diff --git a/.env.example b/.env.example index fc1265d2423cb61e2d79d9b6bbb6051243d06831..76214b9a29f137e74900614c3a1df4840542aa7d 100644 --- a/.env.example +++ b/.env.example @@ -56,13 +56,23 @@ AZURE_OPENAI_ENDPOINT= TTS_PROVIDER=off +# Generated voice clips are cached per session by default: +# /tts_cache/ +# Set AI_TTS_CACHE_ENABLED=false to disable this, or override AI_TTS_CACHE_DIR +# if you intentionally want a shared cache. +AI_TTS_CACHE_ENABLED=true +# AI_TTS_CACHE_DIR= + # Gemini TTS uses GEMINI_API_KEY by default. GEMINI_TTS_ENABLED=true -GEMINI_TTS_MODEL_ID=gemini-2.5-flash-preview-tts +GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview GEMINI_TTS_VOICE_NAME=Kore +GEMINI_TTS_VOICE_ALICE=Achernar +GEMINI_TTS_VOICE_BOB=Achird +GEMINI_TTS_VOICE_CHARLIE=Alnilam GEMINI_TTS_PLAY_AUDIO=true GEMINI_TTS_VERIFY_SSL=true -GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational] {text} +GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text} # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID. # diff --git a/PLAY_WITH_SET_SETTINGS.bat b/PLAY_WITH_SET_SETTINGS.bat index 890a0a61ba683f2948cc2d0bc0d2d0a4e654f7ef..906130241757e47c17cba1f24e45a604498dc126 100644 --- a/PLAY_WITH_SET_SETTINGS.bat +++ b/PLAY_WITH_SET_SETTINGS.bat @@ -62,6 +62,7 @@ echo =========================================================================== echo PLAY_WITH_SET_SETTINGS echo ================================================================================ echo A browser page will ask for Gemini model, API key, player count, and names. +echo The setup page also lets you choose English or Hebrew table talk. echo After you submit, the board will load automatically in that same tab. echo Press Ctrl+C here to stop the game. echo ================================================================================ diff --git a/REPLAY_GUIDE.md b/REPLAY_GUIDE.md index 4f74995c0ef7d49b23214db6a1f9e1ee68203e23..f25df5c82e15d60b5d3f90b70dd83e81c908e7f1 100644 --- a/REPLAY_GUIDE.md +++ b/REPLAY_GUIDE.md @@ -18,6 +18,20 @@ Or replay through an already-fixed action and continue after it: Both commands create a new derived session. The source session is not modified. +Watch a previous session as a visual replay without waiting for the LLM: + +```powershell +.\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5 +``` + +This opens the normal board/unified view with video-like timeline controls: +play/pause, previous/next, jump to start/end, and a draggable slider. The replay +is rebuilt from recorded parsed actions, so board state, action log, resources, +and chat can be scrubbed backward and forward. Recorded `say_outloud` messages +are shown with the action. If TTS is enabled in `.env`, forward playback also +speaks those messages; generated clips are cached under the replayed session's +`tts_cache/` folder by default and reused on later runs of that same session. + ## How Replay Works Replay reads final parsed responses from: @@ -164,6 +178,16 @@ python examples\ai_testing\play_with_ai.py --auto --replay-session session_20260 `--resume-session` is an alias for `--replay-session`. +Visual replay options: + +```powershell +.\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 1.5 +``` + +Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force +speech during a non-watch replay. TTS cache is per session by default and can +be controlled with `AI_TTS_CACHE_ENABLED` and `AI_TTS_CACHE_DIR` in `.env`. + ## Recommended Debug Workflow 1. Run normally until a bug appears. diff --git a/docs/AI_RUN_BACKLOG.md b/docs/AI_RUN_BACKLOG.md index aac3b981ab2ca33044b7374d10dc9dc4bd4b4d1f..8e85196507fd3558084e625aa372b84576b9fe34 100644 --- a/docs/AI_RUN_BACKLOG.md +++ b/docs/AI_RUN_BACKLOG.md @@ -2,7 +2,7 @@ Live observations from autonomous PyCatan AI runs. -Current run: `examples/ai_testing/my_games/session_20260515_220558` +Current run: `examples/ai_testing/my_games/session_20260515_231622` ## Observations @@ -33,6 +33,7 @@ Current run: `examples/ai_testing/my_games/session_20260515_220558` | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. | | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. | | AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. | +| AI-RUN-026 | Fixed - smoke verified | Viewer/replay chat | Medium | Replayed `say_outloud` messages were written to session chat logs, but the Unified chat panel could appear empty after fast replay because the browser connected after replay SSE chat events had already been emitted. | `session_20260515_231622` was derived from `session_20260515_224216` with 71 replay decisions; `chat_history.json` contained replayed chat, but the live board chat panel did not hydrate historical chat on load. | `WebVisualization` now keeps a bounded `chat_history`, exposes `/api/chat`, and `main.js` loads prior chat messages during initial connection before listening for live SSE updates. `py_compile` and `node --check` passed. | ## Run Notes @@ -162,3 +163,9 @@ Current run: `examples/ai_testing/my_games/session_20260515_220558` - Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation. - Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`. - Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`. + +### 2026-05-15 - Replay chat hydration (`session_20260515_231622`) + +- `--replay-session session_20260515_224216 --hebrew-chat` did replay old chat, but those chat events were emitted before the browser's SSE connection was ready, so the board chat panel could look empty. +- Fixed `AI-RUN-026`: the web visualization now stores replay/live chat history, exposes `/api/chat`, and the frontend hydrates the chat panel on initial load. +- Verification: `py_compile` passed for `web_visualization.py`; `node --check` passed for `main.js`. diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 0f1db050ce98a3dd7f1bbb63dd88fb0fbea2de98..35ac51ca95c01f10e7d62cadd247a14782b81f52 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260515_224216 \ No newline at end of file +session_20260515_234744 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..80065400f7aa9381d31a71e8300c19eca303e87e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md @@ -0,0 +1,76 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_230837 +**Started:** 2026-05-15 23:08:37 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:08:41 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 6257 (in:5584 out:224) | **Cost:** $0.003464 + +**Thinking:** I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable. + +**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play. + +**Says:** "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + +**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:09:14 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 6143 (in:5523 out:203) | **Cost:** $0.003371 + +**Thinking:** I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). + +**Note to Self:** Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly. + +**Says:** "ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ." + +**Action:** **build_road** - {"from": 13, "to": 14} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:09:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..0525335292085cdcd1e73b2cc447c9e6a64e6f1f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json @@ -0,0 +1,336 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:08:41.151438", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..2669aac104683da68f299da2fb1540c9eac440f7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt @@ -0,0 +1,208 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T23:08:41.154662 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b0c04566f165502235d58c673dec0d879c7b81d3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json @@ -0,0 +1,336 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:09:14.526144", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..de5aa8ca84279f6ef4cd12840231e90fd5c5a691 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt @@ -0,0 +1,208 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T23:09:14.529037 +Active Turn: True + +--- What Happened --- +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..acfe141ebfa337d87fad61af4b7baf5417ada85e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json @@ -0,0 +1,336 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:09:45.908934", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "recent_notes": [ + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..cd1af101ae63b554b07fea8940b97c7eac18fd3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt @@ -0,0 +1,208 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T23:09:45.910472 +Active Turn: True + +--- What Happened --- +charlie built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778875721.0624547, + "responded_by": "Charlie", + "resolved_at": 1778875721.068338 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778875721.128483, + "responded_by": "Charlie", + "resolved_at": 1778875721.1306639 + } + ] + }, + "memory": { + "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "recent_notes": [ + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..75d0be868f81577f69193400783e9cbc04942f9b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T23:08:51.320126", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2403, + "completion": 0, + "thinking": 0, + "total": 2403 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2f5176d55002983c7ebb6647024fb6b828e5978e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:09:26.080367", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2389, + "completion": 0, + "thinking": 0, + "total": 2389 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..f04312d2ca4565f5d4e715b94ceabf2abc881f60 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T23:09:55.145406", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2367, + "completion": 0, + "thinking": 0, + "total": 2367 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..fef7e8e25cb4fc51b59290917598f655845e28af --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:09:09.307547", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.\",\n \"say_outloud\": \"ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.", + "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "say_outloud": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "give_amount": 4, + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5584, + "completion": 224, + "thinking": 0, + "total": 6257 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4de362eadae54afc6128f7c07a3a3af4c6afa449 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:09:41.026956", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.\",\n \"say_outloud\": \"ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "say_outloud": "ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ.", + "action_type": "build_road", + "parameters": { + "from": 13, + "to": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5523, + "completion": 203, + "thinking": 0, + "total": 6143 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json b/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..a1f96b1385dc651c2d8b8fb61e0ee4ad25e32793 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/agent_memories.json @@ -0,0 +1,217 @@ +{ + "Alice": { + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778875720.8311257 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778875720.8377898 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778875720.9268818 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778875720.9318993 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778875720.936035 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778875720.9410005 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778875720.9521687 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778875720.957782 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778875721.0315309 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778875721.038252 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778875721.0426526 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778875721.105702 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778875721.1126187 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:08:41.112619", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778875720.8471272 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778875720.8590496 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778875720.91824 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778875720.9229558 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778875720.9459126 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778875720.9640214 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778875720.970085 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778875720.977952 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778875720.9850485 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778875720.9932594 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778875721.0503864 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778875721.0576355 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778875721.0701873 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.118515 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.1253173 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.1317985 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:08:41.131799", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778875720.8692522 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778875720.905205 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778875720.9099042 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778875720.9143405 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778875721.0096169 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778875721.0168102 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778875721.0215795 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778875721.0254157 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778875721.0632694 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778875721.0787802 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778875721.0852435 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778875721.0913544 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778875721.0982397 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778875721.1289282 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778875721.1376257 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778875721.1428099 + }, + { + "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "timestamp": 1778875749.3110454 + }, + { + "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "timestamp": 1778875781.0296078 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:09:41.029608", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/chat_history.json b/examples/ai_testing/my_games/session_20260515_230837/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..335b08b27840d84f73cafc3366a36e5c150ec963 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/chat_history.json @@ -0,0 +1,286 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:08:40.834634", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:08:40.841697", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:08:40.851969", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:08:40.863010", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:08:40.872389", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:08:40.906584", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:08:40.911335", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:08:40.915649", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:08:40.919700", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:08:40.924272", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:08:40.928707", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:08:40.933094", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:08:40.938156", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T23:08:40.943249", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T23:08:40.948437", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T23:08:40.954310", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T23:08:40.959610", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:08:40.965931", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T23:08:40.972860", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T23:08:40.980486", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T23:08:40.988690", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T23:08:40.995733", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T23:08:41.013137", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T23:08:41.018616", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T23:08:41.022950", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T23:08:41.026977", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T23:08:41.033771", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T23:08:41.040118", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "timestamp": "2026-05-15T23:08:41.044584", + "from": "Alice", + "to": "all", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "timestamp": "2026-05-15T23:08:41.052892", + "from": "Bob", + "to": "all", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "timestamp": "2026-05-15T23:08:41.060247", + "from": "Bob", + "to": "all", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "timestamp": "2026-05-15T23:08:41.065925", + "from": "Charlie", + "to": "all", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "timestamp": "2026-05-15T23:08:41.072823", + "from": "Bob", + "to": "all", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "timestamp": "2026-05-15T23:08:41.081519", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "timestamp": "2026-05-15T23:08:41.087303", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T23:08:41.094313", + "from": "Charlie", + "to": "all", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "timestamp": "2026-05-15T23:08:41.100798", + "from": "Charlie", + "to": "all", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "timestamp": "2026-05-15T23:08:41.108211", + "from": "Alice", + "to": "all", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "timestamp": "2026-05-15T23:08:41.114829", + "from": "Alice", + "to": "all", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "timestamp": "2026-05-15T23:08:41.121158", + "from": "Bob", + "to": "all", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "timestamp": "2026-05-15T23:08:41.127636", + "from": "Bob", + "to": "all", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "timestamp": "2026-05-15T23:08:41.129944", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "timestamp": "2026-05-15T23:08:41.133607", + "from": "Bob", + "to": "all", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "timestamp": "2026-05-15T23:08:41.139679", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "timestamp": "2026-05-15T23:08:41.145257", + "from": "Charlie", + "to": "all", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "timestamp": "2026-05-15T23:09:14.522515", + "from": "Charlie", + "to": "all", + "message": "ื”ืชื•ื›ื ื™ืช ืขื•ื‘ื“ืช ืžืฆื•ื™ืŸ. ืขื›ืฉื™ื• ื ื—ืœื™ืฃ ืืช ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช ื‘ืœื‘ื ื” ืื—ืช ืฉื—ืกืจื” ืœื™ ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "timestamp": "2026-05-15T23:09:45.902416", + "from": "Charlie", + "to": "all", + "message": "ื”ื ื” ื”ืœื‘ื ื” ืฉื—ื™ื›ื™ืชื™ ืœื”. ืขื›ืฉื™ื• ืืคืฉืจ ืœืกืœื•ืœ ืืช ื”ื“ืจืš ืœืžืงื•ื ื”ื—ื“ืฉ." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json b/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..0c556199cc6b62414bcd02b64c0f01efe73bc78e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_230837", + "start_time": "2026-05-15T23:08:37.776752", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", + "replay": { + "source_session": "session_20260515_224216", + "decisions_loaded": 71, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/session_summary.json b/examples/ai_testing/my_games/session_20260515_230837/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..a2de05aed3857d21535b9e975787b9c3f5ab881b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/session_summary.json @@ -0,0 +1,1965 @@ +{ + "session_id": "session_20260515_230837", + "start_time": "2026-05-15T23:08:37.776752", + "end_time": "2026-05-15T23:10:07.925148", + "duration_seconds": 90.148399, + "agents": { + "Alice": { + "player_name": "Alice", + "player_id": 0, + "player_color": "Red", + "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "memory_updated_at": 1778875721.1126187, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778875720.8311257 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778875720.8377898 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778875720.9268818 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778875720.9318993 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778875720.936035 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778875720.9410005 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778875720.9521687 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778875720.957782 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778875721.0315309 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778875721.038252 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778875721.0426526 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778875721.105702 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778875721.1126187 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!", + "timestamp": 1778875720.829173 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778875720.8292012 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.836495 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.8459337 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778875720.8464103 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.8576488 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.8665779 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778875720.8676193 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9035943 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.9078057 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778875720.9086328 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778875720.9086387 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9129422 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.9167309 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778875720.9173117 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9215462 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.9254768 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778875720.9259155 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.930464 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.934174 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778875720.9346507 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778875720.934655 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778875720.9395084 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875720.9400363 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", + "timestamp": 1778875720.9451208, + "data": { + "trade_id": "trade_6_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_6_1 was rejected by Bob.", + "timestamp": 1778875720.950728, + "data": { + "trade_id": "trade_6_1", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer", + "timestamp": 1778875720.950778, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 1, + "trade_id": "trade_6_1", + "trade_status": "rejected", + "player_name": "Alice", + "turn_number": 6, + "to_player": "Bob" + }, + "error": "Bob rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875720.9557154 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875720.961529 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778875720.9625468 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob must move the robber!", + "timestamp": 1778875720.9674706 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778875720.9674778 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875720.9682555 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob moved the robber to [1, 1].", + "timestamp": 1778875720.9750283 + }, + { + "type": "steal_available", + "message": "๐ŸŽฏ Bob can steal from: Charlie, Alice", + "timestamp": 1778875720.9750397 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778875720.9758904 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Bob stole a card from Charlie!", + "timestamp": 1778875720.9827003 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778875720.9834375 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778875720.991571 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875720.998661 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778875721.0080976 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie must move the robber!", + "timestamp": 1778875721.014488 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (5+2)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778875721.0144947 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.0152817 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie moved the robber to [3, 1].", + "timestamp": 1778875721.019915 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Charlie stole a card from Bob (only adjacent player).", + "timestamp": 1778875721.0199509 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778875721.020481 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875721.0245476 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778875721.0293064 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778875721.0301728 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", + "timestamp": 1778875721.0353572 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.036316 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.0410838 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875721.0478346 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778875721.0488842 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", + "timestamp": 1778875721.0554316 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.0561228 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", + "timestamp": 1778875721.0624406, + "data": { + "trade_id": "trade_10_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_10_2 was rejected by Charlie.", + "timestamp": 1778875721.0683322, + "data": { + "trade_id": "trade_10_2", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875721.0758586 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778875721.0769796 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.084386 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778875721.0894597 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.0901928 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875721.0964825 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778875721.102925 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778875721.1039805 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778875721.110067 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1108208 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875721.1161575 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778875721.1170974 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", + "timestamp": 1778875721.1227987 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1235917 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", + "timestamp": 1778875721.128476, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Charlie.", + "timestamp": 1778875721.1306589, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875721.1356182 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778875721.1365895 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", + "timestamp": 1778875721.1406198 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1411932 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.1472116 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.TRADE_BANK", + "timestamp": 1778875754.523774 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778875785.9061997 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Alice", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Bob": { + "player_name": "Bob", + "player_id": 1, + "player_color": "Blue", + "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "memory_updated_at": 1778875721.1317985, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778875720.8471272 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778875720.8590496 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778875720.91824 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778875720.9229558 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778875720.9459126 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778875720.9640214 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778875720.970085 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778875720.977952 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778875720.9850485 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778875720.9932594 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778875721.0503864 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778875721.0576355 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778875721.0701873 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.118515 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.1253173 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778875721.1317985 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!", + "timestamp": 1778875720.8291821 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778875720.829202 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.8364959 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.8459346 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778875720.846411 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.857651 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.86658 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778875720.8676207 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.903597 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.9078078 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778875720.908634 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778875720.9086392 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9129434 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.9167318 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778875720.9173126 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9215474 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.925478 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778875720.925916 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778875720.9304655 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778875720.934175 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778875720.9346511 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778875720.9346552 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778875720.9395103 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875720.940037 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", + "timestamp": 1778875720.9451241, + "data": { + "trade_id": "trade_6_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_6_1 was rejected by Bob.", + "timestamp": 1778875720.9507334, + "data": { + "trade_id": "trade_6_1", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875720.9557168 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875720.9615314 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778875720.9625483 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob must move the robber!", + "timestamp": 1778875720.967472 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778875720.9674783 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875720.9682567 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob moved the robber to [1, 1].", + "timestamp": 1778875720.9750297 + }, + { + "type": "steal_available", + "message": "๐ŸŽฏ Bob can steal from: Charlie, Alice", + "timestamp": 1778875720.9750404 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778875720.975892 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Bob stole a card from Charlie!", + "timestamp": 1778875720.9827018 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778875720.9834385 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778875720.9915733 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875720.9986641 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778875721.0080993 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie must move the robber!", + "timestamp": 1778875721.0144897 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (5+2)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778875721.0144951 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.0152826 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie moved the robber to [3, 1].", + "timestamp": 1778875721.0199175 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Charlie stole a card from Bob (only adjacent player).", + "timestamp": 1778875721.019951 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778875721.0204816 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875721.0245485 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778875721.0293078 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778875721.0301745 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", + "timestamp": 1778875721.035359 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.036317 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.041086 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875721.0478368 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778875721.0488856 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", + "timestamp": 