diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index f5482d292d8cf2b756b0157b699f3210ce217939..cd21e8b0b590cbb40932b0e42ebaf3d39db3e52e 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260109_111341 \ No newline at end of file +session_20260109_112102 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json b/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..9fd7797fe1101d3f02e46c0e16da853ffb05a055 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112041/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_112041", + "start_time": "2026-01-09T11:20:41.629693", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md b/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md new file mode 100644 index 0000000000000000000000000000000000000000..b9565def6aa73b7918a9dfcf7024f46165975b5f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md @@ -0,0 +1,1066 @@ +# AI Agent Log: AI_1 + +**Session:** session_20260109_112102 +**Started:** 2026-01-09 11:21:02 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:21:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:21:17 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received ✅ + +**Latency:** 21.87s | **Tokens:** 12111 (in:5746 out:406) | **Cost:** $0.004091 + +**Thinking:** The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief] + +**Note to Self:** Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game. + +**Says:** "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 11:21:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:21:45 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying my current settlement's location and neighbors." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verifying my current settlement's location and neighbors." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." +} +Result: +{ + "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received ✅ + +**Latency:** 11.60s | **Tokens:** 9255 (in:5827 out:467) | **Cost:** $0.004314 + +**Thinking:** I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief] + +**Note to Self:** Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first. + +**Says:** "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 11:27:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:28:00 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "min_pips": 9 +} +Result: +{ + "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "query": { + "min_pips": 9, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + +### Response Received ✅ + +**Latency:** 35.36s | **Tokens:** 18301 (in:6776 out:492) | **Cost:** $0.004864 + +**Thinking:** I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief] + +**Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement. + +**Says:** "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 11:28:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 35.07s | **Tokens:** 9667 (in:3112 out:417) | **Cost:** $0.002807 + +**Thinking:** My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief] + +**Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port. + +**Says:** "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + +**Action:** **place_starting_road** - {"from": 44, "to": 52} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 11:29:11 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 7.59s | **Tokens:** 4329 (in:3151 out:321) | **Cost:** $0.002538 + +**Thinking:** I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief] + +**Note to Self:** Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9). + +**Says:** "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 11:29:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +AI_1 performed action: rolled the dice + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:29:31 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", + "node_id": 51 +} +Result: +{ + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 53, + "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." +} +Result: +{ + "node_id": 53, + "exists": true, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "neighbors": [ + 52, + 54 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52 +} +Result: +{ + "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] +} +--- + +``` + +See: [prompt_6_iter2.json](prompts/iterations/prompt_6_iter2.json) + +### Response Received ✅ + +**Latency:** 30.35s | **Tokens:** 16052 (in:8159 out:558) | **Cost:** $0.005753 + +**Thinking:** I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief] + +**Note to Self:** Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports. + +**Says:** "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + +**Action:** **buy_dev_card** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 11:30:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +ai 1 performed action: buy dev card + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:30:08 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verify resource yield for AI_1's settlement at node 20." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verify resource yield for AI_1's settlement at node 44.", + "node_id": 44 +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verify the port and neighbors for the target node 51.", + "node_id": 51 +} +Result: +{ + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verify the port and neighbors for the target node 51." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Check the path towards the port at node 51.", + "from_node": 44 +} +Result: +{ + "llm_reasoning": "Check the path towards the port at node 51.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] +} +--- + +``` + +See: [prompt_7_iter2.json](prompts/iterations/prompt_7_iter2.json) + +### Response Received ✅ + +**Latency:** 38.70s | **Tokens:** 16973 (in:8433 out:559) | **Cost:** $0.005893 + +**Thinking:** I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief] + +**Note to Self:** I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes. + +**Says:** "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..66c370ab024ee3610cd373faf527055f342146a3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T11:21:17.246269", + "player_name": "AI_1", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e51384844b75d532c1a28d4d6cbb596dd640f3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,311 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: AI_1 +Timestamp: 2026-01-09T11:21:17.247622 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." +} +Result: +{ + "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + +... (truncated, full length: 7039 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..257c5673181e9c1e5a0000e9169354bfdaf9003f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T11:21:45.346430", + "player_name": "AI_1", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a9fa7bef876412a6c04fc96a61d53ffb0a3b3c9b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,250 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: AI_1 +Timestamp: 2026-01-09T11:21:45.351115 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying my current settlement's location and neighbors." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verifying my current settlement's location and neighbors." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." +} +Result: +{ + "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verifying my current settlement's location and neighbors." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verifying my current settlement's location and neighbors." +} +--- + +Tool: analyze_path_potential +Parameters: { + "from_node": 20, + "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." +} +Result: +{ + "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sh +... (truncated, full length: 7127 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..b30e9bc1a7aecfc660ca0e461fb8be9fcd34a06f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T11:28:00.551130", + "player_name": "AI_1", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b5517196dd36ddb046381d77c8b85fa4493a8047 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,146 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: AI_1 +Timestamp: 2026-01-09T11:28:00.554026 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "min_pips": 9 +} +Result: +{ + "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "query": { + "min_pips": 9, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those +... (truncated, full length: 8246 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..387c9a8fc840a1afeb3cb2e950f2a33e28c3716f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 6, + "iteration": 2, + "timestamp": "2026-01-09T11:29:31.587738", + "player_name": "AI_1", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"AI_1 performed action: rolled the dice\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c448f3545188166042dc42d444f1610643e4524 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt @@ -0,0 +1,221 @@ +=== Tool Follow-up #2 for Prompt #6 === +Player: AI_1 +Timestamp: 2026-01-09T11:29:31.590627 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", + "node_id": 51 +} +Result: +{ + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." +} +--- + +Tool: inspect_node +Parameters: { + "node_id": 53, + "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." +} +Result: +{ + "node_id": 53, + "exists": true, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "neighbors": [ + 52, + 54 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52 +} +Result: +{ + "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "AI_1 performed action: rolled the dice", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to ever +... (truncated, full length: 11320 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..3df517871de5e4d412020d0231e127dc1f32b525 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 7, + "iteration": 2, + "timestamp": "2026-01-09T11:30:08.965796", + "player_name": "AI_1", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"ai 1 performed action: buy dev card\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1},\\\"dev\\\":{\\\"h\\\":[\\\"road\\\"]}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..8e4f6ff63931e321483aa3428cc90a5d85cb4235 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt @@ -0,0 +1,263 @@ +=== Tool Follow-up #2 for Prompt #7 === +Player: AI_1 +Timestamp: 2026-01-09T11:30:08.968401 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 20, + "reasoning": "Verify resource yield for AI_1's settlement at node 20." +} +Result: +{ + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verify resource yield for AI_1's settlement at node 44.", + "node_id": 44 +} +Result: +{ + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." +} +--- + +Tool: inspect_node +Parameters: { + "reasoning": "Verify the port and neighbors for the target node 51.", + "node_id": 51 +} +Result: +{ + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verify the port and neighbors for the target node 51." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "Check the path towards the port at node 51.", + "from_node": 44 +} +Result: +{ + "llm_reasoning": "Check the path towards the port at node 51.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "ai 1 performed action: buy dev card", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these r +... (truncated, full length: 11868 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..19a7e84ca190681b784575cc550ee5c8b224f05e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json @@ -0,0 +1,190 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:21:04.753783", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..75e084983da341e2f225c15ab9f74945ddff9aab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt @@ -0,0 +1,91 @@ +=== Prompt #1 for AI_1 === +Timestamp: 2026-01-09T11:21:04.755599 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..e8a001c7948122758d689d5280f37a365d8b7fb5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json @@ -0,0 +1,201 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:21:39.171344", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..8f3603b4820e1fc6b1bd227145f52bec7d565566 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt @@ -0,0 +1,102 @@ +=== Prompt #2 for AI_1 === +Timestamp: 2026-01-09T11:21:39.176406 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..b1114c3c064095d1f5610a19f77bbf03f81470d2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json @@ -0,0 +1,237 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:27:35.792433", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..f67af681d2417c4069a334e471cf29f2428d9ec1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for AI_1 === +Timestamp: 2026-01-09T11:27:35.795830 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..b15dec7be48ee5d8625665d2fd2ea348480632b2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json @@ -0,0 +1,237 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:28:35.961759", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..534b176d05598a9fa169331495afb6992d175ebd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt @@ -0,0 +1,138 @@ +=== Prompt #4 for AI_1 === +Timestamp: 2026-01-09T11:28:35.965546 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..d4c53f8e54b5fdab4217134a59d707a0d7d10de8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json @@ -0,0 +1,247 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T11:29:11.107457", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..3a9ccc012f03b51b0f6521018902e9df18a3bb23 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt @@ -0,0 +1,143 @@ +=== Prompt #5 for AI_1 === +Timestamp: 2026-01-09T11:29:11.112508 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + } + ] + }, + "memory": { + "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..122d8540a6ee9fd7f2c5680f3660dc034c47a604 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json @@ -0,0 +1,307 @@ +{ + "request_number": 6, + "timestamp": "2026-01-09T11:29:18.753628", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "AI_1 performed action: rolled the dice", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + } + ] + }, + "memory": { + "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "AI_1 performed action: rolled the dice", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..0be99163b85ad0a2ef91a74e93740a61e23dd539 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt @@ -0,0 +1,173 @@ +=== Prompt #6 for AI_1 === +Timestamp: 2026-01-09T11:29:18.757477 +Active Turn: True + +--- What Happened --- +AI_1 performed action: rolled the dice + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "AI_1 performed action: rolled the dice", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + } + ] + }, + "memory": { + "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..3833b72d2e7900adea675b1c14ffb282e666829a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json @@ -0,0 +1,307 @@ +{ + "request_number": 7, + "timestamp": "2026-01-09T11:30:01.987731", + "player_name": "AI_1", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "ai 1 performed action: buy dev card", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + }, + { + "from": "AI_1", + "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "ai 1 performed action: buy dev card", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..9de4c3c51c789f4652331ff7319e65879cbbc8d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt @@ -0,0 +1,173 @@ +=== Prompt #7 for AI_1 === +Timestamp: 2026-01-09T11:30:01.991762 +Active Turn: True + +--- What Happened --- +ai 1 performed action: buy dev card + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_1", + "role": null + }, + "task_context": { + "what_just_happened": "ai 1 performed action: buy dev card", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + }, + { + "from": "AI_1", + "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..10c3ab4d60a364971b83a70a35c3abf203f2dab3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:21:39.158406", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources.\",\n \"note_to_self\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\",\n \"say_outloud\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief]", + "note_to_self": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.", + "say_outloud": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5746, + "completion": 406, + "total": 12111 + }, + "latency_seconds": 21.86633801460266, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..2165608c451d790d469712b44867196aa631829b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:21:56.993553", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game.\",\n \"note_to_self\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\",\n \"say_outloud\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief]", + "note_to_self": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.", + "say_outloud": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5827, + "completion": 467, + "total": 9255 + }, + "latency_seconds": 11.603061199188232, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..f6094edc9d613a24f8ff2380f39676c1c22b071c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:28:35.945807", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5).\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.\",\n \"say_outloud\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief]", + "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.", + "say_outloud": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6776, + "completion": 492, + "total": 18301 + }, + "latency_seconds": 35.355122804641724, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..ca1db38658607b5b22876908b76c11920ff10956 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:29:11.086299", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access.