + "player_name": "Ziv", + "player_id": 2, + "total_requests": 9, + "successful_requests": 9, + "failed_requests": 0, + "total_tokens_used": 33378, + "success_rate": "100.0%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Shon", + "phase": "NORMAL_PLAY", + "robber": 15, + "dice": [ + 5, + 6 + ] + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + 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3441e2432e681f2d650c1ccc4ec3379dc53570a4..d96bc94c411643f1c9f2b0ab7e8e241219b6c4e3 100644 --- a/examples/ai_testing/my_games/session_20260516_005647/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260516_005647/tool_executions.json @@ -370,5 +370,1677 @@ } } ] + }, + { + "timestamp": "2026-05-16T01:01:53.551561", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.11, + "tokens": { + "input": 31, + "output": 115, + "total": 146 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 50, + "reasoning": "Verifying the resources and port at node 50 to confirm it's my best next settlement location." + }, + "result": { + "node_id": 50, + "exists": true, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resources and port at node 50 to confirm it's my best next settlement location." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 31, + "output": 115, + "total": 146 + } + } + ] + }, + { + "timestamp": "2026-05-16T01:03:03.307101", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.12, + "tokens": { + "input": 26, + "output": 111, + "total": 137 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 50 yield and port status as it's my primary expansion target.", + "node_id": 50 + }, + "result": { + "node_id": 50, + "exists": true, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", 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+ "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 6, + "port": null, + "neighbors": [ + 31, + 33, + 21 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 6, + "resources": { + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 3, + "port": "B2", + "neighbors": [ + 5, + 7 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 7, + "resources": { + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 3, + "port": "B2", + "neighbors": [ + 6, + 15 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 23, + "resources": { + "Ore": [ + 3 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 22, + 24, + 34 + ], + "score": 5.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 2, + "resources": { + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 1, + "port": "Wh2", + "neighbors": [ + 1, + 3 + ], + "score": 4.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.44, + "tokens": { + "input": 38, + "output": 723, + "total": 761 + } + } + ] + }, + { + "timestamp": "2026-05-16T01:09:21.236672", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 37, + "output": 134, + "total": 171 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I want to verify the resource yield for Node 14, as it is my primary target for a settlement to secure Wood production.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I want to verify the resource yield for Node 14, as it is my primary target for a settlement to secure Wood production." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 37, + "output": 134, + "total": 171 + } + } + ] + }, + { + "timestamp": "2026-05-16T01:10:04.272219", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.14, + "tokens": { + "input": 25, + "output": 122, + "total": 147 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying resources and availability for my target settlement location.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying resources and availability for my target settlement location." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 25, + "output": 122, + "total": 147 + } + } + ] + }, + { + "timestamp": "2026-05-16T01:11:34.121800", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.15, + "tokens": { + "input": 54, + "output": 264, + "total": 318 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking my settlement's resources at node 30 to confirm income.", + "node_id": 30 + }, + "result": { + "node_id": 30, + "exists": true, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 29, + 31, + 19 + ], + "occupied": true, + "occupied_by": "Shon", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Shon's settlement", + "llm_reasoning": "Checking my settlement's resources at node 30 to confirm income." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 24, + "output": 131, + "total": 155 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking my settlement's resources at node 43 to confirm income and check robber impact.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": true, + "occupied_by": "Shon", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Shon's settlement", + "llm_reasoning": "Checking my settlement's resources at node 43 to confirm income and check robber impact." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 30, + "output": 133, + "total": 163 + } + } + ] + }, + { + "timestamp": "2026-05-16T01:12:06.586080", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 89, + "output": 435, + "total": 524 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying if Node 50 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It should have Ore 5, Wheat 9, and a 3:1 port based on my analysis.", + "node_id": 50 + }, + "result": { + "node_id": 50, + "exists": true, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying if Node 50 is a valid and good spot for my next settlement. It should have Ore 5, Wheat 9, and a 3:1 port based on my analysis." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 42, + "output": 126, + "total": 168 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need more Brick income since I only have it on 10 (which hasn't rolled yet). 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brick. +Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2472 (in:2243 out:229) | **Cost:** $0.001809 + +**Thinking:** Shon is offering me 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, 2 Wheat, and 3 Sheep. A settlement costs 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I already have exactly what I need to build a settlement at Node 14 on my next turn (I have a road leading there). Trading away my only Brick would prevent me from building and give Shon a resource he needs to expand. Given our history (he betrayed me last game) and the fact that this trade actively hurts my immediate progress, I must reject it. + +**Note to Self:** I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion. + +**Says:** "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + +**Action:** **trade_reject** + +--- + +## Request #2 - 👀 OBSERVING + +**Time:** 01:17:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon said: "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." +Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:TRADE_PROPOSE:48:0 + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2316 (in:2156 out:160) | **Cost:** $0.001558 + +**Thinking:** Shon is trying to paint me as the 'stingy' one because I wouldn't give up my brick, but Ziv just rejected him too for the same reason. I have exactly what I need for my settlement at Node 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep), so I definitely shouldn't trade. I'll give a playful retort to his comment. + +**Note to Self:** Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position. + +**Says:** "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + +--- + +## Request #3 - 👀 OBSERVING + +**Time:** 01:18:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon said: "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:END_TURN:49:0 + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2307 (in:2162 out:145) | **Cost:** $0.001516 + +**Thinking:** Shon's turn is over and he didn't get the brick he wanted. This is perfect for me because I have exactly what I need (1 Brick, 1 Wood, 1 Wheat, 1 Sheep) to build my settlement at Node 14 on my next turn. Ziv is currently the leader with 3 points and a city, so I need to stay focused on expanding quickly to keep up. Shon's frustration is a good sign that he's blocked for now. + +**Note to Self:** I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city. + +--- + +## Request #4 - 👀 OBSERVING + +**Time:** 01:19:14 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv said: "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROLL_DICE:50:0 + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2230 (in:2075 out:155) | **Cost:** $0.001502 + +**Thinking:** Ziv rolled a 7. I have exactly 7 cards, so I narrowly escaped having to discard. However, since I have the most cards at the table and I'm a threat to his lead, I'm a likely target for the robber. My Brick (6) and Sheep (8) are high-yield spots he might want to block. I have a Knight card ready for my turn, so I can move the robber back if he hits me. I'll stay quiet and see where he places it before reacting. + +**Note to Self:** Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP. + +--- + +## Request #5 - 👀 OBSERVING + +**Time:** 01:20:31 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv said: "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." +Ziv stole a card from you with the robber. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROBBER_MOVE:51:0 + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2197 (in:2036 out:161) | **Cost:** $0.001501 + +**Thinking:** Ziv moved the robber to my 8-Wheat (Hex 7) and stole from me. It's a smart move since that's my best production spot and I'm a threat, but as the current leader with 3VP and a city, he's the one who really needs to be slowed down. I have a hidden Knight card, so I'll be able to move it back on my turn. I'll keep the response light but acknowledge that I'm aware of the tactical hit. + +**Note to Self:** Ziv blocked my 8-Wheat and stole a card. I have a Knight ready to retaliate on my turn. Ziv is the primary threat with 3 points. + +**Says:** "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + +--- diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..bfa88286a5318c84dfaad4403e8270b526881982 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.json @@ -0,0 +1,306 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:15:48.486935", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883348.4818916 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "recent_notes": [ + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..36e232c18467bd559201d86b4cd4dbad760e7bad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_1.txt @@ -0,0 +1,208 @@ +=== Prompt #1 for Hadar === +Timestamp: 2026-05-16T01:15:48.489505 +Active Turn: True + +--- What Happened --- +trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick. +Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883348.4818916 + } + ] + }, + "memory": { + "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "recent_notes": [ + "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a96108a34131e4d8ebb8307ad9f1f4861ea59da8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.json @@ -0,0 +1,259 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:17:00.904627", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.\"\nTrade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:TRADE_PROPOSE:48:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "recent_notes": [ + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Shon said: \"זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.\"\nTrade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:TRADE_PROPOSE:48:0", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ae28c15e9945f200f0a19a1f098565b9fb24465d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_2.txt @@ -0,0 +1,176 @@ +=== Prompt #2 for Hadar === +Timestamp: 2026-05-16T01:17:00.906943 +Active Turn: False + +--- What Happened --- +Shon said: "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." +Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:TRADE_PROPOSE:48:0 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.