1778875721.055433 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.056124 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", + "timestamp": 1778875721.0624425, + "data": { + "trade_id": "trade_10_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_10_2 was rejected by Charlie.", + "timestamp": 1778875721.0683336, + "data": { + "trade_id": "trade_10_2", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", + "timestamp": 1778875721.0683622, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 2, + "trade_id": "trade_10_2", + "trade_status": "rejected", + "player_name": "Bob", + "turn_number": 10, + "to_player": "Charlie" + }, + "error": "Charlie rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875721.075861 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778875721.0769806 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.0843873 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778875721.089461 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.0901942 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778875721.0964854 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778875721.1029274 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778875721.1039817 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778875721.1100683 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1108224 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778875721.11616 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778875721.1170986 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", + "timestamp": 1778875721.1228 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1235929 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", + "timestamp": 1778875721.1284769, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Charlie.", + "timestamp": 1778875721.1306603, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", + "timestamp": 1778875721.1306846, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "target_player": 2, + "trade_id": "trade_13_3", + "trade_status": "rejected", + "player_name": "Bob", + "turn_number": 13, + "to_player": "Charlie" + }, + "error": "Charlie rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778875721.1356206 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778875721.136592 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", + "timestamp": 1778875721.1406207 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778875721.1411946 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778875721.1472127 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.TRADE_BANK", + "timestamp": 1778875754.5237749 + }, + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778875785.9062011 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Bob", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Charlie": { + "player_name": "Charlie", + "player_id": 2, + "player_color": "White", + "memory": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "memory_updated_at": 1778875781.0296078, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778875720.8692522 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778875720.905205 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778875720.9099042 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778875720.9143405 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778875721.0096169 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778875721.0168102 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778875721.0215795 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778875721.0254157 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778875721.0632694 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778875721.0787802 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778875721.0852435 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778875721.0913544 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778875721.0982397 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778875721.1289282 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778875721.1376257 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778875721.1428099 + }, + { + "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.", + "timestamp": 1778875749.3110454 + }, + { + "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.", + "timestamp": 1778875781.0296078 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 2 built a road", + "timestamp": 1778875785.9062016 + } + ], + "last_prompt_number": 3, + "stats": { + "player_name": "Charlie", + "player_id": 2, + "total_requests": 3, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 12400, + "success_rate": "66.7%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Charlie", + "phase": "NORMAL_PLAY", + "robber": 17, + "dice": [ + 5, + 6 + ] + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + ], + [ + 1 + ], + "Wh2" + ], + [ + [ + 2, + 4, + 11 + ], + [ + 2, + 1 + ], + "Wh2" + ], + [ + [ + 3, + 5 + ], + [ + 2 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+ 42, + 31 + ], + [ + 17, + 14, + 13 + ] + ], + [ + [ + 41, + 43, + 50 + ], + [ + 18, + 17, + 14 + ] + ], + [ + [ + 42, + 44, + 33 + ], + [ + 18, + 15, + 14 + ] + ], + [ + [ + 43, + 45, + 52 + ], + [ + 19, + 18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "Charlie", + "S" + ], + [ + 20, + "Alice", + "S" + ], + [ + 25, + "Charlie", + "S" + ], + [ + 31, + "Bob", + "S" + ], + [ + 42, + "Bob", + "S" + ], + [ + 44, + "Alice", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "Alice" + ], + [ + [ + 42, + 41 + ], + "Bob" + ], + [ + [ + 12, + 13 + ], + "Charlie" + ], + [ + [ + 25, + 26 + ], + "Charlie" + ], + [ + [ + 31, + 41 + ], + "Bob" + ], + [ + [ + 44, + 45 + ], + "Alice" + ], + [ + [ + 41, + 40 + ], + "Bob" + ], + [ + [ + 45, + 35 + ], + "Alice" + ], + [ + [ + 35, + 34 + ], + "Alice" + ], + [ + [ + 13, + 14 + ], + "Charlie" + ] + ] + }, + "players": { + "Alice": { + "vp": 2, + "res": { + "W": 1 + } + }, + "Bob": { + "vp": 2, + "res": { + "W": 1 + } + }, + "Charlie": { + "vp": 2, + "res": { + "S": 2, + "O": 1 + }, + "dev": { + "r": [ + "K" + ] + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json b/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..7df39b2d923b149620c252e9edab3768ae97a00c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_230837/tool_executions.json @@ -0,0 +1,395 @@ +[ + { + "timestamp": "2026-05-15T23:08:51.817332", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.25, + "tokens": { + "input": 58, + "output": 391, + "total": 449 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 58, + "output": 391, + "total": 449 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:09:26.576864", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.24, + "tokens": { + "input": 42, + "output": 375, + "total": 417 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5." + }, + "result": { + "llm_reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 42, + "output": 375, + "total": 417 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:09:55.642626", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.12, + "tokens": { + "input": 40, + "output": 137, + "total": 177 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 40, + "output": 137, + "total": 177 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..42ad8185e4942c7cb42efa1d9b425939a28b3757 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md @@ -0,0 +1,49 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_231343 +**Started:** 2026-05-15 23:13:43 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:13:46 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2110 (in:1906 out:204) | **Cost:** $0.001565 + +**Thinking:** I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14. + +**Note to Self:** Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). + +**Says:** "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื." + +**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:14:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..89b3cf5c97fbb10f828d10dfb2ba636e77a7ffa7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json @@ -0,0 +1,294 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:13:46.823212", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876026.751777, + "responded_by": "Charlie", + "resolved_at": 1778876026.7538853 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876026.7973838, + "responded_by": "Charlie", + "resolved_at": 1778876026.8003876 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..fcc882bcb03ac391dcc8a39920539694a65cb26e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt @@ -0,0 +1,166 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T23:13:46.825547 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876026.751777, + "responded_by": "Charlie", + "resolved_at": 1778876026.7538853 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876026.7973838, + "responded_by": "Charlie", + "resolved_at": 1778876026.8003876 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..bb2cf14c91d2081a849ae503074681ac51c4d394 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json @@ -0,0 +1,300 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:14:12.933265", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876026.751777, + "responded_by": "Charlie", + "resolved_at": 1778876026.7538853 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876026.7973838, + "responded_by": "Charlie", + "resolved_at": 1778876026.8003876 + } + ] + }, + "memory": { + "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..bba26703251bbc6e7d5d8f6883d975d9df3cc6f6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt @@ -0,0 +1,172 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T23:14:12.936835 +Active Turn: True + +--- What Happened --- +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876026.751777, + "responded_by": "Charlie", + "resolved_at": 1778876026.7538853 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876026.7973838, + "responded_by": "Charlie", + "resolved_at": 1778876026.8003876 + } + ] + }, + "memory": { + "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..590c428d928847d1d7a8771b73c39211b18820d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:14:22.476326", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1924, + "completion": 0, + "thinking": 0, + "total": 1924 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e435830c05efde51a12de3be21be54562e71b954 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:14:07.948606", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.\",\n \"note_to_self\": \"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.", + "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "say_outloud": "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "give_amount": 4, + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1906, + "completion": 204, + "thinking": 0, + "total": 2110 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..2565f6df6d1838d068bf8df15513bf49567385fc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/agent_memories.json @@ -0,0 +1,213 @@ +{ + "Alice": { + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778876026.621561 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778876026.6271818 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778876026.6654131 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778876026.668938 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778876026.6737602 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778876026.676625 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778876026.6841767 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778876026.6876698 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778876026.7306128 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778876026.7352884 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778876026.7405453 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778876026.7799847 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778876026.7838318 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:13:46.783832", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778876026.6312659 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778876026.6360202 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778876026.656966 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778876026.6615176 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876026.6793206 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876026.692775 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778876026.6964958 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778876026.7006667 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778876026.7040937 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778876026.7075713 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778876026.746008 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778876026.7493029 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778876026.7556129 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876026.788644 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876026.794401 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876026.8019142 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:13:46.801914", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778876026.6405747 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778876026.6447299 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778876026.648988 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778876026.6519363 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778876026.7122724 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778876026.7159789 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778876026.7213092 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778876026.7253494 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778876026.7525105 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778876026.761337 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778876026.766385 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778876026.7708323 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778876026.7762227 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778876026.7981539 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778876026.8065202 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778876026.811673 + }, + { + "note": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "timestamp": 1778876047.9518635 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:14:07.951864", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/chat_history.json b/examples/ai_testing/my_games/session_20260515_231343/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..6c090e3df7cede3ebadba6a77fc274927df6a70b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/chat_history.json @@ -0,0 +1,10 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:14:12.921490", + "from": "Charlie", + "to": "all", + "message": "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ 4 ื—ื™ื˜ื” ื‘ืœื‘ื ื” ืื—ืช ืžื”ื‘ื ืง. ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืชืงื“ื." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..e7973147106d3b994e22d9283772f55658c0e078 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_231343", + "start_time": "2026-05-15T23:13:43.564822", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", + "replay": { + "source_session": "session_20260515_224216", + "decisions_loaded": 71, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..d0d3ce143d8e8a3ec2f2b3ec012af3160576219a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231343/tool_executions.json @@ -0,0 +1,162 @@ +[ + { + "timestamp": "2026-05-15T23:14:22.972779", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.35, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.2, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..104a339fe4961a558df83a1ac6e1fdb438d924cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md @@ -0,0 +1,62 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_231438 +**Started:** 2026-05-15 23:14:38 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:14:41 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 4498 (in:4079 out:230) | **Cost:** $0.002730 + +**Thinking:** I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn. + +**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these. + +**Says:** "ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื." + +**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:15:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5563 (in:4839 out:172) | **Cost:** $0.002936 + +**Thinking:** I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement. + +**Note to Self:** Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left. + +**Says:** "ื˜ื•ื‘, ื ืžืฉื™ืš ืœื›ื™ื•ื•ืŸ ื”-8 ื•ื”ืขืฅ. ื‘ื ื™ืชื™ ืืช ื”ื“ืจืš." + +**Action:** **build_road** - {"from": 13, "to": 14} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..98774e3c84bc6792ea1dbb6f4bc2e9a43a80255c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json @@ -0,0 +1,294 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:14:41.951698", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876081.8847759, + "responded_by": "Charlie", + "resolved_at": 1778876081.8868015 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876081.9302852, + "responded_by": "Charlie", + "resolved_at": 1778876081.932744 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..e024894239e6a060f6950fd45a22f791a9a7aa65 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt @@ -0,0 +1,166 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T23:14:41.953089 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876081.8847759, + "responded_by": "Charlie", + "resolved_at": 1778876081.8868015 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876081.9302852, + "responded_by": "Charlie", + "resolved_at": 1778876081.932744 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..9864fcb333fffa5c9deb8bdd1321cd76c0671f14 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json @@ -0,0 +1,300 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:15:27.448310", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876081.8847759, + "responded_by": "Charlie", + "resolved_at": 1778876081.8868015 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876081.9302852, + "responded_by": "Charlie", + "resolved_at": 1778876081.932744 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e49638fcd361fcbdd77fadaa6b198e72e57c453 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt @@ -0,0 +1,172 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T23:15:27.451143 +Active Turn: True + +--- What Happened --- +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876081.8847759, + "responded_by": "Charlie", + "resolved_at": 1778876081.8868015 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876081.9302852, + "responded_by": "Charlie", + "resolved_at": 1778876081.932744 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..af18b3d0df69654cfa5f650bc9ee6b2ae41187cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T23:15:03.860883", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.", + "node_id": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1906, + "completion": 0, + "thinking": 0, + "total": 1906 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..1358eedf3b1042174b6692643ecba7af44e7b5ef --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:15:35.247224", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.", + "node_id": 14 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1951, + "completion": 0, + "thinking": 0, + "total": 1951 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..db758a6399dbf9a45e80a2a86bbcd36870811fa4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:15:21.960310", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.\",\n \"say_outloud\": \"ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.", + "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", + "say_outloud": "ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "give_amount": 4, + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4079, + "completion": 230, + "thinking": 0, + "total": 4498 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2e074b16c790782d76c36d9b08d6ddee6861e298 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:15:55.359522", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.\",\n \"say_outloud\": \"ื˜ื•ื‘, ื ืžืฉื™ืš ืœื›ื™ื•ื•ืŸ ื”-8 ื•ื”ืขืฅ. ื‘ื ื™ืชื™ ืืช ื”ื“ืจืš.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.", + "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", + "say_outloud": "ื˜ื•ื‘, ื ืžืฉื™ืš ืœื›ื™ื•ื•ืŸ ื”-8 ื•ื”ืขืฅ. ื‘ื ื™ืชื™ ืืช ื”ื“ืจืš.", + "action_type": "build_road", + "parameters": { + "from": 13, + "to": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4839, + "completion": 172, + "thinking": 0, + "total": 5563 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..4c6f2d5aa1448cfd788300d4af4b74e7a7201cee --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/agent_memories.json @@ -0,0 +1,217 @@ +{ + "Alice": { + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778876081.7584314 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778876081.7627835 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778876081.802477 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778876081.8075929 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778876081.8112946 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778876081.8147004 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778876081.8195064 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778876081.822036 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778876081.8661418 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778876081.8704746 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778876081.8735082 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778876081.909788 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778876081.9140406 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:14:41.914041", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778876081.767624 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778876081.7716975 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778876081.7947812 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778876081.7978601 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876081.8171945 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876081.8271706 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778876081.8310642 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778876081.8349664 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778876081.838692 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778876081.8441527 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778876081.8786144 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778876081.883312 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778876081.8877454 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9178948 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9285736 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9344392 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:14:41.934439", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778876081.7763882 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778876081.7795715 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778876081.785265 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778876081.7896826 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778876081.8496635 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778876081.8535156 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778876081.856742 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778876081.8606825 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778876081.8856094 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778876081.8913934 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778876081.895846 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778876081.9001431 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778876081.904097 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778876081.9312458 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778876081.939437 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778876081.942535 + }, + { + "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", + "timestamp": 1778876121.9650779 + }, + { + "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", + "timestamp": 1778876155.3631656 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:15:55.363166", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/chat_history.json b/examples/ai_testing/my_games/session_20260515_231438/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..6093fc610062f9075a1f452f7c2d94f8d6800caf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/chat_history.json @@ -0,0 +1,10 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:15:27.441963", + "from": "Charlie", + "to": "all", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ื”ืžื•ื ื•ืคื•ืœ ืขื‘ื“. ืขื›ืฉื™ื• ื‘ื•ืื• ื ืฉื™ื’ ืงืฆืช ืœื‘ื ื™ื." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..d84a9e292fefefb82fccb01bd71937a8c76d9126 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_231438", + "start_time": "2026-05-15T23:14:38.709885", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", + "replay": { + "source_session": "session_20260515_224216", + "decisions_loaded": 71, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/session_summary.json b/examples/ai_testing/my_games/session_20260515_231438/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..6863f198b608ca947c1386e6933483b4793bff19 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/session_summary.json @@ -0,0 +1,1950 @@ +{ + "session_id": "session_20260515_231438", + "start_time": "2026-05-15T23:14:38.709885", + "end_time": "2026-05-15T23:16:01.269302", + "duration_seconds": 82.55942, + "agents": { + "Alice": { + "player_name": "Alice", + "player_id": 0, + "player_color": "Red", + "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "memory_updated_at": 1778876081.9140406, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778876081.7584314 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778876081.7627835 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778876081.802477 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778876081.8075929 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778876081.8112946 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778876081.8147004 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778876081.8195064 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778876081.822036 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778876081.8661418 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778876081.8704746 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778876081.8735082 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778876081.909788 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778876081.9140406 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!", + "timestamp": 1778876081.7562356 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778876081.7562754 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.761908 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7649827 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778876081.76603 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.770203 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7738264 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778876081.7752306 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.778374 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7826936 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778876081.7838132 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778876081.78382 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.7881012 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7930963 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778876081.79362 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.7964907 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7996588 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778876081.8006022 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.8053522 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.809489 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778876081.8101723 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778876081.8101828 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778876081.812896 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8134358 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", + "timestamp": 1778876081.8165543, + "data": { + "trade_id": "trade_6_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_6_1 was rejected by Bob.", + "timestamp": 1778876081.8182642, + "data": { + "trade_id": "trade_6_1", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer", + "timestamp": 1778876081.8182952, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "target_player": 1, + "trade_id": "trade_6_1", + "trade_status": "rejected", + "player_name": "Alice", + "turn_number": 6, + "to_player": "Bob" + }, + "error": "Bob rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.8209481 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.8245149 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778876081.82566 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob must move the robber!", + "timestamp": 1778876081.8287823 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778876081.8287883 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8294256 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob moved the robber to [1, 1].", + "timestamp": 1778876081.8326063 + }, + { + "type": "steal_available", + "message": "๐ŸŽฏ Bob can steal from: Charlie, Alice", + "timestamp": 1778876081.8326175 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778876081.8334093 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Bob stole a card from Charlie!", + "timestamp": 1778876081.8362834 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778876081.8370717 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778876081.8423295 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.8467765 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778876081.847707 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie must move the robber!", + "timestamp": 1778876081.851352 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (5+2)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778876081.851358 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8520977 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie moved the robber to [3, 1].", + "timestamp": 1778876081.8548741 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Charlie stole a card from Bob (only adjacent player).", + "timestamp": 1778876081.8549025 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778876081.8554034 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.8591192 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778876081.8632586 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778876081.8643463 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", + "timestamp": 1778876081.868128 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8688567 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.8717823 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.876022 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778876081.8769493 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", + "timestamp": 1778876081.880794 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8815665 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", + "timestamp": 1778876081.8847642, + "data": { + "trade_id": "trade_10_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_10_2 was rejected by Charlie.", + "timestamp": 1778876081.8867967, + "data": { + "trade_id": "trade_10_2", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.8891954 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778876081.889981 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.8944101 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778876081.897872 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.898617 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.9024403 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778876081.9066386 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778876081.9079144 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778876081.911375 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.9121938 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.9163332 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778876081.9169302 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", + "timestamp": 1778876081.9195504 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.9203079 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", + "timestamp": 1778876081.9302726, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Charlie.", + "timestamp": 1778876081.9327364, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.93706 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778876081.9381123 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", + "timestamp": 1778876081.9410164 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.9414685 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.9446068 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.TRADE_BANK", + "timestamp": 1778876127.4442105 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Alice", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Bob": { + "player_name": "Bob", + "player_id": 1, + "player_color": "Blue", + "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "memory_updated_at": 1778876081.9344392, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778876081.767624 