\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.\",\n \"say_outloud\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", + "parsed": { + "internal_thinking": "My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief]", + "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.", + "say_outloud": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 52 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3112, + "completion": 417, + "total": 9667 + }, + "latency_seconds": 35.07370352745056, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..c86101f80f8d51f65e50ba02aadb5f7507721b8d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json @@ -0,0 +1,22 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T11:29:18.738313", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position.\",\n \"note_to_self\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\",\n \"say_outloud\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief]", + "note_to_self": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).", + "say_outloud": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3151, + "completion": 321, + "total": 4329 + }, + "latency_seconds": 7.585012912750244, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..5fc337f19f91ba429f741251129896bc03a28811 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json @@ -0,0 +1,22 @@ +{ + "request_number": 6, + "timestamp": "2026-01-09T11:30:01.973183", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use.\",\n \"note_to_self\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\",\n \"say_outloud\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief]", + "note_to_self": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.", + "say_outloud": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 8159, + "completion": 558, + "total": 16052 + }, + "latency_seconds": 30.34968852996826, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..ac9d6f5e60a446b8713ff9c583798a8d69eefede --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json @@ -0,0 +1,22 @@ +{ + "request_number": 7, + "timestamp": "2026-01-09T11:30:47.690286", + "player_name": "AI_1", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.\",\n \"say_outloud\": \"I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief]", + "note_to_self": "I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.", + "say_outloud": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 8433, + "completion": 559, + "total": 16973 + }, + "latency_seconds": 38.69700312614441, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md b/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md new file mode 100644 index 0000000000000000000000000000000000000000..6639a0448ad9920fe9616d3d93addd7a3cb4218e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md @@ -0,0 +1,513 @@ +# AI Agent Log: AI_2 + +**Session:** session_20260109_112102 +**Started:** 2026-01-09 11:21:02 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:21:57 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:22:04 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received ✅ + +**Latency:** 25.43s | **Tokens:** 12054 (in:5781 out:450) | **Cost:** $0.004240 + +**Thinking:** After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand. [Response was too brief] + +**Note to Self:** I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2. + +**Says:** "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 11:22:29 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:22:39 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42 +} +Result: +{ + "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received ✅ + +**Latency:** 8.84s | **Tokens:** 10055 (in:6280 out:550) | **Cost:** $0.004790 + +**Thinking:** I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. + +Looking at my immediate neighbors from Node 42 (41, 43, 50): +1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack. +2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building. +3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources. + +Therefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future. [Response was too brief] + +**Note to Self:** I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now. + +**Says:** "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 11:25:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 95.06s | **Tokens:** 21390 (in:2889 out:478) | **Cost:** $0.002878 + +**Thinking:** I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building. + +**Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes. + +**Says:** "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 11:27:18 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:27:21 + +**Tool Results:** +``` +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." +} +--- + +``` + +See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json) + +### Response Received ✅ + +**Latency:** 14.72s | **Tokens:** 9310 (in:6332 out:466) | **Cost:** $0.004564 + +**Thinking:** I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat. [Response was too brief] + +**Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes. + +**Says:** "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 11:30:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..6c5a0811dc6d0f340ab84978c652070213afe188 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T11:22:04.075959", + "player_name": "AI_2", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..8b043666b073dbac20710a8bd436db4a0d73f435 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,259 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: AI_2 +Timestamp: 2026-01-09T11:22:04.077109 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "min_pips": 10 +} +Result: +{ + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": fa +... (truncated, full length: 6842 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..4470d14d4cfd9d4de3fa2e2054bdeb955e0e7371 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T11:22:39.939103", + "player_name": "AI_2", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4f78a9847481829a9b1a8ffdecb9bb68f20fafeb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,236 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: AI_2 +Timestamp: 2026-01-09T11:22:39.943849 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." +} +--- + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42 +} +Result: +{ + "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: inspect_node +Parameters: { + "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", + "node_id": 42 +} +Result: +{ + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_buil +... (truncated, full length: 8096 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..d7eeb0bd590eff65b7615c04c684ce231b679037 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 4, + "iteration": 2, + "timestamp": "2026-01-09T11:27:21.012316", + "player_name": "AI_2", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_2\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_2\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 31,\n \"reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\nResult:\n{\n \"node_id\": 31,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_2\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_2's settlement\",\n \"llm_reasoning\": \"I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4b1ec9dabe6060210d738cbd0e30c4e6838631cc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/iterations/prompt_4_iter2.txt @@ -0,0 +1,88 @@ +=== Tool Follow-up #2 for Prompt #4 === +Player: AI_2 +Timestamp: 2026-01-09T11:27:21.014775 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: inspect_node +Parameters: { + "node_id": 31, + "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." +} +Result: +{ + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get so +... (truncated, full length: 6996 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..600130bef3cddeadc10382c6df9e27c0d5f07a74 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.json @@ -0,0 +1,202 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:21:57.009519", + "player_name": "AI_2", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..94473ca0d8f715ae549112e36299355e05ab4335 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_1.txt @@ -0,0 +1,103 @@ +=== Prompt #1 for AI_2 === +Timestamp: 2026-01-09T11:21:57.012829 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..79d3daee27362ddff72b159094b737417ba361fc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.json @@ -0,0 +1,209 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:22:29.557308", + "player_name": "AI_2", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..300a36b8201a14b50eaaaceecf14b1ea258d0472 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_2.txt @@ -0,0 +1,110 @@ +=== Prompt #2 for AI_2 === +Timestamp: 2026-01-09T11:22:29.562550 