\"\nTrade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:TRADE_PROPOSE:48:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "recent_notes": [ + "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..d2b8afd4ef7a46fcd1ecd4f065e082c75a473fc0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.json @@ -0,0 +1,259 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:18:16.676023", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "recent_notes": [ + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:0", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..5afb1b1d8f974982f6023adc54137a5c9a283e5d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_3.txt @@ -0,0 +1,175 @@ +=== Prompt #3 for Hadar === +Timestamp: 2026-05-16T01:18:16.677343 +Active Turn: False + +--- What Happened --- +Shon said: "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:END_TURN:49:0 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "recent_notes": [ + "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..d5e40c47f48abc164609135ebbddc87772d1dc34 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.json @@ -0,0 +1,259 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:19:14.352442", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "recent_notes": [ + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:0", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..80df6f315a6359c4260997ab4bb4a72030bfe076 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_4.txt @@ -0,0 +1,175 @@ +=== Prompt #4 for Hadar === +Timestamp: 2026-05-16T01:19:14.356999 +Active Turn: False + +--- What Happened --- +Ziv said: "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROLL_DICE:50:0 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "recent_notes": [ + "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..e1ff59ca20d91199ce87fddbe53551ccb7f0c707 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.json @@ -0,0 +1,259 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:20:31.503526", + "player_name": "Hadar", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nZiv stole a card from you with the robber.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP.", + "recent_notes": [ + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nZiv stole a card from you with the robber.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:0", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..4e8d561bfa3cf2c6ba2e0d5554b218cde0bb54c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/prompts/prompt_5.txt @@ -0,0 +1,176 @@ +=== Prompt #5 for Hadar === +Timestamp: 2026-05-16T01:20:31.504719 +Active Turn: False + +--- What Happened --- +Ziv said: "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." +Ziv stole a card from you with the robber. +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROBBER_MOVE:51:0 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null, + "relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nZiv stole a card from you with the robber.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:0", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP.", + "recent_notes": [ + "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..6e313804b3ffef47070867c6c8dbd2e22c177338 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:16:02.014793", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering me 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, 2 Wheat, and 3 Sheep. A settlement costs 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I already have exactly what I need to build a settlement at Node 14 on my next turn (I have a road leading there). Trading away my only Brick would prevent me from building and give Shon a resource he needs to expand. Given our history (he betrayed me last game) and the fact that this trade actively hurts my immediate progress, I must reject it.\",\n \"note_to_self\": \"I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.\",\n \"say_outloud\": \"שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering me 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, 2 Wheat, and 3 Sheep. A settlement costs 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I already have exactly what I need to build a settlement at Node 14 on my next turn (I have a road leading there). Trading away my only Brick would prevent me from building and give Shon a resource he needs to expand. Given our history (he betrayed me last game) and the fact that this trade actively hurts my immediate progress, I must reject it.", + "note_to_self": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "say_outloud": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2243, + "completion": 229, + "thinking": 0, + "total": 2472 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..6da4db1224e72e509a4520963e1d633b902ac6cc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_2.json @@ -0,0 +1,23 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:17:13.542724", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is trying to paint me as the 'stingy' one because I wouldn't give up my brick, but Ziv just rejected him too for the same reason. I have exactly what I need for my settlement at Node 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep), so I definitely shouldn't trade. I'll give a playful retort to his comment.\",\n \"note_to_self\": \"Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.\",\n \"say_outloud\": \"לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע.\"\n}", + "parsed": { + "internal_thinking": "Shon is trying to paint me as the 'stingy' one because I wouldn't give up my brick, but Ziv just rejected him too for the same reason. I have exactly what I need for my settlement at Node 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep), so I definitely shouldn't trade. I'll give a playful retort to his comment.", + "note_to_self": "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "say_outloud": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2156, + "completion": 160, + "thinking": 0, + "total": 2316 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..76803d4d1398c45f9d181e5046fa90f2aba76d1f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_3.json @@ -0,0 +1,23 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:18:28.154087", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon's turn is over and he didn't get the brick he wanted. This is perfect for me because I have exactly what I need (1 Brick, 1 Wood, 1 Wheat, 1 Sheep) to build my settlement at Node 14 on my next turn. Ziv is currently the leader with 3 points and a city, so I need to stay focused on expanding quickly to keep up. Shon's frustration is a good sign that he's blocked for now.\",\n \"note_to_self\": \"I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.\",\n \"say_outloud\": \"\"\n}", + "parsed": { + "internal_thinking": "Shon's turn is over and he didn't get the brick he wanted. This is perfect for me because I have exactly what I need (1 Brick, 1 Wood, 1 Wheat, 1 Sheep) to build my settlement at Node 14 on my next turn. Ziv is currently the leader with 3 points and a city, so I need to stay focused on expanding quickly to keep up. Shon's frustration is a good sign that he's blocked for now.", + "note_to_self": "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2162, + "completion": 145, + "thinking": 0, + "total": 2307 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..fb4c9ffb5f834f33bc264caf02a441df45593fd8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_4.json @@ -0,0 +1,23 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:19:32.545370", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv rolled a 7. I have exactly 7 cards, so I narrowly escaped having to discard. However, since I have the most cards at the table and I'm a threat to his lead, I'm a likely target for the robber. My Brick (6) and Sheep (8) are high-yield spots he might want to block. I have a Knight card ready for my turn, so I can move the robber back if he hits me. I'll stay quiet and see where he places it before reacting.\",\n \"note_to_self\": \"Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP.\",\n \"say_outloud\": \"\"\n}", + "parsed": { + "internal_thinking": "Ziv rolled a 7. I have exactly 7 cards, so I narrowly escaped having to discard. However, since I have the most cards at the table and I'm a threat to his lead, I'm a likely target for the robber. My Brick (6) and Sheep (8) are high-yield spots he might want to block. I have a Knight card ready for my turn, so I can move the robber back if he hits me. I'll stay quiet and see where he places it before reacting.", + "note_to_self": "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2075, + "completion": 155, + "thinking": 0, + "total": 2230 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..210d66677f3da8f3cd4d67ee792ba4281f17844f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Hadar/responses/response_5.json @@ -0,0 +1,23 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:20:41.985621", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv moved the robber to my 8-Wheat (Hex 7) and stole from me. It's a smart move since that's my best production spot and I'm a threat, but as the current leader with 3VP and a city, he's the one who really needs to be slowed down. I have a hidden Knight card, so I'll be able to move it back on my turn. I'll keep the response light but acknowledge that I'm aware of the tactical hit.\",\n \"note_to_self\": \"Ziv blocked my 8-Wheat and stole a card. I have a Knight ready to retaliate on my turn. Ziv is the primary threat with 3 points.\",\n \"say_outloud\": \"מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי.\"\n}", + "parsed": { + "internal_thinking": "Ziv moved the robber to my 8-Wheat (Hex 7) and stole from me. It's a smart move since that's my best production spot and I'm a threat, but as the current leader with 3VP and a city, he's the one who really needs to be slowed down. I have a hidden Knight card, so I'll be able to move it back on my turn. I'll keep the response light but acknowledge that I'm aware of the tactical hit.", + "note_to_self": "Ziv blocked my 8-Wheat and stole a card. I have a Knight ready to retaliate on my turn. Ziv is the primary threat with 3 points.", + "say_outloud": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2036, + "completion": 161, + "thinking": 0, + "total": 2197 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/Shon.md b/examples/ai_testing/my_games/session_20260516_011543/Shon/Shon.md new file mode 100644 index 0000000000000000000000000000000000000000..998e113c995ee4d0e94382a7a55b6afe70c9eab4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/Shon.md @@ -0,0 +1,112 @@ +# AI Agent Log: Shon + +**Session:** session_20260516_011543 +**Started:** 2026-05-16 01:15:43 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 01:16:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5869 (in:5454 out:265) | **Cost:** $0.003522 + +**Thinking:** I am currently one Brick away from building a settlement at Node 50, which provides access to Ore (5), Wheat (9), and a 3:1 port. I already have the road leading there. My current resources are 1 Wood, 2 Wheat, and 1 Sheep. I need 1 Brick. Hadar just rejected my trade offer of 1 Wheat for 1 Brick. Ziv currently has 1 Brick and 0 Wheat, so he might be more inclined to trade, especially since he mentioned being 'stuck'. If Ziv accepts, I will have the exact resources needed (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) to build the settlement this turn. + +**Note to Self:** I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll. + +**Says:** "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + +**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1}, "request": {"brick": 1}} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 01:17:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.', 'trade_id': 'trade_16_7', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 8226 (in:7062 out:302) | **Cost:** $0.004437 + +**Thinking:** I currently have 1 Wood, 2 Wheat, and 1 Sheep. I've already built a road leading to Node 50, which is a high-value spot with Ore (5), Wheat (9), and a 3:1 port. To build the settlement, I need exactly one Brick. I attempted to trade 1 Wheat for 1 Brick with both Hadar and Ziv, but they both declined, stating they need the Brick for their own upcoming moves. Since I only have 2 Wheat, offering a 2:1 trade for the Brick would leave me without the Wheat necessary to actually build the settlement this turn. I have no other viable moves—I can't build more roads, cities, or buy development cards without Ore or additional Brick. I will end my turn and hope for a 10 to roll, which would give me the Brick I need from Hexes 8 and 13. + +**Note to Self:** I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP. + +**Says:** "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + +**Action:** **end_turn** + +--- + +## Request #3 - 👀 OBSERVING + +**Time:** 01:19:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv said: "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROLL_DICE:50:1 + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2272 (in:2131 out:141) | **Cost:** $0.001489 + +**Thinking:** זיו הטיל 7 בדיוק אחרי שדיבר על מזל, אירוני משהו. למזלה של הדר היא עם 7 קלפים בדיוק אז היא לא צריכה לזרוק כלום. עכשיו נראה את מי זיו מחשיב כאיום הכי גדול - הוא כרגע מוביל עם עיר ו-3 נקודות, אז הוא בטח ינסה לחסום אותי או את הדר. אני עדיין מחכה ללבנה כדי להתיישב בנקודה 50. + +**Note to Self:** Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding. + +--- + +## Request #4 - 👀 OBSERVING + +**Time:** 01:20:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv said: "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROBBER_MOVE:51:1 + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2281 (in:2126 out:155) | **Cost:** $0.001528 + +**Thinking:** Ziv moved the robber to the 8 Wheat (Hex 7), which blocks Hadar's settlement at Node 25. This is great for me because it keeps my production open while slowing down one of my opponents. Ziv is