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778876081.7716975 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778876081.7947812 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778876081.7978601 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876081.8171945 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876081.8271706 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778876081.8310642 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778876081.8349664 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778876081.838692 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778876081.8441527 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778876081.8786144 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778876081.883312 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778876081.8877454 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9178948 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9285736 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876081.9344392 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!", + "timestamp": 1778876081.7562518 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778876081.7562761 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.76191 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.764985 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778876081.7660315 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.7702055 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7738311 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778876081.7752326 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.778376 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7826965 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778876081.7838144 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778876081.7838206 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.7881029 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7930973 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778876081.793621 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.7964926 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.7996595 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778876081.800603 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778876081.8053536 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778876081.8094902 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778876081.8101733 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778876081.8101833 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778876081.8128972 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8134367 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.", + "timestamp": 1778876081.8165572, + "data": { + "trade_id": "trade_6_1" + } + }, + { + "type": "trade_response", + "message": "Trade trade_6_1 was rejected by Bob.", + "timestamp": 1778876081.8182673, + "data": { + "trade_id": "trade_6_1", + "status": "rejected" + } + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.8209496 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.8245175 + }, + { + "type": "turn_change", + "message": "Turn 7: Player 1's turn begins.", + "timestamp": 1778876081.8256614 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob must move the robber!", + "timestamp": 1778876081.8287835 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (6+1)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778876081.828789 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8294268 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Bob moved the robber to [1, 1].", + "timestamp": 1778876081.8326085 + }, + { + "type": "steal_available", + "message": "๐ŸŽฏ Bob can steal from: Charlie, Alice", + "timestamp": 1778876081.832618 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778876081.8334103 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Bob stole a card from Charlie!", + "timestamp": 1778876081.836285 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.STEAL_CARD", + "timestamp": 1778876081.8370726 + }, + { + "type": "action_performed", + "message": "Player 1 built a road", + "timestamp": 1778876081.8423312 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.8467786 + }, + { + "type": "turn_change", + "message": "Turn 8: Player 2's turn begins.", + "timestamp": 1778876081.8477085 + }, + { + "type": "robber", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie must move the robber!", + "timestamp": 1778876081.8513532 + }, + { + "type": "dice_roll", + "message": "Rolled 7 (5+2)! ๐Ÿดโ€โ˜ ๏ธ Robber activated!", + "timestamp": 1778876081.8513584 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8520994 + }, + { + "type": "robber_moved", + "message": "๐Ÿดโ€โ˜ ๏ธ Charlie moved the robber to [3, 1].", + "timestamp": 1778876081.8548756 + }, + { + "type": "steal_complete", + "message": "๐ŸŽฏ Charlie stole a card from Bob (only adjacent player).", + "timestamp": 1778876081.8549027 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROBBER_MOVE", + "timestamp": 1778876081.8554044 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.8591208 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778876081.8632605 + }, + { + "type": "turn_change", + "message": "Turn 9: Player 0's turn begins.", + "timestamp": 1778876081.864348 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.", + "timestamp": 1778876081.8681293 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8688576 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.8717837 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.8760233 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778876081.8769507 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.", + "timestamp": 1778876081.880796 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8815675 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.", + "timestamp": 1778876081.8847654, + "data": { + "trade_id": "trade_10_2" + } + }, + { + "type": "trade_response", + "message": "Trade trade_10_2 was rejected by Charlie.", + "timestamp": 1778876081.8867977, + "data": { + "trade_id": "trade_10_2", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", + "timestamp": 1778876081.8868248, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "target_player": 2, + "trade_id": "trade_10_2", + "trade_status": "rejected", + "player_name": "Bob", + "turn_number": 10, + "to_player": "Charlie" + }, + "error": "Charlie rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.8891973 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778876081.8899817 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.8944116 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778876081.8978734 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.8986182 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.BUY_DEV_CARD", + "timestamp": 1778876081.9024427 + }, + { + "type": "action_performed", + "message": "Player 2 ended their turn", + "timestamp": 1778876081.9066403 + }, + { + "type": "turn_change", + "message": "Turn 12: Player 0's turn begins.", + "timestamp": 1778876081.9079158 + }, + { + "type": "dice_roll", + "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.", + "timestamp": 1778876081.9113762 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.9121947 + }, + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778876081.9163346 + }, + { + "type": "turn_change", + "message": "Turn 13: Player 1's turn begins.", + "timestamp": 1778876081.9169316 + }, + { + "type": "dice_roll", + "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.", + "timestamp": 1778876081.9195518 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.9203093 + }, + { + "type": "trade_offer", + "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.", + "timestamp": 1778876081.930274, + "data": { + "trade_id": "trade_13_3" + } + }, + { + "type": "trade_response", + "message": "Trade trade_13_3 was rejected by Charlie.", + "timestamp": 1778876081.9327383, + "data": { + "trade_id": "trade_13_3", + "status": "rejected" + } + }, + { + "type": "action_failed", + "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer", + "timestamp": 1778876081.9327762, + "data": { + "action_type": "TRADE_PROPOSE", + "parameters": { + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "target_player": 2, + "trade_id": "trade_13_3", + "trade_status": "rejected", + "player_name": "Bob", + "turn_number": 13, + "to_player": "Charlie" + }, + "error": "Charlie rejected your trade offer" + } + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778876081.9370618 + }, + { + "type": "turn_change", + "message": "Turn 14: Player 2's turn begins.", + "timestamp": 1778876081.938115 + }, + { + "type": "dice_roll", + "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.", + "timestamp": 1778876081.941017 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778876081.941469 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.USE_DEV_CARD", + "timestamp": 1778876081.9446075 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.TRADE_BANK", + "timestamp": 1778876127.4442115 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Bob", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Charlie": { + "player_name": "Charlie", + "player_id": 2, + "player_color": "White", + "memory": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", + "memory_updated_at": 1778876155.3631656, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778876081.7763882 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778876081.7795715 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778876081.785265 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778876081.7896826 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778876081.8496635 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778876081.8535156 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778876081.856742 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778876081.8606825 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778876081.8856094 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778876081.8913934 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778876081.895846 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778876081.9001431 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778876081.904097 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778876081.9312458 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778876081.939437 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778876081.942535 + }, + { + "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.", + "timestamp": 1778876121.9650779 + }, + { + "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.", + "timestamp": 1778876155.3631656 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.TRADE_BANK", + "timestamp": 1778876127.4442122 + } + ], + "last_prompt_number": 2, + "stats": { + "player_name": "Charlie", + "player_id": 2, + "total_requests": 2, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 10061, + "success_rate": "100.0%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Charlie", + "phase": "NORMAL_PLAY", + "robber": 17, + "dice": [ + 5, + 6 + ] + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + ], + [ + 1 + ], + "Wh2" + ], + [ + [ + 2, + 4, + 11 + ], + [ + 2, + 1 + ], + "Wh2" + ], + [ + [ + 3, + 5 + ], + [ + 2 + ] + 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31 + ], + [ + 17, + 14, + 13 + ] + ], + [ + [ + 41, + 43, + 50 + ], + [ + 18, + 17, + 14 + ] + ], + [ + [ + 42, + 44, + 33 + ], + [ + 18, + 15, + 14 + ] + ], + [ + [ + 43, + 45, + 52 + ], + [ + 19, + 18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "Charlie", + "S" + ], + [ + 20, + "Alice", + "S" + ], + [ + 25, + "Charlie", + "S" + ], + [ + 31, + "Bob", + "S" + ], + [ + 42, + "Bob", + "S" + ], + [ + 44, + "Alice", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "Alice" + ], + [ + [ + 42, + 41 + ], + "Bob" + ], + [ + [ + 12, + 13 + ], + "Charlie" + ], + [ + [ + 25, + 26 + ], + "Charlie" + ], + [ + [ + 31, + 41 + ], + "Bob" + ], + [ + [ + 44, + 45 + ], + "Alice" + ], + [ + [ + 41, + 40 + ], + "Bob" + ], + [ + [ + 45, + 35 + ], + "Alice" + ], + [ + [ + 35, + 34 + ], + "Alice" + ] + ] + }, + "players": { + "Alice": { + "vp": 2, + "res": { + "W": 1 + } + }, + "Bob": { + "vp": 2, + "res": { + "W": 1 + } + }, + "Charlie": { + "vp": 2, + "res": { + "O": 1, + "S": 2, + "W": 1, + "B": 1 + }, + "dev": { + "r": [ + "K" + ] + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..3d19d2370c394000f8387b3afc952d605b2457b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231438/tool_executions.json @@ -0,0 +1,294 @@ +[ + { + "timestamp": "2026-05-15T23:15:04.358037", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.29, + "tokens": { + "input": 46, + "output": 143, + "total": 189 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target." + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 46, + "output": 143, + "total": 189 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:15:35.746019", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.24, + "tokens": { + "input": 61, + "output": 491, + "total": 552 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 29, + "output": 126, + "total": 155 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 32, + "output": 365, + "total": 397 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..68c3f03d38ddcb890ad505f556adfca30c81e964 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md @@ -0,0 +1,35 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_231608 +**Started:** 2026-05-15 23:16:08 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:16:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2098 (in:1906 out:192) | **Cost:** $0.001529 + +**Thinking:** I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn. + +**Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14. + +**Says:** "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ ืืช ื”ื—ื™ื˜ื” ื‘ืœื‘ื ื” ื›ื“ื™ ืœื”ืชืงื“ื ืœื ืงื•ื“ื” ื”ื‘ืื” ืฉืœื™." + +**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..662198ee378247d1b3db19e1b004fc55caa5c6bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json @@ -0,0 +1,294 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:16:12.845500", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876172.7884746, + "responded_by": "Charlie", + "resolved_at": 1778876172.7903056 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876172.8248904, + "responded_by": "Charlie", + "resolved_at": 1778876172.8280835 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a271c0eb924375d249d420acbbf4d60b0a9d08c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt @@ -0,0 +1,166 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T23:16:12.847507 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876172.7884746, + "responded_by": "Charlie", + "resolved_at": 1778876172.7903056 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876172.8248904, + "responded_by": "Charlie", + "resolved_at": 1778876172.8280835 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..651d4faa7081b6c53d305c4163cc92b1925a00d6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/Charlie/responses/response_1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:16:21.206210", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.\",\n \"say_outloud\": \"ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ ืืช ื”ื—ื™ื˜ื” ื‘ืœื‘ื ื” ื›ื“ื™ ืœื”ืชืงื“ื ืœื ืงื•ื“ื” ื”ื‘ืื” ืฉืœื™.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.", + "note_to_self": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "say_outloud": "ื˜ื•ื‘, ืื ื™ ืžื—ืœื™ืฃ ืืช ื”ื—ื™ื˜ื” ื‘ืœื‘ื ื” ื›ื“ื™ ืœื”ืชืงื“ื ืœื ืงื•ื“ื” ื”ื‘ืื” ืฉืœื™.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "give_amount": 4, + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1906, + "completion": 192, + "thinking": 0, + "total": 2098 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..052326f2811fb6ec2c2dc9012cad937cae00f917 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/agent_memories.json @@ -0,0 +1,209 @@ +{ + "Alice": { + "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778876172.675175 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778876172.6790488 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778876172.7096949 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778876172.7149293 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778876172.7198455 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778876172.7237415 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778876172.7302403 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778876172.7338812 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778876172.7712166 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778876172.7763155 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778876172.7795193 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778876172.8073251 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778876172.8102143 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:16:12.810214", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778876172.6836228 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778876172.6870463 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778876172.7038267 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778876172.7063882 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876172.7267675 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876172.7375064 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778876172.7411706 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778876172.7438917 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778876172.7469594 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778876172.7503698 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778876172.783253 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778876172.7863104 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778876172.7914267 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876172.81826 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876172.8219216 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876172.8295848 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:16:12.829585", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778876172.6901088 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778876172.6935163 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778876172.6980138 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778876172.7010984 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778876172.7548435 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778876172.7606277 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778876172.7638574 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778876172.7671301 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778876172.7893128 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778876172.7946606 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778876172.7976468 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778876172.8005404 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778876172.8036234 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778876172.825395 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778876172.8342533 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778876172.8389108 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:16:12.838911", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..6b9589ef9d94be7f9390f620295a038fae2b00a7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231608/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_231608", + "start_time": "2026-05-15T23:16:08.636662", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", + "replay": { + "source_session": "session_20260515_224216", + "decisions_loaded": 71, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..e77782f399a79db05792504f0b85b49ea2762a4f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/Alice.md @@ -0,0 +1,265 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_231622 +**Started:** 2026-05-15 23:16:22 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:18:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2099 (in:1896 out:203) | **Cost:** $0.001557 + +**Thinking:** It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step. + +**Note to Self:** Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it. + +**Says:** "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + +**Action:** **roll_dice** + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:18:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 1980 (in:1735 out:245) | **Cost:** $0.001602 + +**Thinking:** I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7. + +**Note to Self:** Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources. + +**Says:** "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + +**Action:** **robber_move** - {"hex": 7} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:19:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 7061 (in:6009 out:241) | **Cost:** $0.003727 + +**Thinking:** I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn. + +**Note to Self:** I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future. + +**Says:** "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + +**Action:** **end_turn** + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:22:10 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep. +Current required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2097 (in:1846 out:251) | **Cost:** $0.001676 + +**Thinking:** Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal. + +**Note to Self:** I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber. + +**Says:** "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + +**Action:** **trade_accept** + +--- + +## Request #5 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:26:19 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2145 (in:1964 out:181) | **Cost:** $0.001525 + +**Thinking:** It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens. + +**Note to Self:** I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep. + +**Says:** "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + +**Action:** **roll_dice** + +--- + +## Request #6 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:26:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2061 (in:1833 out:228) | **Cost:** $0.001600 + +**Thinking:** I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35. + +**Note to Self:** Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority. + +**Says:** "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + +**Action:** **robber_move** - {"hex": 14} + +--- + +## Request #7 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:27:38 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 6354 (in:5519 out:318) | **Cost:** $0.003713 + +**Thinking:** I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port. + +**Note to Self:** I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10. + +**Says:** "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + +**Action:** **end_turn** + +--- + +## Request #8 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:30:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep. +Current required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2128 (in:1954 out:174) | **Cost:** $0.001499 + +**Thinking:** Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade. + +**Note to Self:** I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now. + +**Says:** "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + +**Action:** **trade_reject** + +--- + +## Request #9 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:34:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2173 (in:1967 out:206) | **Cost:** $0.001602 + +**Thinking:** It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time. + +**Note to Self:** I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9). + +**Says:** "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื." + +**Action:** **roll_dice** + +--- + +## Request #10 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:35:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7cb8c646a2866e718943882a045c4be8b2758199 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.json @@ -0,0 +1,261 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:18:08.947881", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "recent_notes": [ + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..67f139e04c413855d9862d2f9181786519f61c2a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_1.txt @@ -0,0 +1,163 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-05-15T23:18:08.950508 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "recent_notes": [ + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..58ee559005223b3d3687492d6f957bc7dd59cae5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.json @@ -0,0 +1,351 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T23:35:11.350376", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", + "recent_notes": [ + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..c9512807e208b21e2f0b8ac4a888cfb9c2422e00 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_10.txt @@ -0,0 +1,223 @@ +=== Prompt #10 for Alice === +Timestamp: 2026-05-15T23:35:11.352857 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", + "recent_notes": [ + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..07308c17ecb1bdf8a3002ef89cc74b6fdcf30354 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.json @@ -0,0 +1,251 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:18:56.140733", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "recent_notes": [ + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ecdf33f983ecb3e3a3e87cf3961b4814b12c2229 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_2.txt @@ -0,0 +1,158 @@ +=== Prompt #2 for Alice === +Timestamp: 2026-05-15T23:18:56.143670 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "recent_notes": [ + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..173f938060a0902971194ef68259f243b2ace867 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.json @@ -0,0 +1,321 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:19:37.744829", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "recent_notes": [ + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..f1428ae8615c5929f1d7d887e538d003c15a8ae4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_3.txt @@ -0,0 +1,193 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-05-15T23:19:37.746965 +Active Turn: True + +--- What Happened --- +alice performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[3,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "recent_notes": [ + "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..f32420fe034aec3473af74dd65284b83725c88d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.json @@ -0,0 +1,274 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:22:10.856427", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778876530.8541052 + } + ] + }, + "memory": { + "note_from_last_turn": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "recent_notes": [ + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..c36ac71c03eca4581b1419684517b7b949fb33fb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_4.txt @@ -0,0 +1,176 @@ +=== Prompt #4 for Alice === +Timestamp: 2026-05-15T23:22:10.858836 +Active Turn: True + +--- What Happened --- +trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep. +Current required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 16 4: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_16_4: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778876530.8541052 + } + ] + }, + "memory": { + "note_from_last_turn": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "recent_notes": [ + "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..89335999050bdf1b2817f1848816aca1216a2047 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.json @@ -0,0 +1,276 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:26:19.304068", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "recent_notes": [ + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..91018f43f5f67244d52d5d35918adf9f8173e642 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_5.txt @@ -0,0 +1,178 @@ +=== Prompt #5 for Alice === +Timestamp: 2026-05-15T23:26:19.307819 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "recent_notes": [ + "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..ec6636834ae8ac00097e880a5fe71fd1d288fe34 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.json @@ -0,0 +1,266 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:26:36.718037", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "recent_notes": [ + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..c370863a599f98c4fa71329fa9f996ff1f28333d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_6.txt @@ -0,0 +1,173 @@ +=== Prompt #6 for Alice === +Timestamp: 2026-05-15T23:26:36.719441 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "recent_notes": [ + "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..13f146ee0a5018fd3bece0164c42652cc31f3dc3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.json @@ -0,0 +1,336 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:27:38.854741", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "recent_notes": [ + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..837978597725f0fc906de597e4922bf6037e3dec --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_7.txt @@ -0,0 +1,208 @@ +=== Prompt #7 for Alice === +Timestamp: 2026-05-15T23:27:38.859482 +Active Turn: True + +--- What Happened --- +alice performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "recent_notes": [ + "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..bd046ba4a5b96ab328808cba44cacbf8898b7cae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.json @@ -0,0 +1,289 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:30:42.844383", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778877042.8416734 + } + ] + }, + "memory": { + "note_from_last_turn": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "recent_notes": [ + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..8ace9051057c3dc0b7a7f5adec91150c3d9c73e2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_8.txt @@ -0,0 +1,191 @@ +=== Prompt #8 for Alice === +Timestamp: 2026-05-15T23:30:42.846147 +Active Turn: True + +--- What Happened --- +trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep. +Current required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 19 7: bob offers 1 wood to alice for 1 sheep.\nCurrent required action: Trade offer trade_19_7: Bob offers 1 wood to Alice for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778877042.8416734 + } + ] + }, + "memory": { + "note_from_last_turn": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "recent_notes": [ + "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..cfc2f7652b7cad391f07285ffc22dee6abb30d61 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.json @@ -0,0 +1,291 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:34:48.938904", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "recent_notes": [ + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..d02a91aa35533d3f7daa958da3923a8837beed1c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/prompts/prompt_9.txt @@ -0,0 +1,193 @@ +=== Prompt #9 for Alice === +Timestamp: 2026-05-15T23:34:48.941165 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "recent_notes": [ + "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5a82933137d5d372b7d9372bf03bcb85afc2a1f7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T23:19:48.825460", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2244, + "completion": 0, + "thinking": 0, + "total": 2244 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..1bbe8e4918453559c271355661fe23185ee73437 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/intermediate/response_7_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T23:27:54.830508", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Brick", + "reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2315, + "completion": 0, + "thinking": 0, + "total": 2315 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c813346ec25e879a18f719a699894d4b5b684158 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:18:28.690832", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step.\",\n \"note_to_self\": \"Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.\",\n \"say_outloud\": \"ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "It's the start of my turn and the dice have not been rolled yet (meta.dice is null). My priority is to collect resources to build a settlement at node 35, which provides Sheep 11, Wheat 6, and Ore 3. Currently, I only have 1 Wood. I need Brick, Sheep, and Wheat. My settlements are on high-probability numbers like 6, 8, and 9, so I'm hoping for those. I don't have any development cards to play before the roll, so rolling the dice is the only logical step.", + "note_to_self": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "say_outloud": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1896, + "completion": 203, + "thinking": 0, + "total": 2099 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..0239da168f96c1ac7f8971fd7261bdbbedcb8c45 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:19:33.506182", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7.\",\n \"note_to_self\": \"Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.