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..93ff4aec09653b5ebc3b57ae618a9815388d32fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.json @@ -0,0 +1,229 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:25:43.437282", + "player_name": "AI_2", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..93d9662c516c20ae07731178c896324df7cdd0d6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for AI_2 === +Timestamp: 2026-01-09T11:25:43.440199 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..5844cca5af98ffb2a93744804df8181b4fd7700b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.json @@ -0,0 +1,233 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:27:18.559697", + "player_name": "AI_2", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..6eb80c2f03729f69d170f5286f1ec414e6676285 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_4.txt @@ -0,0 +1,134 @@ +=== Prompt #4 for AI_2 === +Timestamp: 2026-01-09T11:27:18.563245 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..97983ee5a980ec713d390fae72472d8351e95345 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.json @@ -0,0 +1,247 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T11:30:47.697182", + "player_name": "AI_2", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + }, + { + "from": "AI_1", + "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + }, + { + "from": "AI_1", + "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..f34f4b27291445c71207241d7756db7f40073b39 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/prompts/prompt_5.txt @@ -0,0 +1,143 @@ +=== Prompt #5 for AI_2 === +Timestamp: 2026-01-09T11:30:47.699168 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_2", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_2\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "from": "AI_3", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "from": "AI_2", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "from": "AI_2", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "from": "AI_1", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "from": "AI_1", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "from": "AI_1", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + }, + { + "from": "AI_1", + "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + }, + { + "from": "AI_1", + "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..80c58ddf7df840bba556f2a7b92eade84c0eabbb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:22:29.542942", + "player_name": "AI_2", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand.\",\n \"note_to_self\": \"I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.\",\n \"say_outloud\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand. [Response was too brief]", + "note_to_self": "I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.", + "say_outloud": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5781, + "completion": 450, + "total": 12054 + }, + "latency_seconds": 25.428860187530518, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b9e55f5cfcae5f78b3b7c23cdd5c06d79bfebe14 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:22:48.811966", + "player_name": "AI_2", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. \\n\\nLooking at my immediate neighbors from Node 42 (41, 43, 50):\\n1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack.\\n2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building.\\n3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources.\\n\\nTherefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future.\",\n \"note_to_self\": \"I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now.\",\n \"say_outloud\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production. \n\nLooking at my immediate neighbors from Node 42 (41, 43, 50):\n1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack.\n2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building.\n3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources.\n\nTherefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future. [Response was too brief]", + "note_to_self": "I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now.", + "say_outloud": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6280, + "completion": 550, + "total": 10055 + }, + "latency_seconds": 8.836231231689453, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..34fd1854ef6dadb542d6bdac72647d325b9a04a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:27:18.544147", + "player_name": "AI_2", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building.\",\n \"note_to_self\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\",\n \"say_outloud\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building.", + "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", + "say_outloud": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2889, + "completion": 478, + "total": 21390 + }, + "latency_seconds": 95.06338787078857, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..b6054dc18ab55d073b466ce5c8abd8a249f86131 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_2/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:27:35.773761", + "player_name": "AI_2", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat.\",\n \"note_to_self\": \"My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.\",\n \"say_outloud\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat. [Response was too brief]", + "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", + "say_outloud": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6332, + "completion": 466, + "total": 9310 + }, + "latency_seconds": 14.72400450706482, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md b/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md new file mode 100644 index 0000000000000000000000000000000000000000..4f826a72260954df445148de93ef1d65226c75ab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/AI_3.md @@ -0,0 +1,765 @@ +# AI Agent Log: AI_3 + +**Session:** session_20260109_112102 +**Started:** 2026-01-09 11:21:02 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 11:22:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:23:03 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json) + +### Response Received ✅ + +**Latency:** 52.50s | **Tokens:** 18756 (in:5716 out:477) | **Cost:** $0.004289 + +**Thinking:** After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1. [Response was too brief] + +**Note to Self:** I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on. + +**Says:** "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 11:23:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:24:02 + +**Tool Results:** +``` +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12 +} +Result: +{ + "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + +``` + +See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json) + +### Response Received ✅ + +**Latency:** 14.43s | **Tokens:** 10319 (in:6304 out:437) | **Cost:** $0.004463 + +**Thinking:** I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity. [Response was too brief] + +**Note to Self:** I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in. + +**Says:** "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 11:24:17 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + + +### 🔧 Tool Follow-up (Iteration 2) + +**Time:** 11:24:23 + +**Tool Results:** +``` +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Ore", + "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." +} +Result: +{ + "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." +} +Result: +{ + "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +``` + +See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json) + +### Response Received ✅ + +**Latency:** 22.48s | **Tokens:** 13993 (in:8035 out:533) | **Cost:** $0.005616 + +**Thinking:** I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path. [Response was too brief] + +**Note to Self:** I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement. + +**Says:** "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 11:24:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 57.79s | **Tokens:** 13171 (in:2811 out:443) | **Cost:** $0.002734 + +**Thinking:** I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game. + +**Note to Self:** Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production. + +**Says:** "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + +**Action:** **place_starting_road** - {"from": 25, "to": 24} + +--- diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..71cb5f0aabc4a8d8254e4329935831e51eaa8217 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 1, + "iteration": 2, + "timestamp": "2026-01-09T11:23:03.799559", + "player_name": "AI_3", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..6e29684118b205fd6aba4a7cce5d7e70fb8ec58b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_1_iter2.txt @@ -0,0 +1,196 @@ +=== Tool Follow-up #2 for Prompt #1 === +Player: AI_3 +Timestamp: 2026-01-09T11:23:03.802553 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} + +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." +} +Result: +{ + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + +... (truncated, full length: 6338 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..8eed324d3757feb370a0b8b43cd89942c0dbc8ea --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 2, + "iteration": 2, + "timestamp": "2026-01-09T11:24:02.646092", + "player_name": "AI_3", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.