still the leader with 3 points, but as long as he's targeting Hadar, I can focus on getting that last Brick I need for my settlement at Node 50. + +**Note to Self:** Ziv blocked Hadar's Wheat 8. This confirms Ziv sees Hadar as a threat (or just a juicy target). I should stay under the radar and keep working towards Node 50. Ziv is still the one to watch with 3 VP and a city. + +--- diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e284be17d291299dfbbe5cc463fb6b9b7c0639e0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.json @@ -0,0 +1,367 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:16:07.061281", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "recent_notes": [ + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..24898a974f6723e6765678a9c787ddc71e13f55d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_1.txt @@ -0,0 +1,239 @@ +=== Prompt #1 for Shon === +Timestamp: 2026-05-16T01:16:07.062783 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, '_ai_replay': True, 'trade_id': 'trade_16_6', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "recent_notes": [ + "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..8c790b995d5292e7c0b709054e04df8579ce2962 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.json @@ -0,0 +1,382 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:17:18.836983", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.', 'trade_id': 'trade_16_7', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "recent_notes": [ + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.', 'trade_id': 'trade_16_7', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d7ab413ca36fa2901d619cfc3242512521b5565 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_2.txt @@ -0,0 +1,254 @@ +=== Prompt #2 for Shon === +Timestamp: 2026-05-16T01:17:18.840343 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.', 'trade_id': 'trade_16_7', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 2, '_ai_say_outloud': 'זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.', 'trade_id': 'trade_16_7', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "recent_notes": [ + "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..772caff3690d5d3fe746b3407a381fd5a29f89c4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.json @@ -0,0 +1,273 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:19:37.287205", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:1", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "recent_notes": [ + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:1", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d0c062452de4d4f4bec15d5a2d36b8ae24fd84a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_3.txt @@ -0,0 +1,189 @@ +=== Prompt #3 for Shon === +Timestamp: 2026-05-16T01:19:37.288805 +Active Turn: False + +--- What Happened --- +Ziv said: "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROLL_DICE:50:1 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROLL_DICE:50:1", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "recent_notes": [ + "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..fd71ea4436fad6fd864acb61f75011e81437c893 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.json @@ -0,0 +1,273 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:20:46.599360", + "player_name": "Shon", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:1", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "from": "Hadar", + "message": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding.", + "recent_notes": [ + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:1", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..bed4046d3c57a82eab5ebe0d5e8e846b4dea6224 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/prompts/prompt_4.txt @@ -0,0 +1,189 @@ +=== Prompt #4 for Shon === +Timestamp: 2026-05-16T01:20:46.602614 +Active Turn: False + +--- What Happened --- +Ziv said: "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." +You may react only with table talk or memory. Do not choose a board action. +Source player: Ziv +Reaction event id: 17:2:ROBBER_MOVE:51:1 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null, + "relationship_background": "Relationship background: Hadar is an old friend; you played many games together and you were usually loyal, but in the last game you betrayed them at the final moment. Ziv saw what happened and may treat your promises as useful but not fully reliable. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv said: \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 17:2:ROBBER_MOVE:51:1", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "from": "Hadar", + "message": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_13_2", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.3709714, + "responded_by": "Hadar", + "resolved_at": 1778883348.37804 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_16_6", + "from": "Shon", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.4818916, + "responded_by": "Hadar", + "resolved_at": 1778883367.0553641 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding.", + "recent_notes": [ + "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..eeef685f5365eabcd23215ac5f5b1babc86e417e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T01:16:14.056210", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resource yield and port status of node 50, which is my primary target for a settlement.", + "node_id": 50 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2617, + "completion": 0, + "thinking": 0, + "total": 2617 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..c56c133070ee985e2aeeb0309b6a949ac54d7fac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/intermediate/response_2_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T01:17:39.274914", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the best place to build my next settlement. I currently have a road to node 50, which has Ore 5 and Wheat 9, plus a 3:1 port. I want to see if there are better options before committing." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2733, + "completion": 0, + "thinking": 0, + "total": 2733 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..4349498946b35acc2c0bb4734e2e1ac20cacdc48 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_1.json @@ -0,0 +1,33 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:16:35.307498", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently one Brick away from building a settlement at Node 50, which provides access to Ore (5), Wheat (9), and a 3:1 port. I already have the road leading there. My current resources are 1 Wood, 2 Wheat, and 1 Sheep. I need 1 Brick. Hadar just rejected my trade offer of 1 Wheat for 1 Brick. Ziv currently has 1 Brick and 0 Wheat, so he might be more inclined to trade, especially since he mentioned being 'stuck'. If Ziv accepts, I will have the exact resources needed (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) to build the settlement this turn.\",\n \"note_to_self\": \"I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.\",\n \"say_outloud\": \"זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I am currently one Brick away from building a settlement at Node 50, which provides access to Ore (5), Wheat (9), and a 3:1 port. I already have the road leading there. My current resources are 1 Wood, 2 Wheat, and 1 Sheep. I need 1 Brick. Hadar just rejected my trade offer of 1 Wheat for 1 Brick. Ziv currently has 1 Brick and 0 Wheat, so he might be more inclined to trade, especially since he mentioned being 'stuck'. If Ziv accepts, I will have the exact resources needed (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) to build the settlement this turn.", + "note_to_self": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "say_outloud": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5454, + "completion": 265, + "thinking": 0, + "total": 5869 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b50c1da1d971e423ef2f86d2e6f039749510c9ce --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:18:11.681463", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood, 2 Wheat, and 1 Sheep. I've already built a road leading to Node 50, which is a high-value spot with Ore (5), Wheat (9), and a 3:1 port. To build the settlement, I need exactly one Brick. I attempted to trade 1 Wheat for 1 Brick with both Hadar and Ziv, but they both declined, stating they need the Brick for their own upcoming moves. Since I only have 2 Wheat, offering a 2:1 trade for the Brick would leave me without the Wheat necessary to actually build the settlement this turn. I have no other viable moves—I can't build more roads, cities, or buy development cards without Ore or additional Brick. I will end my turn and hope for a 10 to roll, which would give me the Brick I need from Hexes 8 and 13.\",\n \"note_to_self\": \"I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.\",\n \"say_outloud\": \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Wood, 2 Wheat, and 1 Sheep. I've already built a road leading to Node 50, which is a high-value spot with Ore (5), Wheat (9), and a 3:1 port. To build the settlement, I need exactly one Brick. I attempted to trade 1 Wheat for 1 Brick with both Hadar and Ziv, but they both declined, stating they need the Brick for their own upcoming moves. Since I only have 2 Wheat, offering a 2:1 trade for the Brick would leave me without the Wheat necessary to actually build the settlement this turn. I have no other viable moves—I can't build more roads, cities, or buy development cards without Ore or additional Brick. I will end my turn and hope for a 10 to roll, which would give me the Brick I need from Hexes 8 and 13.", + "note_to_self": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "say_outloud": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7062, + "completion": 302, + "thinking": 0, + "total": 8226 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..2fe0934d21f0c0484a62ec75ef780a1cb302ba16 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_3.json @@ -0,0 +1,23 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:19:50.971444", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"זיו הטיל 7 בדיוק אחרי שדיבר על מזל, אירוני משהו. למזלה של הדר היא עם 7 קלפים בדיוק אז היא לא צריכה לזרוק כלום. עכשיו נראה את מי זיו מחשיב כאיום הכי גדול - הוא כרגע מוביל עם עיר ו-3 נקודות, אז הוא בטח ינסה לחסום אותי או את הדר. אני עדיין מחכה ללבנה כדי להתיישב בנקודה 50.\",\n \"note_to_self\": \"Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding.\",\n \"say_outloud\": \"\"\n} ", + "parsed": { + "internal_thinking": "זיו הטיל 7 בדיוק אחרי שדיבר על מזל, אירוני משהו. למזלה של הדר היא עם 7 קלפים בדיוק אז היא לא צריכה לזרוק כלום. עכשיו נראה את מי זיו מחשיב כאיום הכי גדול - הוא כרגע מוביל עם עיר ו-3 נקודות, אז הוא בטח ינסה לחסום אותי או את הדר. אני עדיין מחכה ללבנה כדי להתיישב בנקודה 50.", + "note_to_self": "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2131, + "completion": 141, + "thinking": 0, + "total": 2272 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..4f8953f0c29510f0afd5c1ad92f4b26ceb215738 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Shon/responses/response_4.json @@ -0,0 +1,23 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:20:57.707628", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Ziv moved the robber to the 8 Wheat (Hex 7), which blocks Hadar's settlement at Node 25. This is great for me because it keeps my production open while slowing down one of my opponents. Ziv is still the leader with 3 points, but as long as he's targeting Hadar, I can focus on getting that last Brick I need for my settlement at Node 50.\",\n \"note_to_self\": \"Ziv blocked Hadar's Wheat 8. This confirms Ziv sees Hadar as a threat (or just a juicy target). I should stay under the radar and keep working towards Node 50. Ziv is still the one to watch with 3 VP and a city.