\",\n \"say_outloud\": \"ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 7}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7. I need to move the robber. Looking at the board, Bob and Charlie both have 2 VPs. Bob has a very strong wheat income from Hex 14 (two settlements on a 9), but Charlie currently has more cards in hand (3: two Sheep and one Ore) and I specifically need Sheep to build my next settlement at node 35. Charlie's Hex 7 (Wheat 8) is a high-probability tile that only he occupies. Blocking it will slow him down and give me a 66% chance of stealing the Sheep I need. I'll avoid Hex 5 because I'm also on it. I'll move the robber to Hex 7.", + "note_to_self": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "say_outloud": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื.", + "action_type": "robber_move", + "parameters": { + "hex": 7 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1735, + "completion": 245, + "thinking": 0, + "total": 1980 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4435892bf4629983d5392fc41e9b3652d99a8c74 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:20:15.977698", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn.\",\n \"note_to_self\": \"I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.\",\n \"say_outloud\": \"ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Wood and 1 Sheep. My target is node 35, which requires Wood, Brick, Sheep, and Wheat. Looking at the current resources of other players (Bob has 1 Wood, Charlie has 1 Sheep and 1 Ore), no one has the Brick or Wheat I need. I've already moved the robber and stolen a resource from Charlie (getting a Sheep). Since I cannot build anything or make a useful trade to get closer to my settlement goal, I will end my turn.", + "note_to_self": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "say_outloud": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6009, + "completion": 241, + "thinking": 0, + "total": 7061 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..9a8f87061b3794dcff6f483ddf5b53ce3eef59c0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:22:38.700718", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal.\",\n \"note_to_self\": \"I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.\",\n \"say_outloud\": \"ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Bob is offering 1 Wood for 1 Sheep. Looking at my production, I have Sheep on Hex 4 (8) and Hex 2 (5), but my only Wood source is Hex 9 (11), which is much less likely to roll. I currently have 1 Sheep and 0 Wood. To build my next settlement at node 35, I need one of each resource (Wood, Brick, Sheep, Wheat). Since Sheep is easier for me to generate than Wood, this trade is strategically sound as it secures a rare resource for me. Although Bob just blocked my Brick production at Hex 5 with the robber, I still need the Wood to progress toward my settlement goal.", + "note_to_self": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "say_outloud": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6.", + "action_type": "trade_accept", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1846, + "completion": 251, + "thinking": 0, + "total": 2097 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..99a81f7adab88c440f4fe7e2a9094b35dc9cf1f4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:26:31.392785", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens.\",\n \"note_to_self\": \"I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.\",\n \"say_outloud\": \"ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's my turn and I have only 1 Wood. I need to roll the dice to get resources. My brick production at hex 5 is currently blocked by the robber, which is frustrating since I need brick for my next settlement at node 35 or 34. Charlie has a lot of ore and Bob seems to be struggling for resources too. I'll roll and see what happens.", + "note_to_self": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "say_outloud": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1964, + "completion": 181, + "thinking": 0, + "total": 2145 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..2e4dedc49518f38ffe6471b2b90427c373e78dcc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_6.json @@ -0,0 +1,27 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:27:33.435915", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35.\",\n \"note_to_self\": \"Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.\",\n \"say_outloud\": \"ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a 7 and need to move the robber. Currently, the robber is on Hex 5 (Brick 6), which blocks both me and Charlie. Charlie is at node 12 and I am at node 20. Bob is the one who put it there. Bob has two settlements touching Hex 14 (Wheat 9) at nodes 31 and 42. This is a very high-yield tile for him. By moving the robber to Hex 14, I unblock my own brick production and significantly slow down Bob's wheat income. I will also steal from Bob, as he has a sheep which I need for my next settlement at node 35.", + "note_to_self": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "say_outloud": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•.", + "action_type": "robber_move", + "parameters": { + "hex": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1833, + "completion": 228, + "thinking": 0, + "total": 2061 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..e1880ed221b2bf80108f0f03aa9cccd16a76de56 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:28:31.549164", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port.\",\n \"note_to_self\": \"I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.\",\n \"say_outloud\": \"ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just moved the robber to Hex 14 to block Bob's wheat production after rolling a 7. Looking at the current resources, I have 1 Wood and 1 Sheep. To build a road, I need 1 Wood and 1 Brick. To build a settlement, I need Wood, Brick, Sheep, and Wheat. Currently, neither Charlie nor Bob seems to have Brick or Wheat based on their recent rolls and the fact that the last roll was a 7. Charlie has Ore, Wood, and Sheep, while Bob only has Wood. Since I cannot build or trade for what I need right now, I will analyze the potential of my current road ends to plan my next move. Node 10 is one step away from a 3:1 port (Node 9), which would be very beneficial given my diverse production. Node 34 is near some good wheat hexes. I'll use analyze_path_potential on node 10 first to confirm the value of heading toward that port.", + "note_to_self": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "say_outloud": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5519, + "completion": 318, + "thinking": 0, + "total": 6354 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..dd8714042d7f528384172c9f42b7d49966b9d9b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:30:55.333187", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade.\",\n \"note_to_self\": \"I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.\",\n \"say_outloud\": \"ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob is offering me 1 Wood for my 1 Sheep. Looking at my resources, I have 1 Sheep and 2 Wood. I need Sheep, Wheat, and Brick for my next settlement (either at node 35 or node 9). Trading away my only Sheep for a third Wood doesn't help me at all right now, especially since I already have two. I need to keep my Sheep to eventually build a settlement. Therefore, I will reject the trade.", + "note_to_self": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "say_outloud": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1954, + "completion": 174, + "thinking": 0, + "total": 2128 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..a356bd8da162586b57f119d23ce2ed95ffd4a370 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Alice/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:35:06.568500", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time.\",\n \"note_to_self\": \"I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).\",\n \"say_outloud\": \"ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's my turn and I have no development cards, so my only option is to roll the dice. I currently have 2 Sheep and 2 Wood. I need Brick and Wheat to build my next settlement. My road has reached node 34, which is near Wheat (6) and Ore (3). I'm also producing Brick on 6 and Wheat on 9, so I'm hoping for those numbers. Everyone has been complaining about the lack of resources, so let's see if the dice favor us this time.", + "note_to_self": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", + "say_outloud": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1967, + "completion": 206, + "thinking": 0, + "total": 2173 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..0bd505b1cd6ca48dcb9a3963cedaff84fce6fb15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/Bob.md @@ -0,0 +1,278 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_231622 +**Started:** 2026-05-15 23:16:22 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:20:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2240 (in:2026 out:214) | **Cost:** $0.001655 + +**Thinking:** It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action. + +**Note to Self:** I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8. + +**Says:** "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + +**Action:** **roll_dice** + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:20:41 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2142 (in:1898 out:244) | **Cost:** $0.001681 + +**Thinking:** I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down. + +**Note to Self:** Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40. + +**Says:** "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + +**Action:** **robber_move** - {"hex": 5} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:21:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2155 (in:1872 out:283) | **Cost:** $0.001785 + +**Thinking:** I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood. + +**Note to Self:** Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement. + +**Says:** "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + +**Action:** **steal_card** - {"target_player": "Alice"} + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:21:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2595 (in:2338 out:257) | **Cost:** $0.001940 + +**Thinking:** I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over. + +**Note to Self:** I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore. + +**Says:** "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + +**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"wood": 1}, "request": {"sheep": 1}} + +--- + +## Request #5 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:22:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5364 (in:4990 out:215) | **Cost:** $0.003140 + +**Thinking:** I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions. + +**Note to Self:** Targeting node 40 for Wood port. Need Brick and Wheat. + +**Says:** "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + +**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"sheep": 1}, "request": {"brick": 1}} + +--- + +## Request #6 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:23:44 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2655 (in:2393 out:262) | **Cost:** $0.001982 + +**Thinking:** I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn. + +**Note to Self:** I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later. + +**Says:** "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + +**Action:** **end_turn** + +--- + +## Request #7 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:28:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2296 (in:2085 out:211) | **Cost:** $0.001675 + +**Thinking:** I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand. + +**Note to Self:** The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40. + +**Says:** "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + +**Action:** **roll_dice** + +--- + +## Request #8 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:28:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 8752 (in:8086 out:318) | **Cost:** $0.004997 + +**Thinking:** I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked. + +**Note to Self:** The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12). + +**Says:** "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + +**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"wood": 1}, "request": {"sheep": 1}} + +--- + +## Request #9 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:31:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5812 (in:5388 out:261) | **Cost:** $0.003477 + +**Thinking:** I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon. + +**Note to Self:** Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep. + +**Says:** "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + +**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wood": 1}, "request": {"sheep": 1}} + +--- + +## Request #10 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:32:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5763 (in:5369 out:209) | **Cost:** $0.003311 + +**Thinking:** I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved. + +**Note to Self:** Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep. + +**Says:** "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..114b840ad21eef7d59eae922e0a908c2d7ce1a4a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.json @@ -0,0 +1,291 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:20:21.032741", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..7e9a6c5d1d0361b64fecdf6fe3a299fc8e14ce3a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_1.txt @@ -0,0 +1,193 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-05-15T23:20:21.035085 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "recent_notes": [ + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..007701b42b2e635df91e9cb34df6dd86c22a50b9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.json @@ -0,0 +1,381 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T23:32:11.894320", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", + "recent_notes": [ + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..40f2e31f7ae70f26ceec6c84046b23fd3396a9a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_10.txt @@ -0,0 +1,253 @@ +=== Prompt #10 for Bob === +Timestamp: 2026-05-15T23:32:11.896662 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_19_8', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", + "recent_notes": [ + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..80f6751f5a873e50677857d3e600e8ebedb30f88 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.json @@ -0,0 +1,281 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:20:41.982625", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "recent_notes": [ + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2a2792ca7a455caa5e3015afc0cb9d5b17538e02 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_2.txt @@ -0,0 +1,188 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-05-15T23:20:41.986377 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":7,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "recent_notes": [ + "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..0d301d626a51583d40397f8ec24dbc7850647db1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.json @@ -0,0 +1,281 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:21:16.491660", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..cb8a8521cdb2f6920f77134b544fe9e49cca1e17 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_3.txt @@ -0,0 +1,188 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T23:21:16.493345 +Active Turn: True + +--- What Happened --- +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..8d88f48bce67a39d42bc63bfdc94414e22d27f2e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.json @@ -0,0 +1,351 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:21:43.668572", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..f7d729e47e0aa10932074c02dc6b47cbce0a5e6c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_4.txt @@ -0,0 +1,223 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T23:21:43.670145 +Active Turn: True + +--- What Happened --- +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..fff1927aaa0971f2a1b3793652c0a60315791ca0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.json @@ -0,0 +1,366 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:22:43.546381", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..db1efbc3945df0dcaba99ffa4c01a4202fe09b74 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_5.txt @@ -0,0 +1,238 @@ +=== Prompt #5 for Bob === +Timestamp: 2026-05-15T23:22:43.548898 +Active Turn: True + +--- What Happened --- +bob proposed a trade +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "recent_notes": [ + "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..0a8737d90b422d437c0ef69a8b51811f8def5108 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.json @@ -0,0 +1,366 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:23:44.261301", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat.", + "recent_notes": [ + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..5685a794fb1a40900b09fb8eb2dda74ef31111e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_6.txt @@ -0,0 +1,238 @@ +=== Prompt #6 for Bob === +Timestamp: 2026-05-15T23:23:44.262962 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'brick': 1}, 'target_player': 2, 'trade_id': 'trade_16_5'}. Error: Charlie doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[1,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 40 for Wood port. Need Brick and Wheat.", + "recent_notes": [ + "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..0b255e061ae95a34570651eca36296bbdf55d427 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.json @@ -0,0 +1,306 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:28:36.286793", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "recent_notes": [ + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..382170ec986e53760ec3fd29e2c89ab758bfb864 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_7.txt @@ -0,0 +1,208 @@ +=== Prompt #7 for Bob === +Timestamp: 2026-05-15T23:28:36.289553 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "recent_notes": [ + "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..1cfacf1e9c9261e20492b6ef80b2ea20728c61b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.json @@ -0,0 +1,366 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:28:56.555900", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "recent_notes": [ + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb8e76a651fca10ef9eacfe7151a28f48e5f14fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_8.txt @@ -0,0 +1,238 @@ +=== Prompt #8 for Bob === +Timestamp: 2026-05-15T23:28:56.559672 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "recent_notes": [ + "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..b2ea1ac36ffdf6bea1c268cb3eb174a349df23bd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.json @@ -0,0 +1,381 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:31:00.408855", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "recent_notes": [ + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..733a7d4343b388031856e11ee86a313699886d3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/prompts/prompt_9.txt @@ -0,0 +1,253 @@ +=== Prompt #9 for Bob === +Timestamp: 2026-05-15T23:31:00.410630 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wood': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_19_7', 'trade_status': 'rejected'}. Error: Alice rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778876185.7945683, + "responded_by": "Bob", + "resolved_at": 1778876185.7977684 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_16_4", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "accepted", + "timestamp": 1778876530.8541052, + "responded_by": "Alice", + "resolved_at": 1778876563.5420263 + }, + { + "trade_id": "trade_19_7", + "from": "Bob", + "to": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877042.8416734, + "responded_by": "Alice", + "resolved_at": 1778877060.4038143 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "recent_notes": [ + "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "Targeting node 40 for Wood port. Need Brick and Wheat.", + "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ffb64be9aec6a2fa14921aaf67ad9988d6359f57 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_10_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 10, + "iteration": 1, + "timestamp": "2026-05-15T23:32:24.164874", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 40, + "reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. I want to verify the exact yields and port type." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2557, + "completion": 0, + "thinking": 0, + "total": 2557 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ed1656ec930186fe7980e5f364c91ebf37abe918 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_5_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T23:23:01.586795", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields.", + "node_id": 40 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2381, + "completion": 0, + "thinking": 0, + "total": 2381 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..eff3ce1b3359f391b750ed56890d39928173c35f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T23:29:19.944186", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here.", + "node_id": 40 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2437, + "completion": 0, + "thinking": 0, + "total": 2437 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..a331ccf4a579298bee47cd1f4ddf994397de1d5c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_8_iter2.json @@ -0,0 +1,30 @@ +{ + "request_number": 8, + "iteration": 2, + "timestamp": "2026-05-15T23:30:09.824128", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2672, + "completion": 0, + "thinking": 0, + "total": 2672 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..fde18f1679272c8582af44aa3c1827a1d9f60f87 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/intermediate/response_9_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-15T23:31:21.070471", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port.", + "node_id": 40 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2578, + "completion": 0, + "thinking": 0, + "total": 2578 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c061c821643251edbd26e90f430ff448b2f64639 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:20:37.013285", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action.\",\n \"note_to_self\": \"I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.\",\n \"say_outloud\": \"ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It is my turn and I need to roll the dice to collect resources. My settlements are positioned on nodes 31 and 42, which give me access to Wheat (9), Brick (10), Wood (11), and Ore (5). I'm currently working towards building a settlement on node 40 to access the Wood port, which will help me trade more efficiently since I have a decent wood income from node 31. I don't have any development cards to play, so rolling is the only viable action.", + "note_to_self": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "say_outloud": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2026, + "completion": 214, + "thinking": 0, + "total": 2240 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..4d1f10eff3708eb7046e56c12c4615202261097a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_10.json @@ -0,0 +1,25 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T23:32:55.260628", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved.\",\n \"note_to_self\": \"Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.\",\n \"say_outloud\": \"ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wood and need Brick, Wheat, and Sheep to build a settlement on node 40 (Wood port). My previous trade offers of Wood for Sheep were rejected by both Alice and Charlie, who claim to be low on resources or saving for their own builds. Since the robber is blocking my Wheat production on Hex 14 and I don't have enough resources to trade with the bank (4:1), I cannot build or buy anything this turn. I will end my turn and hope for favorable dice rolls (6, 10, or 11) or for the robber to be moved.", + "note_to_self": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", + "say_outloud": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5369, + "completion": 209, + "thinking": 0, + "total": 5763 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..e4463ecf53ff7450124e0b93a5553e3df58d806e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_2.json @@ -0,0 +1,27 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:21:11.318728", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down.\",\n \"note_to_self\": \"Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.\",\n \"say_outloud\": \"ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a 7 and need to move the robber. Charlie and Alice both have settlements on Hex 5 (Brick 6), which is a high-probability tile (5 pips). Charlie recently mentioned trading for brick at the bank, making him a prime target for a steal. Alice also has a settlement there, so blocking Hex 5 maximizes the disruption to my opponents without affecting my own resource production (my settlements are on 9, 13, 14, 17, 18). Charlie is a significant threat due to his road-building progress and revealed knight, so I'll target Hex 5 to slow them both down.", + "note_to_self": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "say_outloud": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื.", + "action_type": "robber_move", + "parameters": { + "hex": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1898, + "completion": 244, + "thinking": 0, + "total": 2142 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4b7841df41e378f8585f9d6efd15d8b4b504ab14 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:21:39.011436", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood.\",\n \"note_to_self\": \"Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.\",\n \"say_outloud\": \"ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\"}\"\n }\n} ", + "parsed": { + "internal_thinking": "I just moved the robber to Hex 5 (Brick 6) because it's a high-probability spot that affects both Charlie and Alice. Looking at their resources, Alice has 1 Sheep and 1 Wood, while Charlie has 1 Sheep and 1 Ore. I currently have 1 Wood and I'm aiming for a settlement at Node 40, which requires Wood, Brick, Sheep, and Wheat. Stealing from Alice gives me a 50% chance of getting Sheep (which I need) and a 50% chance of getting Wood (which I already have, but more is better than Ore at this stage). Charlie's Ore isn't useful for my immediate goal of building a settlement. Charlie mentioned having a Monopoly on wheat earlier, but his dev cards show zero hidden cards, so he was likely bluffing. I'll target Alice to try and get that Sheep or Wood.", + "note_to_self": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "say_outloud": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื.", + "action_type": "steal_card", + "parameters": { + "target_player": "Alice" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1872, + "completion": 283, + "thinking": 0, + "total": 2155 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..a9af67a68424ef559485ab06d99b06466600343b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_4.json @@ -0,0 +1,33 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:22:05.720221", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over.\",\n \"note_to_self\": \"I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.\",\n \"say_outloud\": \"ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 2 Wood and I'm looking to build a settlement at node 40, which would give me access to the Wood port (2:1). To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I currently have the Wood, and my settlements at 31 and 42 provide income for Brick (10) and Wheat (9). My biggest deficit is Sheep. Alice has 1 Sheep and Charlie has 1 Sheep. I'll attempt to trade 1 Wood for 1 Sheep with Alice. This is a fair trade and helps me get closer to my goal. I'll also check if Charlie is interested if she refuses, but Alice is the first choice since I just stole from her and a trade might smooth things over.", + "note_to_self": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "say_outloud": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2338, + "completion": 257, + "thinking": 0, + "total": 2595 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..bda0c29173f9320c1dcfb48a5ee89dabc475f4f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_5.json @@ -0,0 +1,33 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:23:39.217952", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions.\",\n \"note_to_self\": \"Targeting node 40 for Wood port. Need Brick and Wheat.\",\n \"say_outloud\": \"ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Wood and 1 Sheep. To progress toward my goal of building a settlement at node 40 (the Wood port), I need Brick and Wheat. I also need Brick if I want to build more roads. Although the resource summary doesn't show Charlie having Brick right now, he has two settlements on Brick 6 hexes, so he is the most likely candidate to have some or get some soon. I'll propose a trade of my Sheep for his Brick. If this fails, I'll likely have to end my turn as I lack the resources for any other build actions.", + "note_to_self": "Targeting node 40 for Wood port. Need Brick and Wheat.", + "say_outloud": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": { + "sheep": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4990, + "completion": 215, + "thinking": 0, + "total": 5364 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..a035256bc29a1b7ddbafc52dedecf660c5ab0aad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:24:09.785608", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn.\",\n \"note_to_self\": \"I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.\",\n \"say_outloud\": \"ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7 and moved the robber to Hex 5 (Brick 6), blocking Alice and Charlie while stealing a card from Alice. I then successfully traded Wood for Sheep with Alice. I'm currently at 1 Sheep and 1 Wood. I need 1 Brick and 1 Wheat to build my next settlement at node 40 (the Wood port), but according to the game state, Alice only has Wood and Charlie has Sheep and Ore. My previous trade proposal to Charlie for Brick failed because he doesn't have it. Since no one has the resources I need and I don't have enough to trade with the bank, I have no further moves this turn.", + "note_to_self": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "say_outloud": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2393, + "completion": 262, + "thinking": 0, + "total": 2655 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..cff4746a823a799d52decd03ee05e7d7648f5dc4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:28:51.109298", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand.\",\n \"note_to_self\": \"The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.\",\n \"say_outloud\": \"ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have one wood in hand and my primary wheat source (the 9 hex) is currently blocked by the robber, which Alice placed there to slow me down. I have already built the road to node 40, which is a Wood port, so my immediate goal is to collect the resources for a settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since I have no development cards to play, my only possible move is to roll the dice and hope for a 10 (Brick) or 11 (Wood) to start building up my hand.", + "note_to_self": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "say_outloud": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2085, + "completion": 211, + "thinking": 0, + "total": 2296 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..527094e401b875de9a5d646e9e46b207bb1584bb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_8.json @@ -0,0 +1,33 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:30:37.610008", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked.\",\n \"note_to_self\": \"The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).\",\n \"say_outloud\": \"ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 2 Wood and I'm currently positioned one road away from node 40, which is a very valuable Wood port (2:1) that also provides Ore (5) and Brick (10). My current production of Wheat (9) is blocked by the robber on Hex 14, which is a major setback. To build a settlement at node 40, I need 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. Since I have 2 Wood and I know both Alice and Charlie have Sheep (Charlie just got one from the 11 roll, and Alice had one), I'll try to trade for a Sheep. Alice previously accepted a Wood-for-Sheep trade, so she's a likely partner. I'll also check the chat to see if anyone has bricks, but Charlie mentioned being stuck without them too. My priority is to collect the necessary resources for the settlement at node 40 while my Wheat production is blocked.", + "note_to_self": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "say_outloud": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Alice", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 8086, + "completion": 318, + "thinking": 0, + "total": 8752 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..3589c89c7156dcf431ac62f6db9a3c6a19a49413 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Bob/responses/response_9.json @@ -0,0 +1,33 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:31:46.469915", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon.\",\n \"note_to_self\": \"Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.