\",\n \"from_node\": 12,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 11,\n \"depth_1\": {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 10,\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 3,\n \"total_pips\": 5,\n \"port\": \"Wh2\",\n \"can_build\": true\n }\n ],\n \"best_node\": 10,\n \"best_pips\": 11\n },\n \"highlights\": [\n \"Port (Wh2) at depth 2 (node 3)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": 4,\n \"Sheep\": 5\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..99dbc33f3fd8d2e991b0989294cda6dc43bca691 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_2_iter2.txt @@ -0,0 +1,184 @@ +=== Tool Follow-up #2 for Prompt #2 === +Player: AI_3 +Timestamp: 2026-01-09T11:24:02.651535 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: analyze_path_potential +Parameters: { + "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12 +} +Result: +{ + "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + +... (truncated, full length: 7762 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json new file mode 100644 index 0000000000000000000000000000000000000000..bbed1fcb2ae6606a06e04ff4ef227f74bf7f047f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.json @@ -0,0 +1,155 @@ +{ + "original_request_number": 3, + "iteration": 2, + "timestamp": "2026-01-09T11:24:23.056712", + "player_name": "AI_3", + "type": "tool_followup", + "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n", + "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_3\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_3\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Ore\",\n \"reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Ore\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 40,\n \"resources\": {\n \"Ore\": 5,\n \"Brick\": 10\n },\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"neighbors\": [\n 39,\n 41,\n 48\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 34,\n \"resources\": {\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 33,\n 35,\n 23\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 36,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3\n },\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 35,\n 37,\n 25\n ],\n \"score\": 8.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 48,\n \"resources\": {\n \"Ore\": 5\n },\n \"total_pips\": 4,\n \"port\": \"W2\",\n \"neighbors\": [\n 49,\n 40\n ],\n \"score\": 7.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"neighbors\": [\n 51,\n 53,\n 44\n ],\n \"score\": 6.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\nTool: find_best_nodes\nParameters: {\n \"must_have_resource\": \"Wheat\",\n \"reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": \"Wheat\",\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 15,\n \"nodes\": [\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 24,\n \"resources\": {\n \"Ore\": 3,\n \"Wheat\": 8,\n \"Wood\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 23,\n 25,\n 14\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 31,\n \"resources\": {\n \"Wheat\": 9,\n \"Brick\": 10,\n \"Wood\": 11\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 30,\n 32,\n 41\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 44,\n 46,\n 35\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 15,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 8,\n \"port\": null,\n \"neighbors\": [\n 14,\n 16,\n 7\n ],\n \"score\": 9.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:", + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ], + "tools_enabled": true, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b63b5960203461ce73f4f3db47df25f46c9ad58 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/iterations/prompt_3_iter2.txt @@ -0,0 +1,449 @@ +=== Tool Follow-up #2 for Prompt #3 === +Player: AI_3 +Timestamp: 2026-01-09T11:24:23.059468 +Tools Enabled: Yes + +--- Tool Results Appended --- +=== Tool Results === + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Ore", + "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." +} +Result: +{ + "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] +} +--- + +Tool: find_best_nodes +Parameters: { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." +} +Result: +{ + "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] +} +--- + + +--- Full Context Sent to LLM --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + } + ] + }, + "memory": { + "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to +... (truncated, full length: 11962 chars) \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c1ef1dafafc62ff28a81cd86e5687e0f71872a4e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.json @@ -0,0 +1,210 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:22:48.828957", + "player_name": "AI_3", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..250b109ba683c4ee2f8aacd2e63b90efe426b96e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_1.txt @@ -0,0 +1,111 @@ +=== Prompt #1 for AI_3 === +Timestamp: 2026-01-09T11:22:48.832810 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..9b384fc86b466eac875603b5721b16b42bec296d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.json @@ -0,0 +1,217 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:23:56.365639", + "player_name": "AI_3", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..9fa87d20d5fd78cc77d96d444f4fb25426db32f0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_2.txt @@ -0,0 +1,118 @@ +=== Prompt #2 for AI_3 === +Timestamp: 2026-01-09T11:23:56.371371 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + } + ] + }, + "memory": { + "note_from_last_turn": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..cd7d8cc602b24bbf6da1a25f604cf0d392bd392d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.json @@ -0,0 +1,221 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:24:17.148538", + "player_name": "AI_3", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + } + ] + }, + "memory": { + "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..00d068d3255d78ddd941ce75129f7b20b3493e30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for AI_3 === +Timestamp: 2026-01-09T11:24:17.152993 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + } + ] + }, + "memory": { + "note_from_last_turn": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..68a99e8fc24e183b9b47ace081337e2a21a91562 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.json @@ -0,0 +1,225 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:24:45.598744", + "player_name": "AI_3", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..bb919b65be5ecae8abd945c76c7f9c7a21a38cbe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/prompts/prompt_4.txt @@ -0,0 +1,126 @@ +=== Prompt #4 for AI_3 === +Timestamp: 2026-01-09T11:24:45.602389 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "AI_3", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_3\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":1,\"res\":{}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "AI_1", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "from": "AI_1", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "from": "AI_2", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "from": "AI_2", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "from": "AI_3", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "from": "AI_3", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "from": "AI_3", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..187255f4403c7883819cdda35e1d099cefb93a7c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T11:23:56.350968", + "player_name": "AI_3", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1.\",\n \"note_to_self\": \"I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.