\",\n \"say_outloud\": \"\"\n}", + "parsed": { + "internal_thinking": "Ziv moved the robber to the 8 Wheat (Hex 7), which blocks Hadar's settlement at Node 25. This is great for me because it keeps my production open while slowing down one of my opponents. Ziv is still the leader with 3 points, but as long as he's targeting Hadar, I can focus on getting that last Brick I need for my settlement at Node 50.", + "note_to_self": "Ziv blocked Hadar's Wheat 8. This confirms Ziv sees Hadar as a threat (or just a juicy target). I should stay under the radar and keep working towards Node 50. Ziv is still the one to watch with 3 VP and a city.", + "say_outloud": "" + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2126, + "completion": 155, + "thinking": 0, + "total": 2281 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/Ziv.md b/examples/ai_testing/my_games/session_20260516_011543/Ziv/Ziv.md new file mode 100644 index 0000000000000000000000000000000000000000..1d4ae2262f5f30bb061154b33fcbbc88db15b57f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/Ziv.md @@ -0,0 +1,129 @@ +# AI Agent Log: Ziv + +**Session:** session_20260516_011543 +**Started:** 2026-05-16 01:15:43 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 01:16:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 16 7: shon offers 1 wheat to ziv for 1 brick. +Current required action: Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2445 (in:2197 out:248) | **Cost:** $0.001843 + +**Thinking:** Shon is offering 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, and 1 Sheep. My immediate goal is to build a road from node 13 to node 14 to compete with Hadar for that spot, or to expand towards the Wood port at node 40. Both options require Wood and Brick. If I trade away my only Brick for Wheat, I will be unable to build the road I need. Although I have a city on a Wheat hex (node 41, Hex 14), my Brick production is limited. Shon is also trying to stir the pot by calling Hadar stingy, which aligns with his opportunistic background. I'll decline the trade to prioritize my own expansion plans. + +**Note to Self:** Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40. + +**Says:** "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + +**Action:** **trade_reject** + +--- + +## Request #2 - 👀 OBSERVING + +**Time:** 01:18:33 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon said: "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:END_TURN:49:2 + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2278 (in:2117 out:161) | **Cost:** $0.001541 + +**Thinking:** Shon is trying to play the 'fair trade' card but everyone knows Brick is the bottleneck right now. I need to keep my Brick for my own expansion towards the Wood port (Node 48). Hadar is already at the doorstep of Node 14 with her road, so I need to be careful about where I commit my resources. Silence is the best policy here to avoid drawing attention to my own Brick supply. + +**Note to Self:** Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production. + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 01:18:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2591 (in:2320 out:271) | **Cost:** $0.001973 + +**Thinking:** I am currently at 3 victory points with a settlement at node 12 and a city at node 41. My resource count is low (1 Brick, 1 Wood, 1 Sheep). My expansion options from node 41 are somewhat limited because its neighbors (40, 42, 31) are blocked by the distance rule or proximity to other players' settlements (Shon is at 30 and 43). However, I have a road to 31, which allows me to build further towards node 32. From node 12, I have a road to 13, but Hadar already has a road to node 14, so that's a contested spot. I don't have any development cards to play, so my only valid action is to roll the dice and see what resources the turn brings. + +**Note to Self:** Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll. + +**Says:** "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + +**Action:** **roll_dice** + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 01:19:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2455 (in:2214 out:241) | **Cost:** $0.001830 + +**Thinking:** I rolled a 7 and need to move the robber. Looking at the board, Hadar is a significant threat as she's competing for the same expansion spot (Node 14) and has 7 cards in hand, making her the best target to steal from. Her settlement at Node 25 is on a high-yield Wheat 8 (Hex 7). Shon also has strong production, especially Wheat at Node 43, but Hadar's card count and proximity to my expansion goals make her the priority. Blocking Hex 7 (Wheat 8) targets Hadar exclusively and reduces her chances of building that settlement at Node 14 before I can reach it. I'll steal from Hadar and hope for a Brick or Wood. + +**Note to Self:** Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14. + +**Says:** "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + +**Action:** **robber_move** - {"hex": 7} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 01:21:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ziv performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..da67e5cd71fed94be9720706e1ca2d47b04ab9f2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.json @@ -0,0 +1,321 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:16:39.933217", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 16 7: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883399.9282806 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "recent_notes": [ + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 16 7: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a2013441e105283f243cb37b05909f8224bb70d0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_1.txt @@ -0,0 +1,223 @@ +=== Prompt #1 for Ziv === +Timestamp: 2026-05-16T01:16:39.934821 +Active Turn: True + +--- What Happened --- +trade offer trade 16 7: shon offers 1 wheat to ziv for 1 brick. +Current required action: Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "trade offer trade 16 7: shon offers 1 wheat to ziv for 1 brick.\nCurrent required action: Trade offer trade_16_7: Shon offers 1 wheat to Ziv for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "from": "Hadar", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778883399.9282806 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "recent_notes": [ + "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..d83022a47d30cc30af5401eb1b17f1ae7ff27475 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.json @@ -0,0 +1,274 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:18:33.063310", + "player_name": "Ziv", + "is_active_turn": false, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:2", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "recent_notes": [ + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40." + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] + }, + "what_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:2", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..c34f070405829f5cb73232cc1423408512575de2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_2.txt @@ -0,0 +1,190 @@ +=== Prompt #2 for Ziv === +Timestamp: 2026-05-16T01:18:33.065804 +Active Turn: False + +--- What Happened --- +Shon said: "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." +You may react only with table talk or memory. Do not choose a board action. +Source player: Shon +Reaction event id: 16:1:END_TURN:49:2 + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?", + "minLength": 30 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations (e.g., 'Blue is going for longest road').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.", + "maxLength": 120 + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Shon said: \"טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 16:1:END_TURN:49:2", + "instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty. Reply only if you were addressed, insulted, threatened, directly harmed, or if the event matters for relationships or long-term strategy. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "recent_notes": [ + "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40." + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..84f9a1fe807329bbb4bf0cc0faabc7a7581eea55 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.json @@ -0,0 +1,323 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:18:48.986165", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "recent_notes": [ + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..e3fef846277b495b033c2118957ac61508a24dbd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_3.txt @@ -0,0 +1,226 @@ +=== Prompt #3 for Ziv === +Timestamp: 2026-05-16T01:18:48.987496 +Active Turn: True + +--- What Happened --- +Previous game event: shon ended their turn +It's your turn. +Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "recent_notes": [ + "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..12788bba33b210efa893644d641bf0973a111a0f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.json @@ -0,0 +1,313 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:19:55.867580", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "recent_notes": [ + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..a15f0e938fb86433956306cdcd4ed4c4b27f05f7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_4.txt @@ -0,0 +1,220 @@ +=== Prompt #4 for Ziv === +Timestamp: 2026-05-16T01:19:55.870568 +Active Turn: True + +--- What Happened --- +Ziv performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "from": "Hadar", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "recent_notes": [ + "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..58e6200022efbc313e131a9d6666ece85660b685 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.json @@ -0,0 +1,383 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T01:21:02.600689", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "from": "Hadar", + "message": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "recent_notes": [ + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ziv performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..48b9a307047cf0cbe872e257a0051794bcb6794f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/prompts/prompt_5.txt @@ -0,0 +1,255 @@ +=== Prompt #5 for Ziv === +Timestamp: 2026-05-16T01:21:02.602210 +Active Turn: True + +--- What Happened --- +ziv performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null, + "relationship_background": "Relationship background: Hadar and Shon have history: Shon betrayed Hadar late in the last game after being trusted for a long time. Hadar may be cautious, and Shon can be charming but opportunistic. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play." + }, + "task_context": { + "what_just_happened": "ziv performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":2},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "from": "Shon", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "from": "Hadar", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "from": "Shon", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "from": "Ziv", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "from": "Hadar", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "from": "Shon", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "from": "Ziv", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "from": "Hadar", + "message": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + } + ], + "pending_trades": [ + { + "trade_id": "trade_11_1", + "from": "Ziv", + "to": "Hadar", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883348.333789, + "responded_by": "Hadar", + "resolved_at": 1778883348.3380294 + }, + { + "trade_id": "trade_13_3", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778883348.386585, + "responded_by": "Ziv", + "resolved_at": 1778883348.3942688 + }, + { + "trade_id": "trade_14_4", + "from": "Ziv", + "to": "Shon", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + }, + "status": "accepted", + "timestamp": 1778883348.4250877, + "responded_by": "Shon", + "resolved_at": 1778883348.434743 + }, + { + "trade_id": "trade_15_5", + "from": "Hadar", + "to": "Ziv", + "offer": { + "wheat": 1, + "sheep": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778883348.456884, + "responded_by": "Ziv", + "resolved_at": 1778883348.4606164 + }, + { + "trade_id": "trade_16_7", + "from": "Shon", + "to": "Ziv", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778883399.9282806, + "responded_by": "Ziv", + "resolved_at": 1778883420.9003656 + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "recent_notes": [ + "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..363fa33d142ee44cb2d73c93214ded7f323eefdd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/intermediate/response_5_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-16T01:21:14.099992", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 31, + "reasoning": "I want to see if moving towards node 40 (Wood port) or node 32 is better for my next settlement." + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "I have a road to 13. I want to see if node 22 or node 14 (which Hadar is also targeting) is viable." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2630, + "completion": 0, + "thinking": 0, + "total": 2630 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..0309b49b521f9b7031ddc0dc3ad6142dff25234c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T01:16:56.410619", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, and 1 Sheep. My immediate goal is to build a road from node 13 to node 14 to compete with Hadar for that spot, or to expand towards the Wood port at node 40. Both options require Wood and Brick. If I trade away my only Brick for Wheat, I will be unable to build the road I need. Although I have a city on a Wheat hex (node 41, Hex 14), my Brick production is limited. Shon is also trying to stir the pot by calling Hadar stingy, which aligns with his opportunistic background. I'll decline the trade to prioritize my own expansion plans.\",\n \"note_to_self\": \"Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.