\",\n \"say_outloud\": \"ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have 2 Wood and I'm targeting node 40 for the Wood 2:1 port. To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I'm currently missing Brick, Wheat, and Sheep. Alice just rejected my offer of Wood for Sheep. Charlie has 1 Sheep and 2 Ore. Charlie mentioned earlier that he was hoping for a 4 (which is Wood on Hex 3 or Sheep on Hex 12), so he might be interested in Wood. I'll propose a trade to Charlie: 1 Wood for 1 Sheep. This gets me one step closer to the settlement. If he rejects, I'll likely have to end my turn and wait for my numbers (9-Wheat, 10-Brick, 11-Wood) to roll, hoping the robber on Hex 14 is moved soon.", + "note_to_self": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", + "say_outloud": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5388, + "completion": 261, + "thinking": 0, + "total": 5812 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..f2ba662913d31a34a7d6e0b4871cccc94be4e5d7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/Charlie.md @@ -0,0 +1,285 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_231622 +**Started:** 2026-05-15 23:16:22 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:16:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2605 (in:2404 out:201) | **Cost:** $0.001805 + +**Thinking:** I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road. + +**Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14. + +**Says:** "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + +**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"} + +--- + +## Request #2 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:16:44 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 6038 (in:5463 out:156) | **Cost:** $0.003200 + +**Thinking:** I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14. + +**Note to Self:** Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14. + +**Says:** "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + +**Action:** **build_road** - {"from": 13, "to": 14} + +--- + +## Request #3 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:17:13 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5282 (in:4896 out:228) | **Cost:** $0.003132 + +**Thinking:** I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials. + +**Note to Self:** Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements. + +**Says:** "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + +**Action:** **end_turn** + +--- + +## Request #4 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:24:15 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2033 (in:1878 out:155) | **Cost:** $0.001404 + +**Thinking:** The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in. + +**Note to Self:** The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14. + +**Says:** "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + +**Action:** **roll_dice** + +--- + +## Request #5 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:24:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 5212 (in:4698 out:354) | **Cost:** $0.003411 + +**Thinking:** Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade. + +**Note to Self:** I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources. + +**Says:** "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + +**Action:** **trade_propose** - {"target_player": "Alice", "offer": {"ore": 1}, "request": {"brick": 1}} + +--- + +## Request #6 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:25:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2573 (in:2262 out:311) | **Cost:** $0.002064 + +**Thinking:** I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round. + +**Note to Self:** I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11. + +**Says:** "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + +**Action:** **end_turn** + +--- + +## Request #7 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:31:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep. +Current required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2108 (in:1896 out:212) | **Cost:** $0.001584 + +**Thinking:** Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead. + +**Note to Self:** I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat. + +**Says:** "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + +**Action:** **trade_reject** + +--- + +## Request #8 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:33:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2333 (in:1985 out:348) | **Cost:** $0.002037 + +**Thinking:** I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. + +Looking at the board: +- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5). +- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8). +- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice. + +My memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result. + +**Note to Self:** The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14. + +**Says:** "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + +**Action:** **roll_dice** + +--- + +## Request #9 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:33:30 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2568 (in:2321 out:247) | **Cost:** $0.001901 + +**Thinking:** I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn. + +**Note to Self:** I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8). + +**Says:** "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + +**Action:** **buy_dev_card** + +--- + +## Request #10 - ๐ŸŽฏ ACTIVE TURN + +**Time:** 23:33:57 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received โœ… + +**Latency:** 0.00s | **Tokens:** 2567 (in:2326 out:241) | **Cost:** $0.001886 + +**Thinking:** I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen. + +**Note to Self:** I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production. + +**Says:** "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ab249d5587ec5af4fe2b2dbd4f926f4b55c7c7f6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.json @@ -0,0 +1,336 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:16:25.933087", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"S\":2,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a1adfd72e586a1bb9afd4efcd374e302837cda6d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_1.txt @@ -0,0 +1,208 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T23:16:25.934789 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"S\":2,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "recent_notes": [ + "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..4fd77e83ae78e583a73acca5a13c89f2dbec426a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.json @@ -0,0 +1,351 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T23:33:57.909041", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", + "recent_notes": [ + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..7b7da5fca83305fdc096f3546c4574eeb8ac0ffe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_10.txt @@ -0,0 +1,223 @@ +=== Prompt #10 for Charlie === +Timestamp: 2026-05-15T23:33:57.910784 +Active Turn: True + +--- What Happened --- +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"O\":1},\"dev\":{\"h\":[\"knight\"],\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", + "recent_notes": [ + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..9b4a552f5ae30bc70cbc35b49a9de48ae23073c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.json @@ -0,0 +1,336 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:16:44.601276", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"W\":1,\"O\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e8e40da0444a2277e51a2f1f79d76aa70aabc7b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_2.txt @@ -0,0 +1,208 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T23:16:44.604296 +Active Turn: True + +--- What Happened --- +charlie performed action: trade bank +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"W\":1,\"O\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "recent_notes": [ + "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..e7bdf7f89030b260d9cb42e86769e4b39ad3b2da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.json @@ -0,0 +1,336 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:17:13.419878", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "recent_notes": [ + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..d9edb7d3b2e4a3cf005e2e921dd2d268b529a3c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_3.txt @@ -0,0 +1,208 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T23:17:13.421958 +Active Turn: True + +--- What Happened --- +charlie built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "from": "Alice", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "from": "Bob", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "from": "Bob", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "from": "Charlie", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "from": "Bob", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "from": "Charlie", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "from": "Charlie", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "from": "Charlie", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "from": "Charlie", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "recent_notes": [ + "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..aac91a962ba4beee4937fd806ccd4ea631ae81f0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.json @@ -0,0 +1,276 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:24:15.479661", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "recent_notes": [ + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..598ba37218e4b3a7a7de28e0873ee3c35c6402a6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_4.txt @@ -0,0 +1,178 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T23:24:15.482727 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "recent_notes": [ + "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..c71721c2b4a400dbc47b064b18e3c2ca1c7f58da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.json @@ -0,0 +1,336 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:24:34.045614", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "recent_notes": [ + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..17e9cd6de379e9a15c381b040334aa0df097a72b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_5.txt @@ -0,0 +1,208 @@ +=== Prompt #5 for Charlie === +Timestamp: 2026-05-15T23:24:34.047525 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "recent_notes": [ + "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..8d0f6636b9ccbaf4ce9fbfcd86a6ee7c69d81288 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.json @@ -0,0 +1,336 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:25:40.934436", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "recent_notes": [ + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..43d40e1276547ad65f10cf314dc9c89c23beca73 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_6.txt @@ -0,0 +1,208 @@ +=== Prompt #6 for Charlie === +Timestamp: 2026-05-15T23:25:40.936022 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'ore': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_17_6'}. Error: Alice doesn't have the required cards\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "from": "Bob", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "from": "Alice", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "from": "Bob", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "recent_notes": [ + "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..b8d7733bab2dbce19658352f9095501f4bd88335 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.json @@ -0,0 +1,289 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:31:51.566911", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778877111.5620837 + } + ] + }, + "memory": { + "note_from_last_turn": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "recent_notes": [ + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..12996b05e54a81dc90f193c03182f50dbbbc5e94 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_7.txt @@ -0,0 +1,191 @@ +=== Prompt #7 for Charlie === +Timestamp: 2026-05-15T23:31:51.569511 +Active Turn: True + +--- What Happened --- +trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep. +Current required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 19 8: bob offers 1 wood to charlie for 1 sheep.\nCurrent required action: Trade offer trade_19_8: Bob offers 1 wood to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "from": "Charlie", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778877111.5620837 + } + ] + }, + "memory": { + "note_from_last_turn": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "recent_notes": [ + "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..619e619eb3b3d4942ac38503bbaa709b9489753b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.json @@ -0,0 +1,291 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:33:00.528426", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "recent_notes": [ + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..86a4b8e9d0c1a2abca46ba728479fcf49cb7c4a2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_8.txt @@ -0,0 +1,193 @@ +=== Prompt #8 for Charlie === +Timestamp: 2026-05-15T23:33:00.531046 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "recent_notes": [ + "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..41a16b7a072f10ea40cb27e29781778437cdc6b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.json @@ -0,0 +1,351 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:33:30.887510", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "recent_notes": [ + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..8681e2e88ebf0aa1807b5ddacf2c43577a79fcbc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/prompts/prompt_9.txt @@ -0,0 +1,223 @@ +=== Prompt #9 for Charlie === +Timestamp: 2026-05-15T23:33:30.891466 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":2,\"W\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1,\"W\":1,\"O\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "from": "Alice", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "from": "Alice", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "from": "Bob", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "from": "Bob", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "from": "Alice", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "from": "Bob", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "from": "Charlie", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "from": "Bob", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "from": "Charlie", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778876185.8733778, + "responded_by": "Charlie", + "resolved_at": 1778876185.8754468 + }, + { + "trade_id": "trade_13_3", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "wood": 1 + }, + "status": "rejected", + "timestamp": 1778876185.9107637, + "responded_by": "Charlie", + "resolved_at": 1778876185.9131873 + }, + { + "trade_id": "trade_19_8", + "from": "Bob", + "to": "Charlie", + "offer": { + "wood": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778877111.5620837, + "responded_by": "Charlie", + "resolved_at": 1778877131.8892114 + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "recent_notes": [ + "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..138c2eddad06a743e669bb5bdcc776420193dd11 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:16:52.213509", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2358, + "completion": 0, + "thinking": 0, + "total": 2358 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ed260f1a6038e0106fdbba3cf1f151a02626e6c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T23:17:36.024775", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement.", + "node_id": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2330, + "completion": 0, + "thinking": 0, + "total": 2330 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..040c99bce3868d6772b66d7674404f0fed4846e1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/intermediate/response_5_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-15T23:24:46.899137", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides.", + "node_id": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2230, + "completion": 0, + "thinking": 0, + "total": 2230 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..af2844dfe64d6b201cbdb155ebe5f0a4f2d2564d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:16:40.130549", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.\",\n \"say_outloud\": \"ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I just used Monopoly to get 4 Wheat. My plan is to expand towards node 14, which has access to Hexes 7 (Wheat 8), 6 (Wood 3), and 3 (Wood 4). This will help balance my wood production. I need a Brick to build the road from node 13 to 14. Since I have 4 Wheat and no port yet, I'll trade them at the bank for 1 Brick. After that, I'll have the Wood and Brick needed to place the road.", + "note_to_self": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "say_outloud": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™.", + "action_type": "trade_bank", + "parameters": { + "give": "wheat", + "give_amount": 4, + "receive": "brick" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2404, + "completion": 201, + "thinking": 0, + "total": 2605 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..c65933857172842969b93c2fcb9bb95c5780c358 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_10.json @@ -0,0 +1,25 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T23:34:43.352473", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen.\",\n \"note_to_self\": \"I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.\",\n \"say_outloud\": \"ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Wood and 1 Ore after buying a development card. I need Brick, Wheat, and Sheep to build my next settlement at either Node 14 (Wheat 8, Wood 3/4) or Node 26 (Ore Port). Since I cannot build or buy anything else this turn, and the development card I just bought (Knight) cannot be played on the same turn, I will end my turn. I'll save my resources and hope for better rolls or trade opportunities in the next round. I've already commented on the lack of bricks in the game, so there's no need to push for trades that likely won't happen.", + "note_to_self": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", + "say_outloud": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2326, + "completion": 241, + "thinking": 0, + "total": 2567 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..bf1ebd150098d4991221064b4c100d62cee80516 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:17:08.067221", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14.\",\n \"note_to_self\": \"Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.\",\n \"say_outloud\": \"ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}", + "parsed": { + "internal_thinking": "I have the resources (1 Wood and 1 Brick) to build the road I planned. My goal is to reach node 14, which has high-yield wheat (8) and wood (3, 4). This will set me up for a settlement there in the coming turns. I've already traded my wheat for the brick I needed, so now I'll place the road from 13 to 14.", + "note_to_self": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "say_outloud": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—.", + "action_type": "build_road", + "parameters": { + "from": 13, + "to": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5463, + "completion": 156, + "thinking": 0, + "total": 6038 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..3da70c232760253ea3b1ca78ad4914e1316a4fcc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T23:18:03.972631", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials.\",\n \"note_to_self\": \"Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.\",\n \"say_outloud\": \"ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully executed my plan for this turn: played the Monopoly card on Wheat, traded for Brick, and built the road connecting to node 14. Currently, I have 2 Sheep and 1 Ore remaining. To build the settlement at node 14, I still need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Since I don't have enough resources to build anything else or buy a development card (missing Wheat), and a bank trade is not possible with my current resources, I will end my turn and wait for the dice to bring in the missing materials.", + "note_to_self": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "say_outloud": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4896, + "completion": 228, + "thinking": 0, + "total": 5282 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..2936f4dfe181ef5b1af9c4c429510e6869c0a9af --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T23:24:29.140600", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in.\",\n \"note_to_self\": \"The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.\",\n \"say_outloud\": \"ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice haven't been rolled yet, and I don't have any development cards in my hand (hidden) to play before rolling. My immediate goal is to collect resources for a settlement at node 14, but I'm currently blocked on the Brick 6 (Hex 5) by the robber. I'll roll the dice and see what resources come in.", + "note_to_self": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "say_outloud": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1878, + "completion": 155, + "thinking": 0, + "total": 2033 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..34d76ebe3cf84189e062fefe19d7900ed04cf497 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_5.json @@ -0,0 +1,33 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T23:25:35.678555", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade.\",\n \"note_to_self\": \"I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.\",\n \"say_outloud\": \"ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Alice\\\", \\\"offer\\\": {\\\"ore\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "Charlie rolled a 3 (2+1). Looking at the board, Hex 6 (Wood 3) and Hex 11 (Ore 3) produced. Charlie's settlement at node 12 is adjacent to Hex 6, and his settlement at node 25 is adjacent to Hex 11. This gave him 1 Wood and 1 Ore. His current resources are 1 Sheep, 1 Wood, and 2 Ore. Charlie wants to build a settlement at node 14 (Wheat 8, Wood 3, Wood 4), for which he needs 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. He is currently missing Brick and Wheat. The robber is on Hex 5 (Brick 6), blocking Charlie's only brick source. Since Charlie has no Knight cards in hand (the one in 'r' is already played), he cannot move the robber himself. Alice has settlements on Brick and Wheat sources (B6, Wh9, Wh6), making her the most likely trade partner, even though her currently known resource is just 1 Wood. I will propose a trade of 1 Ore for 1 Brick to Alice to see if she has any hidden resources or is willing to trade.", + "note_to_self": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "say_outloud": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Alice", + "offer": { + "ore": 1 + }, + "request": { + "brick": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4698, + "completion": 354, + "thinking": 0, + "total": 5212 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..9c86a33801b534458e58389675cb500a4f762c60 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T23:26:13.994113", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round.\",\n \"note_to_self\": \"I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.\",\n \"say_outloud\": \"ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I currently have 1 Wood, 1 Sheep, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. The last roll was a 3, which provided me with 1 Wood (from node 12/Hex 6) and 1 Ore (from node 25/Hex 11). However, looking at the other players' resources, Alice only has 1 Wood and Bob has 1 Sheep and 1 Wood. Neither of them has the Brick or Wheat I need. My previous trade attempt with Alice failed because she didn't have the cards. Since I cannot build anything, cannot trade for what I need, and do not have enough resources to trade with the bank (4:1), my only viable option is to end my turn and hope for better rolls (like 8, 9, or 10) in the next round.", + "note_to_self": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "say_outloud": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2262, + "completion": 311, + "thinking": 0, + "total": 2573 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..924c9cc5cd272287e08c959ee8566e4ae32fb62d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T23:32:06.099577", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead.\",\n \"note_to_self\": \"I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.\",\n \"say_outloud\": \"ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob is offering 1 Wood for 1 Sheep. I currently have 1 Wood, 1 Sheep, and 2 Ore. My immediate goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. While I have the road built to node 14, I am missing the Brick and Wheat. Giving away my only Sheep for a second Wood doesn't help me toward the settlement; in fact, it puts me further away because I'd then need to find another Sheep. I should keep my Sheep and look for Brick or Wheat instead.", + "note_to_self": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "say_outloud": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1896, + "completion": 212, + "thinking": 0, + "total": 2108 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..6474748e7d622fca72574341b17e9298f9320090 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T23:33:25.572327", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. \\n\\nLooking at the board:\\n- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5).\\n- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8).\\n- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice.\\n\\nMy memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result.\",\n \"note_to_self\": \"The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.\",\n \"say_outloud\": \"ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am Charlie. I currently have 1 Sheep, 1 Wood, and 2 Ore. My goal is to build a settlement at node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Wood and Sheep, so I need to acquire 1 Brick and 1 Wheat. \n\nLooking at the board:\n- Node 12 (my settlement) is adjacent to Hex 5 (Brick 6), Hex 6 (Wood 3), and Hex 2 (Sheep 5).\n- Node 25 (my settlement) is adjacent to Hex 12 (Sheep 4), Hex 11 (Ore 3), and Hex 7 (Wheat 8).\n- The robber is currently on Hex 14 (Wheat 9), which is not affecting me but is blocking Bob and Alice.\n\nMy memory mentioned the robber was on my Brick 6 (Hex 5), but the game state shows it's on Hex 14. This is good for me. Since I'm not blocked, I don't need to play my Knight card immediately to clear a hex. I'll roll the dice first to see if I can get the Brick (on a 6) or Wheat (on an 8) that I need. I have 4 cards, so there's no risk of losing half on a 7. I'll save the Knight for later in the turn if I need to move the robber or steal a specific resource after seeing the roll result.", + "note_to_self": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "say_outloud": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1985, + "completion": 348, + "thinking": 0, + "total": 2333 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..a765cd247474d76de627c4b8bdb425bd9f2c9f88 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/Charlie/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T23:33:52.946264", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn.\",\n \"note_to_self\": \"I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).\",\n \"say_outloud\": \"ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled an 8, which gives me 1 Wheat from Hex 7 (Node 25). My current resources are 2 Wheat, 1 Sheep, 1 Wood, and 2 Ore. I am currently lacking Brick to build a settlement at Node 14 or Node 26. Since Alice and Bob don't seem to have any Brick (based on their resource counts and recent chat), trading for it is unlikely to succeed. I have enough resources to buy a development card (1 Wheat, 1 Sheep, 1 Ore), which might give me a 'Road Building' or 'Year of Plenty' to help with my lack of Brick, or another Knight to work towards the Largest Army. I will buy a development card and then end my turn.", + "note_to_self": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", + "say_outloud": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2321, + "completion": 247, + "thinking": 0, + "total": 2568 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json b/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..e3687486665637e04b07fd6e8e3dacad25c11dcb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/agent_memories.json @@ -0,0 +1,325 @@ +{ + "Alice": { + "note_to_self": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778876185.7413964 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778876185.746514 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778876185.7815297 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778876185.784171 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778876185.787622 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778876185.791413 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778876185.7986634 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778876185.8030915 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778876185.851184 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778876185.8578753 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778876185.863396 + }, + { + "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.", + "timestamp": 1778876185.894175 + }, + { + "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.", + "timestamp": 1778876185.9013612 + }, + { + "note": "Need Brick, Sheep, and Wheat for the settlement at node 35. Charlie mentioned a Monopoly on wheat earlier, so I should be careful if I start hoarding it.", + "timestamp": 1778876308.694083 + }, + { + "note": "Stole from Charlie to get Sheep. Charlie is heading for the Ore port at node 26. Bob has a massive wheat setup on hex 14, should consider blocking that next time if I don't need Charlie's resources.", + "timestamp": 1778876373.5090322 + }, + { + "note": "I am positioned at node 35 and need Brick and Wheat to settle there. Charlie has a hidden dev card he claimed is a Monopoly on Wheat, so I should be careful about holding too much Wheat. Bob has a strong Wheat production (nodes 31 and 42), so he's a good trade partner for Wheat in the future.", + "timestamp": 1778876415.980675 + }, + { + "note": "I accepted Bob's trade of Sheep for Wood. I now have 1 Wood and 0 Sheep. I still need Brick, Sheep, and Wheat to build a settlement at node 35. My Brick production (Hex 5, 6) is currently blocked by the robber.", + "timestamp": 1778876558.7023335 + }, + { + "note": "I need to get the robber off hex 5 to start producing brick again. Charlie is hoarding ore, might be useful for a trade later if I get wheat or sheep.", + "timestamp": 1778876791.3964548 + }, + { + "note": "Moved robber to Hex 14 to block Bob's double wheat production. I need Brick, Sheep, and Wheat for my next settlement. Bob has sheep, so stealing from him is a priority.", + "timestamp": 1778876853.4379816 + }, + { + "note": "I'm planning to head toward the 3:1 port at node 9. I need to collect Brick and Wood. No one currently has Brick or Wheat, so I'll have to wait for the dice to roll 6, 8, 9, or 10.", + "timestamp": 1778876911.5511565 + }, + { + "note": "I rejected Bob's trade because I only have one sheep and need it for building. I have enough wood for now.", + "timestamp": 1778877055.335498 + }, + { + "note": "I am currently at node 34. I need Brick and Wheat for a settlement. Node 33 might be a better spot if I can reach it, as it touches two Wheat hexes (6 and 9).", + "timestamp": 1778877306.570161 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:35:06.570161", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778876185.749898 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778876185.754446 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778876185.774391 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778876185.7783372 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876185.7949739 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778876185.8061454 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778876185.8093445 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778876185.8132858 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778876185.8164725 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778876185.8207686 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778876185.8667202 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778876185.871226 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778876185.8764765 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876185.9052098 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876185.9086819 + }, + { + "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.", + "timestamp": 1778876185.9142528 + }, + { + "note": "I am one step away from the Wood port at node 40. I need Wood, Brick, and Sheep for the next settlement. Charlie currently has no hidden development cards, but Alice has already placed the robber on his Wheat 8.", + "timestamp": 1778876437.0165741 + }, + { + "note": "Charlie mentioned trading wheat for brick, so he likely has brick in hand. Alice has sheep and wood. I need