\",\n \"say_outloud\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board, AI_1 and AI_2 have taken strong positions with 12 pips each (Node 20 and Node 42). As AI_3, I have the advantage of placing my first and second settlements back-to-back. My primary goal for the first placement is to secure the highest available production. Node 12 stands out with 11 total pips, providing Wood (3), Brick (6), and Sheep (5). This is a strong starting combination for early road and settlement expansion. It is also safely distant from the existing settlements at 20 and 42. By securing Node 12 now, I can follow up with a second placement that targets Wheat and Ore (likely Node 25 or Node 44) to ensure a balanced economy. Node 12's adjacency to the 6-Brick is particularly valuable as it's the highest-yielding Brick tile on the board, which I will share with AI_1. [Response was too brief]", + "note_to_self": "I am placing my first settlement on Node 12 (W3, B6, S5). My second placement should focus on Wheat and Ore to balance my resources. Node 25 (Wh8, S4, O3) or Node 44 (Wh6, Wh9, O2) are the primary targets for the next turn. I should plan to build roads toward Node 13 or 14 to secure more Wheat production early on.", + "say_outloud": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5716, + "completion": 477, + "total": 18756 + }, + "latency_seconds": 52.499560832977295, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..92d210d02f10a86f3f490fe2a7f4bf7819fabc6f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T11:24:17.139885", + "player_name": "AI_3", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity.\",\n \"note_to_self\": \"I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.\",\n \"say_outloud\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully placed my first settlement on Node 12, which gives me access to Wood (3), Brick (6), and Sheep (5). My primary goal now is to balance my resource production, specifically looking for Wheat and Ore. Node 14 is an excellent target for my next expansion as it provides access to a strong Wheat 8 tile. To reach it, I need to build a road from Node 12 to Node 13. While Node 11 also offers high production, it puts me in direct competition with AI_1, who is already building towards the 12-Wood hex near Node 10. By moving towards Node 13, I avoid early conflict and secure a path to the Wheat I'll need for future settlements and cities. My second settlement placement in the next round will focus on Ore to complete my resource diversity. [Response was too brief]", + "note_to_self": "I am expanding from Node 12 towards Node 14 via Node 13 to secure Wheat (8). My second starting settlement should prioritize Ore (Nodes 25 or 44 are top choices). Keep an eye on AI_1's expansion near the 12-Wood hex to ensure I'm not boxed in.", + "say_outloud": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6304, + "completion": 437, + "total": 10319 + }, + "latency_seconds": 14.425930976867676, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..a7b28f58a7df01885d343db689b9a914e024451a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T11:24:45.584128", + "player_name": "AI_3", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path.\",\n \"note_to_self\": \"I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement.\",\n \"say_outloud\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "I am placing my second settlement at Node 25. This node provides a balanced mix of Sheep (4), Ore (3), and Wheat (8), which complements my first settlement at Node 12 (Wood 3, Brick 6, Sheep 5). By taking Node 25, I secure all five resources from the start, which is a strong foundation for any strategy. Node 25 has a total of 10 pips (3+2+5), making it one of the highest production spots remaining. I'll build my road towards Node 26 to position myself for the 2:1 Ore port, which will be valuable since I'll have Ore production. This also places me in a good position to eventually connect my two settlements through Node 14 and 24, giving me a solid path for Longest Road. AI_2 has a very strong spot at Node 42 (13 pips), but my balanced production should allow me to compete effectively. I'm choosing 25 over 44 because the Ore number (3) is slightly more likely than the Ore 2, and it offers better connectivity to my first settlement's expansion path. [Response was too brief]", + "note_to_self": "I have secured all five resources. My next goals are to expand towards Node 14 (Wheat/Wood) and Node 26 (Ore Port). I should also look at the Wheat port at Node 2 if I need more trading power, though Ore port is closer to my second settlement.", + "say_outloud": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 8035, + "completion": 533, + "total": 13993 + }, + "latency_seconds": 22.47896409034729, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..d17807b0a02aa7fa5a851e90135f1869584cb339 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/AI_3/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T11:25:43.424820", + "player_name": "AI_3", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game.\",\n \"note_to_self\": \"Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.\",\n \"say_outloud\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 24}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully secured all five resources with my first two settlements: Node 12 (Wood 3, Brick 6, Sheep 5) and Node 25 (Sheep 4, Ore 3, Wheat 8). This balanced production (21 total pips) gives me a strong foundation for any strategy. My primary objective now is to expand towards high-yield locations and connect my settlements to compete for the Longest Road. Node 14 is the most attractive target nearby, offering 10 pips of production (Wheat 8, Wood 4, Wood 3) and sitting strategically between my two positions. By building a road from Node 25 to Node 24, I position myself to reach Node 14 from the south. My existing road from Node 12 to Node 13 already approaches it from the north. Linking these paths at Node 14 will create a continuous chain of 4 roads and secure vital Wood and Wheat income, which are currently my lower-production resources. While the Ore port at Node 26/16 is an option, the immediate production boost and connectivity from Node 14 are more valuable in the early game.", + "note_to_self": "Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.", + "say_outloud": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 24 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2811, + "completion": 443, + "total": 13171 + }, + "latency_seconds": 57.788886070251465, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json b/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..baef1dbcb7f6711e24cc5ec0dc75ce7b8aecf70d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/agent_memories.json @@ -0,0 +1,14 @@ +{ + "AI_1": { + "note_to_self": "I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.", + "last_updated": "2026-01-09T11:30:47.692004" + }, + "AI_2": { + "note_to_self": "My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.", + "last_updated": "2026-01-09T11:30:47.692012" + }, + "AI_3": { + "note_to_self": "Priority 1: Build towards Node 14 to connect the network and boost Wood/Wheat production. Priority 2: Monitor AI_2's Ore/Wheat dominance and consider the Ore port (Node 16) if I need to trade for development cards. Priority 3: Keep an eye on AI_1's road building, as they have strong Brick and Wood production.", + "last_updated": "2026-01-09T11:30:47.692015" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/chat_history.json b/examples/ai_testing/my_games/session_20260109_112102/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..c486fe1dc5503046c600695fc06d76b78e8d79ca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/chat_history.json @@ -0,0 +1,94 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T11:21:39.162434", + "from": "AI_1", + "to": "all", + "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!" + }, + { + "timestamp": "2026-01-09T11:21:56.997722", + "from": "AI_1", + "to": "all", + "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!" + }, + { + "timestamp": "2026-01-09T11:22:29.547835", + "from": "AI_2", + "to": "all", + "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!" + }, + { + "timestamp": "2026-01-09T11:22:48.816286", + "from": "AI_2", + "to": "all", + "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!" + }, + { + "timestamp": "2026-01-09T11:23:56.356378", + "from": "AI_3", + "to": "all", + "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!" + }, + { + "timestamp": "2026-01-09T11:24:17.142553", + "from": "AI_3", + "to": "all", + "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build." + }, + { + "timestamp": "2026-01-09T11:24:45.590400", + "from": "AI_3", + "to": "all", + "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone." + }, + { + "timestamp": "2026-01-09T11:25:43.428537", + "from": "AI_3", + "to": "all", + "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!" + }, + { + "timestamp": "2026-01-09T11:27:18.550254", + "from": "AI_2", + "to": "all", + "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!" + }, + { + "timestamp": "2026-01-09T11:27:35.778016", + "from": "AI_2", + "to": "all", + "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!" + }, + { + "timestamp": "2026-01-09T11:28:35.953165", + "from": "AI_1", + "to": "all", + "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!" + }, + { + "timestamp": "2026-01-09T11:29:11.092561", + "from": "AI_1", + "to": "all", + "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!" + }, + { + "timestamp": "2026-01-09T11:29:18.742734", + "from": "AI_1", + "to": "all", + "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls." + }, + { + "timestamp": "2026-01-09T11:30:01.977753", + "from": "AI_1", + "to": "all", + "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!" + }, + { + "timestamp": "2026-01-09T11:30:47.692619", + "from": "AI_1", + "to": "all", + "message": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json