\",\n \"say_outloud\": \"מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Shon is offering 1 Wheat for 1 Brick. Looking at my current resources, I have 1 Brick, 1 Wood, and 1 Sheep. My immediate goal is to build a road from node 13 to node 14 to compete with Hadar for that spot, or to expand towards the Wood port at node 40. Both options require Wood and Brick. If I trade away my only Brick for Wheat, I will be unable to build the road I need. Although I have a city on a Wheat hex (node 41, Hex 14), my Brick production is limited. Shon is also trying to stir the pot by calling Hadar stingy, which aligns with his opportunistic background. I'll decline the trade to prioritize my own expansion plans.", + "note_to_self": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "say_outloud": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2197, + "completion": 248, + "thinking": 0, + "total": 2445 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b2eb283b10bc2cc831b0bc3590b4962a4b235e03 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_2.json @@ -0,0 +1,23 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T01:18:44.016818", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Shon is trying to play the 'fair trade' card but everyone knows Brick is the bottleneck right now. I need to keep my Brick for my own expansion towards the Wood port (Node 48). Hadar is already at the doorstep of Node 14 with her road, so I need to be careful about where I commit my resources. Silence is the best policy here to avoid drawing attention to my own Brick supply.\",\n \"note_to_self\": \"Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.\"\n} ", + "parsed": { + "internal_thinking": "Shon is trying to play the 'fair trade' card but everyone knows Brick is the bottleneck right now. I need to keep my Brick for my own expansion towards the Wood port (Node 48). Hadar is already at the doorstep of Node 14 with her road, so I need to be careful about where I commit my resources. Silence is the best policy here to avoid drawing attention to my own Brick supply.", + "note_to_self": "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "say_outloud": null + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2117, + "completion": 161, + "thinking": 0, + "total": 2278 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..7be8ba65132049638c55f69805593333c1644dab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T01:19:09.221720", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently at 3 victory points with a settlement at node 12 and a city at node 41. My resource count is low (1 Brick, 1 Wood, 1 Sheep). My expansion options from node 41 are somewhat limited because its neighbors (40, 42, 31) are blocked by the distance rule or proximity to other players' settlements (Shon is at 30 and 43). However, I have a road to 31, which allows me to build further towards node 32. From node 12, I have a road to 13, but Hadar already has a road to node 14, so that's a contested spot. I don't have any development cards to play, so my only valid action is to roll the dice and see what resources the turn brings.\",\n \"note_to_self\": \"Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently at 3 victory points with a settlement at node 12 and a city at node 41. My resource count is low (1 Brick, 1 Wood, 1 Sheep). My expansion options from node 41 are somewhat limited because its neighbors (40, 42, 31) are blocked by the distance rule or proximity to other players' settlements (Shon is at 30 and 43). However, I have a road to 31, which allows me to build further towards node 32. From node 12, I have a road to 13, but Hadar already has a road to node 14, so that's a contested spot. I don't have any development cards to play, so my only valid action is to roll the dice and see what resources the turn brings.", + "note_to_self": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "say_outloud": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2320, + "completion": 271, + "thinking": 0, + "total": 2591 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..cc929ca04ef8b7100a54b5e30c985f1e80a40633 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/Ziv/responses/response_4.json @@ -0,0 +1,27 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T01:20:27.092555", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Looking at the board, Hadar is a significant threat as she's competing for the same expansion spot (Node 14) and has 7 cards in hand, making her the best target to steal from. Her settlement at Node 25 is on a high-yield Wheat 8 (Hex 7). Shon also has strong production, especially Wheat at Node 43, but Hadar's card count and proximity to my expansion goals make her the priority. Blocking Hex 7 (Wheat 8) targets Hadar exclusively and reduces her chances of building that settlement at Node 14 before I can reach it. I'll steal from Hadar and hope for a Brick or Wood.\",\n \"note_to_self\": \"Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.\",\n \"say_outloud\": \"מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 7}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7 and need to move the robber. Looking at the board, Hadar is a significant threat as she's competing for the same expansion spot (Node 14) and has 7 cards in hand, making her the best target to steal from. Her settlement at Node 25 is on a high-yield Wheat 8 (Hex 7). Shon also has strong production, especially Wheat at Node 43, but Hadar's card count and proximity to my expansion goals make her the priority. Blocking Hex 7 (Wheat 8) targets Hadar exclusively and reduces her chances of building that settlement at Node 14 before I can reach it. I'll steal from Hadar and hope for a Brick or Wood.", + "note_to_self": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "say_outloud": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת.", + "action_type": "robber_move", + "parameters": { + "hex": 7 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2214, + "completion": 241, + "thinking": 0, + "total": 2455 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/agent_memories.json b/examples/ai_testing/my_games/session_20260516_011543/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..1650b7765597ce1ea4e2639b3f391c30c17e5776 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/agent_memories.json @@ -0,0 +1,289 @@ +{ + "Hadar": { + "note_to_self": "Ziv blocked my 8-Wheat and stole a card. I have a Knight ready to retaliate on my turn. Ziv is the primary threat with 3 points.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778883346.6564007 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778883346.6631913 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778883346.7061484 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778883346.7121167 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778883346.7176368 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778883346.7241602 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778883346.730942 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778883346.7743256 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778883346.7802162 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778883346.7840412 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778883348.3077934 + }, + { + "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.", + "timestamp": 1778883348.334226 + }, + { + "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.", + "timestamp": 1778883348.3444872 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.", + "timestamp": 1778883348.3525112 + }, + { + "note": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.", + "timestamp": 1778883348.3717616 + }, + { + "note": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).", + "timestamp": 1778883348.4451823 + }, + { + "note": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.", + "timestamp": 1778883348.4524283 + }, + { + "note": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).", + "timestamp": 1778883348.4624856 + }, + { + "note": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.", + "timestamp": 1778883348.4678946 + }, + { + "note": "I have the resources for a settlement at Node 14. Do not trade away the Brick or Wood. Shon is trying to get resources for his own expansion.", + "timestamp": 1778883362.0185485 + }, + { + "note": "Shon is calling me stingy to pressure a trade. I have the resources for Node 14, so I must hold onto my Brick and Wood. Ziv also refused to trade his brick, which validates my position.", + "timestamp": 1778883433.5457237 + }, + { + "note": "I have the resources for the settlement at Node 14. Shon is resource-starved for Brick. Ziv is the main threat with 3VP and a city.", + "timestamp": 1778883508.1555774 + }, + { + "note": "Ziv rolled a 7. I have 7 cards (safe). I have a hidden Knight to use on my next turn if he blocks me. Ziv is the current leader with 3VP.", + "timestamp": 1778883572.5485845 + }, + { + "note": "Ziv blocked my 8-Wheat and stole a card. I have a Knight ready to retaliate on my turn. Ziv is the primary threat with 3 points.", + "timestamp": 1778883641.9875722 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T01:20:41.987572", + "long_term_updated": null + }, + "Shon": { + "note_to_self": "Ziv blocked Hadar's Wheat 8. This confirms Ziv sees Hadar as a threat (or just a juicy target). I should stay under the radar and keep working towards Node 50. Ziv is still the one to watch with 3 VP and a city.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778883346.6677265 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778883346.6715624 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778883346.6950848 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778883346.700865 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778883346.7364278 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778883346.7416978 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778883346.746441 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778883346.750386 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778883346.7557123 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778883348.3164148 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778883348.3228385 + }, + { + "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.", + "timestamp": 1778883348.357738 + }, + { + "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.", + "timestamp": 1778883348.3649504 + }, + { + "note": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.", + "timestamp": 1778883348.379674 + }, + { + "note": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).", + "timestamp": 1778883348.395227 + }, + { + "note": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.", + "timestamp": 1778883348.4255917 + }, + { + "note": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.", + "timestamp": 1778883348.4719217 + }, + { + "note": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).", + "timestamp": 1778883348.4777899 + }, + { + "note": "I am targeting Node 50 for the Ore and the 3:1 port. Ziv is currently the leader with 3 VP and needs Wheat. If this trade fails, I'll have to wait for a 10 (Brick) or 11 (Wood) roll.", + "timestamp": 1778883395.3090951 + }, + { + "note": "I have the road to Node 50 completed. I am missing 1 Brick to settle. Both Hadar and Ziv are hoarding Bricks. I need a 10 to roll or a future trade to secure the settlement. Ziv is the current leader with 3 VP.", + "timestamp": 1778883491.684873 + }, + { + "note": "Ziv rolled a 7. No one discarded (Hadar was safe at 7). Ziv is the current leader with 3 VP and a city. I need to see where he places the robber; if he's smart, he'll block Hadar or me since we're both close to expanding.", + "timestamp": 1778883590.974354 + }, + { + "note": "Ziv blocked Hadar's Wheat 8. This confirms Ziv sees Hadar as a threat (or just a juicy target). I should stay under the radar and keep working towards Node 50. Ziv is still the one to watch with 3 VP and a city.", + "timestamp": 1778883657.709455 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T01:20:57.709455", + "long_term_updated": null + }, + "Ziv": { + "note_to_self": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778883346.674401 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778883346.6788216 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778883346.6835642 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778883346.6883767 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778883346.7614455 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778883346.7676892 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778883348.328178 + }, + { + "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.", + "timestamp": 1778883348.3318439 + }, + { + "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.", + "timestamp": 1778883348.339245 + }, + { + "note": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.", + "timestamp": 1778883348.387006 + }, + { + "note": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.", + "timestamp": 1778883348.4049468 + }, + { + "note": "Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).", + "timestamp": 1778883348.413035 + }, + { + "note": "Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.", + "timestamp": 1778883348.4196074 + }, + { + "note": "Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.", + "timestamp": 1778883348.4372942 + }, + { + "note": "Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.", + "timestamp": 1778883348.4572823 + }, + { + "note": "Shon is trying to manipulate the table talk to get resources. I need to keep my Brick to reach node 14 before Hadar or to build towards node 40.", + "timestamp": 1778883416.4127307 + }, + { + "note": "Shon is frustrated about the lack of trades. Hadar is blocking the Brick market too. My path to Node 48 (Wood port) is still open but requires two roads from Node 41. I'll need to prioritize Wood and Brick production.", + "timestamp": 1778883524.0207448 + }, + { + "note": "Hadar has a road to node 14, which is a high-value spot (Wh9, B10, W3). I need to keep an eye on her progress there. My city at node 41 gives double production on Ore 5, Wheat 9, and Brick 10, so I should be in a good position if those numbers roll.", + "timestamp": 1778883549.2235572 + }, + { + "note": "Hadar has a hidden Knight card and will likely move the robber back soon. I need to secure Wood and Brick quickly to beat her to Node 14.", + "timestamp": 1778883627.094196 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T01:20:27.094196", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/chat_history.json b/examples/ai_testing/my_games/session_20260516_011543/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..a0da4707ae1e2cf941202a5295e4c03504c6481f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/chat_history.json @@ -0,0 +1,364 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T01:15:46.658991", + "from": "Hadar", + "to": "all", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "timestamp": "2026-05-16T01:15:46.664658", + "from": "Hadar", + "to": "all", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.669805", + "from": "Shon", + "to": "all", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "timestamp": "2026-05-16T01:15:46.672505", + "from": "Shon", + "to": "all", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.676266", + "from": "Ziv", + "to": "all", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "timestamp": "2026-05-16T01:15:46.680880", + "from": "Ziv", + "to": "all", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.685181", + "from": "Ziv", + "to": "all", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "timestamp": "2026-05-16T01:15:46.690639", + "from": "Ziv", + "to": "all", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.697257", + "from": "Shon", + "to": "all", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "timestamp": "2026-05-16T01:15:46.702176", + "from": "Shon", + "to": "all", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.708144", + "from": "Hadar", + "to": "all", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "timestamp": "2026-05-16T01:15:46.714159", + "from": "Hadar", + "to": "all", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T01:15:46.719887", + "from": "Hadar", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T01:15:46.726516", + "from": "Hadar", + "to": "all", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "timestamp": "2026-05-16T01:15:46.732566", + "from": "Hadar", + "to": "all", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "timestamp": "2026-05-16T01:15:46.738406", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "timestamp": "2026-05-16T01:15:46.743401", + "from": "Shon", + "to": "all", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "timestamp": "2026-05-16T01:15:46.748044", + "from": "Shon", + "to": "all", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "timestamp": "2026-05-16T01:15:46.751855", + "from": "Shon", + "to": "all", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "timestamp": "2026-05-16T01:15:46.757299", + "from": "Shon", + "to": "all", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "timestamp": "2026-05-16T01:15:46.763941", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "timestamp": "2026-05-16T01:15:46.769869", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:15:46.776733", + "from": "Hadar", + "to": "all", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "timestamp": "2026-05-16T01:15:46.781767", + "from": "Hadar", + "to": "all", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "timestamp": "2026-05-16T01:15:48.304095", + "from": "Hadar", + "to": "all", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "timestamp": "2026-05-16T01:15:48.314026", + "from": "Hadar", + "to": "all", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:15:48.320080", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "timestamp": "2026-05-16T01:15:48.324751", + "from": "Shon", + "to": "all", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "timestamp": "2026-05-16T01:15:48.329847", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי." + }, + { + "timestamp": "2026-05-16T01:15:48.333068", + "from": "Ziv", + "to": "all", + "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?" + }, + { + "timestamp": "2026-05-16T01:15:48.336881", + "from": "Hadar", + "to": "all", + "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו." + }, + { + "timestamp": "2026-05-16T01:15:48.340752", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T01:15:48.348922", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו." + }, + { + "timestamp": "2026-05-16T01:15:48.355294", + "from": "Hadar", + "to": "all", + "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור." + }, + { + "timestamp": "2026-05-16T01:15:48.361975", + "from": "Shon", + "to": "all", + "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה." + }, + { + "timestamp": "2026-05-16T01:15:48.368882", + "from": "Shon", + "to": "all", + "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:15:48.376050", + "from": "Hadar", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע." + }, + { + "timestamp": "2026-05-16T01:15:48.384666", + "from": "Shon", + "to": "all", + "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו." + }, + { + "timestamp": "2026-05-16T01:15:48.392140", + "from": "Ziv", + "to": "all", + "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים." + }, + { + "timestamp": "2026-05-16T01:15:48.399930", + "from": "Shon", + "to": "all", + "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:15:48.408799", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב." + }, + { + "timestamp": "2026-05-16T01:15:48.416351", + "from": "Ziv", + "to": "all", + "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל." + }, + { + "timestamp": "2026-05-16T01:15:48.422603", + "from": "Ziv", + "to": "all", + "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:15:48.432166", + "from": "Shon", + "to": "all", + "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת." + }, + { + "timestamp": "2026-05-16T01:15:48.441068", + "from": "Ziv", + "to": "all", + "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T01:15:48.448914", + "from": "Hadar", + "to": "all", + "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב." + }, + { + "timestamp": "2026-05-16T01:15:48.455518", + "from": "Hadar", + "to": "all", + "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:15:48.459802", + "from": "Ziv", + "to": "all", + "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב." + }, + { + "timestamp": "2026-05-16T01:15:48.465656", + "from": "Hadar", + "to": "all", + "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח." + }, + { + "timestamp": "2026-05-16T01:15:48.469622", + "from": "Hadar", + "to": "all", + "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי." + }, + { + "timestamp": "2026-05-16T01:15:48.474408", + "from": "Shon", + "to": "all", + "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים." + }, + { + "timestamp": "2026-05-16T01:15:48.480613", + "from": "Shon", + "to": "all", + "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן." + }, + { + "timestamp": "2026-05-16T01:16:07.053427", + "from": "Hadar", + "to": "all", + "message": "שון, אני ממש צריכה את הלבנה הזאת לבנייה הבאה שלי, אז אני לא יכולה לוותר עליה כרגע. אולי בהמשך אם המצב ישתנה." + }, + { + "timestamp": "2026-05-16T01:16:39.927123", + "from": "Shon", + "to": "all", + "message": "זיו, הדר קצת קמצנית היום עם הלבנים שלה... אולי אתה תרצה חיטה בתמורה ללבנה? נראה לי שזה יעזור לשנינו להתקדם." + }, + { + "timestamp": "2026-05-16T01:17:00.898887", + "from": "Ziv", + "to": "all", + "message": "מצטער שון, אני ממש חייב את הלבנה הזאת כרגע כדי להתקדם בעצמי. אולי בפעם אחרת." + }, + { + "timestamp": "2026-05-16T01:17:18.833419", + "from": "Hadar", + "to": "all", + "message": "לא קמצנית שון, פשוט שומרת על מה שחשוב. נראה שגם זיו מבין שלבנים זה מצרך יקר כרגע." + }, + { + "timestamp": "2026-05-16T01:18:16.670879", + "from": "Shon", + "to": "all", + "message": "טוב, אם אף אחד לא רוצה חיטה משובחת תמורת לבנה פשוטה, אני מניח שאני פשוט אחכה לסיבוב הבא. בהצלחה לכולם, מקווה שהקוביות יהיו לטובתי." + }, + { + "timestamp": "2026-05-16T01:19:14.345047", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יגידו. אולי קצת מזל לכולנו." + }, + { + "timestamp": "2026-05-16T01:20:31.497753", + "from": "Ziv", + "to": "all", + "message": "מצטער הדר, אבל ה-8 הזה פשוט חזק מדי כרגע. אני חייב להאט אותך קצת." + }, + { + "timestamp": "2026-05-16T01:20:46.596471", + "from": "Hadar", + "to": "all", + "message": "מבינה את המהלך, זיו. ה-8 באמת משמעותי. נראה מה יקרה בתור שלי." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_011543/session_metadata.json b/examples/ai_testing/my_games/session_20260516_011543/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..899303f65f635def572a7170b0217da19b45c85b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_011543/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_011543", + "start_time": "2026-05-16T01:15:43.614771", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_011543\\tts_cache", + "source": "session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_005647", + "replay": { + "source_session": "session_20260516_005647", + "decisions_loaded": 52, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git 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+415,9 @@ class ReplayAIUser(AIUser): replay_item = self.replay_decisions[0] decision = dict(replay_item["parsed"]) action = self._decision_to_action(decision, allowed_actions) + if hasattr(action, "parameters") and isinstance(action.parameters, dict): + action.parameters.pop("_ai_say_outloud", None) + action.parameters["_ai_replay"] = True if allowed_actions and action.action_type.name not in allowed_actions: if self.replay_only: @@ -500,7 +503,11 @@ def _render_browser_settings_page( selected_gemini_tts_model: str = "gemini-2.5-flash-preview-tts", selected_gemini_tts_voice: str = "Kore", player_count: int = 3, - player_names: Optional[List[str]] = None + player_names: Optional[List[str]] = None, + key_mode: str = "env", + gemini_env_available: bool = False, + elevenlabs_env_available: bool = False, + elevenlabs_voice_env_available: bool = False ) -> str: """Render the temporary browser setup form.""" player_names = player_names or DEFAULT_PLAYER_NAMES @@ -508,6 +515,26 @@ def _render_browser_settings_page( if errors: error_items = "".join(f"
  • {html_lib.escape(error)}
  • " for error in errors) errors_html = f"
      {error_items}
    " + use_env_keys = key_mode == "env" + gemini_key_required = "" if use_env_keys and gemini_env_available else " required" + elevenlabs_key_required = "" if use_env_keys and elevenlabs_env_available else " required" + elevenlabs_voice_required = "" if use_env_keys and elevenlabs_voice_env_available else " required" + gemini_key_hint = ( + "Using GEMINI_API_KEY from environment if this is left blank." + if use_env_keys and gemini_env_available + else "Enter a Gemini API key for this run." + ) + elevenlabs_key_hint = ( + "Using ELEVENLABS_API_KEY from environment if this is left blank." + if use_env_keys and elevenlabs_env_available + else "Enter an ElevenLabs API key when ElevenLabs voice is selected." + ) + elevenlabs_voice_hint = ( + "Using ELEVENLABS_DEFAULT_VOICE_ID from environment if this is left blank." + if use_env_keys and elevenlabs_voice_env_available + else "Enter the default ElevenLabs voice ID for this run." + ) + key_mode_label = "Environment keys" if use_env_keys else "Ask for keys" model_options = [] for model in GEMINI_TEXT_MODELS: @@ -705,6 +732,20 @@ def _render_browser_settings_page( line-height: 1.4; }} .hint {{ margin: 6px 0 0; font-size: 13px; }} + .key-mode {{ + display: inline-flex; + align-items: center; + gap: 8px; + border: 1px solid var(--line); + border-radius: 999px; + padding: 7px 11px; + color: var(--muted); + background: #fbfcfd; + font-size: 13px; + font-weight: 700; + margin-top: 12px; + }} + .key-mode strong {{ color: var(--accent); }} @media (max-width: 820px) {{ main {{ grid-template-columns: 1fr; }} .players-grid {{ grid-template-columns: 1fr; }} @@ -715,7 +756,8 @@ def _render_browser_settings_page(

    PyCatan AI Setup

    -

    Choose the Gemini model, enter your API key, then set the AI players for this run.