wood, brick, and sheep for my next settlement at node 40.", + "timestamp": 1778876471.3237062 + }, + { + "note": "Alice has Sheep and Wood. Charlie was bluffing about the Monopoly card (no hidden dev cards). I need to prioritize Sheep and Brick for my next settlement.", + "timestamp": 1778876499.0136006 + }, + { + "note": "I'm targeting node 40 for the Wood port. I need Sheep, Brick, and Wheat. Alice has Sheep. Charlie has Sheep and Ore.", + "timestamp": 1778876525.722348 + }, + { + "note": "Targeting node 40 for Wood port. Need Brick and Wheat.", + "timestamp": 1778876619.2194257 + }, + { + "note": "I am one road away from the Wood port at node 40. I have 1 Sheep and 1 Wood. I need Brick and Wheat. Production-wise, I'm waiting on 9 (Wheat), 10 (Brick), and 11 (Wood). Charlie has Ore, which might be useful for a city or dev card later.", + "timestamp": 1778876649.787717 + }, + { + "note": "The robber is on one of my 9-Wheat hexes (Hex 14). I need to get it moved or roll something else to get resources. I'm one settlement away from the Wood port at 40.", + "timestamp": 1778876931.1117737 + }, + { + "note": "The robber is blocking my Wheat on Hex 14. I need to prioritize getting a Knight or rolling a 7 to move it. I'm focusing on node 40 for the Wood port to utilize my Wood production (11 and 12).", + "timestamp": 1778877037.611688 + }, + { + "note": "Targeting node 40 for Wood port. Need Brick and Wheat. Charlie has Ore and Sheep. Alice has Sheep.", + "timestamp": 1778877106.472835 + }, + { + "note": "Still need Brick, Wheat, and Sheep for node 40. Robber is on my 9-Wheat. Alice and Charlie are holding onto their Sheep.", + "timestamp": 1778877175.2624798 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:32:55.262480", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778876185.758253 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778876185.762124 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778876185.766228 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778876185.769826 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778876185.827012 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778876185.833295 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778876185.8396456 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778876185.845684 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778876185.8738146 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778876185.880072 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778876185.8831794 + }, + { + "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.", + "timestamp": 1778876185.8866713 + }, + { + "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.", + "timestamp": 1778876185.8898184 + }, + { + "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.", + "timestamp": 1778876185.9112244 + }, + { + "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.", + "timestamp": 1778876185.92056 + }, + { + "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.", + "timestamp": 1778876185.9255934 + }, + { + "note": "Trading 4 Wheat for 1 Brick to build the road [13, 14]. Next turn, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.", + "timestamp": 1778876200.1336906 + }, + { + "note": "Road [13, 14] built. Next goal is to collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep to build the settlement at node 14.", + "timestamp": 1778876228.0714643 + }, + { + "note": "Targeting node 14 for the next settlement. It provides Wheat 8, Wood 3, and Wood 4 (10 pips). I need to collect 1 Wood, 1 Brick, and 1 Wheat to complete the requirements.", + "timestamp": 1778876283.9748962 + }, + { + "note": "The robber is blocking my Brick 6. I need to roll or get a Knight to move it soon if I want to build that settlement at node 14.", + "timestamp": 1778876669.1425385 + }, + { + "note": "I need Brick and Wheat for the settlement at node 14. The robber is still blocking my Brick 6. If the trade with Alice fails, I'll have to wait for a 7 or an 8 to get resources.", + "timestamp": 1778876735.6812434 + }, + { + "note": "I am stuck until I get Brick and Wheat. Node 14 is the priority for Wheat and more Wood. Node 26 is a secondary target for the Ore port since I have a steady Ore income from Hex 11.", + "timestamp": 1778876773.9975178 + }, + { + "note": "I rejected Bob's wood-for-sheep trade because I need the sheep for my settlement at node 14. I still need Brick and Wheat.", + "timestamp": 1778877126.1015248 + }, + { + "note": "The robber is at Hex 14 (Wh9), not blocking my Brick 6. I need a 6 for Brick or an 8 for Wheat to move toward my settlement at node 14.", + "timestamp": 1778877205.574608 + }, + { + "note": "I need Brick to expand to Node 14 (Wheat/Wood) or Node 26 (Ore Port). I am currently getting Ore from Hex 11 (O3) and Wheat from Hex 7 (Wh8).", + "timestamp": 1778877232.9480727 + }, + { + "note": "I am holding 1 Wood and 1 Ore. I still need Brick, Wheat, and Sheep for my next settlement at Node 14 or 26. Node 14 is high priority for the Wheat 8 and extra Wood production.", + "timestamp": 1778877283.355966 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:34:43.355966", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/chat_history.json b/examples/ai_testing/my_games/session_20260515_231622/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..f63319be32bb0496a838e99214cdbcc4c4b140a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/chat_history.json @@ -0,0 +1,448 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:16:25.743892", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:16:25.747600", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:16:25.751872", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:16:25.755746", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:16:25.759248", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:16:25.763605", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:16:25.767530", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:16:25.771611", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:16:25.775179", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:16:25.779453", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:16:25.782397", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:16:25.785398", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:16:25.789070", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T23:16:25.793297", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T23:16:25.796538", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T23:16:25.800103", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T23:16:25.803930", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:16:25.807152", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T23:16:25.810897", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T23:16:25.814386", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T23:16:25.818205", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T23:16:25.823017", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T23:16:25.829088", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T23:16:25.835925", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T23:16:25.841595", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T23:16:25.847424", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T23:16:25.854524", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T23:16:25.860747", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "timestamp": "2026-05-15T23:16:25.864290", + "from": "Alice", + "to": "all", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "timestamp": "2026-05-15T23:16:25.868891", + "from": "Bob", + "to": "all", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "timestamp": "2026-05-15T23:16:25.872368", + "from": "Bob", + "to": "all", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "timestamp": "2026-05-15T23:16:25.874755", + "from": "Charlie", + "to": "all", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "timestamp": "2026-05-15T23:16:25.877572", + "from": "Bob", + "to": "all", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "timestamp": "2026-05-15T23:16:25.881158", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "timestamp": "2026-05-15T23:16:25.884345", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T23:16:25.887669", + "from": "Charlie", + "to": "all", + "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens." + }, + { + "timestamp": "2026-05-15T23:16:25.890928", + "from": "Charlie", + "to": "all", + "message": "not much else i can do with just one sheep. let's see what the next round brings." + }, + { + "timestamp": "2026-05-15T23:16:25.895422", + "from": "Alice", + "to": "all", + "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!" + }, + { + "timestamp": "2026-05-15T23:16:25.902695", + "from": "Alice", + "to": "all", + "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!" + }, + { + "timestamp": "2026-05-15T23:16:25.906487", + "from": "Bob", + "to": "all", + "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!" + }, + { + "timestamp": "2026-05-15T23:16:25.909983", + "from": "Bob", + "to": "all", + "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!" + }, + { + "timestamp": "2026-05-15T23:16:25.912143", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build." + }, + { + "timestamp": "2026-05-15T23:16:25.917118", + "from": "Bob", + "to": "all", + "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie." + }, + { + "timestamp": "2026-05-15T23:16:25.922479", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving." + }, + { + "timestamp": "2026-05-15T23:16:25.927315", + "from": "Charlie", + "to": "all", + "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!" + }, + { + "timestamp": "2026-05-15T23:16:44.594612", + "from": "Charlie", + "to": "all", + "message": "ืื•ืงื™ื™, ื™ืฉ ืœื™ ืžืกืคื™ืง ื—ื™ื˜ื” ืขื›ืฉื™ื•. ืื ื™ ื”ื•ืœืš ืœื”ื—ืœื™ืฃ ืื•ืชื” ื‘ืœื‘ื ื” ื‘ื‘ื ืง ื›ื“ื™ ืœื”ืชืงื“ื ืขื ื”ื“ืจื›ื™ื ืฉืœื™." + }, + { + "timestamp": "2026-05-15T23:17:13.413978", + "from": "Charlie", + "to": "all", + "message": "ืฉื ืืช ื”ื“ืจืš ืœื›ื™ื•ื•ืŸ ื”-8, ื ืจืื” ืžืงื•ื ืžื‘ื˜ื™ื—." + }, + { + "timestamp": "2026-05-15T23:18:08.942256", + "from": "Charlie", + "to": "all", + "message": "ืกื™ื™ืžืชื™ ืืช ื”ืžื”ืœื›ื™ื ืฉืœื™ ืœืชื•ืจ ื”ื–ื”. ืžืงื•ื•ื” ืฉื”-8 ื•ื”-3 ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ื‘ืฉื‘ื™ืœื™ ื‘ืงืจื•ื‘. ื‘ื”ืฆืœื—ื” ืœื›ื•ืœื!" + }, + { + "timestamp": "2026-05-15T23:18:56.132674", + "from": "Alice", + "to": "all", + "message": "ื™ืืœืœื”, ื”ืœื•ื•ืื™ ืฉื™ืฆื 6 ืื• 8, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืœื”ืชืงื“ื ืœื›ื™ื•ื•ืŸ ื”ื™ืขื“ ืฉืœื™." + }, + { + "timestamp": "2026-05-15T23:19:37.737568", + "from": "Alice", + "to": "all", + "message": "ืžืฆื˜ืขืจืช ืฆ'ืืจืœื™, ืืชื” ืžืชืงื“ื ืžื”ืจ ืžื“ื™ ืขื ื”ื“ืจื›ื™ื ื”ืืœื”. ื ืฉื™ื ืืช ื”ืฉื•ื“ื“ ืขืœ ื”-8 ืฉืœืš ื•ื ืจืื” ืžื” ื™ืฆื." + }, + { + "timestamp": "2026-05-15T23:20:21.026008", + "from": "Alice", + "to": "all", + "message": "ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ื›ืจื’ืข ืขื ื”ืงืœืคื™ื ืฉื™ืฉ ืœื™, ืื– ืื ื™ ืคืฉื•ื˜ ืืกื™ื™ื ืืช ื”ืชื•ืจ. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ืœื˜ื•ื‘ืชื™ ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "timestamp": "2026-05-15T23:20:41.977446", + "from": "Bob", + "to": "all", + "message": "ื™ืืœืœื”, ื”ื’ื™ืข ืชื•ืจื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ืคืจื’ื ื• ืœื™ ืงืฆืช ืžืฉืื‘ื™ื ื”ืคืขื." + }, + { + "timestamp": "2026-05-15T23:21:16.485171", + "from": "Bob", + "to": "all", + "message": "ืฉื‘ืข! ื˜ื•ื‘, ืื™ืŸ ื‘ืจื™ืจื”, ื”-6 ืœื‘ื ื” ื”ื–ื” ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™ ื›ืจื’ืข. ืกืœื™ื—ื” ืฆ'ืืจืœื™ ื•ืืœื™ืก, ืื‘ืœ ืื ื™ ื—ื™ื™ื‘ ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืœืฉื." + }, + { + "timestamp": "2026-05-15T23:21:43.663048", + "from": "Bob", + "to": "all", + "message": "ืžืฆื˜ืขืจ ืืœื™ืก, ืื ื™ ืคืฉื•ื˜ ื—ื™ื™ื‘ ืœื ืกื•ืช ืœื”ืฉื™ื’ ืžืฉื”ื• ืฉื™ืขื–ื•ืจ ืœื™ ืœื”ืชืงื“ื." + }, + { + "timestamp": "2026-05-15T23:22:10.853297", + "from": "Bob", + "to": "all", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ื›ื‘ืฉื” ื‘ืขืฅ? ื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ืœื”ืชืงื“ื ืงืฆืช." + }, + { + "timestamp": "2026-05-15T23:22:43.540158", + "from": "Alice", + "to": "all", + "message": "ื‘ืกื“ืจ ื‘ื•ื‘, ืื ื™ ืžื•ื›ื ื” ืœื”ื—ืœื™ืฃ. ื”ืขืฅ ื”ื–ื” ืžืžืฉ ื™ืขื–ื•ืจ ืœื™ ืขื›ืฉื™ื•, ืœืžืจื•ืช ืฉื—ืกืžืช ืœื™ ืืช ื”ืœื‘ื ื” ื‘-6." + }, + { + "timestamp": "2026-05-15T23:23:44.256644", + "from": "Bob", + "to": "all", + "message": "ืฆ'ืืจืœื™, ื™ืฉ ืœืš ืื•ืœื™ ืœื‘ื ื” ืœื”ื—ืœืคื”? ืื ื™ ื™ื›ื•ืœ ืœืชืช ืœืš ื›ื‘ืฉื” ื‘ืชืžื•ืจื”." + }, + { + "timestamp": "2026-05-15T23:24:15.471746", + "from": "Bob", + "to": "all", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื” ืื• ื—ื™ื˜ื” ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืžืกืคืจื™ื ืฉืœื™ ื™ืฆืื• ื‘ืงืจื•ื‘." + }, + { + "timestamp": "2026-05-15T23:24:34.039595", + "from": "Charlie", + "to": "all", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื’ื™ื“ื• ื”ืคืขื. ืžืงื•ื•ื” ืœ-8 ืื• 4." + }, + { + "timestamp": "2026-05-15T23:25:40.928439", + "from": "Charlie", + "to": "all", + "message": "ืืœื™ืก, ืื•ืœื™ ืชืจืฆื™ ืœื”ื—ืœื™ืฃ ืœื‘ื ื” ืื—ืช ื‘ืชืžื•ืจื” ืœืขืคืจื”? ืื ื™ ืžืžืฉ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื‘ื’ืœืœ ื”ืฉื•ื“ื“ ืฉื‘ื•ื‘ ืฉื ืขืœ ื”-6." + }, + { + "timestamp": "2026-05-15T23:26:19.296979", + "from": "Charlie", + "to": "all", + "message": "ืื•ืฃ, ื”-3 ื”ื–ื” ืขื–ืจ ืœื™ ืงืฆืช ืื‘ืœ ืื ื™ ืขื“ื™ื™ืŸ ืชืงื•ืข ื‘ืœื™ ืœื‘ื ื™ื ื•ื—ื™ื˜ื”. ื ืจืื” ืฉื›ื•ืœื ื• ื“ื™ ื™ื‘ืฉื™ื ื‘ืžืฉืื‘ื™ื ื›ืจื’ืข. ืืœื™ืก, ืจืื™ืชื™ ืฉืื™ืŸ ืœืš ืืช ืžื” ืฉื—ื™ืคืฉืชื™. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ื™ื•ืชืจ ืคื•ืจื” ืœื›ื•ืœื." + }, + { + "timestamp": "2026-05-15T23:26:36.713452", + "from": "Alice", + "to": "all", + "message": "ื˜ื•ื‘, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื™. ืื ื™ ื—ื™ื™ื‘ืช ืงืฆืช ืžืฉืื‘ื™ื ื›ื“ื™ ืœืฆืืช ืžื”ืชืงื™ืขื•ืช ื”ื–ืืช, ื‘ืžื™ื•ื—ื“ ื›ืฉื”ืœื‘ื ื” ืฉืœื™ ื—ืกื•ืžื”." + }, + { + "timestamp": "2026-05-15T23:27:38.846561", + "from": "Alice", + "to": "all", + "message": "ื‘ื•ื‘, ืกื•ืจื™, ื”-9 ื—ื™ื˜ื” ืฉืœืš ืคืฉื•ื˜ ื—ื–ืง ืžื“ื™. ืื ื™ ื—ื™ื™ื‘ืช ืœื”ื–ื™ื– ืืช ื”ืฉื•ื“ื“ ืžื”-6 ืœื‘ื ื” ืฉืœื ื•." + }, + { + "timestamp": "2026-05-15T23:28:36.275963", + "from": "Alice", + "to": "all", + "message": "ืื™ืŸ ืœืืฃ ืื—ื“ ืœื‘ื ื™ื ืื• ื—ื™ื˜ื”, ืื”? ื ืจืื” ืฉื›ื•ืœื ื• ืงืฆืช ืชืงื•ืขื™ื ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ืฉืœื™ ื•ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื." + }, + { + "timestamp": "2026-05-15T23:28:56.549070", + "from": "Bob", + "to": "all", + "message": "ืื•ืฃ ืืœื™ืก, ื”ืฉื•ื“ื“ ืขืœ ื”-9 ืžืžืฉ ืชื•ืงืข ืื•ืชื™. ื‘ื•ืื• ื ืจืื” ืื ื”ืงื•ื‘ื™ื•ืช ื™ื”ื™ื• ื™ื•ืชืจ ื ื—ืžื“ื•ืช ื”ืคืขื." + }, + { + "timestamp": "2026-05-15T23:30:42.840561", + "from": "Bob", + "to": "all", + "message": "ืืœื™ืก, ืžื” ืืช ืื•ืžืจืช ืขืœ ืขื•ื“ ื”ื—ืœืคื”? ืขืฅ ืชืžื•ืจืช ื›ื‘ืฉื”? ื–ื” ืขื‘ื“ ืœื ื• ื˜ื•ื‘ ืงื•ื“ื." + }, + { + "timestamp": "2026-05-15T23:31:00.402815", + "from": "Alice", + "to": "all", + "message": "ืžืฆื˜ืขืจืช ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ื‘ืขืฆืžื™ ื›ืจื’ืข ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "timestamp": "2026-05-15T23:31:51.559947", + "from": "Bob", + "to": "all", + "message": "ืฆ'ืจืœื™, ืื•ืœื™ ืชืจืฆื” ืขืฅ ื‘ืชืžื•ืจื” ืœื›ื‘ืฉื”? ื ืจืื” ืœื™ ืฉื–ื” ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœืฉื ื™ื ื• ื›ืจื’ืข." + }, + { + "timestamp": "2026-05-15T23:32:11.888155", + "from": "Charlie", + "to": "all", + "message": "ืžืฆื˜ืขืจ ื‘ื•ื‘, ืื ื™ ืžืžืฉ ืฆืจื™ืš ืืช ื”ื›ื‘ืฉื” ื”ื–ืืช ืœื™ื™ืฉื•ื‘ ื”ื‘ื ืฉืœื™. ืื ื”ื™ื” ืœืš ืœื‘ื ื” ืื• ื—ื™ื˜ื” ืื•ืœื™ ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื“ื‘ืจ." + }, + { + "timestamp": "2026-05-15T23:33:00.521790", + "from": "Bob", + "to": "all", + "message": "ื˜ื•ื‘, ื ืจืื” ืฉืื™ืŸ ืขื ืžื™ ืœื“ื‘ืจ ื›ืจื’ืข. ืื ื™ ืืกื™ื™ื ืืช ื”ืชื•ืจ ื•ื ืงื•ื•ื” ืœืกื™ื‘ื•ื‘ ืžื•ืฆืœื— ื™ื•ืชืจ." + }, + { + "timestamp": "2026-05-15T23:33:30.880699", + "from": "Charlie", + "to": "all", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื•. ืื ื™ ื—ื™ื™ื‘ ืœื‘ื ื” ื•ื—ื™ื˜ื” ื›ื“ื™ ืœื”ืชืงื“ื." + }, + { + "timestamp": "2026-05-15T23:33:57.902435", + "from": "Charlie", + "to": "all", + "message": "ื˜ื•ื‘, ืœืคื—ื•ืช ืงื™ื‘ืœืชื™ ืงืฆืช ื—ื™ื˜ื” ืžื”ืฉืžื•ื ื” ื”ื–ื”. ื ืจืื” ืฉื›ื•ืœื ื• ืชืงื•ืขื™ื ื‘ืœื™ ืœื‘ื ื™ื, ืื– ืื ื™ ืื ืกื” ืืช ืžื–ืœื™ ืขื ืงืœืฃ ืคื™ืชื•ื—." + }, + { + "timestamp": "2026-05-15T23:34:48.930243", + "from": "Charlie", + "to": "all", + "message": "ื˜ื•ื‘, ืื™ืŸ ืœื™ ื›ืœ ื›ืš ืžื” ืœืขืฉื•ืช ืขื ืžื” ืฉื™ืฉ ืœื™ ื‘ื™ื“ ื›ืจื’ืข. ื ืงื•ื•ื” ืฉื”ืงื•ื‘ื™ื•ืช ื™ืคื ืงื• ืื•ืชื ื• ื‘ืœื‘ื ื™ื ื‘ืกื™ื‘ื•ื‘ ื”ื‘ื. ืื ื™ ืžืกื™ื™ื." + }, + { + "timestamp": "2026-05-15T23:35:11.344020", + "from": "Alice", + "to": "all", + "message": "ื™ืืœืœื”, ื‘ื•ืื• ื ืจืื” ืžื” ื™ืฆื. ืื ื™ ืžืžืฉ ืฆืจื™ื›ื” ืฉื”ืžืกืคืจื™ื ื™ืชื—ื™ืœื• ืœืขื‘ื•ื“ ืœื˜ื•ื‘ืชื™, ืื•ืœื™ ืกื•ืฃ ืกื•ืฃ ื ืจืื” ืงืฆืช ื—ื™ื˜ื” ืื• ืœื‘ื ื™ื." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json b/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..b7991fe198d6c10cae9fc2a3f89edf46535c8199 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_231622", + "start_time": "2026-05-15T23:16:22.688316", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216", + "replay": { + "source_session": "session_20260515_224216", + "decisions_loaded": 71, + "replay_through": null, + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json b/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..0dec88f23b120bcb51a88e31c01fa4035633f514 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_231622/tool_executions.json @@ -0,0 +1,1242 @@ +[ + { + "timestamp": "2026-05-15T23:16:52.711415", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 13, + "reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path." + }, + "result": { + "llm_reasoning": "I am planning to build a road from node 13 to node 14 to eventually place a settlement there. I want to confirm the potential of that path.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 43, + "output": 376, + "total": 419 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:17:36.523416", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 31, + "output": 127, + "total": 158 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resources and neighbors of node 14, which is my target for the next settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 31, + "output": 127, + "total": 158 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:19:49.321805", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.36, + "tokens": { + "input": 37, + "output": 774, + "total": 811 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack." + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes (10+ pips) to plan my next expansion, especially looking for Brick and Wheat which I currently lack.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.26, + "tokens": { + "input": 37, + "output": 774, + "total": 811 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:23:02.082839", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.19, + "tokens": { + "input": 37, + "output": 122, + "total": 159 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 40 to confirm it's a valid spot for my next settlement (Wood port) and to see its exact resource yields." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 37, + "output": 122, + "total": 159 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:24:47.395515", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.12, + "tokens": { + "input": 32, + "output": 128, + "total": 160 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 14 to confirm it's a good spot for a settlement and see what resources it provides." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 32, + "output": 128, + "total": 160 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:27:55.326620", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.44, + "tokens": { + "input": 58, + "output": 459, + "total": 517 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Brick", + "reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values." + }, + "result": { + "llm_reasoning": "I need to find a good spot for my next settlement that provides Brick, as my current Brick production (Node 20, Hex 5) is okay but I want to expand. I'm also looking for high pip values.", + "query": { + "min_pips": 0, + "must_have_resource": "Brick", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 29, + "resources": { + "Brick": [ + 10, + 10 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 6, + "port": null, + "neighbors": [ + 28, + 30, + 39 + ], + "score": 6.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 17, + "resources": { + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 3, + "port": "S2", + "neighbors": [ + 18, + 28 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 28, + "resources": { + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 3, + "port": "S2", + "neighbors": [ + 29, + 17 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 39, + "resources": { + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 3, + "port": null, + "neighbors": [ + 40, + 29 + ], + "score": 3.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.27, + "tokens": { + "input": 58, + "output": 459, + "total": 517 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:29:20.441549", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 41, + "output": 126, + "total": 167 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 40 to confirm it's a valid settlement spot and verify its resource yields and port status. I have a road leading here." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 41, + "output": 126, + "total": 167 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:30:10.321577", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.29, + "tokens": { + "input": 35, + "output": 146, + "total": 181 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "I want to identify the highest-yielding nodes available to plan my expansion beyond the Wood port at node 40.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 1, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 35, + "output": 146, + "total": 181 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:31:21.568871", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 39, + "output": 124, + "total": 163 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I want to confirm the resources and port at node 40, as it's my primary target for a settlement to utilize the Wood 2:1 port." + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 39, + "output": 124, + "total": 163 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:32:24.662704", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.13, + "tokens": { + "input": 50, + "output": 135, + "total": 185 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 40, + "reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. I want to verify the exact yields and port type." + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I am planning to build a settlement on node 40 to access the Wood port and improve my resource variety with Brick and Ore. 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Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778877331.8063693 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778877331.8105285 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778877331.8539014 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778877331.8578606 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778877331.862269 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778877331.8681831 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778877331.8790052 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778877331.8861685 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778877331.9378 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778877331.9423013 + }, + { + "note": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "timestamp": 1778877331.9466677 + }, + { + "note": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "timestamp": 1778877331.95111 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:35:31.951110", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778877331.8141494 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778877331.8179271 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778877331.8404267 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778877331.845099 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778877331.872939 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778877331.893186 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778877331.9001346 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778877331.9057791 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778877331.9098885 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778877331.9138286 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:35:31.913829", + "long_term_updated": null + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778877331.8215575 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778877331.826688 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778877331.8310282 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778877331.8352735 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778877331.9193332 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778877331.923545 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778877331.9276059 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778877331.9319053 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:35:31.931905", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233530/chat_history.json b/examples/ai_testing/my_games/session_20260515_233530/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..ac0b16b573b98f7c78cd31f8ba0b4f4f469b6ec0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233530/chat_history.json @@ -0,0 +1,184 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:35:31.807930", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:35:31.811432", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:35:31.815144", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:35:31.818683", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:35:31.823782", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:35:31.827915", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:35:31.832289", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:35:31.836271", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:35:31.841948", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:35:31.846113", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:35:31.854910", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:35:31.858890", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:35:31.863729", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T23:35:31.870512", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T23:35:31.875242", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T23:35:31.881687", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T23:35:31.888434", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:35:31.895393", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T23:35:31.902387", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T23:35:31.906939", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T23:35:31.910877", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T23:35:31.915434", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T23:35:31.920502", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T23:35:31.924574", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T23:35:31.928709", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T23:35:31.933612", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T23:35:31.939074", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T23:35:31.944020", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "timestamp": "2026-05-15T23:35:31.948062", + "from": "Alice", + "to": "all", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + }, + { + "timestamp": "2026-05-15T23:35:31.952783", + "from": "Alice", + "to": "all", + "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json b/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..62d711507cf7b4c8df9df4f537b16b0b4c0ea592 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233530/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_233530", + "start_time": "2026-05-15T23:35:30.753696", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742", + "replay": { + "source_session": "session_20260515_211742", + "decisions_loaded": 30, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json b/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..0ee9f12db6b8f642fd7efc72a3b0c3927795d961 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233945/agent_memories.json @@ -0,0 +1,81 @@ +{ + "Charlie": { + "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778877586.6631389 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778877586.6667364 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778877586.6984801 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778877586.7012928 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778877586.7041798 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:39:46.704180", + "long_term_updated": null + }, + "Alice": { + "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778877586.6703818 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778877586.672774 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778877586.687354 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778877586.6910248 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:39:46.691025", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778877586.6753938 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778877586.6789048 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778877586.6819093 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778877586.6843624 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:39:46.684362", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/chat_history.json b/examples/ai_testing/my_games/session_20260515_233945/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..41edcdacb5db342594f2285c9ff1bf0398642eff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233945/chat_history.json @@ -0,0 +1,82 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:39:46.664159", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:39:46.667783", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:39:46.671013", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:39:46.673286", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:39:46.676919", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:39:46.679487", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:39:46.682487", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:39:46.684956", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:39:46.688258", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:39:46.691897", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:39:46.699314", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:39:46.701916", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:39:46.704770", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json b/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..cf506512d4784f7fb2f070284ff677dbe06730bb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233945/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_233945", + "start_time": "2026-05-15T23:39:45.625827", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", + "replay": { + "source_session": "session_20260515_231622", + "decisions_loaded": 100, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_233945/session_summary.json b/examples/ai_testing/my_games/session_20260515_233945/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..9f9572490ca253f6fcdc0912bf43a6779bdcbecf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_233945/session_summary.json @@ -0,0 +1,504 @@ +{ + "session_id": "session_20260515_233945", + "start_time": "2026-05-15T23:39:45.625827", + "end_time": "2026-05-15T23:41:08.671470", + "duration_seconds": 83.045649, + "agents": { + "Charlie": { + "player_name": "Charlie", + "player_id": 0, + "player_color": "Red", + "memory": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "memory_updated_at": 1778877586.7041798, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778877586.6631389 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778877586.6667364 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778877586.6984801 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778877586.7012928 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778877586.7041798 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", + "timestamp": 1778877586.6617033 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778877586.6617196 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6655157 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6688116 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778877586.6692655 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6717176 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6739402 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778877586.6743548 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6777313 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6803563 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778877586.6808925 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778877586.6808958 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6832275 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6856725 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778877586.6861067 