b/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..8352b30152b2205edba463b0203d162bff37dcd1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_112102", + "start_time": "2026-01-09T11:21:02.670119", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json b/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..0218a2a2774354cbbed0006d172cba147b6c13ca --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_112102/tool_executions.json @@ -0,0 +1,2075 @@ +[ + { + "timestamp": "2026-01-09T11:21:17.241821", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.49, + "tokens": { + "input": 55, + "output": 521, + "total": 576 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity." + }, + "result": { + "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.38, + "tokens": { + "input": 55, + "output": 521, + "total": 576 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:21:45.316113", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.55, + "tokens": { + "input": 55, + "output": 441, + "total": 496 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 20, + "reasoning": "Verifying my current settlement's location and neighbors." + }, + "result": { + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verifying my current settlement's location and neighbors." + }, + "success": true, + "error": null, + "execution_time_ms": 0.1, + "tokens": { + "input": 22, + "output": 91, + "total": 113 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports." + }, + "result": { + "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": 6, + "Sheep": 8, + "Wood": 12 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": 11, + "Brick": 10, + "Sheep": 8 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": 11, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.24, + "tokens": { + "input": 33, + "output": 350, + "total": 383 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:22:04.051331", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.69, + "tokens": { + "input": 45, + "output": 417, + "total": 462 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.52, + "tokens": { + "input": 45, + "output": 417, + "total": 462 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:22:39.904439", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.7, + "tokens": { + "input": 90, + "output": 488, + "total": 578 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.", + "node_id": 42 + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 34, + "output": 100, + "total": 134 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42 + }, + "result": { + "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": 5, + "Wheat": 9, + "Brick": 10 + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": 9, + "Ore": 5 + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.28, + "tokens": { + "input": 56, + "output": 388, + "total": 444 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:23:03.770708", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.74, + "tokens": { + "input": 36, + "output": 283, + "total": 319 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips." + }, + "result": { + "llm_reasoning": "Looking for high-yield nodes with good resource variety for the first placement. Priority on 6, 8, 5, 9, 10 pips.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 5, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": 3, + "Brick": 6, + "Sheep": 5 + }, + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.61, + "tokens": { + "input": 36, + "output": 283, + "total": 319 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:24:02.613312", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.56, + "tokens": { + "input": 49, + "output": 363, + "total": 412 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "I want to see the expansion potential from node 12. I'm looking for Wheat and Ore to balance my starting Brick/Wood/Sheep. Node 14 (Wh8) seems promising via node 13.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": 6, + "Sheep": 5, + "Wood": 12 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": 4, + "Sheep": 5 + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": 3, + "Brick": 6 + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.39, + "tokens": { + "input": 49, + "output": 363, + "total": 412 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:24:23.018182", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 1.54, + "tokens": { + "input": 81, + "output": 982, + "total": 1063 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Ore", + "reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore." + }, + "result": { + "llm_reasoning": "I need Ore and Wheat to balance my production. My first settlement (Node 12) has Wood, Brick, and Sheep. I'm looking for high-pip nodes that provide Ore.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": 5, + "Brick": 10 + }, + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 34, + "resources": { + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 33, + 35, + 23 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 36, + "resources": { + "Sheep": 4, + "Ore": 3 + }, + "total_pips": 7, + "port": null, + "neighbors": [ + 35, + 37, + 25 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 48, + "resources": { + "Ore": 5 + }, + "total_pips": 4, + "port": "W2", + "neighbors": [ + 49, + 40 + ], + "score": 7.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "neighbors": [ + 51, + 53, + 44 + ], + "score": 6.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.59, + "tokens": { + "input": 49, + "output": 496, + "total": 545 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wheat", + "reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes." + }, + "result": { + "llm_reasoning": "I need Wheat for building settlements and cities. Looking for high-pip Wheat nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": 4, + "Ore": 3, + "Wheat": 8 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": 4, + "Wheat": 8 + }, + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": 3, + "Wheat": 8, + "Wood": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.66, + "tokens": { + "input": 32, + "output": 486, + "total": 518 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:27:20.983735", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 33, + "output": 102, + "total": 135 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 31, + "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." + }, + "result": { + "node_id": 31, + "exists": true, + "resources": { + "Wheat": 9, + "Brick": 10, + "Wood": 11 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "AI_2", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_2's settlement", + "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 33, + "output": 102, + "total": 135 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:28:00.512863", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.8, + "tokens": { + "input": 69, + "output": 265, + "total": 334 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "min_pips": 9 + }, + "result": { + "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.", + "query": { + "min_pips": 9, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 4, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": 8, + "Wood": 4 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": 11, + "Wheat": 6, + "Ore": 3 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": 9 + }, + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.65, + "tokens": { + "input": 69, + "output": 265, + "total": 334 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:29:31.546547", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.65, + "tokens": { + "input": 108, + "output": 532, + "total": 640 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.", + "node_id": 51 + }, + "result": { + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type." + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 37, + "output": 90, + "total": 127 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 53, + "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." + }, + "result": { + "node_id": 53, + "exists": true, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "neighbors": [ + 52, + 54 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 34, + "output": 86, + "total": 120 