    +

    Choose the Gemini model, configure keys, then set the AI players for this run.

    +
    Key mode: {html_lib.escape(key_mode_label)}
    {errors_html}
    @@ -728,9 +770,9 @@ def _render_browser_settings_page( -

    The key is only placed in this game process environment as GEMINI_API_KEY.

    +

    {html_lib.escape(gemini_key_hint)} The key is only placed in this game process environment as GEMINI_API_KEY.

    @@ -779,13 +821,13 @@ def _render_browser_settings_page( -

    Used only for this run as ELEVENLABS_API_KEY and ELEVENLABS_DEFAULT_VOICE_ID.

    +

    {html_lib.escape(elevenlabs_key_hint)} {html_lib.escape(elevenlabs_voice_hint)} Used only for this run.

    @@ -829,10 +871,10 @@ def _render_browser_settings_page( geminiTtsFields.style.display = provider === 'gemini' ? 'block' : 'none'; elevenLabsFields.style.display = provider === 'elevenlabs' ? 'block' : 'none'; geminiTtsFields.querySelectorAll('select, input').forEach((field) => {{ - field.required = provider === 'gemini'; + field.required = provider === 'gemini' && field.dataset.envOptional !== 'true'; }}); elevenLabsFields.querySelectorAll('select, input').forEach((field) => {{ - field.required = provider === 'elevenlabs'; + field.required = provider === 'elevenlabs' && field.dataset.envOptional !== 'true'; }}); }} radios.forEach((radio) => radio.addEventListener('change', refreshPlayers)); @@ -900,7 +942,7 @@ def _render_game_starting_page(model: str, player_names: List[str]) -> bytes: """.encode("utf-8") -def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: +def collect_browser_settings(port: int = 5000, key_mode: str = "env") -> Dict[str, Any]: """Open a temporary localhost setup page and wait for the selected run settings.""" settings: Dict[str, Any] = {} settings_ready = threading.Event() @@ -914,6 +956,19 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: "gemini-3.1-flash-tts-preview", "gemini-3.1-pro-tts-preview", } + use_env_keys = key_mode == "env" + + def env_has(name: str) -> bool: + return bool(os.environ.get(name)) + + def render_settings_page(**kwargs) -> str: + return _render_browser_settings_page( + key_mode=key_mode, + gemini_env_available=env_has("GEMINI_API_KEY"), + elevenlabs_env_available=env_has("ELEVENLABS_API_KEY"), + elevenlabs_voice_env_available=env_has("ELEVENLABS_DEFAULT_VOICE_ID"), + **kwargs + ) class ReusableThreadingHTTPServer(ThreadingHTTPServer): allow_reuse_address = True @@ -936,7 +991,7 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: self.send_header("Location", "/settings") self.end_headers() return - self._send_html(_render_browser_settings_page()) + self._send_html(render_settings_page()) def do_POST(self): if self.path != "/start": @@ -954,6 +1009,9 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: elevenlabs_tts_model = fields.get("elevenlabs_tts_model", ["eleven_v3"])[0].strip() elevenlabs_api_key = fields.get("elevenlabs_api_key", [""])[0].strip() elevenlabs_default_voice_id = fields.get("elevenlabs_default_voice_id", [""])[0].strip() + effective_api_key = api_key or (os.environ.get("GEMINI_API_KEY", "") if use_env_keys else "") + effective_elevenlabs_api_key = elevenlabs_api_key or (os.environ.get("ELEVENLABS_API_KEY", "") if use_env_keys else "") + effective_elevenlabs_voice_id = elevenlabs_default_voice_id or (os.environ.get("ELEVENLABS_DEFAULT_VOICE_ID", "") if use_env_keys else "") player_count_raw = fields.get("player_count", ["3"])[0].strip() names = [ fields.get(f"player_{index + 1}", [DEFAULT_PLAYER_NAMES[index]])[0].strip() @@ -965,8 +1023,8 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: errors.append("Choose one of the available Gemini text models.") if chat_language not in valid_chat_languages: errors.append("Choose English or Hebrew for table talk.") - if not api_key: - errors.append("Enter a Gemini API key.") + if not effective_api_key: + errors.append("Enter a Gemini API key or run with --use-env-keys after setting GEMINI_API_KEY.") if tts_provider not in valid_tts_providers: errors.append("Choose a valid voice provider.") if tts_provider == "gemini": @@ -977,10 +1035,10 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: if tts_provider == "elevenlabs": if elevenlabs_tts_model not in valid_tts_models: errors.append("Choose one of the available ElevenLabs speech models.") - if not elevenlabs_api_key: - errors.append("Enter an ElevenLabs API key.") - if not elevenlabs_default_voice_id: - errors.append("Enter an ElevenLabs default voice ID.") + if not effective_elevenlabs_api_key: + errors.append("Enter an ElevenLabs API key or set ELEVENLABS_API_KEY.") + if not effective_elevenlabs_voice_id: + errors.append("Enter an ElevenLabs default voice ID or set ELEVENLABS_DEFAULT_VOICE_ID.") try: player_count = int(player_count_raw) except ValueError: @@ -1000,7 +1058,7 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: if errors: self._send_html( - _render_browser_settings_page( + render_settings_page( errors=errors, selected_model=selected_model if selected_model in valid_models else "gemini-3-flash-preview", selected_chat_language=chat_language if chat_language in valid_chat_languages else "english", @@ -1018,12 +1076,12 @@ def collect_browser_settings(port: int = 5000) -> Dict[str, Any]: settings.update({ "model": selected_model, "chat_language": chat_language, - "api_key": api_key, + "api_key": effective_api_key, "tts_provider": tts_provider, "gemini_tts_model": gemini_tts_model, "gemini_tts_voice": gemini_tts_voice, - "elevenlabs_api_key": elevenlabs_api_key, - "elevenlabs_default_voice_id": elevenlabs_default_voice_id, + "elevenlabs_api_key": effective_elevenlabs_api_key, + "elevenlabs_default_voice_id": effective_elevenlabs_voice_id, "elevenlabs_tts_model": elevenlabs_tts_model, "player_configs": [ {"name": selected_names[index], "is_ai": True, "color": PLAYER_COLORS[index]} @@ -1417,6 +1475,10 @@ def main(): help="Path to AI config YAML. Defaults to pycatan/ai/config_dev.yaml when present.") parser.add_argument("--browser-settings", action="store_true", help="Open a browser setup screen for Gemini model/API key and player names before starting.") + parser.add_argument("--use-env-keys", action="store_true", + help="In browser settings, use API keys from environment/.env when form fields are left blank.") + parser.add_argument("--ask-api-keys", "--ask-keys", action="store_true", + help="In browser settings, require API keys to be entered in the browser form.") parser.add_argument("--chat-language", choices=["english", "hebrew"], default=None, help="Language for public say_outloud table talk.") parser.add_argument("--hebrew-chat", action="store_true", @@ -1460,8 +1522,12 @@ def main(): ) browser_player_configs: Optional[List[dict]] = None + if args.use_env_keys and args.ask_api_keys: + parser.error("--use-env-keys and --ask-api-keys cannot be used together") + if args.browser_settings: - browser_settings = collect_browser_settings(port=5000) + key_mode = "ask" if args.ask_api_keys else "env" + browser_settings = collect_browser_settings(port=5000, key_mode=key_mode) ai_config.agent.chat_language = browser_settings["chat_language"] os.environ["GEMINI_API_KEY"] = browser_settings["api_key"] os.environ["TTS_PROVIDER"] = browser_settings["tts_provider"] diff --git a/pycatan/ai/prompt_manager.py b/pycatan/ai/prompt_manager.py index c8956a6129d3b79e8803c58dc95a12b812a69034..ca503c5f54fa476fde8bac0b156fb1cc380e89dc 100644 --- a/pycatan/ai/prompt_manager.py +++ b/pycatan/ai/prompt_manager.py @@ -92,6 +92,9 @@ class PromptManager: "agent_name": player_name, "role": custom_instructions or self.config.agent.custom_instructions } + relationship_background = self._build_relationship_background(player_name, game_state) + if relationship_background: + meta_data["relationship_background"] = relationship_background # Build task context section task_context = { @@ -309,6 +312,126 @@ class PromptManager: if language == "hebrew": return "Any say_outloud chat message must be written in natural Hebrew only." return "Any say_outloud chat message must be written in natural English only." + + def _build_relationship_background( + self, + player_name: str, + game_state: Dict[str, Any] + ) -> Optional[str]: + """Return a short hardcoded social fallback for the current table.""" + player_names = self._extract_player_names(game_state) + if player_name not in player_names: + player_names = [player_name] + [name for name in player_names if name != player_name] + + opponents = [name for name in player_names if name != player_name] + if not opponents: + return None + + strategic_guardrail = ( + "Use this only for table talk, trust, trades, and tie-breakers; " + "your board decisions should still prioritize strong legal Catan play." + ) + + if len(player_names) == 3: + first, second, third = player_names + if player_name == first: + story = ( + f"{second} is an old friend; you played many games together and they " + f"were usually loyal, but in the last game they betrayed you at the " + f"final moment. {third} is a sharp, fair-minded rival who noticed " + f"that betrayal; you trust their warnings more than their generosity." + ) + elif player_name == second: + story = ( + f"{first} is an old friend; you played many games together and you " + f"were usually loyal, but in the last game you betrayed them at the " + f"final moment. {third} saw what happened and may treat your promises " + f"as useful but not fully reliable." + ) + else: + story = ( + f"{first} and {second} have