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6894517 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.692873 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778877586.6971953 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.7001355 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.70263 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778877586.7030652 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778877586.7030685 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778877586.705266 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778877586.70564 + }, + { + "type": "action_failed", + "message": "Your previous action could not be processed. Error: Charlie #6 no longer matches allowed actions ['BUILD_SETTLEMENT', 'BUILD_CITY', 'BUILD_ROAD', 'TRADE_PROPOSE', 'TRADE_BANK', 'BUY_DEV_CARD', 'USE_DEV_CARD', 'END_TURN']. Correct the action type and required parameters before trying again.", + "timestamp": 1778877586.7069097, + "data": { + "error": "Charlie #6 no longer matches allowed actions ['BUILD_SETTLEMENT', 'BUILD_CITY', 'BUILD_ROAD', 'TRADE_PROPOSE', 'TRADE_BANK', 'BUY_DEV_CARD', 'USE_DEV_CARD', 'END_TURN']", + "decision": {} + } + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Charlie", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Alice": { + "player_name": "Alice", + "player_id": 1, + "player_color": "Blue", + "memory": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "memory_updated_at": 1778877586.6910248, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778877586.6703818 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778877586.672774 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778877586.687354 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778877586.6910248 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", + "timestamp": 1778877586.6617074 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778877586.66172 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.665517 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6688128 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778877586.6692662 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6717186 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.673941 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778877586.6743555 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6777325 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6803572 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778877586.6808932 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778877586.6808963 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6832285 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6856732 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778877586.6861072 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.689453 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.692874 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778877586.697196 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.7001362 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.702631 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778877586.7030656 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778877586.7030687 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778877586.7052665 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778877586.7056408 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Alice", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "Bob": { + "player_name": "Bob", + "player_id": 2, + "player_color": "White", + "memory": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "memory_updated_at": 1778877586.6843624, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778877586.6753938 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778877586.6789048 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778877586.6819093 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778877586.6843624 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 379ea712-3c50-4bb3-935a-8ecc2d3cede6 has started with 3 players!", + "timestamp": 1778877586.6617088 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778877586.6617203 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6655178 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6688132 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778877586.6692665 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6717188 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6739416 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778877586.6743557 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.677733 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6803575 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778877586.6808932 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778877586.6808965 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6832287 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6856737 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778877586.6861074 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.6894538 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.6928744 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778877586.6971962 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778877586.7001364 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778877586.7026315 + }, + { + "type": "phase_change", + "message": "Setup complete! Entering Normal Play phase.", + "timestamp": 1778877586.7030659 + }, + { + "type": "turn_change", + "message": "Turn 6: Player 0's turn begins.", + "timestamp": 1778877586.703069 + }, + { + "type": "dice_roll", + "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.", + "timestamp": 1778877586.7052667 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.ROLL_DICE", + "timestamp": 1778877586.7056413 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "Bob", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json b/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..0fb469e08628fb3b83e57e59544bc8fe875408e0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234144/agent_memories.json @@ -0,0 +1,81 @@ +{ + "Charlie": { + "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778877705.726374 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778877705.7306752 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778877705.7639272 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778877705.7681897 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778877705.7714326 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:41:45.771433", + "long_term_updated": null + }, + "Alice": { + "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778877705.7334447 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778877705.7358413 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778877705.7511864 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778877705.75569 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:41:45.755690", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778877705.739487 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778877705.7419312 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778877705.7449048 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778877705.7476945 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:41:45.747694", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/chat_history.json b/examples/ai_testing/my_games/session_20260515_234144/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..325abe4f31553615a5316805628fe04be0a5fa13 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234144/chat_history.json @@ -0,0 +1,82 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:41:45.728563", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:41:45.731307", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:41:45.734008", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:41:45.737245", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:41:45.740095", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:41:45.742626", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:41:45.745479", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:41:45.748707", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:41:45.752790", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:41:45.757010", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:41:45.765486", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:41:45.769087", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:41:45.772033", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json b/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..f081166230f0dd962b512c561b5be6cf241eb551 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234144/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_234144", + "start_time": "2026-05-15T23:41:44.678617", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", + "replay": { + "source_session": "session_20260515_231622", + "decisions_loaded": 100, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json b/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..4b642754d31327c7f5ea30a0cdce07c546ceae77 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234744/agent_memories.json @@ -0,0 +1,81 @@ +{ + "Charlie": { + "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778878065.9381988 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778878065.9421763 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778878066.0019019 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778878066.0088432 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778878066.0138679 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:47:46.013868", + "long_term_updated": null + }, + "Alice": { + "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778878065.9469528 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778878065.9511557 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778878065.9872997 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778878065.996821 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:47:45.996821", + "long_term_updated": null + }, + "Bob": { + "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778878065.9558778 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778878065.9589875 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778878065.9641602 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778878065.9698052 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:47:45.969805", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/chat_history.json b/examples/ai_testing/my_games/session_20260515_234744/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..f89fa80e00c2bd16f7543023afb47cee59ab2547 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234744/chat_history.json @@ -0,0 +1,82 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:47:45.939548", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T23:47:45.943463", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T23:47:45.947971", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T23:47:45.952823", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T23:47:45.956741", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T23:47:45.960252", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T23:47:45.965154", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T23:47:45.974271", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T23:47:45.988771", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T23:47:45.998226", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T23:47:46.004161", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T23:47:46.010569", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T23:47:46.014940", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json b/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..6f8f5592032bdde3c615b91b1e724440a134c953 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_234744/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_234744", + "start_time": "2026-05-15T23:47:44.893378", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_231622", + "replay": { + "source_session": "session_20260515_231622", + "decisions_loaded": 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index a2275efa77c75a894337d9e9074ff5ffdeed13a4..79d867c4fff446ece432c064ac1921275a90ec2f 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -308,12 +308,17 @@ def group_replay_decisions(decisions: List[Dict[str, Any]]) -> Dict[str, List[Di return grouped +class ReplayExhausted(Exception): + """Raised by watch-only replay when no recorded decision exists.""" + + def annotate_replay_session( ai_manager: AIManager, source_session: Path, decisions: List[Dict[str, Any]], replay_through: Optional[str], - replay_stop_before: Optional[str] + replay_stop_before: Optional[str], + mode: str = "fast_action_replay_then_live_ai" ) -> None: """Write lineage metadata into the newly created session.""" metadata_file = ai_manager.get_session_path() / "session_metadata.json" @@ -327,7 +332,7 @@ def annotate_replay_session( "decisions_loaded": len(decisions), "replay_through": replay_through, "replay_stop_before": replay_stop_before, - "mode": "fast_action_replay_then_live_ai", + "mode": mode, } metadata_file.write_text(json.dumps(metadata, indent=2, ensure_ascii=False), encoding="utf-8") @@ -342,10 +347,17 @@ class ReplayAIUser(AIUser): user_id: int, ai_manager: AIManager, color: str = "", - replay_decisions: Optional[List[Dict[str, Any]]] = None + replay_decisions: Optional[List[Dict[str, Any]]] = None, + replay_chat: bool = True, + replay_speak: bool = False, + replay_only: bool = False ): super().__init__(name=name, user_id=user_id, ai_manager=ai_manager, color=color) self.replay_decisions = list(replay_decisions or []) + self.replay_chat = replay_chat + self.replay_speak = replay_speak + self.replay_only = replay_only + self.last_replay_item: Optional[Dict[str, Any]] = None def get_input(self, game_state, prompt_message: str, allowed_actions: Optional[List[str]] = None): if self.replay_decisions: @@ -354,6 +366,11 @@ class ReplayAIUser(AIUser): action = self._decision_to_action(decision, allowed_actions) if allowed_actions and action.action_type.name not in allowed_actions: + if self.replay_only: + raise ReplayExhausted( + f"{self.name} #{replay_item['request_number']} no longer matches " + f"allowed actions {allowed_actions}" + ) print( f"[REPLAY] {self.name} #{replay_item['request_number']} no longer matches " f"allowed actions {allowed_actions}; switching {self.name} to live AI." @@ -361,26 +378,38 @@ class ReplayAIUser(AIUser): self.replay_decisions.clear() return super().get_input(game_state, prompt_message, allowed_actions) - self.replay_decisions.pop(0) - self._apply_replay_memory_and_chat(decision) + self.last_replay_item = self.replay_decisions.pop(0) + self._apply_replay_memory_and_chat(decision, game_state) print( f"[REPLAY] {self.name} #{replay_item['request_number']}: " f"{decision.get('action_type')} {decision.get('parameters', {})}" ) return action + if self.replay_only: + raise ReplayExhausted(f"No more recorded replay decisions for {self.name}") + return super().get_input(game_state, prompt_message, allowed_actions) - def _apply_replay_memory_and_chat(self, decision: Dict[str, Any]) -> None: + def _apply_replay_memory_and_chat( + self, + decision: Dict[str, Any], + game_state: Optional[Dict[str, Any]] = None + ) -> None: agent = self.ai_manager.agents.get(self.name) note_to_self = decision.get("note_to_self") if agent and note_to_self: agent.update_memory(note_to_self) + self.ai_manager._maybe_compact_agent_memory(agent, game_state) self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) say_outloud = decision.get("say_outloud") - if say_outloud: - self.ai_manager._broadcast_chat(self.name, say_outloud) + if self.replay_chat and say_outloud: + self.ai_manager._broadcast_chat( + self.name, + say_outloud, + speak=self.replay_speak + ) def load_env_file(env_path: Path = Path(".env")) -> None: @@ -1046,7 +1075,10 @@ def create_game( send_to_llm: bool = True, manual_actions: bool = True, config: Optional[AIConfig] = None, - replay_decisions: Optional[Dict[str, List[Dict[str, Any]]]] = None + replay_decisions: Optional[Dict[str, List[Dict[str, Any]]]] = None, + replay_chat: bool = True, + replay_speak: bool = False, + replay_only: bool = False ) -> tuple: """ Create the game with configured players. @@ -1077,7 +1109,10 @@ def create_game( user_id=i, ai_manager=ai_manager, color=cfg["color"], - replay_decisions=replay_decisions[cfg["name"]] + replay_decisions=replay_decisions[cfg["name"]], + replay_chat=replay_chat, + replay_speak=replay_speak, + replay_only=replay_only ) else: # Create AI user @@ -1177,6 +1212,120 @@ def run_game(game_manager: GameManager, ai_manager: AIManager, web_viz: WebVisua f"{agent_stats['total_tokens_used']} tokens") +def _remaining_replay_decisions(game_manager: GameManager) -> int: + """Count unplayed replay decisions across replay users.""" + total = 0 + for user in game_manager.users: + total += len(getattr(user, "replay_decisions", []) or []) + return total + + +def run_replay_viewer( + game_manager: GameManager, + ai_manager: AIManager, + web_viz: WebVisualization, + delay_seconds: float = 2.5, + source_session: Optional[Path] = None +) -> None: + """ + Build a recorded-session timeline and serve it to the browser. + + The browser controls playback by seeking captured snapshots, so users can + move backward and forward without re-running game logic. + """ + print("=" * 70) + print("[REPLAY] WATCH MODE") + print("[REPLAY] Building seekable timeline...") + print("=" * 70) + print() + + try: + speech_prepare_callback = ( + getattr(ai_manager.tts, "prepare_blocking", None) + or getattr(ai_manager.tts, "speak_blocking", None) + or getattr(ai_manager.tts, "speak", None) + ) + speech_play_callback = getattr(ai_manager.tts, "speak", None) + web_viz.enable_replay_mode( + source_session=str(source_session or ai_manager.get_session_path()), + delay_seconds=delay_seconds, + speech_prepare_callback=speech_prepare_callback, + speech_play_callback=speech_play_callback, + ) + + game_manager.start_game() + web_viz.capture_replay_snapshot("Start") + consumed_items = set() + + while game_manager.is_running and not game_manager._check_game_end_conditions(): + remaining_before = _remaining_replay_decisions(game_manager) + if remaining_before <= 0: + print("[REPLAY] All recorded decisions were played.") + break + + try: + turn_ended = game_manager._handle_single_turn() + except ReplayExhausted as exc: + print(f"[REPLAY] Stopping: {exc}") + break + + remaining_after = _remaining_replay_decisions(game_manager) + if remaining_after == remaining_before: + print("[REPLAY] Stopping because no recorded decision was consumed.") + break + + if turn_ended: + game_manager._advance_to_next_player() + + consumed = None + for user in game_manager.users: + replay_item = getattr(user, "last_replay_item", None) + if replay_item is not None and id(replay_item) not in consumed_items: + consumed = replay_item + consumed_items.add(id(replay_item)) + break + + label = "Recorded decision" + if consumed: + parsed = consumed.get("parsed") or {} + label = ( + f"{consumed.get('player_name')} #{consumed.get('request_number')}: " + f"{parsed.get('action_type')}" + ) + web_viz.capture_replay_snapshot(label, consumed) + + print("\n" + "=" * 70) + print(f"[REPLAY] Timeline ready: {len(web_viz.replay_timeline)} snapshots") + print("[WEB] Board: http://localhost:5000/unified") + print(f"[REPLAY] Browser playback delay: {delay_seconds:.1f}s") + print("=" * 70) + + web_viz.seek_replay(0, speak=False) + web_viz.start_server() + try: + webbrowser.open("http://localhost:5000/unified") + except Exception: + pass + + print("[REPLAY] Use the browser controls to play, pause, seek, step backward, or step forward.") + print("[REPLAY] Press Ctrl+C here when you are done watching.") + while True: + time.sleep(1) + + except KeyboardInterrupt: + print("\n\n[!] Replay interrupted by user") + except Exception as e: + print(f"\n\n[ERROR] Replay error: {e}") + import traceback + traceback.print_exc() + finally: + print("\n[SAVE] Saving replay viewer session...") + ai_manager.save_session() + if hasattr(ai_manager.tts, "close"): + ai_manager.tts.close() + print(f"[LOG] Replay viewer session saved to: {ai_manager.get_session_path()}") + + def main(): """Main entry point.""" import argparse @@ -1212,6 +1361,14 @@ def main(): help="Replay through a marker like Alice:5, inclusive.") parser.add_argument("--replay-stop-before", type=str, help="Stop replay before a marker like Alice:6.") + parser.add_argument("--replay-skip-chat", action="store_true", + help="Do not rebroadcast recorded say_outloud chat while fast-replaying.") + parser.add_argument("--watch-replay", action="store_true", + help="Play a recorded session visually and stop when the recording ends. No LLM calls are made.") + parser.add_argument("--replay-delay", type=float, default=2.5, + help="Seconds to wait between recorded decisions in --watch-replay mode.") + parser.add_argument("--replay-speak", action="store_true", + help="Speak recorded say_outloud chat during replay using the configured cached TTS provider.") args = parser.parse_args() load_env_file() @@ -1252,7 +1409,19 @@ def main(): print("[SETUP] Browser settings accepted") replay_session_ref = args.replay_session or args.resume_session + if args.watch_replay and not replay_session_ref: + parser.error("--watch-replay requires --replay-session or --resume-session") + replay_session_path = resolve_session_path(replay_session_ref) if replay_session_ref else None + if ( + args.watch_replay + and replay_session_path + and not os.environ.get("AI_TTS_CACHE_DIR") + and not os.environ.get("PYCATAN_TTS_CACHE_DIR") + ): + os.environ["AI_TTS_CACHE_DIR"] = str(replay_session_path / "tts_cache") + print(f"[REPLAY] TTS cache: {os.environ['AI_TTS_CACHE_DIR']}") + replay_decision_list: List[Dict[str, Any]] = [] replay_decisions_by_player: Dict[str, List[Dict[str, Any]]] = {} replay_player_names: List[str] = [] @@ -1319,7 +1488,12 @@ def main(): # Determine mode send_to_llm = not args.no_llm # Default: send to LLM manual_actions = not args.auto # Default: manual input - + + if args.watch_replay: + send_to_llm = False + manual_actions = False + print("[REPLAY] Watch mode enabled: using recorded decisions only") + print(f"[MODE] LLM: {'ON' if send_to_llm else 'OFF'} | Actions: {'Manual' if manual_actions else 'Auto'}") print(f"[CONFIG] {ai_config.llm.provider}/{ai_config.llm.model_name}") @@ -1329,7 +1503,10 @@ def main(): send_to_llm=send_to_llm, manual_actions=manual_actions, config=ai_config, - replay_decisions=replay_decisions_by_player + replay_decisions=replay_decisions_by_player, + replay_chat=not args.replay_skip_chat, + replay_speak=(args.replay_speak and not args.watch_replay), + replay_only=args.watch_replay ) if replay_session_path: annotate_replay_session( @@ -1337,12 +1514,22 @@ def main(): replay_session_path, replay_decision_list, args.replay_through, - args.replay_stop_before + args.replay_stop_before, + mode="watch_replay_visual_playback" if args.watch_replay else "fast_action_replay_then_live_ai" ) print(f"[REPLAY] New derived session: {ai_manager.get_session_path()}") # Run game - run_game(game_manager, ai_manager, web_viz) + if args.watch_replay: + run_replay_viewer( + game_manager, + ai_manager, + web_viz, + delay_seconds=max(0.0, args.replay_delay), + source_session=replay_session_path + ) + else: + run_game(game_manager, ai_manager, web_viz) if __name__ == "__main__": diff --git a/play_ai_auto.bat b/play_ai_auto.bat index 5a0b88281149f67798ae471c29faffbd4ba4ff2a..e27750d3997088ac7614153473b3d260858c2d69 100644 --- a/play_ai_auto.bat +++ b/play_ai_auto.bat @@ -85,11 +85,16 @@ echo Watch the LLM Logger window to see their thinking process. echo Press Ctrl+C to stop the game. echo. echo Custom names: --names Alice Bob Charlie (also sets player count!) +echo Chat language: --hebrew-chat or --english-chat echo Replay: --replay-session session_YYYYMMDD_HHMMSS --replay-stop-before Alice:6 +echo Watch replay: --watch-replay --replay-session session_YYYYMMDD_HHMMSS --replay-delay 2.5 +echo Replay clean chat: add --replay-skip-chat to hide old recorded table talk echo Examples: echo play_ai_auto.bat --names Dan Yael (2 players) echo play_ai_auto.bat --names A B C D (4 players) -echo play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6 +echo play_ai_auto.bat --hebrew-chat +echo play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6 --replay-skip-chat +echo play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5 echo ================================================================================ echo. diff --git a/pycatan/ai/agent_state.py b/pycatan/ai/agent_state.py index c898289753783c1636d9b5367181ae68f6a2a166..13e578d8f4ac19fe242953089d6cd9706381fd6c 100644 --- a/pycatan/ai/agent_state.py +++ b/pycatan/ai/agent_state.py @@ -53,6 +53,9 @@ class AgentState: # === Memory === memory: Optional[str] = None # note_to_self from last response memory_updated_at: Optional[float] = None + compacted_memory: Optional[str] = None + compacted_memory_updated_at: Optional[float] = None + compaction_count: int = 0 memory_history: List[Dict[str, Any]] = field(default_factory=list) # === Chat Summaries (for future use) === @@ -156,7 +159,26 @@ class AgentState: "note": note_to_self, "timestamp": self.memory_updated_at, }) - self.memory_history = self.memory_history[-10:] + + def apply_memory_compaction( + self, + compacted_memory: str, + recent_notes_to_keep: Optional[List[Dict[str, Any]]] = None + ) -> None: + """ + Replace old memory history with a compact long-term summary plus recent notes. + + Args: + compacted_memory: Strategic long-term summary produced by the LLM. + recent_notes_to_keep: The newest note entries to keep verbatim. + """ + if not compacted_memory: + return + + self.compacted_memory = compacted_memory + self.compacted_memory_updated_at = time.time() + self.compaction_count += 1 + self.memory_history = list(recent_notes_to_keep or []) def update_state_hash(self, state_hash: str) -> bool: """ @@ -205,6 +227,9 @@ class AgentState: "player_color": self.player_color, "memory": self.memory, "memory_updated_at": self.memory_updated_at, + "compacted_memory": self.compacted_memory, + "compacted_memory_updated_at": self.compacted_memory_updated_at, + "compaction_count": self.compaction_count, "memory_history": self.memory_history, "chat_summaries": self.chat_summaries, "recent_events": self.recent_events, diff --git a/pycatan/ai/ai_logger.py b/pycatan/ai/ai_logger.py index cb7547d271d8d6e007477c7ff9e52707152261c3..4023d25f5b2d218cbf96e7f297d5433705f71ff7 100644 --- a/pycatan/ai/ai_logger.py +++ b/pycatan/ai/ai_logger.py @@ -841,20 +841,130 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p """ memories = {} for name, agent in agents.items(): - if hasattr(agent, 'memory') and agent.memory: + if ( + (hasattr(agent, 'memory') and agent.memory) + or getattr(agent, "compacted_memory", None) + ): updated_at = getattr(agent, "memory_updated_at", None) + compacted_updated_at = getattr(agent, "compacted_memory_updated_at", None) memories[name] = { "note_to_self": agent.memory, + "long_term_summary": getattr(agent, "compacted_memory", None), "recent_notes": getattr(agent, "memory_history", []), + "compaction_count": getattr(agent, "compaction_count", 0), "last_updated": ( datetime.fromtimestamp(updated_at).isoformat() if updated_at else None + ), + "long_term_updated": ( + datetime.fromtimestamp(compacted_updated_at).isoformat() + if compacted_updated_at else None ) } memory_file = self.session_dir / "agent_memories.json" with open(memory_file, 'w', encoding='utf-8') as f: json.dump(memories, f, indent=2, ensure_ascii=False) + + def log_memory_compaction( + self, + player_name: str, + compaction_count: int, + result: Dict[str, Any] + ) -> Dict[str, Path]: + """ + Save before/after memory compaction artifacts for inspection. + + Args: + player_name: Agent whose memory was compacted + compaction_count: Agent compaction counter after applying compaction + result: Compaction result returned by MemoryCompactor + + Returns: + Paths of the JSON and TXT files written. + """ + dirs = self._ensure_player_dirs(player_name) + compactions_dir = dirs["root"] / "memory_compactions" + compactions_dir.mkdir(exist_ok=True) + + response = result.get("response") + response_data = response.to_dict() if hasattr(response, "to_dict") else None + old_entries = result.get("old_entries", []) + recent_entries = result.get("recent_entries", []) + artifact = { + "player_name": player_name, + "compaction_number": compaction_count, + "timestamp": datetime.now().isoformat(), + "before": { + "existing_compacted_memory": result.get("existing_compacted_memory"), + "old_notes_to_compact": old_entries, + "recent_notes_kept_verbatim": recent_entries, + "relevant_chat": result.get("relevant_chat", []), + }, + "after": { + "long_term_summary": result.get("compacted_memory"), + "recent_notes": recent_entries, + "discarded_as_irrelevant": result.get("discarded_as_irrelevant", []), + }, + "llm": response_data, + "prompt": result.get("prompt"), + } + + json_path = compactions_dir / f"compaction_{compaction_count}.json" + txt_path = compactions_dir / f"compaction_{compaction_count}.txt" + + with open(json_path, "w", encoding="utf-8") as f: + json.dump(artifact, f, indent=2, ensure_ascii=False) + + def note_lines(entries: List[Dict[str, Any]]) -> str: + if not entries: + return "(none)" + return "\n".join( + f"- {entry.get('note', str(entry))}" for entry in entries + ) + + chat_entries = result.get("relevant_chat", []) + chat_lines = ( + "\n".join( + f"- {chat.get('from', '?')}: {chat.get('message', '')}" + for chat in chat_entries + ) + if chat_entries else "(none)" + ) + + txt = f"""Memory Compaction #{compaction_count} for {player_name} +Time: {datetime.now().isoformat()} + +=== BEFORE: Existing Long-Term Summary === +{result.get("existing_compacted_memory") or "(none)"} + +=== BEFORE: Old Notes Compacted === +{note_lines(old_entries)} + +=== BEFORE: Recent Notes Kept Verbatim === +{note_lines(recent_entries)} + +=== BEFORE: Relevant Chat Considered === +{chat_lines} + +=== AFTER: New Long-Term Summary === +{result.get("compacted_memory") or "(none)"} + +=== AFTER: Discarded As Irrelevant === +{json.dumps(result.get("discarded_as_irrelevant", []), ensure_ascii=False)} + +JSON artifact: +{json_path} +""" + with open(txt_path, "w", encoding="utf-8") as f: + f.write(txt) + + self.log_llm_communication( + f"Memory compaction artifact saved for {player_name}: {json_path}", + "MEMORY" + ) + + return {"json": json_path, "txt": txt_path} def log_error(self, player_name: str, error: str, context: Optional[Dict] = None) -> None: """Log an error for a player.""" @@ -903,15 +1013,7 @@ See: [prompt_{original_prompt_number}_iter{iteration}.json](prompts/iterations/p json.dump(summary, f, indent=2, ensure_ascii=False) # Save agent memories separately for web viewer - memories = {} - for name, agent in agents.items(): - if hasattr(agent, 'memory') and agent.memory: - memories[name] = agent.memory - - if memories: - memory_file = self.session_dir / "agent_memories.json" - with open(memory_file, 'w', encoding='utf-8') as f: - json.dump(memories, f, indent=2, ensure_ascii=False) + self.save_agent_memories(agents) def get_session_path(self) -> Path: """Get the session directory path.""" diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index f8dcd657c9effc42c4f4e646dd07114381456cde..6845a9878e1692f70be9b0404e617506664e95c4 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -12,6 +12,7 @@ The AIManager bridges between GameManager (through AIUser) and the LLM. """ import json +import os import re import time from pathlib import Path @@ -25,6 +26,7 @@ from pycatan.ai.schemas import ResponseType, SchemaVersion, get_schema_for_respo from pycatan.ai.agent_state import AgentState, compute_state_hash from pycatan.ai.ai_logger import AILogger from pycatan.ai.agent_tools import AgentTools +from pycatan.ai.memory_compactor import MemoryCompactor from pycatan.ai.tool_executor import ToolExecutor from pycatan.ai.stream_broadcaster import StreamBroadcaster from pycatan.ai.tts import create_tts_from_env @@ -76,7 +78,9 @@ class AIManager: # Core components self.prompt_manager = PromptManager(self.config) self.response_parser = ResponseParser() + self.memory_compactor = MemoryCompactor(self.config) self.logger = AILogger(session_dir=session_dir) + self._configure_session_tts_cache() # Agent tools and executor self.agent_tools = AgentTools() @@ -118,6 +122,14 @@ class AIManager: print(f" Manual actions: {self.manual_actions}") print(f" Chat language: {getattr(self.config.agent, 'chat_language', 'english')}") print(f" TTS: {self.tts.describe()}") + + def _configure_session_tts_cache(self) -> None: + """Default generated voice clips to this session's log directory.""" + if os.environ.get("AI_TTS_CACHE_DIR") or os.environ.get("PYCATAN_TTS_CACHE_DIR"): + return + + cache_dir = self.logger.get_session_path() / "tts_cache" + os.environ["AI_TTS_CACHE_DIR"] = str(cache_dir) @property def llm_client(self) -> GeminiClient: @@ -362,6 +374,8 @@ class AIManager: # Update memory note_to_self = parsed.get("note_to_self") agent.update_memory(note_to_self) + if note_to_self: + self._maybe_compact_agent_memory(agent, game_state) # Save memories to file for web viewer (real-time update) if note_to_self: @@ -696,6 +710,78 @@ class AIManager: "note_to_self": None, "say_outloud": None } + + def _maybe_compact_agent_memory( + self, + agent: AgentState, + game_state: Optional[Dict[str, Any]] = None + ) -> None: + """Compact an agent's memory once enough notes have accumulated.""" + if not self.memory_compactor.should_compact(agent): + return + + if not self.send_to_llm: + self.logger.log_llm_communication( + f"Skipping memory compaction for {agent.player_name}: send_to_llm is disabled", + "MEMORY" + ) + return + + compact_state = game_state or self._current_game_state + if not compact_state: + self.logger.log_llm_communication( + f"Skipping memory compaction for {agent.player_name}: no game state available", + "MEMORY" + ) + return + + self.logger.log_llm_communication( + f"Compacting memory for {agent.player_name} ({len(agent.memory_history)} notes)", + "MEMORY" + ) + + try: + result = self.memory_compactor.compact( + agent=agent, + game_state=compact_state, + chat_history=self.chat_history, + llm_client=self.llm_client, + ) + except Exception as e: + self.logger.log_llm_communication( + f"Memory compaction failed for {agent.player_name}: {e}", + "ERROR" + ) + return + + if not result: + self.logger.log_llm_communication( + f"Memory compaction produced no usable summary for {agent.player_name}", + "WARNING" + ) + return + + response = result.get("response") + agent.apply_memory_compaction( + compacted_memory=result["compacted_memory"], + recent_notes_to_keep=result["recent_entries"], + ) + artifact_paths = self.logger.log_memory_compaction( + agent.player_name, + agent.compaction_count, + result, + ) + if response: + agent.total_tokens_used += getattr(response, "total_tokens", 0) + + discarded = result.get("discarded_as_irrelevant") or [] + discarded_text = f" Discarded: {discarded}" if discarded else "" + self.logger.log_llm_communication( + f"Memory compacted for {agent.player_name}: " + f"{len(agent.memory_history)} recent notes kept. " + f"See {artifact_paths.get('txt')}.