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52 + }, + "result": { + "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.", + "from_node": 52, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": false + } + ], + "best_node": 50, + "best_pips": 8 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 13.5 + }, + { + "direction": 53, + "depth_1": { + "node_id": 53, + "resources": { + "Ore": 2 + }, + "total_pips": 1, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 54, + "best_pips": 1 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 37, + "output": 356, + "total": 393 + } + } + ] + }, + { + "timestamp": "2026-01-09T11:30:08.925069", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.72, + "tokens": { + "input": 82, + "output": 609, + "total": 691 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 20, + "reasoning": "Verify resource yield for AI_1's settlement at node 20." + }, + "result": { + "node_id": 20, + "exists": true, + "resources": { + "Wood": 11, + "Brick": 6, + "Sheep": 8 + }, + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20." + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 21, + "output": 91, + "total": 112 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verify resource yield for AI_1's settlement at node 44.", + "node_id": 44 + }, + "result": { + "node_id": 44, + "exists": true, + "resources": { + "Ore": 2, + "Wheat": 6 + }, + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "AI_1", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by AI_1's settlement", + "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 21, + "output": 87, + "total": 108 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Verify the port and neighbors for the target node 51.", + "node_id": 51 + }, + "result": { + "node_id": 51, + "exists": true, + "resources": { + "Wheat": 9 + }, + "total_pips": 4, + "port": "?3", + "neighbors": [ + 50, + 52 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verify the port and neighbors for the target node 51." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 21, + "output": 74, + "total": 95 + } + }, + { + "id": "call_4", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Check the path towards the port at node 51.", + "from_node": 44 + }, + "result": { + "llm_reasoning": "Check the path towards the port at node 51.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": 9 + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": 2, + "Sheep": 11, + "Wheat": 6 + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": 2, + "Wheat": 9 + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 19, + "output": 357, + "total": 376 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index 286d093dc445c21c46955c30ba8761dd4a17698b..465eca2f5194d5bd5891aa36e1f65d3745e8a739 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -238,17 +238,40 @@ def main(): help="Number of players (skip setup)") parser.add_argument("--all-ai", action="store_true", help="Make all players AI (skip setup)") + parser.add_argument("--names", type=str, nargs="+", + help="Custom names for AI players (e.g., --names Alice Bob Charlie). Also sets player count.") args = parser.parse_args() - # Quick setup mode - if args.players and args.all_ai: + # Quick setup mode - either explicit --players or inferred from --names + num_players = args.players + + # If names provided, infer player count from names (unless explicitly set) + if args.names: + if not num_players: + num_players = min(len(args.names), 4) # Max 4 players + if num_players < 2: + num_players = 2 # Min 2 players + args.all_ai = True # Names implies all-ai mode + + if num_players and args.all_ai: colors = ["Red", "Blue", "White", "Orange"] + default_names = ["Alice", "Bob", "Charlie", "Diana"] + + # Use custom names if provided, otherwise use defaults + if args.names: + names = args.names[:num_players] + # Pad with defaults if not enough names provided + while len(names) < num_players: + names.append(default_names[len(names)]) + else: + names = default_names[:num_players] + player_configs = [ - {"name": f"AI_{i+1}", "is_ai": True, "color": colors[i]} - for i in range(args.players) + {"name": names[i], "is_ai": True, "color": colors[i]} + for i in range(num_players) ] print_banner() - print(f"Quick setup: {args.players} AI players") + print(f"Quick setup: {num_players} AI players - {', '.join(names)}") else: # Interactive setup num_players, player_configs = setup_game() diff --git a/play_ai.bat b/play_ai.bat index 50b95c61afc770b5b0ec4a7740cf776657f96df0..b50dedb0aa9af733703968b95f0b1a512a29e6f9 100644 --- a/play_ai.bat +++ b/play_ai.bat @@ -69,7 +69,7 @@ echo. echo [3/3] Starting game in this window... echo. echo ================================================================================ -echo GAME CONTROLS +echo GAME CONTROLS (Manual Mode) echo ================================================================================ echo - LLM sends suggestions, you approve or override echo - Press ENTER to accept LLM suggestion @@ -81,9 +81,7 @@ echo e - End turn echo s 14 - Build settlement at node 14 echo rd 14 15 - Build road from 14 to 15 echo. -echo Flags: -echo --no-llm - Don't send to LLM (offline mode) -echo --auto - Let AI play automatically +echo TIP: Use play_ai_auto.bat for fully automatic AI play! echo ================================================================================ echo. diff --git a/play_ai_auto.bat b/play_ai_auto.bat new file mode 100644 index 0000000000000000000000000000000000000000..395d11dce03710e9efeb47e1834d00c8415fb69a --- /dev/null +++ b/play_ai_auto.bat @@ -0,0 +1,102 @@ +@echo off +REM ============================================ +REM PyCatan with AI Agents - FULL AUTO MODE +REM ============================================ +REM AI plays completely autonomously! +REM No manual input needed - just watch! +REM ============================================ + +REM Enable DEBUG logging +set LOGLEVEL=DEBUG + +echo. +echo ================================================================================ +echo PyCatan AI System - FULL AUTO MODE +echo ================================================================================ +echo. +echo AI will play completely autonomously - no manual input needed! +echo. +echo Starting components: +echo 1. AI Viewer (http://localhost:5001) - Shows AI prompts and responses +echo 2. LLM Logger - Shows real-time AI communication +echo 3. Catan Game with AI Agents (AUTO MODE) +echo. +echo ================================================================================ +echo. + +cd /d "%~dp0" + +REM Check if Python is available +where python >nul 2>nul +if %ERRORLEVEL% NEQ 0 ( + echo ERROR: Python not found in PATH + pause + exit /b 1 +) + +REM Check for virtual environment +if exist ".venv\Scripts\python.exe" ( + set PYTHON_CMD=.venv\Scripts\python.exe + echo [OK] Using virtual environment +) else ( + set PYTHON_CMD=python + echo [!] No virtual environment found, using system Python +) + +echo. + +REM Start Web Viewer in a new window +echo [1/3] Starting AI Viewer... +start "AI Viewer - http://localhost:5001" cmd /k "%PYTHON_CMD% examples\ai_testing\web_viewer.py" + +REM Wait for web viewer to start +timeout /t 2 /nobreak >nul + +echo [OK] AI Viewer started at http://localhost:5001 +echo. + +REM Start LLM Logger Console in a new window +echo [2/3] Starting LLM Logger Console... +start "LLM Logger - Communication Log" cmd /k "%PYTHON_CMD% examples\ai_testing\llm_logger_console.py" +timeout /t 1 /nobreak >nul +echo [OK] LLM Logger console opened +echo. + +REM Open browser for AI Viewer +echo [BROWSER] Opening AI Viewer... +timeout /t 1 /nobreak >nul +start http://localhost:5001 + +echo. +echo [3/3] Starting game in AUTO mode... +echo. +echo ================================================================================ +echo FULL AUTO MODE - AI PLAYS AUTOMATICALLY +echo ================================================================================ +echo The AI agents will make all decisions automatically. +echo Watch the LLM Logger window to see their thinking process. +echo Press Ctrl+C to stop the game. +echo. +echo Custom names: --names Alice Bob Charlie (also sets player count!) +echo Examples: +echo play_ai_auto.bat --names Dan Yael (2 players) +echo play_ai_auto.bat --names A B C D (4 players) +echo ================================================================================ +echo. + +REM Start the game in AUTO mode +REM If no --names provided, use default 3 players +if "%~1"=="" ( + %PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --players 3 --all-ai +) else ( + %PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto %* +) + +echo. +echo ================================================================================ +echo Game session complete! +echo ================================================================================ +echo. +echo Session logs saved to: examples\ai_testing\my_games\ +echo. +pause