history: {second} betrayed {first} late " + f"in the last game after being trusted for a long time. {first} may " + f"be cautious, and {second} can be charming but opportunistic." + ) + return f"Relationship background: {story} {strategic_guardrail}" + + notes = [] + for opponent in opponents: + notes.append(self._fallback_relationship_note(player_name, opponent, player_names)) + return ( + "Relationship background: " + + " ".join(notes) + + " " + + strategic_guardrail + ) + + def _extract_player_names(self, game_state: Dict[str, Any]) -> List[str]: + """Extract stable player names from the compact game state.""" + players = game_state.get("players", {}) if isinstance(game_state, dict) else {} + if isinstance(players, dict): + names = list(players.keys()) + elif isinstance(players, list): + names = [ + player.get("name") + for player in players + if isinstance(player, dict) and player.get("name") + ] + else: + names = [] + + result = [] + seen = set() + for name in names: + if not name: + continue + key = str(name).lower() + if key in seen: + continue + result.append(str(name)) + seen.add(key) + return result + + def _fallback_relationship_note( + self, + player_name: str, + opponent_name: str, + player_names: List[str] + ) -> str: + """Generic coordinated pair notes for non-3-player tables.""" + try: + my_index = player_names.index(player_name) + other_index = player_names.index(opponent_name) + except ValueError: + return f"{opponent_name} is familiar from previous games; keep trust cautious but flexible." + + low_index = min(my_index, other_index) + high_index = max(my_index, other_index) + low_name = player_names[low_index] + high_name = player_names[high_index] + pattern = (low_index + high_index) % 3 + + if pattern == 0: + if player_name == low_name: + return ( + f"{high_name} is an old friend who was loyal for many games, " + "but betrayed you near the end of the last one." + ) + return ( + f"{low_name} is an old friend; you betrayed them near the end of " + "the last game, so they may test your loyalty." + ) + + if pattern == 1: + return ( + f"{opponent_name} is a practical rival: fair in trades, but quick " + "to punish obvious weakness." + ) + + return ( + f"{opponent_name} helped you once in a previous game, but only because " + "it served their position too." + ) def clear_cache(self): """Clear the filter cache. Useful when starting a new game.""" diff --git a/pycatan/ai/prompt_templates.py b/pycatan/ai/prompt_templates.py index 7d18715a465750454fb5249bdadaea727b00043c..46b89cf3a983265bcc51b8488a699604459554b8 100644 --- a/pycatan/ai/prompt_templates.py +++ b/pycatan/ai/prompt_templates.py @@ -179,6 +179,9 @@ JSON: result["role"] = custom_instructions else: result["role"] = meta_data.get("role", "You are a Catan player.") + + if meta_data.get("relationship_background"): + result["relationship_background"] = meta_data["relationship_background"] return result diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index 95250e023b81044ef6b73b5cc15c4f5deaf92e66..7164439fd88c3f016f3c1111d2c78cb1f3532641 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -584,6 +584,12 @@ class GameManager: f"Trade offer {trade_id}: {proposer_name} offers {offer_str} " f"to {target_name} for {request_str}." ) + trade_reaction_event = { + "type": "trade_offer", + "actor_id": proposer_id, + "target_id": target_id, + "message": trade_message, + } self._record_trade_offer(trade_id, proposer_name, target_name, offer, request) self._notify_all_users("trade_offer", trade_message, [proposer_id, target_id]) @@ -602,10 +608,12 @@ class GameManager: ) self._resolve_trade(trade_id, "rejected", target_name) action.parameters['trade_status'] = 'rejected' - return ActionResult.failure_result( + result = ActionResult.failure_result( f"{target_name} doesn't have the required cards", "INSUFFICIENT_RESOURCES" ) + result.reaction_events = [trade_reaction_event] + return result # Ask the target player to accept or reject print(f"\n[TRADE] Trade Proposal:") @@ -633,21 +641,27 @@ class GameManager: print(f" [OK] Trade completed between {proposer_name} and {target_name}!") self._resolve_trade(trade_id, "accepted", target_name) action.parameters['trade_status'] = 'accepted' - return ActionResult.success_result( + result = ActionResult.success_result( self.get_full_state(), affected_players=[proposer_id, target_id] ) + result.reaction_events = [trade_reaction_event] + return result else: - return self._map_status_to_result(status) + result = self._map_status_to_result(status) + result.reaction_events = [trade_reaction_event] + return result else: # Trade rejected print(f" [X] {target_name} rejected the trade") self._resolve_trade(trade_id, "rejected", target_name) action.parameters['trade_status'] = 'rejected' - return ActionResult.failure_result( + result = ActionResult.failure_result( f"{target_name} rejected your trade offer", "TRADE_REJECTED" ) + result.reaction_events = [trade_reaction_event] + return result except Exception as e: return ActionResult.failure_result( @@ -1752,7 +1766,7 @@ class GameManager: # Only print if debug config is explicitly enabled pass - if result.success: + if result.success or getattr(result, "reaction_events", None): self._process_ai_reactions(action, result) def _process_ai_reactions(self, action: Action, result: ActionResult) -> None: @@ -1765,11 +1779,19 @@ class GameManager: source_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}" say_outloud = "" if hasattr(action, "parameters") and isinstance(action.parameters, dict): + if action.parameters.get("_ai_replay"): + return say_outloud = (action.parameters.get("_ai_say_outloud") or "").strip() - if say_outloud and action.action_type != ActionType.TRADE_PROPOSE: + skip_chat_reaction_ids = set() + if action.action_type == ActionType.TRADE_PROPOSE and isinstance(getattr(action, "parameters", None), dict): + target_id = action.parameters.get("target_player") + if isinstance(target_id, int): + skip_chat_reaction_ids.add(target_id) + + if say_outloud: for user_id, user in enumerate(self.users): - if user_id != action.player_id and user.is_active: + if user_id != action.player_id and user_id not in skip_chat_reaction_ids and user.is_active: reaction_prompts.setdefault(user_id, []).append( f"{source_name} said: \"{say_outloud}\"" ) @@ -1777,6 +1799,17 @@ class GameManager: for event in getattr(result, "reaction_events", []) or []: event_type = event.get("type", "") victim_id = event.get("victim_id") + if event_type == "trade_offer": + target_id = event.get("target_id") + for user_id, user in enumerate(self.users): + if user_id in {action.player_id, target_id} or not user.is_active: + continue + reaction_prompts.setdefault(user_id, []).append( + event.get("message") + or f"{source_name} proposed a trade." + ) + continue + if event_type == "robber_steal" and isinstance(victim_id, int): if 0 <= victim_id < len(self.users) and victim_id != action.player_id: victim_name = self.users[victim_id].name if hasattr(self.users[victim_id], 'name') else f"Player {victim_id}" @@ -1784,10 +1817,6 @@ class GameManager: event.get("message") or f"{source_name} stole a card from you with the robber." ) - if say_outloud and action.action_type == ActionType.TRADE_PROPOSE: - reaction_prompts[victim_id].append( - f"{source_name} also said: \"{say_outloud}\"" - ) if not reaction_prompts: return diff --git a/tests/unit/test_prompt_manager.py b/tests/unit/test_prompt_manager.py new file mode 100644 index 0000000000000000000000000000000000000000..e3b3ba4884fc59431150856a8288389d0adfab43 --- /dev/null +++ b/tests/unit/test_prompt_manager.py @@ -0,0 +1,70 @@ +"""Prompt manager tests.""" + +from pycatan.ai.prompt_manager import PromptManager + + +def _game_state(*names): + return { + "meta": {"curr": names[0] if names else None, "phase": "NORMAL_PLAY"}, + "H": [], + "N": [], + "state": {"bld": [], "rds": []}, + "players": {name: {"vp": 0, "res": {}} for name in names}, + } + + +def test_three_player_relationship_background_is_coordinated(): + manager = PromptManager() + state = _game_state("Hadar", "Shon", "Ziv") + + hadar_prompt = manager.create_prompt( + player_num=0, + player_name="Hadar", + player_color="Red", + game_state=state, + what_happened="Game start", + available_actions=[], + ) + shon_prompt = manager.create_prompt( + player_num=1, + player_name="Shon", + player_color="Blue", + game_state=state, + what_happened="Game start", + available_actions=[], + ) + ziv_prompt = manager.create_prompt( + player_num=2, + player_name="Ziv", + player_color="White", + game_state=state, + what_happened="Game start", + available_actions=[], + ) + + hadar_background = hadar_prompt["meta_data"]["relationship_background"] + shon_background = shon_prompt["meta_data"]["relationship_background"] + ziv_background = ziv_prompt["meta_data"]["relationship_background"] + + assert "Shon is an old friend" in hadar_background + assert "they betrayed you" in hadar_background + assert "you betrayed them" in shon_background + assert "Shon betrayed Hadar" in ziv_background + + +def test_relationship_background_has_fallback_for_two_players(): + manager = PromptManager() + state = _game_state("Alice", "Bob") + + prompt = manager.create_prompt( + player_num=0, + player_name="Alice", + player_color="Red", + game_state=state, + what_happened="Game start", + available_actions=[], + ) + + background = prompt["meta_data"]["relationship_background"] + assert "Bob" in background + assert "strong legal Catan play" in background