{discarded_text}", + "MEMORY" + ) def _create_prompt( self, @@ -716,7 +802,7 @@ class AIManager: # Get agent's memory agent_memory = None - if agent.memory: + if agent.memory or agent.compacted_memory: recent_notes = [ note.get("note", str(note)) for note in getattr(agent, "memory_history", [])[-self.config.memory.short_term_turns:] @@ -725,6 +811,8 @@ class AIManager: "note_from_last_turn": agent.memory, "recent_notes": recent_notes } + if agent.compacted_memory: + agent_memory["long_term_summary"] = agent.compacted_memory # Create prompt through PromptManager prompt = self.prompt_manager.create_prompt( @@ -1643,13 +1731,14 @@ class AIManager: return "nothing" return ", ".join(f"{amount} {resource}" for resource, amount in resources.items()) - def _broadcast_chat(self, from_player: str, message: str) -> None: + def _broadcast_chat(self, from_player: str, message: str, speak: bool = True) -> None: """ Broadcast a chat message from an agent. Args: from_player: Name of player sending message message: The chat message + speak: If True, send the message to the configured TTS provider. """ # Add to chat history (no timestamp - cleaner for LLM) chat_entry = { @@ -1670,7 +1759,8 @@ class AIManager: self._chat_callback(from_player, message) # Optional non-blocking text-to-speech. - self.tts.speak(from_player, message) + if speak: + self.tts.speak(from_player, message) # Display to console print(f"[CHAT] {from_player}: \"{message}\"") diff --git a/pycatan/ai/ai_user.py b/pycatan/ai/ai_user.py index 46349f7f3cc9b4c4d99eaf582b970a70466eca38..702677413b0f62b2675b3d4f5fc181b436fd3245 100644 --- a/pycatan/ai/ai_user.py +++ b/pycatan/ai/ai_user.py @@ -165,6 +165,7 @@ class AIUser(User): note_to_self = llm_response.get("note_to_self") if note_to_self: agent.update_memory(note_to_self) + self.ai_manager._maybe_compact_agent_memory(agent) # Save memories to file for web viewer self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) diff --git a/pycatan/ai/config.py b/pycatan/ai/config.py index 4de2dd4713695b74d6ccdf03a2b77124b8ad5b7d..c3f548d035b34e49205524f7ad62b2f4aac6dfc8 100644 --- a/pycatan/ai/config.py +++ b/pycatan/ai/config.py @@ -117,6 +117,13 @@ class MemoryConfig: chat_history_size: int = 10 # Keep last N messages enable_chat_summarization: bool = True chat_summary_threshold: int = 10 # Summarize when reaching N messages + + # Agent memory compaction + enable_memory_compaction: bool = True + memory_compaction_threshold: int = 10 + memory_compaction_keep_recent: int = 2 + memory_compaction_chat_messages: int = 20 + memory_compaction_max_tokens: int = 800 # Summarization settings summarization_provider: str = "gemini" diff --git a/pycatan/ai/config_example.yaml b/pycatan/ai/config_example.yaml index d9fe274d0bfc84c75bad3c07afffc54a42a52d01..c064e73412d2fac0cd07ae080ba0b3214bc4e29b 100644 --- a/pycatan/ai/config_example.yaml +++ b/pycatan/ai/config_example.yaml @@ -112,6 +112,13 @@ memory: chat_history_size: 10 # Keep last N messages enable_chat_summarization: true # Auto-summarize old chats chat_summary_threshold: 10 # Summarize after N messages + + # Agent memory compaction + enable_memory_compaction: true # Auto-compact after enough note_to_self entries + memory_compaction_threshold: 10 # Trigger when a player has this many notes + memory_compaction_keep_recent: 2 # Keep the newest notes verbatim + memory_compaction_chat_messages: 20 # Include recent relevant chat in compaction + memory_compaction_max_tokens: 800 # Output budget for the compacted memory # Summarization settings # Use a smaller/cheaper model for summarization diff --git a/pycatan/ai/memory_compactor.py b/pycatan/ai/memory_compactor.py new file mode 100644 index 0000000000000000000000000000000000000000..b10c666bf432e44916c454dc46bb920acaf5824f --- /dev/null +++ b/pycatan/ai/memory_compactor.py @@ -0,0 +1,196 @@ +""" +Memory compaction for AI agents. + +The compactor uses the same compact board representation that regular prompts use: +H/N lookup arrays, state.bld/state.rds, players, and meta with the embedded legend. +""" + +import json +from typing import Any, Dict, List, Optional + +from pycatan.ai.agent_state import AgentState +from pycatan.ai.config import AIConfig +from pycatan.ai.llm_client import LLMResponse, GeminiClient +from pycatan.ai.prompt_templates import PromptBuilder + + +COMPACTION_RESPONSE_SCHEMA: Dict[str, Any] = { + "type": "object", + "required": ["compacted_memory", "recent_notes_to_keep"], + "properties": { + "compacted_memory": { + "type": "string", + "description": "Dense long-term strategic memory for future Catan decisions.", + }, + "recent_notes_to_keep": { + "type": "array", + "description": "The newest recent notes, copied verbatim from input.", + "items": {"type": "string"}, + }, + "discarded_as_irrelevant": { + "type": "array", + "description": "Short categories of information removed.", + "items": {"type": "string"}, + }, + }, + "propertyOrdering": [ + "compacted_memory", + "recent_notes_to_keep", + "discarded_as_irrelevant", + ], +} + + +class MemoryCompactor: + """Build and send compact-memory prompts for one agent at a time.""" + + def __init__(self, config: AIConfig): + self.config = config + self.prompt_builder = PromptBuilder() + + def should_compact(self, agent: AgentState) -> bool: + """Return whether this agent has enough recent notes to compact.""" + memory_config = self.config.memory + if not getattr(memory_config, "enable_memory_compaction", True): + return False + threshold = getattr(memory_config, "memory_compaction_threshold", 10) + keep_recent = getattr(memory_config, "memory_compaction_keep_recent", 2) + return len(agent.memory_history) >= max(threshold, keep_recent + 1) + + def compact( + self, + agent: AgentState, + game_state: Dict[str, Any], + chat_history: List[Dict[str, Any]], + llm_client: GeminiClient, + ) -> Optional[Dict[str, Any]]: + """ + Compact old agent memories with the current compact board state. + + Returns: + Dict with compacted_memory and bookkeeping fields, or None on failure. + """ + memory_config = self.config.memory + keep_count = getattr(memory_config, "memory_compaction_keep_recent", 2) + chat_limit = getattr(memory_config, "memory_compaction_chat_messages", 20) + + recent_entries = agent.memory_history[-keep_count:] + old_entries = agent.memory_history[:-keep_count] + if not old_entries: + return None + + prompt = self._build_prompt( + agent=agent, + game_state=game_state, + old_notes=old_entries, + recent_notes=recent_entries, + chat_history=self._relevant_chat(agent.player_name, chat_history, chat_limit), + ) + + response = llm_client.generate( + json.dumps(prompt, ensure_ascii=False, indent=2), + response_schema=COMPACTION_RESPONSE_SCHEMA, + response_format="json", + tools=[], + enable_thinking=False, + max_tokens=getattr(memory_config, "memory_compaction_max_tokens", 800), + ) + parsed = self._parse_response(response) + if parsed is None: + return None + + compacted_memory = parsed.get("compacted_memory", "").strip() + if not compacted_memory: + return None + + return { + "compacted_memory": compacted_memory, + "existing_compacted_memory": agent.compacted_memory, + "old_entries": old_entries, + "recent_entries": recent_entries, + "recent_notes_to_keep": parsed.get("recent_notes_to_keep", []), + "discarded_as_irrelevant": parsed.get("discarded_as_irrelevant", []), + "relevant_chat": self._relevant_chat(agent.player_name, chat_history, chat_limit), + "prompt": prompt, + "response": response, + } + + def _build_prompt( + self, + agent: AgentState, + game_state: Dict[str, Any], + old_notes: List[Dict[str, Any]], + recent_notes: List[Dict[str, Any]], + chat_history: List[Dict[str, Any]], + ) -> Dict[str, Any]: + old_note_texts = [entry.get("note", str(entry)) for entry in old_notes] + recent_note_texts = [entry.get("note", str(entry)) for entry in recent_notes] + + return { + "meta_data": { + "agent_name": agent.player_name, + "task": "compact_agent_memory", + "model_instruction": ( + "You are compacting memory for one Catan AI agent. " + "Use the board only through the same compact H/N/state/players/meta format " + "used in normal decision prompts." + ), + }, + "task_context": { + "instructions": ( + "Compress old memories and relevant chat into one concise strategic memory. " + "Preserve future-useful facts: current goals, next planned actions, confirmed board facts, " + "known or likely opponent plans/resources/dev cards/trade tendencies, active negotiations, " + "social commitments, and mistakes to avoid. Discard repeated, completed, impossible, vague, " + "or superseded details. Do not invent facts; mark uncertainty clearly. " + "Target about 50% or less of the combined old memory length. " + "Keep recent_notes_to_keep copied verbatim from the provided recent notes." + ) + }, + "game_state": self.prompt_builder._build_game_state_section(game_state), + "memory_input": { + "existing_compacted_memory": agent.compacted_memory, + "old_notes_to_compact": old_note_texts, + "recent_notes_to_keep": recent_note_texts, + "relevant_chat": chat_history, + }, + "output_requirements": { + "format": "valid JSON only", + "schema": { + "compacted_memory": "string", + "recent_notes_to_keep": ["string"], + "discarded_as_irrelevant": ["string"], + }, + }, + } + + def _relevant_chat( + self, + player_name: str, + chat_history: List[Dict[str, Any]], + limit: int, + ) -> List[Dict[str, Any]]: + """Keep recent table talk, prioritizing messages involving this player.""" + if not chat_history: + return [] + + recent = chat_history[-limit:] + player_lower = player_name.lower() + relevant = [ + msg + for msg in recent + if msg.get("from") == player_name + or player_lower in str(msg.get("message", "")).lower() + ] + + combined = relevant + [msg for msg in recent if msg not in relevant] + return combined[-limit:] + + def _parse_response(self, response: LLMResponse) -> Optional[Dict[str, Any]]: + if not response.success or not response.content: + return None + + try: + return json.loads(response.content) + except json.JSONDecodeError: + return None diff --git a/pycatan/ai/tts.py b/pycatan/ai/tts.py index ef0c1af59e4275213c2ce6d64815a5333264cfe1..6338dab7508766bac9958ecf68a28dec2e79f439 100644 --- a/pycatan/ai/tts.py +++ b/pycatan/ai/tts.py @@ -15,6 +15,12 @@ class NoopTTS: def speak(self, player_name: str, text: str) -> None: return + def speak_blocking(self, player_name: str, text: str) -> None: + return + + def prepare_blocking(self, player_name: str, text: str) -> None: + return + def close(self) -> None: return @@ -35,4 +41,3 @@ def create_tts_from_env(): print(f"[TTS] Unknown TTS_PROVIDER={provider!r}; disabling TTS.") return NoopTTS() - diff --git a/pycatan/ai/tts_elevenlabs.py b/pycatan/ai/tts_elevenlabs.py index 87858f7fabf88d8fe3ff971f530dc12339eaa15a..8cd3cf8323c6236799ef9bb8fd379d92358558fc 100644 --- a/pycatan/ai/tts_elevenlabs.py +++ b/pycatan/ai/tts_elevenlabs.py @@ -8,6 +8,7 @@ voices/models without code changes. from __future__ import annotations import atexit +import hashlib import io import os import queue @@ -16,6 +17,7 @@ import sys import threading import wave from dataclasses import dataclass +from pathlib import Path from typing import Optional import requests @@ -71,6 +73,14 @@ def _pcm_to_wav_bytes(pcm: bytes, sample_rate: int) -> bytes: return buffer.getvalue() +def _default_cache_dir() -> Path: + return Path( + os.environ.get("AI_TTS_CACHE_DIR") + or os.environ.get("PYCATAN_TTS_CACHE_DIR") + or Path("examples") / "ai_testing" / "my_games" / "tts_cache" + ) + + @dataclass class ElevenLabsTTSConfig: enabled: bool @@ -87,6 +97,8 @@ class ElevenLabsTTSConfig: style: Optional[float] = None use_speaker_boost: Optional[bool] = None language_code: Optional[str] = None + cache_enabled: bool = True + cache_dir: Path = _default_cache_dir() class ElevenLabsTTS: @@ -148,6 +160,8 @@ class ElevenLabsTTS: else None ), language_code=os.environ.get("ELEVENLABS_TTS_LANGUAGE_CODE") or None, + cache_enabled=_env_bool("AI_TTS_CACHE_ENABLED", True), + cache_dir=_default_cache_dir(), ) return cls(config) @@ -198,6 +212,7 @@ class ElevenLabsTTS: self._queue.put_nowait(None) except queue.Full: pass + self._worker.join(timeout=5) def _run(self) -> None: while True: @@ -208,7 +223,7 @@ class ElevenLabsTTS: player_name, text = item try: - audio = self._synthesize(player_name, text) + audio = self._audio_for_message(player_name, text) if self.config.play_audio and audio: self._play_audio(audio) except Exception as exc: @@ -216,6 +231,32 @@ class ElevenLabsTTS: finally: self._queue.task_done() + def speak_blocking(self, player_name: str, text: str) -> None: + """Synthesize/play a message immediately, using the cache when possible.""" + if not self.enabled or not self._is_configured(): + return + text = (text or "").strip() + if not text: + return + try: + audio = self._audio_for_message(player_name, text) + if self.config.play_audio and audio: + self._play_audio(audio) + except Exception as exc: + print(f"[TTS] ElevenLabs error: {exc}") + + def prepare_blocking(self, player_name: str, text: str) -> None: + """Ensure audio exists in cache, but do not play it.""" + if not self.enabled or not self._is_configured(): + return + text = (text or "").strip() + if not text: + return + try: + self._audio_for_message(player_name, text) + except Exception as exc: + print(f"[TTS] ElevenLabs prepare error: {exc}") + def _voice_id_for_player(self, player_name: str) -> str: suffix = _clean_player_env_name(player_name) return ( @@ -265,11 +306,42 @@ class ElevenLabsTTS: return response.content - def _play_audio(self, audio: bytes) -> None: + def _cache_path(self, player_name: str, text: str) -> Path: + voice_id = self._voice_id_for_player(player_name) + cache_key = "\n".join([ + "elevenlabs", + self.config.model_id, + voice_id, + self.config.output_format, + str(self.config.stability), + str(self.config.similarity_boost), + str(self.config.style), + str(self.config.use_speaker_boost), + str(self.config.language_code), + text, + ]) + digest = hashlib.sha256(cache_key.encode("utf-8")).hexdigest() + sample_rate = _pcm_sample_rate(self.config.output_format) + extension = "wav" if sample_rate else "bin" + return Path(self.config.cache_dir) / "elevenlabs" / f"{digest}.{extension}" + + def _audio_for_message(self, player_name: str, text: str) -> bytes: + cache_path = self._cache_path(player_name, text) + if self.config.cache_enabled and cache_path.exists(): + return cache_path.read_bytes() + + audio = self._synthesize(player_name, text) sample_rate = _pcm_sample_rate(self.config.output_format) if sample_rate: audio = _pcm_to_wav_bytes(audio, sample_rate) + if self.config.cache_enabled: + cache_path.parent.mkdir(parents=True, exist_ok=True) + cache_path.write_bytes(audio) + + return audio + + def _play_audio(self, audio: bytes) -> None: if sys.platform == "win32": import winsound diff --git a/pycatan/ai/tts_gemini.py b/pycatan/ai/tts_gemini.py index bb14c51607f76b217933e23c61404856a19e6536..66627e076315d688a16da61ef40286641e94b10e 100644 --- a/pycatan/ai/tts_gemini.py +++ b/pycatan/ai/tts_gemini.py @@ -9,6 +9,7 @@ from __future__ import annotations import atexit import base64 +import hashlib import io import os import queue @@ -17,6 +18,7 @@ import sys import threading import wave from dataclasses import dataclass +from pathlib import Path from typing import Optional import requests @@ -67,17 +69,27 @@ def _pcm_to_wav_bytes(pcm: bytes, sample_rate: int = 24000) -> bytes: return buffer.getvalue() +def _default_cache_dir() -> Path: + return Path( + os.environ.get("AI_TTS_CACHE_DIR") + or os.environ.get("PYCATAN_TTS_CACHE_DIR") + or Path("examples") / "ai_testing" / "my_games" / "tts_cache" + ) + + @dataclass class GeminiTTSConfig: enabled: bool api_key: str - model_id: str = "gemini-2.5-flash-preview-tts" + model_id: str = "gemini-3.1-flash-tts-preview" voice_name: str = "Kore" - prompt_template: str = "[casual, conversational] {text}" + prompt_template: str = "[casual, conversational, Israeli Hebrew pronunciation] {text}" play_audio: bool = True verify_ssl: bool = True timeout_seconds: float = 30.0 queue_max_size: int = 20 + cache_enabled: bool = True + cache_dir: Path = _default_cache_dir() class GeminiTTS: @@ -117,17 +129,19 @@ class GeminiTTS: ).strip(), model_id=os.environ.get( "GEMINI_TTS_MODEL_ID", - "gemini-2.5-flash-preview-tts", + "gemini-3.1-flash-tts-preview", ).strip(), voice_name=os.environ.get("GEMINI_TTS_VOICE_NAME", "Kore").strip(), prompt_template=os.environ.get( "GEMINI_TTS_PROMPT_TEMPLATE", - "[casual, conversational] {text}", + "[casual, conversational, Israeli Hebrew pronunciation] {text}", ), play_audio=_env_bool("GEMINI_TTS_PLAY_AUDIO", True), verify_ssl=_env_bool("GEMINI_TTS_VERIFY_SSL", True), timeout_seconds=_env_float("GEMINI_TTS_TIMEOUT_SECONDS", 30.0), queue_max_size=_env_int("GEMINI_TTS_QUEUE_MAX_SIZE", 20), + cache_enabled=_env_bool("AI_TTS_CACHE_ENABLED", True), + cache_dir=_default_cache_dir(), ) return cls(config) @@ -168,6 +182,7 @@ class GeminiTTS: self._queue.put_nowait(None) except queue.Full: pass + self._worker.join(timeout=5) def _run(self) -> None: while True: @@ -178,7 +193,7 @@ class GeminiTTS: player_name, text = item try: - audio = self._synthesize(player_name, text) + audio = self._audio_for_message(player_name, text) if self.config.play_audio and audio: self._play_audio(audio) except Exception as exc: @@ -186,6 +201,32 @@ class GeminiTTS: finally: self._queue.task_done() + def speak_blocking(self, player_name: str, text: str) -> None: + """Synthesize/play a message immediately, using the cache when possible.""" + if not self.enabled or not self._is_configured(): + return + text = (text or "").strip() + if not text: + return + try: + audio = self._audio_for_message(player_name, text) + if self.config.play_audio and audio: + self._play_audio(audio) + except Exception as exc: + print(f"[TTS] Gemini error: {exc}") + + def prepare_blocking(self, player_name: str, text: str) -> None: + """Ensure audio exists in cache, but do not play it.""" + if not self.enabled or not self._is_configured(): + return + text = (text or "").strip() + if not text: + return + try: + self._audio_for_message(player_name, text) + except Exception as exc: + print(f"[TTS] Gemini prepare error: {exc}") + def _voice_name_for_player(self, player_name: str) -> str: suffix = _clean_player_env_name(player_name) return ( @@ -243,9 +284,37 @@ class GeminiTTS: return base64.b64decode(inline_data["data"]) - def _play_audio(self, pcm_audio: bytes) -> None: + def _cache_path(self, player_name: str, text: str) -> Path: + voice_name = self._voice_name_for_player(player_name) + prompt = self.config.prompt_template.format( + player=player_name, + text=text.replace('"', "'"), + ) + cache_key = "\n".join([ + "gemini", + self.config.model_id, + voice_name, + prompt, + ]) + digest = hashlib.sha256(cache_key.encode("utf-8")).hexdigest() + return Path(self.config.cache_dir) / "gemini" / f"{digest}.wav" + + def _audio_for_message(self, player_name: str, text: str) -> bytes: + cache_path = self._cache_path(player_name, text) + if self.config.cache_enabled and cache_path.exists(): + return cache_path.read_bytes() + + pcm_audio = self._synthesize(player_name, text) wav_audio = _pcm_to_wav_bytes(pcm_audio, sample_rate=24000) + if self.config.cache_enabled: + cache_path.parent.mkdir(parents=True, exist_ok=True) + cache_path.write_bytes(wav_audio) + + return wav_audio + + def _play_audio(self, wav_audio: bytes) -> None: + if sys.platform == "win32": import winsound diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index 3a6aa1d251d43c4aaa6619074d997cea84e7650c..b42ef509cb5372ac77b7f37a912b882904f734ef 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -568,21 +568,14 @@ class GameManager: card_type = self._resource_name_to_card(resource) request_cards.extend([card_type] * int(amount)) - # Validate that both players have the required cards + # Validate that the proposer has the cards before involving another player. if not self.game.players[proposer_id].has_cards(offer_cards): - print(f" โœ— You don't have the required cards to offer") + print(f" [X] You don't have the required cards to offer") return ActionResult.failure_result( f"You don't have the required cards to offer", "INSUFFICIENT_RESOURCES" ) - if not self.game.players[target_id].has_cards(request_cards): - print(f" โœ— {target_name} doesn't have the required cards") - return ActionResult.failure_result( - f"{target_name} doesn't have the required cards", - "INSUFFICIENT_RESOURCES" - ) - # Format the trade offer message offer_str = ", ".join([f"{amt} {res}" for res, amt in offer.items()]) request_str = ", ".join([f"{amt} {res}" for res, amt in request.items()]) @@ -593,6 +586,25 @@ class GameManager: self._record_trade_offer(trade_id, proposer_name, target_name, offer, request) self._notify_all_users("trade_offer", trade_message, [proposer_id, target_id]) + + if not self.game.players[target_id].has_cards(request_cards): + print(f" [X] {target_name} doesn't have the required cards") + target_user = self.users[target_id] + target_user.get_input( + self.get_full_state(), + ( + f"{trade_message} You do not have the requested cards " + f"({request_str}), so this trade cannot be accepted. " + "Choose trade_reject and briefly explain that you cannot make this trade." + ), + allowed_actions=[ActionType.TRADE_REJECT.name] + ) + self._resolve_trade(trade_id, "rejected", target_name) + action.parameters['trade_status'] = 'rejected' + return ActionResult.failure_result( + f"{target_name} doesn't have the required cards", + "INSUFFICIENT_RESOURCES" + ) # Ask the target player to accept or reject print(f"\n[TRADE] Trade Proposal:") diff --git a/pycatan/static/css/unified.css b/pycatan/static/css/unified.css index 601e4b57694c3cebf1ab21b8123b5b4f9af1b9cd..5b83fb20917cee3a3d50d580a1e80cd95d0a8c27 100644 --- a/pycatan/static/css/unified.css +++ b/pycatan/static/css/unified.css @@ -120,6 +120,58 @@ font-weight: 600; } +.replay-controls { + margin-left: auto; + display: flex; + align-items: center; + gap: 8px; + min-width: 420px; + max-width: 560px; + padding: 8px 10px; + background: rgba(255, 255, 255, 0.12); + border: 1px solid rgba(255, 255, 255, 0.18); + border-radius: 8px; +} + +.replay-controls + .nav-status { + margin-left: 14px; +} + +.replay-btn { + height: 32px; + min-width: 36px; + border: 1px solid rgba(255, 255, 255, 0.25); + border-radius: 6px; + background: rgba(255, 255, 255, 0.14); + color: white; + cursor: pointer; + font-size: 12px; + font-weight: 700; +} + +.replay-btn:hover { + background: rgba(255, 255, 255, 0.24); +} + +.replay-play { + min-width: 58px; + background: var(--accent-green); + border-color: rgba(255, 255, 255, 0.35); +} + +.replay-slider { + flex: 1; + min-width: 130px; +} + +.replay-label { + min-width: 58px; + color: white; + font-size: 12px; + font-weight: 700; + text-align: right; +} + .status-dot { width: 10px; height: 10px; diff --git a/pycatan/static/js/main.js b/pycatan/static/js/main.js index 00aee14c06fcdc642ff68a44bb6ea3402cbc95c3..b3a0f5e8a57ee82fe609e2ebd81fc3408935eab0 100644 --- a/pycatan/static/js/main.js +++ b/pycatan/static/js/main.js @@ -84,7 +84,8 @@ function connectToServer() { // Now load game state return Promise.all([ fetch('/api/game-state', {timeout: 5000}), - fetch('/api/actions') + fetch('/api/actions'), + fetch('/api/chat') ]); }) .then(responses => { @@ -93,7 +94,7 @@ function connectToServer() { return r.json(); })); }) - .then(([gameStateData, actionsData]) => { + .then(([gameStateData, actionsData, chatData]) => { console.log('๐Ÿ“ฅ Game state received from server:', gameStateData); // Check if state is empty (no hexes) @@ -116,6 +117,11 @@ function connectToServer() { console.log(`๐Ÿ“ฅ Loaded ${actionsData.length} previous actions`); actionsData.forEach(action => logAction(action)); } + + if (chatData && Array.isArray(chatData)) { + console.log(`Loaded ${chatData.length} previous chat messages`); + chatData.forEach(chat => handlePlayerChat(chat)); + } console.log('โœ“ Server connection established successfully'); @@ -168,6 +174,8 @@ function connectToSSE() { } else if (data.type === 'ai_status') { // Handle AI thinking status update handleAIStatus(data.payload); + } else if (data.type === 'replay_seek') { + handleReplaySeek(data.payload); } }; @@ -181,6 +189,62 @@ function connectToSSE() { } } +function handleReplaySeek(payload) { + if (!payload) return; + + if (payload.game_state) { + updateGameState(payload.game_state); + } + + renderActionHistory(payload.action_history || []); + renderChatHistory(payload.chat_history || []); + + if (window.replayControls && typeof window.replayControls.updateFromPayload === 'function') { + window.replayControls.updateFromPayload(payload); + } +} + +function renderActionHistory(actions) { + const logDiv = document.getElementById('action-log'); + if (!logDiv) return; + + logDiv.innerHTML = ''; + if (!actions.length) { + logDiv.innerHTML = '
Waiting for updates...
'; + return; + } + + actions.forEach(action => logAction(action)); +} + +function renderChatHistory(messages) { + const chatLog = document.getElementById('chat-log'); + if (!chatLog) return; + + chatLog.innerHTML = ''; + if (!messages.length) { + chatLog.innerHTML = '
No chat messages yet...
'; + return; + } + + messages.forEach(msg => { + const playerName = msg.player_name || msg.from || msg.player || 'Unknown'; + const message = msg.message || msg.text || ''; + const timestamp = msg.timestamp || ''; + const chatElement = document.createElement('div'); + chatElement.className = 'chat-log-message'; + chatElement.innerHTML = ` +
+ ื ยŸโ‚ชโ€“ ${escapeHtmlLocal(playerName)} + ${escapeHtmlLocal(timestamp)} +
+
"${escapeHtmlLocal(message)}"
+ `; + chatLog.appendChild(chatElement); + }); + chatLog.scrollTop = chatLog.scrollHeight; +} + // Refresh game state from server async function refreshGameState() { try { @@ -392,9 +456,9 @@ function logResourceDistribution(data) { // Handle player chat message (say_outloud) function handlePlayerChat(data) { - const playerName = data.player_name; - const message = data.message; - const timestamp = new Date().toLocaleTimeString(); + const playerName = data.player_name || data.from || 'Unknown'; + const message = data.message || ''; + const timestamp = data.timestamp || new Date().toLocaleTimeString(); // Store chat message for player if (!window.playerChatMessages) { @@ -562,6 +626,12 @@ function appendToLog(container, element) { container.scrollTop = container.scrollHeight; } +function escapeHtmlLocal(text) { + const div = document.createElement('div'); + div.textContent = text == null ? '' : String(text); + return div.innerHTML; +} + // Game initialization document.addEventListener('DOMContentLoaded', async function() { console.log('๐ŸŽฒ Starting Catan board with server connection...'); @@ -601,4 +671,4 @@ window.addEventListener('beforeunload', function() { if (eventSource) { eventSource.close(); } -}); \ No newline at end of file +}); diff --git a/pycatan/static/js/unified.js b/pycatan/static/js/unified.js index 1611ed75dd1988641452058febfe233963e77a25..13416f061c39580e4c854d49d513f106e26b6834 100644 --- a/pycatan/static/js/unified.js +++ b/pycatan/static/js/unified.js @@ -9,6 +9,15 @@ let currentAIView = null; let currentAIPlayer = null; let aiSessionData = null; let lastAIUpdate = null; +let replayState = { + enabled: false, + index: 0, + total: 0, + delayMs: 2500, + playing: false, + timer: null, + snapshots: [] +}; // Resource icons mapping const RESOURCE_ICONS = { @@ -930,8 +939,168 @@ document.addEventListener('DOMContentLoaded', function() { // Initial AI data load setTimeout(loadAIData, 1000); + + // Replay controls are shown only when the server is in watch-replay mode. + initReplayControls(); }); +// ========== Replay Timeline Controls ========== +async function initReplayControls() { + try { + const response = await fetch('/api/replay/status'); + if (!response.ok) return; + + const status = await response.json(); + if (!status.enabled || !status.total) return; + + replayState.enabled = true; + replayState.index = status.index || 0; + replayState.total = status.total || 0; + replayState.delayMs = Math.max(250, Number(status.delay_seconds || 2.5) * 1000); + replayState.snapshots = status.snapshots || []; + + const controls = document.getElementById('replay-controls'); + const slider = document.getElementById('replay-slider'); + if (controls) controls.style.display = 'flex'; + if (slider) { + slider.min = 0; + slider.max = Math.max(0, replayState.total - 1); + slider.value = replayState.index; + slider.addEventListener('input', () => { + pauseReplay(); + seekReplay(Number(slider.value), false); + }); + } + + bindReplayButton('replay-start', () => { + pauseReplay(); + seekReplay(0, false); + }); + bindReplayButton('replay-prev', () => { + pauseReplay(); + seekReplay(replayState.index - 1, false); + }); + bindReplayButton('replay-play', toggleReplayPlayback); + bindReplayButton('replay-next', () => { + pauseReplay(); + seekReplay(replayState.index + 1, true); + }); + bindReplayButton('replay-end', () => { + pauseReplay(); + seekReplay(replayState.total - 1, false); + }); + + updateReplayLabel(); + await seekReplay(replayState.index, false); + if (replayState.total > 1) { + playReplay(); + } + } catch (error) { + console.log('Replay controls unavailable:', error.message); + } +} + +function bindReplayButton(id, handler) { + const button = document.getElementById(id); + if (button) button.addEventListener('click', handler); +} + +async function seekReplay(index, speak) { + if (!replayState.enabled || replayState.total === 0) return; + const nextIndex = Math.max(0, Math.min(index, replayState.total - 1)); + + try { + const response = await fetch(`/api/replay/seek/${nextIndex}?speak=${speak ? '1' : '0'}`, { + method: 'POST' + }); + if (!response.ok) return; + + const payload = await response.json(); + if (typeof handleReplaySeek === 'function') { + handleReplaySeek(payload); + } else { + updateReplayControlsFromPayload(payload); + } + } catch (error) { + console.warn('Replay seek failed:', error); + pauseReplay(); + } +} + +function toggleReplayPlayback() { + if (replayState.playing) { + pauseReplay(); + } else { + playReplay(); + } +} + +function playReplay() { + if (!replayState.enabled || replayState.playing) return; + replayState.playing = true; + updateReplayPlayButton(); + scheduleReplayStep(); +} + +function pauseReplay() { + replayState.playing = false; + if (replayState.timer) { + clearTimeout(replayState.timer); + replayState.timer = null; + } + updateReplayPlayButton(); +} + +function scheduleReplayStep() { + if (!replayState.playing) return; + replayState.timer = setTimeout(async () => { + if (!replayState.playing) return; + if (replayState.index >= replayState.total - 1) { + pauseReplay(); + return; + } + await seekReplay(replayState.index + 1, true); + scheduleReplayStep(); + }, replayState.delayMs); +} + +function updateReplayControlsFromPayload(payload) { + if (!payload) return; + replayState.index = payload.index ?? replayState.index; + replayState.total = payload.total ?? replayState.total; + if (payload.delay_seconds) { + replayState.delayMs = Math.max(250, Number(payload.delay_seconds) * 1000); + } + const slider = document.getElementById('replay-slider'); + if (slider) { + slider.max = Math.max(0, replayState.total - 1); + slider.value = replayState.index; + } + updateReplayLabel(payload.label); + updateReplayPlayButton(); +} + +function updateReplayLabel(label) { + const labelEl = document.getElementById('replay-label'); + if (!labelEl) return; + const current = replayState.total ? replayState.index + 1 : 0; + const total = replayState.total || 0; + labelEl.textContent = `${current} / ${total}`; + labelEl.title = label || ''; +} + +function updateReplayPlayButton() { + const button = document.getElementById('replay-play'); + if (!button) return; + button.textContent = replayState.playing ? 'Pause' : 'Play'; +} + +window.replayControls = { + updateFromPayload: updateReplayControlsFromPayload, + pause: pauseReplay, + play: playReplay +}; + // ========== Game Details Panel ========== function updateGameDetails(data) { const detailsPanel = document.getElementById('game-details'); diff --git a/pycatan/visualizations/templates/unified.html b/pycatan/visualizations/templates/unified.html index 197b318824ec5eec5c1485723b7a46e2d034b0c7..f94b9ce93776e448651b37f477638752b72c2f8e 100644 --- a/pycatan/visualizations/templates/unified.html +++ b/pycatan/visualizations/templates/unified.html @@ -26,6 +26,15 @@ +